Small sneak peek of some of the animated sprites so far.

seen from Malaysia

seen from Malaysia
seen from United Kingdom
seen from Türkiye

seen from Netherlands
seen from Russia
seen from United States
seen from Canada
seen from United Arab Emirates
seen from Brazil

seen from South Africa

seen from United States

seen from Poland
seen from Czechia
seen from South Africa

seen from Malaysia
seen from United States

seen from Czechia

seen from Malaysia

seen from Malaysia
Small sneak peek of some of the animated sprites so far.
Uhhhhh prerendered "spinning cassette" animation for a Doom mapset I'm planning and want to make at some point, where every level has a secret "B-Side" version with a mirrored, slightly altered layout and different aesthetic and/or concept, unlocked by finding a hidden cassette and interacting with to the level exit (which uses ACS or whatever to detect whether or not the player has it in their inventory, then either sends them to the next map or uses the "secret exit" function to send them to the B-Side).
Also bonus Blender screenshot:
I finished up the Knight City scrapyard and added it to the game, as well as something else :P
I'll be finishing this one up and putting it in the game soon :P
There's so much more I need to add to this scene, but I wanted to show you what I've been working on. Here's what the remade (and now, completely prerendered!) Knight City scrapyard area is looking like! :D
I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.
After playing around with Nomad Sculpt for a week, I think that will be what I use. I've been having a lot of fun. :)
"What is their name?"