For such an iconic piece of Final Fantasy, this sword has very little ACTUALLY unique about it. That said, I like the way this one came together.
Masamune
Melee Weapon, Katana, Artifact
(Requires Attunement)
An improbably long katana favored by those with immense skill. The length of the absurd blade is intricately engraved.
Damage: 2d6
Damage Type: Slashing
Modifiers: Attacks +3, Damage +3
Properties: Two-Handed, Reach
First Strike: While attuned to this weapon, you have advantage on initiative and cannot be surprised. Additionally, you may add your proficiency bonus to your initiative rolls.
Overlong Blade: If you have at least 16 Strength, you may wield this blade as though it didn’t have the Two-Handed property.
Doom Bringer: This weapon deals maximum damage against clerics, or creatures with levels in the Cleric class.
One Winged Angel: As a bonus action, you may grow a single wing from your back until the end of your turn. This wing grants a flying speed equal to your walking speed.










