Too much Mass Effect nostalgia, not enough space ā so here are the posters.
#phm#ryland grace#rocky the eridian#project hail mary spoilers





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Too much Mass Effect nostalgia, not enough space ā so here are the posters.
Itās been a long day and we know everyone is going to process these events a little bit differently. Hereās a message from the Thirteenth Doctor, for anyone who might need it right now šš
Weāve decided to still post Flux 2.0 fanworks tomorrow in case anyone needs a distraction. We post to Ao3 at 11am GMT/6am EST āØ
If youāre feeling helpless and would like to put some good out into the world, this project is raising money for the Congo and hurricane relief in Asheville, NC. All digital downloads, and we have donation options as low as $1. The link is in our pinned post š«¶
forgot to post yesterday but happy first birthday to flux 2.0, the full-length novelisation of doctor who s13 šš
eight authors (plus an amazing team of editors and artists), 160k+ words, and so much heart.
forever proud of @the13archives team and all we accomplished last year. āØ
read it here!
Famous pic of Bettie Page, upscaled and colorized by a local Flux2 model workflow. What are your thoughts?
Red flags convention 2026
"Life, death and one extremely committed mind flayer situationship."
Experimenting with references in Flux.2 dev ā and Iām honestly blown away by the results.
My toxic love story with Flux 2 Dev
Now that Iāve spent some time actually playing with Flux 2 Dev, my feelings about it are⦠complicated.
My first impression was pure wow. The model follows references insanely well, it listens to the prompt like a very well-trained golden retriever, and it can generate exactly what you ask for with almost no artifacts. As long as youāre clear about what you want, from which reference, and in what style, Flux 2 Dev just delivers. It understands you frighteningly well.
But that same obedience turned out to be a downside for me.
I suddenly realised Iād lost that āChristmas presentā feeling I usually get from image generation with Illustrious/Flux 1 Dev+LoRas. With Flux 2 Dev, the model is so precise and so loyal to the reference that it almost always gives me exactly the character I asked for ā with barely any deviation, barely any āhappy accidentsā.
Iām used to generation as a kind of game with unpredictability, almost like neural network tarot:
I put in an intention and then see what the universe-model sends back.
Flux 2, on the other hand, feels like itās saying:
āNo, sweetheart, weāre not divining the future here.
You asked for this guy ā here he is: stable, high-quality, and instantly recognisable. Almost. Every. Single. Time.ā
And that feels like less magic of randomness,
more production of polished but predictable content.
In other words, Iāve lost a piece of that little ritual of surprise ā and for a creative person, thatās actually a big part of the fun.
Iām also aware that this might simply be a ānew modelā phase. Iāve only just started working with Flux 2 Dev, and Iām still learning how to talk to it properly. My hope is that with better prompt design Iāll be able to find that sweet spot where I keep the strong reference fidelity, but still get the stylisation and the little bit of chaos that Iāve realised I really need to stay excited about the process.