Wow, what an asshole ghost (2018)
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Wow, what an asshole ghost (2018)
Good morning Bree!!
Question of the day: What's the scariest thing you've ever experienced?
Good morninggggg Misty!!! I hope you had a good day!!! ☀️☀️🌊🌸💗
I think that the scariest thing I’ve ever experienced was thinking I saw a ghost. To be clear idk who believes in ghosts and who doesn’t but after my great grandfather on my dads side of my family passed away I stayed at my granny’s house for almost a month and two weeks after my papaw passed my cousins and I came upstairs from our bedrooms to get water at a little past 3am and saw a shadow of a tall lanky man who looked like our papaw standing in the kitchen in front of the fridge and pacing the kitchen and what’s freaky was that there wasn’t any men in the house that night or in the morning later when we woke up but me and both of my cousins saw the figure and saw him walking around our kitchen and dining room it was genuinely terrifying
Explore the eerie history of Aradale Mental Hospital, a haunting site with stories of disembodied voices and ghostly encounters.
Aradale Mental Hospital in Ararat, Victoria, is a massive abandoned asylum famous for paranormal activity. This essay examines its imposing bluestone architecture, brutal history of institutional treatment and 13,000 deaths, reported hauntings marketed through dark tourism, and competing supernatural and skeptical explanations for the unsettling experiences visitors consistently report there.
Hey can you guys hear anything?
You know what I hear? I hear the sound of you shutting the fuck up.
Let’s see uhh… 7?
What the fuck are you talking about????
Peak line
Hello!
I’m Priscilla
Fandoms I’m in:
• Class of 09 • Life is Strange • Ghost Stories • Yandere Simulator • The Amazing Digital Circus • Danganronpa { Only Trigger Happy Havoc as of rn! } • Bittersweet •
About Me: 📍FL, bi, 🇧🇷, mixed
If you like any of these pls follow me! I’m gonna be posting a lotta random stuff :3 maybe some art, songwriting, etc.
Where the Dead Were Sent
The famous haunted places have been ruined by attention. Their ghosts keep appointments. Their corridors fill with tours. Their tragedies become admission prices, television specials, and merchandise. Everyone knows which room the child occupies and which staircase creaks at midnight. Terror has been organized.
The more disturbing places lie farther out: abandoned islands, ruined villages, empty churches, border fortresses, and roads where the body begins to fail beneath the sun. Their stories remain contradictory, poorly preserved, and known mostly to nearby communities. That uncertainty gives them power. A famous haunting tells visitors what to expect. An obscure one leaves them alone with whatever the place refuses to explain.
Omenainen Island, near Pargas in Finland, received people denied burial in consecrated ground. Alleged criminals, suicides, and others rejected by the church were carried across the water and placed in earth from which the living had withdrawn every blessing. The island became a final punishment. Death completed the exclusion begun in life.
Folklore later described Omenainen as cursed. No apparition is required. A community created a place for unwanted dead and expected silence from it. The haunting begins in that expectation.
At Bender Fortress in the disputed Transnistria region, a woman in white is said to wander near a tower, searching for her lost child. One wall bears concentrated bullet marks, traditionally attributed to guards firing at the apparition. Bones and a copper-colored braid were reportedly found beneath the fortress.
The fortress contains enough violence to make the legend believable. The dead woman becomes a shape into which every unanswered cruelty can be poured. Soldiers fired at something. The earth held someone. The wall still answers in impact marks.
Off the Greek island of Skyros lie two islets called Vrykolakonisia, the Vampire Islands. Their name recalls the vrykolakas, a corpse believed capable of returning from the grave. Water was thought to confine such creatures, and the islands may have served as burial or quarantine grounds for plague victims.
The vampire legend preserves the logic of contagion. The dead became monsters because their bodies remained dangerous. Burial became containment. Reports of howling across the water transformed quarantine into imprisonment, as though disease had ended while something beneath it kept calling.
Igorchem Bandh in Goa is feared during the afternoon. Local stories warn that travelers crossing the road around two or three o’clock may become dizzy, lose control of their speech, or fall under possession.
Heatstroke offers an obvious explanation. It also reveals the source of the fear. The body overheats. Thought fragments. Language slips. A person becomes strange to himself in full daylight. Possession may be an old name for the moment the mind stops obeying.
In England’s Forest of Dean, the Staunton Long Stone carries a smaller and older terror. Local tradition says that at midnight beneath a full moon, a pin pushed into the stone will make it bleed. The ritual requires almost nothing: darkness, a wound, and the decision to wait for an answer.
The stone’s original purpose has vanished. Its builders, ceremonies, and names are gone. The legend imagines that something remains inside it, injured but responsive. The test concerns less whether the stone lives than whether it has endured human touch in silence for centuries.
At Nyborg in Denmark, a white structure known as Den Hvide Jomfru, the White Maiden, began as a navigation marker. Folklore transformed it into the prison or tomb of a pregnant noblewoman punished for loving beneath her station.
The legend survives because the cruelty is familiar. A woman disappears. A family preserves its honor. Architecture keeps the secret. Her name is lost. She becomes a color, a tower, and a warning.
So Lo Pun, an abandoned Hakka village in Hong Kong’s New Territories, lies deep within Plover Cove Country Park. Visitors tell stories of compasses malfunctioning and electronic devices failing. Other legends involve a fatal wedding voyage and unexplained deaths.
An empty village resembles a sentence abandoned halfway through. Houses remain after the people who made them meaningful have gone. Paths continue between destinations that no longer matter. When navigation fails there, the village seems to resist escape. Direction itself becomes unreliable. The place closes around its absence.
The lost village of Dode in Kent disappeared during the medieval period, around the era of the Black Death. An isolated church remains. Folklore says a seven-year-old girl was the final survivor and now returns once every seven years as the Dodechild.
The story reduces an entire community to one child. She carries every vanished family, every abandoned house, every body buried too quickly. She remains trapped inside survival, condemned to outlive the village forever.
Near Bucharest, Chiajna Monastery stands in ruin. The immense eighteenth-century church never fulfilled its intended sacred purpose. Legends say it was cursed after an attack before consecration. A buried bell is said to ring during full moons. A human-shaped shadow is said to move across the walls.
An unconsecrated church occupies an unstable category. It was built to shelter holiness and failed before holiness arrived. Its walls retain the shape of worship but none of its promise. The buried bell belongs to no living congregation. When it rings in legend, it calls nobody who can answer.
On Dartmoor, Cranmere Pool is associated with Benjamin Gayer, known in folklore as Cranmere Benjie. His spirit was said to wander until clergy condemned him to weave ropes from sand, an impossible task that collapses each time he attempts it.
The punishment contains the machinery of a nightmare: labor without progress, movement without escape. The moor gives it the proper emptiness. Wet ground, open distance, and weather erase every trace. Somewhere within it, the story says, a man still works at a task designed never to end.
The ruins of Armero in Colombia require less invention. In 1985, a volcanic mudflow destroyed the town and killed thousands. Armero was never rebuilt. Broken structures and grave markers remain scattered across a landscape interrupted in the middle of catastrophe.
Stories of voices and cries for help have emerged from the ruins. They imitate what truly happened: people trapped beneath mud and debris, calling from darkness while rescue remained near and insufficient. Armero needs no ghosts. The town itself has become one, recognizable after death, emptied of life yet unable to disappear.
These places differ in landscape and legend, but their structure remains the same. The living place something unbearable beyond the boundary: across water, beneath earth, behind walls, inside ruins. Later, they hear it returning.
A vampire island remembers quarantine. A possessed road remembers physical collapse. A white lady remembers violence nobody properly recorded. A ghost child remembers a village erased by disease. A ruined church remembers holiness that never came.
The haunting begins where history becomes too damaged, shameful, or incomplete to remain ordinary.
Obscure haunted places preserve fear because their stories never settle. Names shift. Dates blur. Natural explanations coexist with warnings and rituals. Nothing closes.
The island may contain only graves. The road may cause only heatstroke. The wall may record only war. The cries at Armero may be wind passing through ruins.
Still, people avoid certain roads, lower their voices near certain stones, and repeat certain stories long after the danger has passed. Burial rarely creates closure. Sometimes it only changes the location of what was hidden.
The dead may remain dead.
The places built around them remain awake.
Frank Springer (1929–2009) Ghost Stories #18 (1967) Source