FO4 Companions React to a Blind!Sole
Sole being blind Pre-war (TW for Ableism)
I've never written one of these before, but my most recent Sole is blind so I thought I'd put my idea of how I think the companions would react.
Cait: Doesn't believe that Sole is blind at first. They're too good of a shot, too aware of what's going on to be blind. But she notices that Sole does struggle with things those with sight wouldn't even bat an eye at. They often face the wrong way when being told to read something, they also are terrible at keeping watch. She at first is mad that she has to "pick up the slack" but she quickly gets over it after Sole treats her with kindness and understanding. Doesn't take long for her to stand up for Sole in every situation.
Codsworth: Sole's blindness was something that he got used to not long after being purchased. As a Mr. Handy, he has software that allows him to assist those who are disabled. It never affected how Sole treated him, nor his perception of them. In the post war setting, with the world being so different from what Sole remembers, he tries to assist in even more ways than he used to. Going with Sole to Concord for example, or at least wanting to when they denied his request. He doesn't treat Sole any differently from before, and tries not to handle them with kid gloves knowing how much they hate that.
Curie: Sees Sole as a curiosity. At first she often tries to run little tests to figure out the severity of their blindness and the extent of their capabilities. She's a doctor, she wants to know the extent of their blindness and what she can do to potentially assist. That being said, after being called out she knocks it off and switches her focus on listening to Sole and what they want. She wants to be helpful, unaware of how condescending she can be at times.
Deacon: Thinks Sole is extremely interesting from the moment he sees them the first time. Their ability to get around without much trouble and handle the wasteland without sight is fascinating. He appreciates that Sole can't see him following them around, and when Sole comes around to get the courser chip decoded he still vouches for them. Still, due to the nature of the Railroad and the fact they use road signs and need to keep an eye out he worries Sole won't be a good agent. He doesn't want to risk any synth getting caught or hurt because Sole didn't notice the danger. Overall he respects Sole, but thinks Sole is best on Railroad jobs with him or Glory by their side. He does get annoyed that their PipBoy has voice to text on, as it gives them away when sneaking but he can look past that.
Danse: The fact that a citizen came in guns blazing to save him and his squad got his respect, but once he noticed their blindness he instantly feels like Sole is a liability. People being blind wasn't the most uncommon thing in the brotherhood, but those who were blind often weren't allowed on the field anymore. More often than not they were asked to more or less retire to not put their teammates at risk. He tries to tactfully get Sole to leave, but he knows he needs the extra firepower to get the transmitter. He appreciates the help but is wary about sponsoring them even if they proved their capabilities. After becoming his newest charge, he acts like they are the same as any recruit. That being said, it takes him a long time to not handle Sole like a helpless child. He knows Sole can handle themselves, but he can't help but treat them a little differently. It takes being pulled aside and called out before he realizes he's even doing that, and he apologizes and tries his hardest to knock it off.
Dogmeat: Confused at first but he's a good smart boy. Happy to be Sole's eyes instead.
Hancock: At first, he thought Sole was just a cold, badass bitch. No reaction to a man being stabbed in front of them, AND no reaction to him being a ghoul? But the realization hit him quickly after, and he didn't know how to feel. Sole was clearly street smart enough to not be taken advantage of, but that didn't mean people didn't suck. Honestly, if anyone belonged in the town full of misfits who look out for each other, it was Sole. He treats them like they treat him, like a person that is just like everyone else. He is guilty of subtly moving things out of Sole's way or tapping them so they face the right direction, but it's never really noticeable. It's similar to moving something out of someone's way when they are distracted or tapping someone's shoulder to get their attention.
Maccready: He assumed that he was being hired to be a bodyguard. After all, being blind in the wastes was not easy and they'd need protection. Didn't take long for him to realize Sole is a damn good shot and is able to take care of themself. He deduces that Sole hired him not as a bodyguard, but as a companion, someone who was company on the road so they had someone to talk to. And if he just so happened to notice if someone was trying to rip Sole off he'd be able to call them out. He doesn't treat Sole any differently, before or after his quest. Before, they're his employer he's not saying shit and after they're his friend and he's not going to risk that relationship.
Nick: He knew something was up the moment Sole didn't even slightly react to his appearance. Didn't panic seeing him, nor asked what his deal was. The fact they were able to get him out without being able to see, using a terminal and all got his respect. But he was still nervous that a blind person was using a gun, or he was until by some miracle Sole landed at least 6 head-shots in a row. Once being free, the interview to try and find Shaun was difficult. No physical characteristics to go on, the guess that it was Kellogg was honestly just lucky. Regardless, Sole treated Nick like a person from the moment they met, and he'd be lying that it wasn't nice to just be seen as normal. It's only fair he returns the favor.
Piper: Sole was already extremely interesting to Piper, but add on the fact they can't see and she's instantly more interested. What's life in the Commonwealth like if you can't see it? What was life like before the bombs? How do you use your weapon so effectively? She overcompensates for Sole's lack of sight by being reckless, especially when they first travel together. She probably forgets often that Sole is blind, often being like "Hey did you see that Blue?" And then remembering and apologizing. She does get better with time, and definitely publishes papers calling out people/businesses who try to take advantage of Sole. Any papers in the Publick that Sole is in she reads out loud to them.
Preston: He's just relieved that someone came to help them in the Museum. He couldn’t give a shit that Sole is blind, he cares that they're willing to help. The only hiccup is getting the fusion core in the basement since Sturges can't get it and Sole can't get it either. They offer to try and are lucky enough to get it first try and grab the fusion core. After meeting back at Sanctuary he opts to not mention it as it's none of his business. By the time he feels comfortable enough around Sole to ask about it, they're friends and he doesn't want them to be uncomfortable so he never brings it up. He's the type to gently point Sole in the right direction if they're looking the wrong way in conversions or moving stuff out of the way if they might trip on them. He also makes sure that Sanctuary and the Castle are as consistent as possible so that Sole has an easier time navigating them.
Strong: does not appreciate the puny human not being able to see. How can they help him find the milk of human kindness if they can't even see it? He sees Soul as a weakling and refuses to travel with them.
X6: Doesn't care that Sole is Father's parent, Sole is a liability and cannot handle themself as well as a person with sight can. He doesn't like being paired with Sole.
Old Longfellow: Honestly he kind of envies them. They never have to see the horrors of the fog like he has. But he's aware that one day he might lose his sight too. Besides, the thickness of the fog even having sight isn't much of an advantage. He helps Sole the same way he helps all travelers to Acadia, with the added bonus that Sole can defend themselves.
Gage: Helps sole at first because he can't tell they can't see, instantly turns on them after they become overboss due to blindness being a weakness.








