samhat @ GDC 2018, Part Two
I’m back with Part Two of my GDC 2018 recap! Where part one covered what I did leading up to GDC and the talks I attended, part two will talk about what I did socially, my time on the show floor, and what I did after GDC ended. Also, I’ve decided to make my lessons learned section into its own post, so please look forward to part three!
Parties, meetups, hangouts, and “networking”
Another really good part of GDC was meeting new people and reconnecting with others. It’s also one of the parts of the conference that’s most daunting for me as a somewhat shy and introverted person. I can get overwhelmed in big crowds where I don’t know anyone, it’s hard for me to start or join a conversation when everyone else seems to be talking, and I don’t really like the loud and dark atmosphere of the parties that seem to be the norm at GDC. Occasionally, my anxiety can get really rough and I need to take some time off. Thankfully, through a combination of some good networking strategies, help from friends, and luck, I was able to have a nice time.
When I talk about networking, I don’t want you to think I’m talking about slimy, mercenary, or fake strategies that are sometimes associated with that word. As Darius Kazemi talks about in a networking guide I found really helpful, networking can just be trying to meet people and make friends, regardless of whether they can do something for you. For example, one networking tip that helps me is to try to meet people where you have an excuse to talk, rather than walking up to someone out of the blue. At GDC, that meant striking up conversations while standing in line for something, sitting and waiting for a talk to start, trying out a multiplayer game with someone at a booth, or hanging with devs showing a game. I was able to have some nice conversations this way. Doing this felt like a more meaningful way to meet people than aggressive networking strategies like just giving out business cards to whoever will take them. (I still try to trade business cards after a nice conversation though. It’s a good way to keep track of who I’ve met.)
I also tried to plan to meet up with people I knew who would be there: old friends and co-workers, people I met at GDC last year, and a couple people I follow on Twitter. These usually ended up being lunch meetings, though a few times I just happened to run into people I knew while walking around. It was nice to meet and/or catch up with these people, and some of them introduced me to more of their friends, which was great.
And in general, I feel like I got pretty lucky in that I had opportunities to meet a lot of people that I easily could have missed out on, just by being in the right place at the right time. Which is not to say that you should give up because hard work means nothing in a chaotic universe, rather I’m just acknowledging that I’m grateful for the opportunities that I’ve been given.
I’d like to give you an idea of how my days went, both good and bad, so here’s a basic log of how things went down for me. (If you like, you can watch my video travelogue for visuals on most of the stuff in this log!)
Monday
Arrived at GDC, got my pass, went to some talks, talked to people in line and in seats
Grabbed food at the Metreon food court and went to an outdoors lunch gathering organized by Max Krieger, a dev I follow on Twitter known for his puzzle game CROSSNIQ+ (and some excellent Twitter design threads). Met a few nice people, and talked briefly with Max. (I was chuffed that Max, as something of a design buff, said some kind words about my business card)
More talks (and associated chatting while waiting)
Didn’t make plans beforehand for the evening, so I didn’t have anything to do or anyone to do it with. Was feeling kinda lonely looking for people I knew, and ended up deciding to grab a quick bite and head back to my room
Fortunately ran into Chris Wade (indie dev of Sausage Sports Club), who I’d met at an Austin game event, Juegos Rancheros. He invited me to dinner with him, Gabriel Koenig (indie dev of Jettomero: Hero of the Universe), and some of his Chicago indie dev friends, which was really nice
After dinner, went back to Moscone West with Chris and Gabriel to play Chris’ Train Jam game, a prototype Gabriel had been working on, and some Sausage Sports Club. It was a great time
Tuesday
Was pretty booked up with talks during the day, grabbed lunch by myself
Had to take a break from the afternoon talks to play DS (Pokémon Mystery Dungeon: Explorers of Sky, to be precise) and take a nap
Went to a Technical Artist social at a nearby bar. Fortunately ended up in a conversation pretty quickly after arriving, so there wasn’t too much stressful searching for group openings
At the social, I happened to meet a tech artist who went to the same grad program I did (Dane Shannon-Sparks, tech artist at Bluepoint Games, who recently did the Shadow of the Colossus remaster), the dev team of indie vehicular battle game Renegade Rally, and many others. Had some really fun conversations
Found out about two job leads that day, one from talking to people after a talk in the Tech Art Bootcamp, and one from the Tech Art social!
Wednesday
Woke up, felt kinda sick with sore throat, so I took my time getting ready
Ordered Mondo’s limited edition Katamari Damacy soundtrack LP at my cousin’s house (Mondo stuff goes fast, and no way was I missing out on this one)
After arriving downtown, got lunch with David Laskey (Unity port guru in the Chicago indie scene, and dev on TumbleSeed), who I’d met at GDC last year, and Sebastian Gosztyla (indie dev on DUAL, also from Chicago), who I’d met at dinner Monday
Checked out a goofy Target model home thing in the Metreon with David and Sebastian
Chilled out on the Yerba Buena Park lawn with some cool indie devs from Philadelphia and elsewhere that David introduced me to. It had rained earlier, so we were sitting on shower curtains that the group had bought at Target haha
Had a nice conversation with David and Mobeen Fikree (indie dev on Graceful Explosion Machine) about indie careers and finances
Tried to go to a talk but it was full, so I ended up wandering around the expo
Had to take some breaks because I was feeling worn out
Went to a GDC Film Fest screening to chill, had a Clif Builder’s Bar for dinner
Met David again to go together to the IGF and GDC awards ceremonies, and sat next to some of his Chicago friends whose names I can’t remember. David ended up leaving at the end of the IGF Awards, and I left about halfway through the GDC Awards because I had started feeling exhausted and sick
My cousin and her husband made me some pasta when I got back (thank you Liz and Jeremy T_T), which helped a lot
Thursday
Felt better in the morning, but still not great, so I took it easy
Met my old Microsoft friends Josh Wehrly and Jon Gill (both currently working on Rec Room) for lunch, caught up and chatted about career advice
Saw on Twitter that Cory Schmitz, an graphic designer I admire, was giving out free prints, so I tweeted at him and arranged to meet up. He was busy, so we only got to talk for a few seconds, but I got a cool print!
I suddenly hit some kind of social/emotional/mental limit, and got super anxious and depressed. Had to stop and chill, and ended up needing to go buy a protective portfolio for my new print, so I wouldn’t be so stressed about messing it up
Stopped by the Unity booth to say hi to Gabriel, who I’d met Monday night
Went to a panel discussion on mental health, felt a bit better by the end of it
Ran into Max Krieger again at dinner, ate with him and some of his friends
Went to the Unparty, a party specifically organized to be more chill than your average GDC party, which was great. They had a zine library for people to browse, and when the noise level got too loud, people started a community “shhhhhhh” to quiet things down again.
There I ran into Greg Lobanov (indie dev on Wandersong), who I’d met on the Yerba Buena lawn Wednesday afternoon. We had a nice talk about his experience biking across the US and my experience living in Micronesia for two years. I also met some other devs over the course of the evening, several of which had worked on games I knew and was excited about (like Ikenfell, Jamestown and Alphabear), which was cool
I happened to also chat with Chris Koehler, the owner of the art gallery that the Unparty was held in. He was working on a crazy detailed pen and ink drawing, and after talking for a while, I learned that he was part of the Mondo and Mondo-adjacent limited-edition-screenprinted-poster artist-illustrator scene. I’ve been a big fan of that whole subculture for a while, so it was fun chatting with him about it.
Friday
Tried to get to GDC in time for a panel my friend Miko Charbonneau (indie dev on Code Romantic and game designer on Minecraft) was speaking in, but my Lyft took longer than expected
Got there late and couldn’t get into the talk, it was totally full
Checked out the Indie Megabooth instead, chatted with some devs and played some fun games, like Firmament and The Moon Fields
Met up with Gabriel again at the Unity booth, got lunch with him
Went to my last talk, Indie After College
Went over to check out the IGF Pavilion and alt.ctrl.GDC in a bit more detail. Got to see a few games (like Wobble Garden and Heat Signature), but I got surprised when GDC closed earlier than I expected
(to be continued in the Post-GDC section!)
So yeah! My GDC social experience was one of sharp contrasts. On one hand, I felt incredibly overwhelmed and drained at times, which sometimes meant I wasn’t able to do everything I wanted. I also felt bummed at times that I didn’t have closer friends there that I could plan fun activities with. On the other hand, I felt incredibly excited and lucky to meet people who worked on projects I recognized, and being able to engage with them peer-to-peer. I also enjoyed getting to know others who were still up-and-coming like myself. I hope that over time, I’ll become closer with people in the game dev community, and develop more friendships.
In general, it can be easy to talk up our positive experiences and gloss over the negative ones, especially on social media. I think being honest and open about how we feel in situations like this can help both writers and readers feel more validated and accepted in their personal successes and struggles.
And I’ll just mention this: I definitely could not have remembered all this if I hadn’t followed some advice I saw in a few places to take notes before you go to bed every night. I wrote a bulleted list of the day’s activities in my Hobonichi Techo each night, wrote notes on all the business cards I got that day, and put each day’s cards into a labeled, snack-size Ziploc bag.
(And speaking of which: I wanted to write shoutouts to everyone I met at GDC, but didn’t end up with the time and space to do it. So if you’re someone who met me and didn’t get mentioned, please don’t take it personally! It was great meeting you, and I hope to stay in touch and see you again sometime.)
The show floor
Aside from talks and socializing, checking out the GDC expo halls is probably the other big activity I did at GDC. There are some things worth checking out, but if it was my first GDC, I think I’d be somewhat disappointed if the expo was all I got to see.
I guess it’s just that I’m not a big fan of the “main” show floor, which is the part that’s in the south hall of Moscone Center. There’s a ton of booths and a ton of people, but both times I’ve walked around this part of the expo, I’ve wondered who the target audience is. For the most part, the booths there aren’t really showing off games, nor do they seem to be trying to hire anyone. I guess a lot of it is middleware companies and vendors trying to target company representatives that might want to use their tech. There are a few notable exceptions: some big companies like Amazon, Epic, or Unity might be hiring or showing games. (And I suppose there’s the draw of free swag if you have room in your luggage/home.) But for the most part, there’s not a lot there for me as a prospective hire or a game fan.
The secondary show floor space in Moscone North has a lot more that interests me personally. My favorite parts of that show floor are the IGF pavilion and the alt.ctrl.GDC area. The IGF pavilion houses demo stations for all the games nominated for that year’s IGF awards, usually manned by the developers themselves. It’s a really cool opportunity to try new games and chat with their developers. And alt.ctrl.GDC is a really fun area that presents games with alternate control schemes. The North Hall also houses booths with smaller developers showing off games (more my speed than the booths in the south hall), and spaces run by video game museums with playable arcade cabinets and retro games.
Also scattered throughout the 3 Moscone Center buildings of GDC are several more game demo areas, even one dedicated to board and tabletop games. Like the IGF pavilion, these areas are great for checking out cool games and talking with devs. Both this year and last year, I’ve found myself wishing I had more time to explore more of these booths, since I’ve seen some pretty cool games here. I’m particularly glad I hung out at the Mild Rumpus booth last year, since that’s where I met David Laskey, who’s been a good friend and has helped me a lot in meeting people at GDC and learning more about game dev.
Post-GDC: Chill out, fly home
GDC ended earlier than I expected on Friday (3pm instead of 6pm), catching me off-guard with sadness over GDC suddenly being over. Between that, my physical exhaustion after having limped through the last few days with a con cold, the depletion of my social energy after a pretty solid week of meeting people, and my realization that I didn’t have any close friends there to spend the evening with, this was the most positive expression I could muster for a selfie:
Given how tired I was, it was probably for the best that I threw in the towel and got an Uber back to my cousin’s house. On the way back, my spirits were lifted by posting how I was feeling on the Tiny Cartridge Patreon Discord server and getting some sympathetic and encouraging responses. (Shoutout to Lorenzo and those in the chat that day for their kind words, as well as the rest of the Club Tiny crew. I’m really glad to be part of this community.)
Back at my room, I chilled on my bed for a while and just zoned out checking Twitter and playing games. After a while, I felt better and decided to walk down to the beach, which was several blocks down from my cousin’s place. It was really nice out there, and I even got to explore the ruins of an old oceanside swimming facility. As the sun started to set, I headed back up the hill, grabbed some ramen at a nearby restaurant, and went back to my room to get some rest. As you can see, I felt better after my beach explorations:
In the morning, after saying goodbye to my cousin’s family (who hosted me during the conference), I got picked up by my cousin Nick and his wife Bekah. We grabbed lunch at a tasty Mexican place, chatted a bit, and then drove out to the airport for me to catch my flight. My flight home was pretty rough (the less said about that, the better), and by the time I got home, I was sick and exhausted. Once I no longer had to keep myself together for GDC, I collapsed and spent the next week or so getting over my cold.
To Be Concluded…
And that’s it for part two. Thanks so much for reading! Please check back in next week, where I’ll share some lessons and takeaways I learned at this year’s GDC.


















