Emara is the home realm for the Neheburs. An entire solar system comprised of ten planets, with a sun named Sal at its center.
Vol is a massive world constantly on fire, as it is the closest planet to the sun in Emara. It is filled with powerful Wild Magic, and continuously spawns Dungeons. Due to its dangerous environment the Community only allows visitation once a century to survey new dungeons.
Xathalor, second from Sal, is an entirely gaseous planet. All teams sent there to investigate and explore have not returned.
Desoul, third from Sal, is the home world to the dragons. After the Dark War, the Crossroad to Desoul was barred for several decades in order to confine the dragons. All records of Desoul and the dragons were mysteriously destroyed in the years to follow, and as such the Community has very little information about it.
Humm was the home world for the Unicorns and many other species subsequently destroyed during Elder Fryst's initial attack at the start of the Dark War. Elder Fryst, after his opening attack, annihilating all but one Crossroad to Humm and destroyed its only moon. The moon’s debris was pulled into Humm’s gravity, and obliterated what the dragons had not yet destroyed. It was the fourth planet from the sun, and was known for its luscious beauty.
Yumaria now serves as the main world of the Community. It is a magically enriched world making it ideal for many Neheburs. It has two moons that circle it; Las'alla and Ra'kar. It is the fifth planet from the sun.
Kyu, sixth planet from Sal, is an ocean planet filled with Dungeons. The Community has set up several bases around the planet to harvest from its Dungeons. Due to the fact that this planet spawns an over-abundance of Dungeons, the Community has denied any efforts to try to colonize the planet.
Tak’tar, seventh from Sal, is a gas giant. There is limited information on it, since its filled with Orange Magic that reacts violently toward any Neheburs that come close.
Alvion was the home world for humans prior to the Dark War, but was destroyed during the war. It was the eighth planet from the sun. It was an extremely rich world, and the only known world in which the Wild Magic gathered on it created an atmosphere and turned it into a habitable planet.
Loos-ol, ninth from Sal, is an ice planet. Like Kyu, it is filled with Dungeons and the Community has chosen to prevent colonization until further notice.
Meer, tenth from Sal, the final planet in Emara is a mystery to the Community. From all long-distance scans and tests, it appears to be a mirror world. It reflects everything sent to it, and when the Community dispatched heroes to investigate, none have returned. Those that get within 50 million kilometers of the planet vanish without a trace.
Types of Neheburs from the Magic of Dawn series by Leah Dougherty.
Undead Neheburs are magical creatures with a cold core, and are usually created from Wild Magic condensing over mass graves.
Bold means they live for over three centuries on average.
Lich: Liches resemble corpses of non-magical creatures (most often humans), although very rarely some may appear as corpses of Neheburs. Liches are most commonly known for their powerful magic, and ability to work well with the dead. Some liches are said to even be able to summon forth hordes of non-sentient undead armies, or call lost souls from the spiritual realm. Liches do not die of old age like most Neheburs, with some living well past tens of thousands of years.
Yrs: Bodies vary as they are always a patchwork of different dead animals.
Lo’phrey: Undead beings created from a massive cremation of corpses. They rise from the ashes as a spirit of fire before reforming some ash into a skull to use as a head.
Vampires: Their true form is a fusion between a bat and a human, with a massive mouth lined with many rows of teeth. Vampires appearances and abilities vary upon their clan, as all clans draw from their Blood Fountain. Vampires are the only undead born from a hybrid undead, and not created.
Banshee: Banshees most commonly are seen as transparent humans with an ethereal glow about them. They have a powerful thrall inside their voice which can be used to cause individuals such significant fear their heart fails them. Banshees naturally gravitate toward musically gifted humans, often watching over them and acting as “guardians” or “angels.”
Valkyr and Valkyrie: Valkyr (male, black-winged) and Valkyrie (female, white-winged) are justice-focused creatures. While their raw magical power is lower in comparison to their fellow undead, in terms of fighting prowess they are considered the best among the undead. All Valkyr and Valkyrie are able to conjure and maintain mythic armor and weapons that are unique to each warrior.
Dralls: These undead commonly take the appearance of drowned corpses. Undead born from mass water graves, these Neheburs prefer dark waters to reside in. They are well-known for their gentle nature, and will always save drowning creatures they come across. Unfortunately, their bodies cannot handle dry land, or any direct light for very long—even with a human skin—and thus they rarely venture out from Under Rome. They have the smallest magical core out of all undead.
Triddles: Described best as deformed scarecrows, these undead are created when a significant portion of plants die in one area.
Dethnyte: When a selfless sacrifice is made in a magically-enriched area there is a small chance for a dethnyte to emerge exactly one year later. These powerful knights are unique in the sense they come into world completely mature, with an abundance of knowledge. They are skilled warriors, and naturally gifted in the five major colors. Due to this they are considered the most powerful kind of undead. Their true forms are never revealed outside family, as they always wear their signature black armor.
Types of Neheburs from the Magic of Dawn series by Leah Dougherty
Ambiguous Neheburs are simply Neheburs that cannot be classified as bestial, undead, fae, voidling, or leoht.
Bold means they live for over three centuries on average.
Mims: Blobs of raw magic condensed into a goo-like form. Mims rarely reveal this true form. Upon birth, they will typically mimic a nearby living creature, able to perfectly replicate their outer appearances.
Shishi: Created by humans from stone and precious ores, shishi are born to protect. They only come alive centuries after their maker has passed, and are unable to reproduce on their own. Shishis are always made in pairs, and usually take the form of a massive stone lion.
Gargoyles: Created by humans from stone and precious ores, gargoyles are born to protect. They only come alive centuries after their maker has passed, and are unable to reproduce with their own kind.
Vells: Described by humans as a disturbed crossover between a poisonous flower and a human child, these Neheburs naturally produce a powerful hallucinogenic when under stress.
Dwaervahn: All dwaervahn (also known as dwarves) have a powerful connection with the under ground. Born as three distinct kinds, all dwaervahn hail from their main kingdom, Drav’more. Dark - Black and gray skin with empty eye sockets, these short but powerful people thrive in darkness. Light - With skin the colors of ores and empty eye sockets that glow with light, these magically gifted people are able to weave light. Magma - Born from pools of magma their beards are contained magma, and their eyes burn like fire.
Umbralugals: Reclusive in nature, little is known about these Neheburs except for the fact that they are created when enough Orange Magic is focused in one area for a prolonged period. With a squid-like head (no eyes), tentacles for arms, a long snake-like body, and a massive split down the center of their head to reveal a gaping mouth lined with hundreds of teeth, these creatures can come off as frightening entities. It is rare for one to be seen in a populated area, as they have shown to prefer complete isolation.
Harpies: A cross between a human and a bird, with a minor thrall in their voice that can be used to petrify lesser creatures.
Types of Neheburs from the Magic of Dawn series by Leah Dougherty.
Voidlings are born when Wild Magic condenses in bright environments above ground.
Bold means they live for over three centuries on average.
Mall: Their true forms are unknown to all outside immediate family for reasons unknown. They normally possess inanimate objects, as many have difficulty maintaining a human skin. Despite this, they are extremely powerful, and known for their cold logic. It is currently unknown what acts as their catalyst to be created by Wild Magic.
Lux: Their form is difficult to see as their magical core shines brightly from within, but they have stated that they have a vaguely humanoid shape that is made up of a kaleidoscope of colors. Due to their brightness they often wear human skins when among different species as to not blind them, and it is rare for those outside of their family members and mates to see their true form. Their magical core is sensitive to dark environments, and they are thus greatly weakened during the night (doubly so if there is a complete absence of light).
Sentinelle: When exposed to more moonlight than any other light a Sentinelle will be born. They are animal-like creatures made of soft moonlight. Humans have mistaken them for spirit animals in the past as Sentinelle are naturally drawn toward troubled beings and crave to guide them down a better path. Some Sentinelle will bond strongly with a human or Nehebur to such an extent they will pass on when their partner does. This bond is greatly different from a mating bond; however, this bond can be shared between mates.