Slight spoilers for folks that follow my YouTube but I've configured a bunch of freecam stuff and have been messing around with it for the last day or so, and have made some really neat discoveries:
The entirety of the Eastlands is actually modeled in place, with all the locales relative to each other in full scale. Just not in full detail, as that would be insane.
This actually makes a lot of sense as there's only one locale that actually requires a teleport transition to get in and out of (the Iceshard Cliffs), the rest are all completely walkable.
Here we have the first 3 locales of the game all within actual distance of each other!
An overhead view of the Oilwell Basin; you kinda forget just how subterranean the region is.
I really can't blame the people of Azuz for calling them cliffs. The bailey wall of Wyveria is no joke of a superstructure. It's not surprising that there's simply a teleport to mount the wall instead of having the player do so physically all the way from the Oilwell.
The playable area known as the Iceshard Cliffs is at the very top of the Bailey, far away from most of the other locales. (Hirabami for scale).
In addition to the mystery rifts radiating out from Wyveria, there are also a concerning amount of craters surrounding the bailey.
Anyways, have a good day.














