Hi everyone! My first time making eyes! I fell in love with these sets from stretchskeleton (incredible username btw) so I just had to use it as my chance to try something new. I decided to put it on maxis-match MSWN v3.0 sclera because it's one of my favorites, if you wanna change the way that looks I can recommend to combine it with stuff like sclera overlays :) The black sclera on some of the supernatural eyes is just plain black background like in Maxis alien eyes.
All eyes, even the most "unusual" ones, come in a geneticized and townified version if you wanna get to see them appear in your game more. It took me a moment to decide how I wanna geneticize them. I ended up using the Maxis system (brown/dark blue eyes are dominant, while gray, green and light blue are recessive), but I just also kinda gave some colors values based on how I roughly felt about them. So, most dark colors are dominant, as well as all the browns, reds, pinks, oranges, and all of the supernatural eyes from Eyes 01 set; most light and "colder" colors are recessive.
Of course, you can also get the custom version of the eyes you don't want to randomly see pop up in your game. All of them are separated from each other so that you could install the "human" ones (Eyes 01, Eyes 02 With Pupils, Eyes 03) separately from "unusual" ones (Eyes 01 Supernatural, Eyes 02 Without Pupils). Keep in mind that despite the fact that I separated Eyes 02 into versions with pupil and without, I still kept the swatch numbers the way I originally did them, so ones with pupil are numbered 1 to 35 and without are 36 to 60, I just felt like it was more convenient even if it's a little visually confusing.
Credits: @stretchskeleton for the original eye textures, MSWN for the sclera (LJ), rikkulidea for the eye genetics tutorial (LJ).
Did you ever wish your Sims could be a bit taller… or shorter… and still have proportional animations? To celebrate #MetrologyDay, here’s a free tool that helps you do exactly that — with precision! 🎯
🔧 Introducing the Size Ratio Calculator
Made for The Sims 2 players who love tinkering under the hood, this tool lets you:
✅ Convert real-world heights into Sims’ stretchskeleton values — and the other way around
✅ Follow a realistic child-to-elder growth curve (with values for each age!) to guide your choices
✅ Use the stretchskeleton cheat with more accuracy per Sim
⚠️ This is a totally different tool than The Height Mod by @lazyduchess.
⚠️ Reminder: The stretchskeleton cheat needs to be applied to each Sim individually. So when applying it, it needs to be redone every time the lot is loaded — which can be tedious.
With SimPE, it's possible to make the change PERMANENT per Sim — UNTIL they age up (or down).
🧩 You can find a tutorial for that here: https://sites.google.com/view/sims2idealetsplay/how-i-play/size-ratio-calculator?authuser=0
🔗 Try the tool here: https://sites.google.com/view/sims2idealetsplay/how-i-play/size-ratio-calculator?authuser=0
🧪 Because every Sim deserves scientifically calculated proportions.
enabled for every outfit category and all occults except werewolves
updated for infants
all credits to @stretchskeleton ♥
I also cloned the original files to have them in more categories. Sharing is caring, so you can find those merged and seperated along the updated files in the download under the cut.
you’ll need the CasUnlocks mod by @crilender to have these options for your little ones and one or all of the original files for the mesh!!