I would love to know what this means.
Muse: a sylph’s specializations lie on a different end of the spectrum from my own. A witch is a far closer match.
I knew the communities understanding of classes was flawed, but...????


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I would love to know what this means.
Muse: a sylph’s specializations lie on a different end of the spectrum from my own. A witch is a far closer match.
I knew the communities understanding of classes was flawed, but...????
Today on Theorystuck: Jujus
I think that the lolipop jujus actually have an important role in the Homestuck narrative and here's why:
They were the smaller example for the real time big powerful jujus. They basically served as an explanation about jujus and to show the effect of them. So what did we learn?
We learned that jujus come in pairs. Those pairs are very important and alone they might not mean much, but when they come together, that is when we see the jujus' true effect.
We learned that there are many jujus, and when you get one, you should keep it, because it's valuable. But there is one pair of jujus that are THE pair of jujus. The ultimate jujus. And in compared to them the lolipops are NOTHING.
When the lolipop jujus combined the results were a complete disaster, and we got an entire act dedicated to how incredibly awful it is. And this pair of jujus were the nothing pair of jujus right?
So if freaking trickster mode is nothing in comparison to what happens when big time jujus meet. What would happen when the biggest jujus in the whole story like, oh I don't know, Lord English and the House trapping the souls of the four beta kids in it, meet?
I'll tell you what.
hey wait so if Jade can become part goddog by merging with her sprite through godtiering, does that mean if one were to prototype their sprite with, say, Jack Noir and their dreamself, they could become part carapacian?
If that worked, would they be able to wield the power of the rings and staves?
I think I just had a terrible, unthinkibly bad idea
Analyzing Classpects
Send me a classpect and I'll give you a summary of their powers and personality.
Homestuck Theories!
Hey, I'm taking in asks and whatnot for theories and stuff. Bladekindeyewear (and friends) can't be the only theory blogs!
You think with how crazy Aranea is now? In wanting to be Mindfang, You think she's gonna try to seduce Rufioh?
Well then, I've got a theory..
Theorystuck: Thematic Class Pairings
So I was doing some thinking last night and I had a sleep-deprived epiphany regarding the classes in Homestuck. We know that all of the classes are either active or passive and that each class has a counterpart, but some classes are more difficult to pair together with others. But I think I've managed to figure it out.
Each pair of classes has a concept or theme that unite the two, and their status as active or passive determines how they are able to act upon that theme. Some of these may seem a little odd, but this is my list:
Active (-)/Passive(+)
Prince/Bard - Destruction
This one is fairly straightforward. We know that Princes destroy their aspect, while Bards use their aspect to bring about destruction. Both of these are exceptionally dangerous classes, but their common link is that destruction.
Thief/Rogue - Possession
Another fairly straightforward one. Thieves and Rogues both deal with the presence and possession of their aspect. Thieves take their aspect for the benefit of themselves, while Rogues take their aspect for the benefit of their team. Either way, these classes deal with controlling who possesses their aspect.
Heir/Page - Aspiration
At first, I had considered listing the shared concept of these classes to be "potential," but then I realized that, aside from not fitting the pattern of the other themes, it was too limited. It's true that Heirs and Pages both have incredible potential and can both become powerful players, but that doesn't encompass what the class is all about. What does conceptually link the classes, however, is the STRONG desire to do or achieve something, and their place on the passive/active scale determines how they use their aspect to go about this. Heirs generally seem to want to overcome or master their aspect, while for Pages, it seems as though they generally achieve their goals through their aspect. Both classes, therefore, aspire to do something greater than themselves.
Witch/Mage - Manipulation
I know most people usually put the Sylph as the passive counterpart to the Witch, but to me, the Witch and the Mage always seemed to have more in common with each other thematically than the Witch and Sylph. Witches actively manipulate and change their aspect, whereas Mages are manipulated and changed by their aspect. It would be easy to paint Mages as the "victims" in this exchange, but though both known Mages (Sollux and Meulin) were victimized, Mages can emerge even stronger than before by their constant testing by their aspect, if they can withstand it.
Knight/Sylph - Preservation
This one probably makes the least amount of sense, but hear me out. Though Knights and Sylphs are extremely different at first glance, both of their classes are mainly focused around protecting their teammates. Knights weaponize their aspect and use it to actively defend their group, while Sylphs use their aspect to heal their group. Both actions serve to maintain the consistency and coherency of the team - thus increasing the odds of winning.
Maid/Seer - Restoration
That leaves just the Maid and Seer classes left, but fortunately, there's a common theme between these classes as well: restoration. Maids use their aspect to fix the mistakes or inconsistencies in their team and in their aspect as a whole, while Seers are problem solvers, serving to guide their team through their aspect and showing them the way to get back on track when things go wrong. They have pretty much the deepest possible understanding of their aspect, and try to avoid potential mistakes by their team. Since both classes deal with dealing with the consequences of mistakes, they both make use of their aspect to restore order.