Tonight at 7pm EDT, I will be streaming Civilization IV!
In a similar vein to my Pharaoh and Majesty streams, I’m going back to play an older entry in this popular series, one that released 17 years ago in 2005.
Most people are probably familiar with Civ V or Civ VI, if not both, and while IV is instantly recognizable as coming from the same series of games, it is in many ways a very different game, arguably having more in common mechanically with the first three games than it does with Civ VI.
The map is divided into squares instead of hexagons, and units can stack infinitely onto a single tile. Combat between units is typically to the death. Science is not a separate yield, but instead the player must choose to dedicate some percentage of their gold income to research.
On the other hand, Civ IV did introduce a few features that previous games lacked. While cultural borders were introduced in the previous entry, Civ IV marks the first time that open borders treaties must be signed in order to send units through another civ’s territory without starting a war. Great People were also introduced in Civ IV, as well as religion, though religious gameplay is significantly more simplistic than it would be in later entries. And of course, Civ IV is a huge graphical upgrade from the previous entry, switching from an isometric view with sprites to a full 3D engine.
Looking forward to the stream!