Happy Holidays and a Squishy New Year!
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Happy Holidays and a Squishy New Year!
Making progress on the Slimegame!!
heres a look at our new and improved tiles, now with fade tiles to add some depth and make things look nice and smooth!
Ples check us out
check out our new comics every 2 weeks on our website turtleferries.com
we got slime, we got ghosts, we got monsters and heros doing monster and hero stuff!
heres the first comic we posted 2 weeks ago, the next one drops today on our website!
Wanna nose something? Snot Nose is SNOT your average game! Your kiddos will have the slime of their lives, I promise! Snot Nose is a fun, new and goofy game by @farouttoys that combines the element of surprise with slime! Each player takes turn pulling a stretchy boogie from the comical glasses—pull the wrong one and you’ll get slimed! There’s nothing to it—no dice to roll-just make the slime and put on the best joke glasses ever! You can use the slime again and again, and it’s a simple recipe of just mixing warm water and the slime powder. I love real, gooey slime, and Marcello doesn’t, so to accommodate his sensory need, I added a little saline solution and it thickened up the slime. Otherwise, everything you need is included! Clean up is super easy. We played on hard surfaces, and it was so easy to wipe up. Full unboxing video going up on our YouTube channel soon! You can find Snot Nose now on Amazon! 👃 Thank you so much @farouttoys for sending us Snot Nose to review for free! . . . #freeproduct #gamereview #slimegame #surpriseslime #snotnose #snotnosegame #sillygames #familyfriendlygames Music via splice app (at New York, New York) https://www.instagram.com/p/CClt5NHHSad/?igshid=ltpwom3uvo88
Prototype of a new style of puzzle, you have to hit the button without falling into the hole, by bouncing off the wall!
Also, updated the appearance of the blob a bit.
SUMMER GAMEDEV LOG #7:
I have implemented textures! This is a big deal for me and I’m excited to experiment with it more… I don’t know that all the levels will look like the above photo, however, because I don’t want to make a lot of polygons matching the surface of a texture. I would rather make textures which are more homogenous so that I can make any shape I want and add texture to it. I will most likely use a lot of polygons on top of textured polygons to create surfaces (a dirt-textured block with a grass texture stuck on top for example). I might use some large images for textures/backgrounds in minigames, though!
This week I messed around with ideas for levels a lot, but I need to go back to doing more engine work. I’m pretty close to having moving platforms and hazards, and once I’ve done more work on those I will have all sorts of options for traps and puzzles and things. So that’s the next priority. Moving platforms!
oh and an interface to choose textures would be good.
Making slow progress! Here’s a screenshot of a short level I made while I was testing out some new tools.