Staff of the Scorpion Staff, uncommon (requires attunement)
Crafted from a rare breed of giant scorpion only found deep underneath deserts. This weapon retains the deadly nature of the scorpion.
This staff can be wielded as a magical quarterstaff that grants a +1 bonus to attack and damage rolls made with it. When you score a critical hit with this staff, your target must make a DC 15 Constitution saving throw or be paralyzed until the end of their next turn.
Sting: The quarterstaff also has 6 charges. When you make an attack with this staff, you can choose to use one of the charges to infuse the attack with poison damage. Hit or miss the charge is consumed. If the attack is successful, your target takes an additional 2d4 poison damage and must make a DC 13 Constitution saving throw or be poisoned for 1 minute.
The quarterstaff regains 1d6+1 charges at dawn. If you expend all 6 charges roll a d20. On a 1, the staff animates briefly, the large stinger burying itself into your body. You immediately take 4d10 poison damage and must make a DC 15 Constitution saving throw. On a failure, you are paralyzed until you are cured with lesser or greater restoration. The staff then becomes nonmagical.
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