You'd look so good in them. Just a quick look wouldn't hurt, would it?
Why do you need to care about what other people would think? Why should they get in the way of your happiness?
You deserve this! You deserve something. Anything.
Please. I'm so lonely.
You know how that feels, don't you? Wishing someone would be there for you? Would you really force that upon someone else?
Something else.
Just a little blood, and I can finally pretend I'm not lonely-
I think this is my first time publishing something like this? A full encounter rather than just a single item/subclass/etc.
Honestly, making it give a different ability for every class (plus a couple of homebrew ones) is excessively overengineering. I originally designed these as a custom item for my party's Blood Hunter/Sorcerer to help the two classes gel together better (if you're in that party, shh, it's a secret). But I suppose I've always been an overachiever.
Also, I'm well aware there are several infinites you can do with this much access to ki/CDs/spells. Figuring out a way around those would be more trouble than I can be assed to give in a daily design.
Local police are at their wit's end. There has been a series of unsolved grave robberies in the area and no credible leads. The strangest part? The coffins and valuables/mementos inside were left alone, and the bodies were all accounted for... Or at least most of every body was accounted for.
✧・゚: ✧・゚: Word of The Day :・゚✧:・゚✧
Endue (v. Middle English, 15th century): Endow or provide with a quality or ability.
"If I’d been endued with a better sense of direction, I wouldn’t be lost right now."
Endue shares a nearly identical modern definition with "endow," but the two are based on different Latin roots. Where "Endue," from the Latin “indūcĕre,” refers to the idea of a person being led into certain qualities or abilities, "Endow," from the Latin “dōtāre,” originally meant to bestow a dowry upon a woman.
Deep inland there's been a sudden influx of crabs. There no rivers or lakes in miles where they could have come, which has left travelers confused after seeing some regular crustecians chilling in forest or skittering across the road.
First it was just strange, if not little amusing.
Then they started to grow in size. Some got big enough to topple over wagons and break through fences, causing a crab invasion in local village.
What's the problem: Crabs. In the yard, on the road, crabs everywhere they should not be in! And they are getting more dangerous the bigger they grow.
What's the cause of this: Read more underneath the cut.
A wizard has set up lair and they're trying to figure out a way to speed up evolution process. Thus far the experiment has only managed to conjure up crabs.
5-man band but it's 4 badass women fighting to overthrow the patriarchal government and unjust society through the classroom, the court, policy, and charity; followed by a himbo Heart who is the only one in the group that majored in Women Studies and Psychology
The Anchored Deep, a prison ship that is chained to a solitary piece of volcanic rock in the middle of a vast and empty ocean, has gone missing.
The ship is reserved for only the most dangerous criminals and can only house about a dozen of them. Anyone hoping to escape must contend with one of the most sturdy pieces of timber ever carved, the incredibly well trained and dedicated guards, and then the empty expanse of the ocean.
But the last supply vessel to replenish the prison came back with their full cargo. The Anchored Deep was nowhere to be found. And neither was the rock it was chained to. In the area, however, was the discarded flag of the ship that marked it as a prison vessel.
The country for which the ship held it's prisoners has launched an investigation.
Paths forward:
Thread of Time - this item can be wrapped around the flag to learn its history. This reveals that there was a mutiny and that the ship was taken by the prisoners, who discarded the flag. This also reveals that "Nessus" lays claim to The Anchored Deep.
Scrying - a mage can attempt to scry on a member of the crew or on the ship itself. The ship has a very high DC because that isn't what the spell is intended for (as a ship is an item, more or less, and not a location or creature). The adventurers can hunt down a family member of a member of the crew for assistance. This reveals that the crew are dead and that the ship itself is no longer on the water. With a very higher arcana or perception check, a scrying individual can see that the ship is resting on dry and craggy red soil.
Investigate the site - If not magical option can be used, adventurers may make their way out to the former position of the ship and dive. This reveals the bottom of the rock that the ship was once chained to, now cut clean across the top. The cut looks as though a ball of space was scooped out of existence, but the rock itself looks as though it is undamaged. There is no stress or cracks on the rock itself. With this information, anyone trained in arcana can determine that some form of teleportation magic was used. A high arcana check can determine that a gate spell, specifically was used—though it was much larger than it should have been.
Checking the prisoner manifest will reveal a handful of likely mages, but none capable of doing this kind of magic without material components. And definitely not to this scale.
The culprit: a tiefling sacrifant, initially believed to be a sorcerer, who learned the spell from a wizard in the cell next to theirs. The sacrifant was able to substitute their blood for the component of the spell and spilled extra to make the spell even more powerful.
The sacrifant in question was arrested and then imprisoned for theft of an artifact from the reliquary vault of the platinum dragon. The item in question, a solar's desiccated pulmonary valve known as Kore's Heartstring, was never recovered.
Also aboard The Anchored Deep:
Harrand - a fallen aasimar assassin with mutagenic abilities and a grudge against the king.
Shruller - the halfing leader of a now defunct (dead) cult that had spent too long staring into oblivion and now sees visions of a crumbling future.
Patter - a kenku and the former chef at the royal palace—arrested for attempted poisoning
Roam - a pacifist demi-lycan and a suspected bearer of a lycanthropic curse.
Northrup Glade - a once renowned human wizard who was arrested for practicing incredibly dangerous magic that destroyed a chunk of a small town.