I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.
seen from United States
seen from United States
seen from United States
seen from Morocco
seen from Taiwan
seen from United States
seen from China
seen from United States
seen from Malaysia
seen from Brazil

seen from United States
seen from China
seen from Saudi Arabia
seen from Germany
seen from United States
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seen from Germany
seen from Netherlands
seen from United States
seen from United States
I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.
not looking half bad! I still need to mess with render settings and sprite offsets but it's a good start.
Wish I could make the cursor appear above map layers but beneath the player, but I haven't had the brain power to think that through yet with what kind of layer fuckery I could pull.
Here's a meow meow I gotta render!!!
Love her but I hate rendering 😔
Been working on first person point n' click segments in the game, just for that added bit of immersion.
FF7
so this-- this is one of the last surviving images for a tiny rpg maker game I was trying to make for a gamejam in 2022, shortly before my hard drive died.
It was supposed to be a mix of aesthetics as the characters get transported between a series of bite-sized worlds. This would have been the first screen of a "Y2k Vibes" sort of world. I legit just slapped something wacky together in blender and decided it was perfect.
I'd say this was probably my first foray into pre-rendered backgrounds. I want to do more of those. Not even for anything big. Just to do them.
Silent Hill 2 restroom pre-rendered in the style of Final Fantasy VII.
Desperados: Wanted Dead or Alive | 2001 | Spellbound Entertainment
This real-time tactical game set in 1880s southwestern US has really great pre-rendered environments, perfect inspiration for any wild west setting
(Map images source)