Díseño de personajes para la guardia de Genolexo, Arzon es una tiedling que pertenece al turno de la noche y Galio es un Leonin que pertenece al turno de dia.

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Díseño de personajes para la guardia de Genolexo, Arzon es una tiedling que pertenece al turno de la noche y Galio es un Leonin que pertenece al turno de dia.
DraCorp HQ - Smaugust 27
One thing that AI excels at is cyberpunk cityscapes, so I had to use one in my Smaugust series. Technique-wise it's nothing new, I prompted Disco Diffusion then ran it through Snaphot for some extra detail - although since the outcome of the latter was barely larger than the original render, it didn't do too much. Then I took it into Photoshop for cleaning up and adding details. I have never played ShadowRun much, but the fact that a dragon (!) runs one of the world's largest corporations is just awesome. The amazing greenish colour scheme is also not magic, it's one of the Colour Lookup adjustment layers that I have been using for concept pieces a lot lately.
An animatic based off a roleplay i was doing with my friend yesterday
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Medya and Berxwedan on Sasan
My new RuneQuest RPG character, Medya. The group hasn't been playing long so I have only her base equipment, which interestingly includes a zebra mount named Sasan and a bound, magical shadowcat called Berxwedan. I was trying to emulate the style of Jean Giraud; I wanted it to be only coloured linework but my hatching wasn't good enough to leave it without shading, so I will try again sometime.
Clearwine - RuneQuest
Last year I worked with Jon Hodgson and Kalin Kadiev of Chaosium on two RPG books in the Glorantha setting. They now appeared in the books The Smoking Ruin and The Pegasus Plateau. https://www.chaosium.com/the-smoking-ruin-other-stories-pdf/
The city of Clearwine had a wonderfully inspirational map to work from; the amazing location was just the icing on this cake, and I'm pretty happy with how it turned out.
Illustrations done for Uhrwerk Verlag's high fantasy RPG Splittermond.
Lata Fuldigara ya Nessirio
This little roleplaying character portrait was hard. Why? Because she is SMILING. There was absolutely no way this character wouldn't be shown laughing, but it turns out I barely ever do happy people, so figuring out the movement of the volumes ended in catastrophy twice before I got it right. Sad, when you think about it. And curly hair is also messy to do; frizzy hair is fine, straight hair is fine, but curls... the playful jewelry was the most fun to paint.