Put this together for my local gamestore and wanted to share the wealth
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Put this together for my local gamestore and wanted to share the wealth
Hey y'all, just sharing a treat:
Create old-school dungeon maps in minutes.
made a little 5e character generator for my own use, but some people liked it so I'll just post it here for reference
feel free to use it in your games and such
Mutated sea creatures have started washing up along the coast. Their bodies twisted and covered in a strange dark goo. No healer has been able to figure out what to do or how to stop it. The only thing they can all agree on is the taint is spreading and if something isn’t done soon, the coast will have to be abandoned to the blight.
As they are making their way along the coast, the party is contacted by a local judge. His men recently captured a man who belongs to a dark cult set on bringing the world to an end. The man had a crisis of faith and admitted to what he and the others have done. The judge begs the party for help.
If the party answers the call, the judge is quick to explain. The cult was transporting a powerful and deadly artifact. It was supposed to be hidden within the walls of a large city and when it was in place would leech the very life around it. But the artifact was lost during transport when a terrible storm capsized the boat.
The judge doesn’t know what the party can expect to find down in the depths, but the land needs them to go and find a way to end this.
What kind of artifact could cause a plague? What kind of resistance could the party encounter on this quest? How can they destroy the artifact?
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One in every thousand dragons are born with multiple heads. A mutation carried over from their Mother. Most dragons born this way die within hours. However, few survive and those that do only have two heads. Never in recorded history has a dragon with three or more heads survived beyond hatchling.
The two-headed child is immediately exalted and treated with undying respect and adoration. Their parents feel an intense need to protect it from any threat and will willingly die to protect them. This influence is known to extend beyond their parents to other nearby chromatic dragons, drawing them to the nest, where they will become defenders to the child.
Metallic dragons, gold, in particular, will hunt these dragons and kill them. When one is born, the eldest gold dragon receives a vision of the child. Its location remains uncertain, but the gold dragon will send other dragons and adventurers to find it, not resting until it is slain. They fear its connection to the Fallen Queen and worry what might come to pass if it grows into its full power. In all recorded history, only two two-headed dragons have every reached adulthood.
Two-headed dragons will have the heads of two different colors. One is always the color of their parents and the other is another chromatic color. The dragon has resistance to both elements tied to their chromatic heritage and is covered in a strange mix of both scales. They gain access to both breath weapons. This causes them to be ravenous creatures, always needing to feast. They also gain a unique ability tied to each color of their draconic heritage. Consult the table to determine their breath weapon and unique traits.
What might happen if one was to reach ancient status? What connection do they have to the Chromatic Queen?
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No one knows where these strange creatures came from. They just appeared one day to save a powerful king. An assassin had infiltrated the castle intent on ending the king’s reign, a job given to them by the king’s brother. The creatures warned the king of the plot and the corrupt brother was executed.
To thank the creatures that had saved him, the king passed laws forbidding the hunting of the creatures. He also welcomed them as trusted advisors. Only one stayed behind to help the king, the others took earthly form to travel and see all the realm had to offer.
Those that took earthly form, chose to take shape as clever silver foxes. Their bright blue eyes, the only thing alluding to their true nature. They are beacons of hope and protection but also danger. They are rarely seen and when they are, disaster always comes on their heels. Though they often stay to help put an end to it.
Seekers are beings of peace and knowledge. They spend most of their time in hidden libraries or hunting down lost or forgotten lore. Though when they sense imminent danger, they are quick to act and vicious when they need to be.
These creatures have two forms. Their fox form, which they will always stay in, except in dire circumstances. And their true form, a humanoid shape of bright silver energy.
Where did these creatures come from? What made them appear? What wisdom might they have for a group of adventurers?
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Over a century ago, the realm was plagued by a bloodthirsty group of bandits. They were known as the Crimson Scourge. They were led by a towering goliath named, Mogam Spine Sever. His band of thugs swept the land, leaving only blood, death, and despair behind.
Though Mogam always longed for more power and feared death more than anything. He grew worried that one day he would die and be forgotten. So, he searched high and low for a way to escape the claws of death. His searching came to an end when he stumbled upon an ancient long-forgotten temple.
Inside he was visited by the Queen of Chromatic Dragons. She whispered promises and showed him visions of a land on their knees. Mogam eagerly swore himself to his Queen and was gifted a ritual. The Union of Scale and Flesh, a dark ceremony that would grant the bandit king long life and even greater power. The Fallen Queen also led him to an ancient red dragon, Zyrin the Red Wave. Zyrin gave his life for the ritual.
Mogam took a new name in his new life. Zyrin, the Blood Lord. He then began his decade long plan to resurrect his Queen. Using his natural leadership and the many men under his banner, he took control of the Cult of the Tyrant. He used them as pawns in his game and began pulling strings that would change the fate of millions.
Zyrin will die for his Queen, but will do anything to make sure that doesn’t happen. He will sacrifice anyone to aid in his survival. He is also very smart and methodical, he will not engage directly with a strong group, unless his victory is assured.
What can the party do to throw off plans that have been in motion for decades? How will they deal with a mastermind with the influence of a fallen god? What kind of creatures have sworn themselves to the cause?
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