(Groups, pairs, and individuals, terms used in a group and to describe individuals, pairs, and groups. Terms are used to describe usual and unusual behaviors and actions )
Groups, pairs, and individuals
also can be related to pods, groups have 5 or more of their species that travel together for a period of time (or, in some cases for until there long lifespan comes to a end or sudden death. More on this in rules and situations)
Pairs, also known as cherrys (idk i just love calling them) are 2 of the species that travel together (or, in some cases for until natural death or sudden death)
Individuals or singles are one individual of the species that travel alone until sudden death or there time comes
Groups usually have 5 to 12 that travel together and, in some rare cases, less or more.
In each group, there is a leader (ex. One who makes finally decisions and out rules above the others). These leaders are called eldest, due to the eldest always being the oldest of the group. If there are two of the same age, it will be voted by the 'sibling' on who is fit more for the title. The eldest makes extra rules along with their species rules that keep the group in order, either for the better or worse.
The 'siblings' are the rest of the group, using either 'code names/nicknames' between the group or simple don't.
Siblings are aloud to branch away from the eldest at any time to either start their own groups, pairs, or be a individual, though this can cause problems in the group and make it unstable for the rest to adapt to due to the extra responsibility and new order.
If the eldest had passed from natural causes or sudden death, the next in line would take over as the eldest. The next in line is also determined by age and experience, or another vote.
The eldest takes responsibility for the siblings' actions if they are under the age of maturity. Once the 'sibling' or 'siblings' are grown. The eldest then only has its regular responsibility to maintain peace and order between the 'siblings'.
Some eldest use this to their advantage and change the rules to discomfort or evil intention, in which this is the only time the 'siblings' can potentially vote to kick the eldest out, though that only works if the majority is willing to get ride of the eldest. The 'siblings' can not kick an eldest if it is not in reason. The 'siblings' or 'sibling' can be punished for this by higher beings by falsely causing trouble in their group.
Groups are in specific areas depending on the areas' cosmic advantages to the groups (depending on what the group does for their lives, ex. Work, casual 'family' like, etc.)
There are two different terms used for the distance between groups
Cosmic scattering (first picture): when the groups are scattered across a large Cosmic area, keeping their own areas from overlaping each other. This reduces any potential fights, snatching (more on this in terms) or even wars depending on how many alliances a group has (more on alliances in rules). This is because of how far they are spread apart, making it so most of the time the groups don't even notice the others' presence. There's species that is generally not territorial, but in some situations where something has happened to cause such things, some will get territorial
Cosmic cluttering (second picture): when groups are cluttered closer to each other in a smaller cosmic area. This makes it so it's almost impossible not to notice the presence of another group (s). And is likely to cause conflicts between them
Pairs do not have the eldest and share the responsibilities of each other. They are the most stable out of groups, pairs, and individuals but are also at more risk of snatching, attacks, and sudden death due to less protection in numbers and power.
Pairs are more known to use nicknames due to how close they usual are
They are most commonly 'siblings' from groups that had departed ways and left with each other to become a pair. Or were wanderers and found eachother. they are also more likely to snatching (individuals coming in first)
Pairs can be described as cosmic scattering and cosmic cluttering as well just like groups.
Pairs can join groups, split up just like any other category.
Pairs and individuals share afew things in common. They both are less complicated, more likely to be scattered because of how often they move
Individuals are most likely for snatching and are usually the most unstable depending on their characteristics and background. Individuals are their own leaders.
These individuals are the most common to experience a parental urge. (Which is the main cause of snatching), as well as insanity
Individuals and wanderers are similar with only a few differences.
Individuals can be a eldest that has no 'siblings', outcasted 'siblings' or eldest, an eldest that had abbandoned there groups, one of the pairs that had broke off, a 'sibling' that broke off a group or are educated and alone.
Wanderer: a closed off individual who does not want a group or pair. They tend to be the most unstable or stable in some cases, depending on their background and characteristics
Individuals: are more open to being in a group or pair, and some even seek it out depending on their background and characteristics
Pair/cherrys: two of the species that travel together
Group: a group of their species that travel together
Bundle: a small group 5-7
System: multiple groups of various sizes working with each other or have an alliance
Snatching: forcefully or willingly taking a sibling or one of the pairs. with or without (if there in a group or pair) the other (s) agreeing or knowing
Cherrys: a nickname for a pair
The dark: there, then, gone
What most of their species has in common is no need for sleep
Non romantic and asexual (all are asexual and all can not produce this way)
Movement when ever the dark is near
Despite their differences in personality and looks, all of their species look like you're looking through them almost, like a camouflage you can just barely see.
Communication no matter if there is an individual or not. Preferring not to talk is also normal for some
Needing some sort of sleep or rest once a blue moon. This could be a sign of early death or something that went wrong during there 'birth'
Oblivious to the dark until it arrives and they are no more
No abilities to talk. This is a sign that something went wrong during 'birth', a curse or the effects of being too close to the dark.
Can change their physical appearance at will