Turbo strolls through the fairly civilized Middle Floors of Skal'garrn, where the middle class actually lives.
Alas, hybrids aren’t particularly welcome there, so all that’s left is to sneak glances at a “normal” world — a world where you don’t have to think about hunting just to survive, peering into the dangerous, long-abandoned depths of the garn.
This is an open question for anyone but I will tag some people as well <3 (consider this my ask in your inbox!)
Tell me about the culture in your world in regards to death and the afterlife.
i.e. what are the most common and uncommon beliefs about it, is there fear surrounding death or something else, are there any gods of death and how to people in your world feel about them, is there an afterlife that people believe in and how does it work (or more than one?! if so please share), what rituals and practices are there in regards to the dead (burials, mummification, burying them with important objects, burning the body, rituals/spells to live a long life, etc), are any deaths considered cowardly while others are considered honorable, and anything else you would like to share :)
Turbo has arrived in the UNR and is now near the very base of the wall, somewhere closer to the Middle Floors, where rays of light still manage to peek through.
The base of the wall is massive and majestic.
It also serves as a local cemetery, but more on that later.
TW: Funeral traditions, blood, death
In the UPR, it is believed that the soul of a living being resides in the blood. A creature dies when its blood drains out or deteriorates due to illness.
Therefore, after death, they cut off the head of the deceased and drain the blood so the soul can be released faster.
If this is not done, the soul can get stuck in the dead body and will be extremely displeased.
Fan fact: When the first emigrants arrived in the UNR, they were unaware of local traditions and were horrified that the locals desecrated the bodies of their comrades and didn’t allow them peace even after death. They considered this tradition an act of hostility.
After performing the manipulations to release the soul, the body and blood was burned, the skull cleaned, and along with the ashes it was taken to the local cemetery embedded in the wall.
It is believed that in this way, the ancestors protect their descendants from all misfortunes, literally becoming a wall in front of them.
Meet the Lower Floors of Skal'garrn—and Turbo, who is currently going through a rough patch.
He’s just arrived in the UPR, has only just met Yura, and their relationship is strictly professional. There’s no one to help him—only later will his future friend decide he’s ready to be brought up to speed.
For now, Turbo is going through his first painfully intense experience of conscious killing, roaming the darkest corners of the garn and going hungry.
And he’s hungry because everyone who can take advantage does so, exploiting his inexperience and being overwhelmed by the new environment.
Turbo is tricked into being paid mere pennies, while for fulfilling basic needs, they charge him threefold.
Dark, not rising above the city walls. Sunlight is rare, and in the deepest areas many districts are abandoned.
At the beginning of the UNR’s history, it was struck by epidemics that wiped out entire neighborhoods. Despite their enormous size, the garns were too densely populated.
Even now, occasional outbreaks occur, acting as a natural regulator of the urban population.
The climate is stifling, humid, and smoky due to factories operating in the lower levels.
The very bottom is a labyrinth, hiding ancient diseases, cultists, cannibals, and simply insane people trapped in time.
Middle Floors
Here, it’s more of a cozy semi-darkness. The streets are fairly civilized, with concrete buildings reaching upwards, their roofs sometimes adorned with ivy, trees, and other greenery.
Abandoned areas are rare; life flows quietly here, but in its own cozy way.
In the garns, the main mode of transportation is via cable-suspended pathways.
Upper Floors
Always bathed in sunlight. Here, they can afford larger windows, and the building structures include more metal. Greenery is abundant, and the streets resemble a sparkling sci-fi city.