I might have come up with the peakest name for my setting. Allwind. Yeah, that's. That's it.
Now, it's referencing one of the concept from the fi-sci(order intentional) physics of this universe. Basically, you know how mass warps space to create gravity? Yeah, here, that doesn't happen. Instead, worlds are held together by ancient magic crystals. But mass creates wind.
Like the wind of the ball. Yeah, that's a real scientific concept, it's wrong, but it's from real life. The idea being, that upon a near miss of a canonball, the "wind of the ball" can cause internal injuries. In reality it was low-velocity balls that have penetrated some obstacle and didn't have the energy to break the skin.
Anyway, it's kind of like that. Massive objects "pull" everything around them in the direction of their movement. How much depends on the mass, the distance to it, and the perpendicular-to-movement surface area of the thing being pulled. And on wether it is being shielded by another thing, that gets pulled instead. Of course, that thing would eventually hit the thing it's shieldkng. Anyway, it's kind os similar to aerodynamics, but simpler. And there are no particles, that's just how the void behaves.
The Allwind is the hypothetical stationary state. Like, if you summed up all the winds in the infinite universe, you'd get the allwind. Now, in Deep Void, far away from any specific massive object, you get a pretty good estimation of that, as closer objects affect you more, but there are simply less of them. It's not perfect, it is impossible to experience the pure allwind, unless you are some sort of infinite nothing that phases through every object, but still experiences wind, without affecting it, somehow. It's a theoretical concept, that is useful for some calculations, in-universe, of course.
But it's also what i decided to name the setting, after i came up with the name for this concept, because it's so all-encompassing. Also it sounds rad as fuck.