Dp x Dc : Card game soul edition
Ok I got an idea for a ghost king Danny au this is inspired by the idea that hell use souls as currency (from that one Ao3 fic I cant remember the title of) and that Danny is now aware that souls are traded use and stuff for forever he really doesn’t like that, but he can’t stabilise the economy of hell, so he now has create something to replace hells currency or change how the soul contract works.
The idea he comes up is simple give soul contracts and expiry date and that expiry date is dependent on what they sold their soul for away for if somebody sold their soul to save their wife, the amount is different from somebody who sort their soul for $1 billion, but the issue of doing this is that a lot demand might be unwilling, and that might be a riot I mean sure Danny could just squash them, but it will be annoying and they could continuously do that a lot, so we have to create a way that the Demons were willing to change to the expiry date.
So that he heard about how the demons where calling John Constantine trading game, and he thought and had an idea he should make it all a game, so contracts would become a cart that reflects the person soul their states would be based on personality, how they die, and what they sold their soul for, and demons could use them to battle and trade also people who sold their soul multiple times would have multiple lesser copy cards that when combine creates a full card and items that belongs to them and can be used with them.
Also there is going to be an infinite realm game shop to buy the souls in exchange for artifacts and sell item cards in exchange for souls or artifacts of the demons.
How the gameplay could work
Every card that is played in the game winner takes all
You could boost a card by sacrificing some of its lifespan
You could unlock a second form of the cards when sacrificing 50% of its current lifespan unlocking unique skills, boasting current skills and double stats
You could sacrifice the card using all the lifespan, for a four times boosts of everything of the cards the unique skills and boosts all cards on play
Certain cards when on the same play boost each other they are mostly people who where connected in life
Certain cards are one time use such as the souls of sacrifice (as specially if they are unwilling), depends on personality, how it affects the board and players
Some mechanics
Personity: affects type, and stats and what items affects them the most and least
Sold soul for what: affects skills and how long must they be a contract before they are free
Death: affects skills, type and stats including weaknesses and immunities, if any
Life achievement: affects stats mainly and skills movement also how often they can use their skills and cooldowns, and special conditions and skills that appears if specific things pertaining to their life happens on play
Items: found either via collecting soul related via if they sold their soul multiple times when combining sometimes there is a item card given, or if bought via the IR Card shop in a blind box manner, cards can also be traded in for special higher powered items
I think Danny after thinking all of this he would 100% go to John to ask for his opinion, cause as much as a headache he is right he is still his soul he’s talking about and John will be like fine as long if it’s not forever and not torture 
So what do you guys think? And what do the gameplay looks like, and what













