Mel Brooks on taking studio notes:

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Mel Brooks on taking studio notes:
I saw you talking about Bela Talbot and the problems you had with the direction of her character and the season she was in. So I ask If you could do something different with her what would it be? especially since she was originally supposed to get more to her story.
Thank you for the lovely ask! I do like Bela a lot and I do fucking hate s3 so this is an interesting question.
How much executive meddling occurs in the game industry and development cycles?
There's practically never executive meddling in indie games because there are practically no executives involved. In AAA games, the vast majority of executive meddling comes in only one situation - when the development process for a game goes off the rails and is in danger of going far over budget, missing their ship date, and/or missing their minimum shippable quality bar. This wasn't always the case back in the PS2 era, where publishers were much more hands-on about wanting and demanding certain things, but the high profile failures in large part due to executive meddling have significantly changed things over the past twenty years. Nowadays, studios are given "enough rope to hang themselves" - a free hand to do exactly as they like until they cause their own imminent demise.
I've worked for a lot of publisher-owned studios in my career. I've worked at studios owned by Sony, Microsoft, Activision, and Electronic Arts. I was there in the early executive meddling era and I've been here for the post-meddling era. Since 2006, every studio I've worked at has been given enough rope to hang itself. The ones who don't hang themselves are the ones who are disciplined about the scope and the feature set of the game they are building. They have a schedule, they have a feature set, and they stick to it. You may have guessed the kind of games these tend to be - the franchise games with regular release schedules and the live service games with regular content updates all hope to stay in this lane.
Every game that I worked on that was not good had key problems that could be traced to the team's leadership being unwilling to commit to major choices. This results in a negative feedback loop - developers aren't willing to put in their best work only to see it tossed out, which leads to half-assed prototypes, which leads to the leadership changing their minds. This process typically repeats until the publishers get nervous at the lack of progress and the impending ship date, which leads to pressure to commit, which leads to a brutal crunch to ship something at the end.
When executive meddling happens, it's typically to replace the waffling leadership with somebody whose goal isn't to build the game that was promised, but to get the ailing project to ship at all. The publisher may also call in [rescue operators] to try to save the project if they need experts in key fields. Executive meddling happens when the project absolutely needs to ship and doesn't have the option of [delaying the release].
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Finding out that Kelly Thompson wrote Absolute Wonder Woman as a queer character but isn't sure if she can go all the way is very liberating to me. I'm not being beaten by a yuri dog playing chess, I'm losing to a woman in a dog fursuit who's telling me the suits want it open to interpretation.
Kelly Thompson (Absolute Wonder Woman, Captain Marvel, Hawkeye, Black Widow, Birds of Prey) is back! 👉Check out our CREATOR INTERVIEW playl
Why am I still having this conversation?
Real talk, folks. Because I am just so sick and tired of this.
Whenever a piece of entertainment media comes out that is in some way a let-down compared to what came before, people will instantly go and vent about the creatives behind the media, or just outright go to harass them.
And I am sorry, folks, but if this is you, you are an asshole who does not understand how media is produced.
Are there cases where a creator absolutely messed up, because an idea was better in their head than it ended up hitting with the audience? 100%.
Is this what is going on in most of the cases? No.
What is going on is some flavor of production chaos and/or ✨executive meddling✨.
Literally, y'all who never came in touch with the industry really underestimate the horrors of ✨executive meddling✨. Hell!
Y'all somehow are of the opinion that a creative person working on a multi-million dollar project just gets to do their thing and then release what they imagined to the public. That would be nice. But that is not what happens.
What actually happens is that they have executive producers, normal producers and funny company departments like S&P (Standards & Practices) to worry about. If you want to know the fun with this, I think nothing says it better than the good old video Alex Hirsch did about Disney S&P on Gravity Falls. Yes. It really is that petty.
And mind you, this kinda censorship is just the tip of the iceberg.
Like, obviously there is censorship. Creators tend to have to fight for every bit of queer representation they put into their pieces of media. They have to fight for representation of mental health issues. Or representation of racism/oppression. Because to a lot of studios this alone is too spicy.
And on top of that you will have stuff going on like studios deciding that "actually, we gotta release this in 3 month now" and "yeah, we know we promised you would get 25 episodes, but actually you gotta finish this up in the next 8 episodes".
See, most creators work for companies that are publically traded and have a board of directors. And those people - due to the public trading - tend to aim to make creative works that appeal to ✨everyone✨. So it has to be inoffensive (in the way that white cis people - most of them - consider to be inoffensive, as they cannot be assed to actually look into what people consider to be offensive and what not) and appeal to ideally every demographic. Especially higher budget things will also often be audience tested to death. Oh, the ending of the movie is a bummer? Test audiences did not like it. "We do not care about your creative vision, change that!"
Obviously this tends to lead to products that due to having less of a creative vision tend to actually appeal to no-one really. It leads to stuff like the Marvel Movies. Those movies do have great structure and pacing and have been basically boiled down to a scientific formular of how to make an appealing action movie. But the folks making them - even if they are well-known indie darlings - usually get hired so that Disney can say: "Oh, look, we hired Indie-Darling XY. Don't you wanna see what they do?" Just for them to be forced to make the coorporate slob Disney wants. (Just look at how Disney treated Nina DaCosta doing the Marvels. Girl wasn't even invited to the premire of her own fucking movie!)
And I am just so fucking sick of people attacking creators over this. Like, do y'all hear yourselves? "Yes, it is very logicaly to claim that the creator whose first 4 seasons I loved suddenly forgot everything they knew about writing. This makes totally sense to me. It could not be that the entire entertainment industry is actually just a fucking hellhole exploiting creative people without honoring their creativity! Claiming that is preposterous!"
I really by now am so pissed. I have been telling people about this since I was literally 11 years old and learned about how shit went sideways during the production of Digimon Adventure 02. And then also learned about all the ways that Jerry Bruckheimer inserted himself during the production of Pirates of the Caribbean. And all the time people will just go, defend the fucking producers and blame the creatives.
By now - despite the best intend of the big media conglomerates trying to NDA everyone involved into oblivion - we know about so many cases.
Heck, I am seeing this right now also with Dragon Age: The Veilguard. We already know a fuckton of what kinda bullshit EA pulled on the production, including the fact that the game we got in the end was produced in about 18 months, after they had first wanted to make it live service and then after Anthem crashed and burned bulled the plug on it and said: "Yeah, please make a fully new single player game from the bones of the live service in a bit over a year." I wanna see y'all create a game with a cohesive narrative in that amount of time. Let alone without the main writer, who was fired by EA, and not by his fellow writers. (Like, yeah, Gaider disagreed with some of the other writers, but the issue is fucking EA.)
And again, this is not saying you cannot critique the pieces of media. Obviously you can. YOU SHOULD. But don't blame the creatives, unless you know for certain (because folks have broken their NDAs or because there never were NDAs) that it was the writers or directors involved that really messed up.
It is one thing to say: "I really dislike [piece of media]", and another to slide into some writers or director's DMs and tell them to kill themselves. If this is you: you should not be on the fucking internet. Period.
Really. Fuck y'all.
So, that Boys finale, eh? I am satisfied. I'm glad I watched it. I'd watch it again.
This sounds like damned with faint praise, but realistically, after five years of "I can make him worse", with a TV and a comics fan base to satisfy, and having swerved away from the comics ending early on, sticking the landing was always going to be difficult. Sticking the landing is always difficult. I am resigned to finales that don't satisfy, or seem designed to spite rather than reward the fans, or make earlier favourite episodes and characters unwatchable. This was not that.
(Incidentally I feel about the same about Good Omens.)
Specific spoilers for both show and comics below:
people going "lol go watch Heated Rivalry instead" or "haha another Johnlock conspiracy" are lowkey pissing me off
because this isn't just about Byler or yaoi, this is about potential executive meddling on an extremely sinister level and you should all be worried about what precedent this whole thing, if true, might set
I feel like it's like
Showrunners: These two guys are soulmates. Cosmically linked. Infinitely, unendingly, fated to hurt each other and lose each other but then always, always find and heal and save each other. Their love eclipses the concepts of friendship and brotherhood. Across all timelines, every universe, they are destined to be together.
The network: No homo, though.