See all the games and the completion %age drop for AarrowOM's Bean Dive
Aarrow Reviews: TrueAchievements Bean Dive 2025 in Retrospect
It took 11 months to restore my completion ratio (333 days), somewhat as a result of me slow-walking achievement acquisition so as to maintain my achievement streak (currently at 771 days). That said, I did fully complete some of the games I started last year, but some others I haven't finished or even gone further into.
So, here's my retrospective of the games I started in 2025's Bean Dive:
Aven Colony - I've got 5 achievements to go here, but I haven't played since the end of February. The remainders are somewhat grindy (5 referenda with 90+% approval, 50 sols, 200 solar panels), speed-runny (Vanaar by end of Sol 5), or difficulty-specific (won on Insane). I'll get back to this at some point, I'm sure, but for now it's just waiting in the wings.
Batman: Arkham Knight - Another one with 5 achievements to go (base game), though this is what I was working on just prior to 2026's Bean Dive. All are grindy/difficult, with all three AR challenges (23, 46, 69 stars), the new game+ campaign run, and the 15 different combat moves in one FreeFlow. I'm a button-spammer in fighting games more often than not, so Brutality 101 was going to be a time-sink just by itself, but my TV's actually dying, so I decided to shelve this for a bit (but hopefully not too long lest I forget the playskills).
Call of Cthulhu - The first game I played post-Dive and the first I finished. I probably should have paced it out, but I finished all of it in 4 days (July 7-10).
DPS Idle - Used as quick achievements, yeah, but I also spent way too much time actually "playing" this than I should probably admit. I did start, off-cycle, the PC version for emergency achievements as well. For 2026, I'll pay closer attention to unlocks in Idle games so I can pace any achievements better for emergency purposes.
Dragon Age: Origins - I'm less than halfway through the achievement list and haven't finished my first playthrough. I know I stopped for some reason, but I can't recall why I stopped where I did since I'm close to the end.
Firewatch - The second game I finished. The commentary playthrough was interesting for the background on game design, Again, though, I didn't pace it well, taking 4 days to finish it; but at a total of 10 achievements, that's not too much of a problem.
Grim Idle (Xbox One edition) - I don't really recall this one, though like DPS Idle above, I didn't spread achievements out as much as I could have.
Human Fall Flat - Ugh, I'm still not done with this one thanks to seemingly endless Title Updates. The handful of achievements I have left are just annoying: complete the game in one run, Dark without moving planks (not sure how I missed this one), Dark's Clock Tower in 40 seconds, Thermal's electrical cables in 35 seconds, avoid Museum's lasers. They're not necessarily hard, per se, but the game controls are hellishly loose so precision isn't really possible.
Interial Drift - I probably should have taken the TAR as an indicator of difficulty more than I did since I'm stuck in campaign somewhere because I can't beat the AI on whatever course I was on.
Jurassic World Evolution - I haven't touched this since the Dive.
Korgan - Another wasted completion that I did in 4 days.
Limbo - I got stuck at some section and still have 7 achievements to do. I probably could power through, but I switched to other games for ease of streak maintenance.
Murdered: Soul Suspect - This one was fun, and though I could have spread achievements out a bit more, I did use it for the majority of December.
NeuroVoider - Haven't touched it again besides for an emergency quicky achievement in early November.
Ori and the Will of the Wisps - I tried picking it back up in December and have come to the conclusion that I don't really like Metroidvania game, which is problematic since I have a number of them on my to-be-completed list.
Planet Alpha - The visual-only storytelling was engaging, though I do think that there should have been a bit more detail as to what exactly happened in the endgame. (I ran to Google for discussion of it, myself.)
PowerWash Simulator - In the base game, I'm just the two gold medal challenges away from completion. I may pick it back up again in the future.
Quantum Conundrum - I feel like the missions (hallways?) are on the long side, which is making play somewhat tedious. I especially don't like the solutions that require what amounts to dexterity (throwing stuff while flying, for instance). I still have the majority of the achievements to get.
Retro Classics - The game options are interesting, though I really like the demo that is Venetian Blinds. I'm holding off on one achievement specifically for post-GenCon (2026) achievement streaking (collectibles), but otherwise just have the variety of competitive achievements to work on at some point.
Ryse: Son of Rome - I enjoyed the gameplay, yeah, but the glitchy achievements led me to put it aside before I finished my first campaign playthrough. I'm hoping that the glitched achievements pop on a second playthrough in the future.
Spiritfarer: Farewell Edition - Though I said I was looking forward to playing it, I haven't touched it since last year.
Thief - Yet another one that I didn't even touch after the Dive. I'll probably have to restart when I get to it.
Unpacking - A cozy game that I actually managed to spread out across late August. Definitely scratched that itch of organizing something else in a digital environment.
The Vale: Shadow of the Crown - I've picked at this one, but in all honestly, I may need to restart while wearing headphones it if I actually want to play it to completion.
World of Van Helsing: Deathtrap - I pick at this every so often, but I'm still on my first character class so it may be a while before I finish it.