Types of Melee Attacks in Games
Video games have all sorts of melee weapons, but they all perform one of three different distinct attacks.
The most insulting of attacks, for both sides. The Shove is, simply put, when you perform a limp, impact-less attack against an enemy. This will always do next to no damage. Your best bet is to use the Shove against enemies with very low health. The developers did not intend for you to fight with the Shove.
If you are reduced to using the Shove against armed opponents, you may as well disconnect. Expect at best to annoy your enemy slightly by reducing their health by a little. Of course, if you can kill someone with the shove, then that’s BM on the highest levels. Take advantage of the tilt this will generate in your enemy.
Overwatch: Most characters are able to perform the Shove -- the only exceptions are characters like Reinhardt who have vastly superior melee weapons as their primary. Let’s be honest, it only exists so you can trash the spawn room.
Left 4 Dead: Survivors can perform the Shove against the infected to push them away if a horde of undead (or a special infected you don’t want to be near, particularly the Boomer) gets too close. I don’t think it actually deals any damage, making it the shoviest shove of them all.
Fortnite: Battle Royale: The most insulting example -- the Harvesting Tool, a comically-oversized pickaxe that, for some reason, only deals 10 damage per hit. For perspective, the common-as-dirt Common Assault Rifle deals 30 per hit, fires faster, and can hit enemies further than a meter from you. The Harvesting Tool is only for breaking structures.
A satisfying, heavy hit which deals a large amount of damage, often able to two-shot opponents. It rewards being gutsy enough to get within groping range of an active shooter by being a viable and powerful alternative to guns at close range.
Some players will choose to use nothing but the Smack in combat. Why? Because it’s fun, and a skilled Smacker can actually get a lot done. Not as much as someone who uses their ranged options as well, but it works. In games where the Smack is an option alongside firearms, part of becoming good is knowing when to switch to melee to finish off enemies with a nice, meaty SMACK.
Team Fortress 2: Every class gets a melee weapon on their third weapon slot. Aside from the Bat, the Knife (more on that later), and unlockable weapons, they are all statistically similar -- they deal 65 damage and they have a swing-rate of a little under one per second. Some players will build their loadouts around using using nothing but the Smack, the Demoknight being a prime example of this.
Overwatch: Reinhardt, being too much of a Don Quixote-type to stoop to using firearms, charges into battle with a giant rocket-propelled war hammer. As you might expect, that thing really hurts -- most classes die to it after two hits. Gengi’s Dragonblade is like the Rocket Hammer, but Gengi is faster so it ends up being a lot more powerful. One wonders why he doesn’t just keep that thing out at all times.
The most powerful melee attack available. The Stab, as a standard, is a one-hit-kill. I call it ‘the Stab’ because this attack is always delivered by a knife. Even if the game has people running around with swords, apparently a small blade is the only thing that works for Stabbing.
Getting near enemies who can perform the Stab is not advisable. They may have to do it from behind to Stab you, but masters of Stabbing are tricksy bastards with ways of getting behind you from every angle. Of course, if all knife hits are Stabs, then you shouldn’t get near the enemy at all, and if that can’t be avoided, try to Stab them yourself.
Call of Duty series: Everyone can perform the Stab from any angle as a limp Shove-like swing, available at all times. Don’t ask how getting lightly slashed ragdolls supposed military specialists.
Counter-Strike: The knife is normally fairly useless. You can perform the Smack with it, but at that range the enemy can just shoot you in the head and kill you far faster than you can slash them. Attack from behind, however, and it’s an insta-kill backstab. The knife from CS is unique in that it has an alternate fire, but no primary fire.
Halo series: You can perform a Shove that’s actually a Smack, unless you do it from behind, in which case it ends up being a Stab. Spartans, everyone. Halo: Reach added literal stabbing animations for the Stab which makes the mechanic more believable than ragdolling a supersoldier by elbowing their backplate.
Team Fortress 2: The knife performs the Shoviest Shove imaginable if you attack from anywhere but behind, a technique known as ‘butterknifing’. Attack from behind (or in front, because Source Engine) and you deal damage equal to three times the enemy’s maximum health. Demoman would be so much fun if you could do that with one of his swords.