SHADOW WIZARD MONEY GANG!!! WE LOVEEEE CASTING SPELLS🤪💯🧙♂️💪💪
My take on Scar’s pc Mr Wizard for the GIGGS dnd campaign!
I wanted to explore the inflatable man idea Scar had and made a design thats both whimsical yet has the potential to be powerful under the right conditions.
As a long time c!dapduo fan since 2021 it was an honour to participate and pau tributes to theeeee mcyt duo that formed me
You can find the full project HERE
And without further ado, lets begin:
[PROCESS UNDERCUT]
To be real the existence of this composition had existed long before I knew that the zine would be a thing, finally having the skills and motivation to pull off such a challenging idea.
I was inspired mainly by the robot girls from the I Can Friday by Day! animation short made by Kazuya Tsurumaki (director) and Hajime Ueda (writer). Other inspirations being the conveyor belt scenes from Pastel Palette 'Mou Ichidou Luminous' MV for the slime clones processing line as well as compositions from the Where's Waldo books.
For such an intensely detailed composition, the industrial components in the background were essential in both guiding the viewer as well as implying that sense of perspective within the environment.
Hierarchy is further enhanced through values and intentional colour coding.
Not much to say, they're literally just snails brugh. It was a nice challenge, I rarely get to practice creature design, translating from mc clothes to molluscs while still paying (some, quotations) respects to the original source material.
>Duration this took is the length of the entire existing soundtrack of Hades 2. Whatever that is
>Heavy inspiration was Chronos from that same game. You can see it in the hourglasses and sash design like his in-game sprite.
>Other influences: The Collector (Owl House), Pancake Cookie (Cookie Run), Robin Hood, Hathy + Lancer (Deltarune)
>Initially i was just going to throw him in a cosy generic nightgown with nightcap - there needed to be at least some sleeping (bed ref) element in the design. It leant towards something form-fitted for fighting. It feels more jesterly and trickster-like now.
In dedication to both q!Slimecicle lore and q!misclickduo
I was able to participate TWICE in this zine submitting both a full illustration and character sheet to which I've provided progress notes for BOTH pieces so BUCKLE UP
[PROCESS + MERCH UNDERCUT]
First of all PICS OF THE HARDCOVER AND MERCH FROM THE ZINE ft my work in their all printed hardcover glory! Every artist and staff on the production team did an amazing job and it was such a nostalgia trip going through the zine.
Different thumbnails of possible compositions to do for the zine! Structure of the zine is organised into ERAs (different arcs of the overarching qsmp lore).
each idea has an expanded notes page of their own but i dont wanna show that in case i come back to these LOL
Commentary on the composition's meaning
There's 2-parter post my environmental analysis on q!Slime's exile base somewhere... It expands on that
And progress notes on the slimeriana character sheets