LOUISE VON VALANCIUS!!!
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LOUISE VON VALANCIUS!!!
Owlcatober Pets & Familiars
Abelard, fill Bianca's bowl with my enemies!
To prove I CAN draw normal Abaddon, here have a doodle of Abaddon and his doggo
Word Bearers Forgefiend, my Hot Dog. November 2025
The Pactbound Zealots list I am currently running is the definition of herohammer. Incredibly elite with only 11 activations, it is a list that has the raw firepower to wipe foes off the board if they are not careful. The defiler in particular has some insane damage once you start stacking buffs.
A blast to play and very powerful.
Forgefiend WIP
Just looking to stay busy while waiting for mk3's to come back in stock and/or job hunting to pay off
Forgefiend
Finally finished a Forgefiend I had on the workbench for a while, the Dark Mechanicum's dinosaur with guns for arms and also a gun for a face!
I've magnetized the head and arms so they can be swapped out for other configurations
I need to work on my lighting with other backgrounds so it doesn't wash out the highlights, but here's a Heretek with their weird dog
Leafshifter (Shifter Archetype)
(art by BangBooDoragon on DeviantArt)
Mimicry is a common adaptation among life across the planet. If you’re soft and vulnerable, mimic something that your predators fear. If you’re fearsome and scary, mimic something harmless to draw other creatures in, and so on.
This extends even to plant life, with many plants finding way to mimic animals or other plant species. Many flowers have parts that mimic pollinating insects to draw the real deal in, or mimicking other plants to avoid being eaten by those that fear the toxins of others, and so on.
With that in mind, the ghorans, a plant species that hyper-evolved a humanoid form and behaviors to convince humans to stop exploiting them as a food source, have a conceptual link to not just this concept, but the shifter class as well.
Today’s subject, the leafshifter, is one of two archetypes that cause the shifter to take on plant forms instead of animals. The other, the verdant shifter, we have already covered, but while the verdant shifter specializes in actually shapeshifting into plant monsters, the leafshifter instead shapeshifters into forms that blur the lines between animal and plant. Like living topiaries, their animal forms are composed of plant matter, gaining the benefits of the form on a macro scale, and the benefits of plant physiology on the micro scale.
Now, this archetype naturally meant for ghorans first, but as always, I’m of the opinion that unless a so-called “racial archetype” (or perhaps ancestral archetype is more appropriate now) specifically requires a certain trait to function, there isn’t any reason why other ancestries can’t take part too.
Regardless of how you handle it, however, these shifters present an interesting way to blend mimicry with the true nature of the plant beneath for surprising customizability.
Rather than grow claws, the basic weapon morph of these shapeshifting warriors is to harden their limbs like bramble-covered tree branches.
While they gain aspects like any shifter, they do not gain the normal minor form associated with that aspect. Instead, they gain a planty aspect of their choice, representing the base plant species that they take on the form of, which is later reshaped into an animal-like form when they invoke the major form. These minor forms can include an assassin vine’s grappling, the punishing thorns of brambles, the climbing skill of a creeper vine, the camouflage of a giant flytrap, the toxin resilience of a mushroom, the immovability of the oak, the senses of the giant shrieker mushroom, the lightweight airy nature of the spore, and even the buoyant aquatic mobility of the water lily.
Essentially, as these shifters grow in power, they get to pick and choose their minor aspects to go with their more familiar animal forms. You might recognize the names of those minor aspects as being the same as the plant focus abilities of the plant master archetype for hunters, which makes sense with how the core shifter aspects of the base shifter work. Regardless, these aspects provide lots of mobility options as well as close combat options, so this archetype might be useful indeed for the shifter as a whole. Beyond that, you can pretty much build them however you like.
Even though they don’t necessarily HAVE to be ghorans, the angle of mimicry is a very strong tie for that people, especially since in the Lost Omens setting, they hail from a land where their species was once engineered as a food source, and those of the mystic arts already hold so much political and social power over those that do not. If you can’t beat them directly, fool them. Of course, not every mage requires such deception, and not every ghoran lives in such a situation, but the concept is there, especially since ghorans live with the constant shadow of knowing that some may view them as nothing but chattel.
The iron mining and smelting town of Jusso has had it’s fair share of troubles with the local ghoran population, who take offense at the pollution wrought by their industry. However, when a scanderig wanders out of a pocket of elemental earth deep in the mine, the two forces must set aside their differences to bring down this forgefiend, with combined might of steel and bestial plantlike forms.
It is impossible to say for certain, but some have speculated that the leafshifter technique has a connection with the curious plant monsters known as living topiaries. The ghoran inventors of the technique are quick to dismiss such suggestions, though some would say they are hiding something.
The Jinoge clan of adaro have developed a fascination for the kelp forests surrounding their territory. Such places are prefect for setting up ambushes, especially during their sacred thunderstorm hunts. Some have even learned to tap into the sargassum and take on predatory aquatic shapes composed of kelp and sea grasses.