Cat's Chimerical Creations: What It Made: Ty Beanie Babies Scottie the Scottish Terrier 001
Scottie the Scottish Terrier #1 was used to make Dogfish the Dogfish:
His back legs went on to make legs for Lord Parque the Walking Fish:
tip jar

#dc comics#dc#dick grayson#batman#bruce wayne#batfam#dc universe#tim drake#dc fanart



seen from United States
seen from Brazil

seen from Australia
seen from Türkiye
seen from China
seen from Italy
seen from United States

seen from Brazil
seen from Germany

seen from United States
seen from Malaysia
seen from Italy

seen from United States
seen from Italy

seen from Malaysia
seen from Austria

seen from Italy
seen from China

seen from Australia

seen from Germany
Cat's Chimerical Creations: What It Made: Ty Beanie Babies Scottie the Scottish Terrier 001
Scottie the Scottish Terrier #1 was used to make Dogfish the Dogfish:
His back legs went on to make legs for Lord Parque the Walking Fish:
tip jar
[ID: An image of an Ahklut, a wolf/orca hybrid, from Disco Zoo. End ID.]
Ahklut from Disco Zoo (2014)
A reference sheet for Alpine, the Akhlut. If you don't know what a Akhlut is, they are a wolf-orca hybrid classified under cryptids, just like the Loch Ness monster, or Big Foot. They're first described by the Inuit people of northern Canada. It's said that if you find wolf prints in the snow leading to the ocean, it was a voracious Akhlut who came on land to feed.
Now this boy holds a special place in my heart. He's one of my longer standing OCS and he seriously does not get enough love like he should. This fella is a crazy lovable boi and though he's a beast in size, he's as friendly as your neighborhood golden retriever, and dare I say just as squooshy and soft. He loves people and, basically anything that moves. Pet him for 2 seconds, and you've made a happy friend for life. However, he can often be too friendly, and needs to be protected from his own lovable nature. After all, when you're a large cryptid, approaching a random hunter roaming through the woods to seek out a snuggle or two is probably not the best idea. Loud noises and storms however, startle the poor guy to death so, never ever bring this guy to a firework show, or shoot off a gun around him, he'll cower and whimper, or dig a hole to crawl into and curl up in. He's been a comfort character for me for....gosh, about 7 years? Like I mentioned, he's a oldie, but a major goodie. He's actually Xydon's best friend. If you don't know Xydon, she's my most rancorous OC I got. A mutant cockatrice with a nasty attitude and a seething hatred for humanity. Alpine is the only reason why she hasn't gone on the rampage killing everyone yet. He's just that persuasive with how lovable he is. He even softens stone cold beasts like Xydon. It all balances out. While he keeps her hatred at bay, she protects him from ill willed people. I'll probably do a ref for Xydon soon.
Wilderness Explorer (Ranger Archetype)
While almost every ranger is accustomed to the wild places of the world, there are those who go beyond even this, exploring places that few people have ever even seen, not to mention the denizens they meet along the way.
First contact is where they excel in particular, making new friends with individuals, cultures, and even the spirits of nature. They specialize in making it past language barriers, and at ingratiating themselves to strangers.
With this in mind, most of these wilderness explorers are good or at least neutral, with those that are evil being more manipulators than true friends, and often heralding dark times.
That being said, their camaraderie not only helps smooth over interaction with others, it also gives them a measure of protection from otherworldly sources.
As they are very likely to meet cultures they cannot understand, these rangers have mastered the art of gestures and pantomime to convey simple concepts with others. They can even use this to communicate with more simple humanoids with not language of their own, or in a limited capacity with more monstrous humanoids.
Intimately familiar with both natural and constructed hazards of the wilds, these explorers are adept at recognizing and avoiding them.
Not just friends with mortal natives, these rangers befriend native spirits of their favored terrains, which provide multiple boons, warning them against hidden dangers, and later on even protecting them from hostile magic.
Not as adept at working with others with either companion or animal bonds, this archetype is valuable for making contact with unfamiliar locals and getting some personal protections in their favored terrains. If this appeals to you, it might be a valuable alternate flavor of ranger. If you do go with it, I definitely recommend you put more interest in charisma and intelligence (for more bonus languages), for a more social ranger than you normally see.
The typical ranger stereotype is that of a loner that reject camaraderie in favor of the solitude of the wild, but that’s not necessarily true with even the core ranger, let alone these wilderness explorers. With their tendency to travel far and wide, though, the explorers form friendships that last a lifetime, though they may not see those friends for years, or even ever again, perhaps out of a realization of how far their lives will take them?
Traveling to the far north with their explorer guide, the party finds that a culture of fisherfolk have been dealing with a horrific monster lately, a powerful ahklut that has been preying upon their vessels and pursuing the fishers onto land. Dealing with the beast will certainly go a long way towards earning their trust, even without sharing a common language.
Traveling in a wide circuit throughout the untamed lands, Miretia has been a regular visitor of many isolated communities, bringing news of the world to each as the years pass by, that is, until the elf stopped showing up. Only an equally great tracker has a chance of discovering what happened to her.
Stopping for the night under a large tree, a keen-eyed party member might recognize curious growths in the bark, the mark of a modified version of the sturdy tree fort spell that leaves behind the conjured tree after it is finished, the mark of the legendary ranger and explorer Leafweaver. Perhaps there might be some leftover trinket of his somewhere nearby?
I made another sona bc I can. He doesn’t have a name yet and I still gotta draw his human form. He’s an akhlut and a greaser bc I need another biker boy apparently.
His dorsal fin is all floppy bc he lives in the woods. Not much swimming to be done besides a few lakes and the main river. He protects his territory from poachers and loggers. He’s a hunter too, so don’t mistake him for a hippy.
Also he eats people who litter.
edit: his name is Anselm.
MADEMYTHOS. by Edward Kwong. Cockatrice. Kitsune. Ahklut. Zmey Gorynych. Bennu. Lamassu. Gici Awas. Sleipnir.
Midnight Blue
Panelope is settling down with her dog shark, Ahklut, as the full moon glowed a faint blue light. Took 5 hours and 30 some layers, but damn it looks good!
Tier 2 Creature Ahklut - Vicious Spirit of the Frozen Sea
The 2nd creature from the Element of Frost - part orca, part wolf. We have the Ahklut!