Version 2.0 of Tedsie’s Medieval Legacy Challenge (The Sims 2) ⚔️🌳
eeeee, i've finally got an updated version of my medieval legacy challenge! i've spent waaay too much time on this over the last couple of weeks, but i'm super happy with how its turned out 😁
there’s been quite a few changes, so here’s a summary of the big ones:
- the global timeline now goes up to the year 800 (an additional century!). expect new wars, voyages, plagues and royal rivalries!
- distinct centuries have been introduced to the challenge, namely: the peasant years (the 600s), the merchant years (the 700s), the noble years (the 800s), the royal years (the 900s), and the exile years (the 1000s). these have a big impact on gameplay and will help drive the story of your legacy forward!
- 20+ new random scenarios have been added (there’s 50 in total now!). i specifically tried to add some positive/neutral ones, just to balance out the misery a little bit 😅
- removed the rotational hood playstyle, as it was overcomplicating things and i think this challenge works best as a traditional one household legacy, or a multi-household legacy
- lots of other little quality of life tweaks and additions, including a fun new event called the quarter centennials 🔥
if you're already playing the challenge, you can simply copy your existing data into the updated spreadsheet linked below. no dates have changed for the 600s so you're good to just carry on as you were!
What is the Medieval Legacy Challenge?
The Medieval Legacy Challenge was born out of a desire to adapt Morbid’s The Sims 4 Ultimate Decade Challenge to the Sims 2. It is therefore heavily inspired by this challenge, but at the same time quite a bit different too. Whilst Morbid’s challenge is rooted in real history, this challenge leans more into the whimsical nature of The Sims franchise. Elements have also been taken from The Sims 2’s vastly popular Medieval Charter Challenge (MCC), such as the use of Random Scenario rolls.
The Medieval Legacy Challenge is therefore somewhat of an amalgamation of these two challenges that came before it, meshed together with new ideas to make something (hopefully) novel and exciting! It will see you progress all the way from a lowly peasant family, to a dynasty sitting upon the royal throne itself.
Introduction
Only months ago, on the first day of Winter, the continent of Simdinavia celebrated the 600th Anniversary of the Watcher’s arrival; a poignant anniversary of the Age of the Watcher, but also of the founding of the greatest Kingdom ever seen this side of the Sulantic Sea. Celebrations took place in every corner of the realm, and yet now, with the arrival of Spring, those carefree festivities already feel like a lifetime ago.
The rumours of war first circulated in the coastal taverns, and then in the city brothels. Now they thunder relentlessly amongst the traders at every marketplace in the realm. It was only a matter of time before those same whispers reached your tiny Settlement.
If the rumours are indeed true, that an end to the centuries long peace truly is on the horizon, then this will be but another crisis facing the people of Simdinavia. With an increasingly out-of-touch monarchy determined to wield an ever-tightening grip on the freedoms of its subjects, and little sympathy by the powerful cities for the traditions of the rural folk, fractures that had long simmered under the surface had in recent years begun to boil to the surface. With the recent coronation of a new monarch, the self-proclaimed “visionary” Queen Amethyst, things only look set to get worse.
It would seem, then, that now might not be a particularly fortuitous time for a peasant such as yourself to start a legacy of their own. Hmph, but it’s the medieval times - when is there ever a good time, right?
And who knows, if you persevere through the hardships and build your family name up from the dirt, maybe it will be your own ancestors sitting on that infamous throne one day…
Links
The Tedsie Medieval Legacy Challenge
The Tedsie Medieval Legacy Challenge Spreadsheet
My own 'live' spreadsheet for Tattegat, to serve as an example/inspiration (beware, potential spoilers 😅)
You dare open the box? Beware the challenge it brings! 31 Prompts have been released from the abyss for each day in the month of October - and the frights don't end there. Celebrate with the original Simstober-style challenge, or try our Haunted Mini Game for a season of more delight than fright!
Use one prompt each day from Oct 1 - 31 to create the spooky sims content of your choosing (edits, renders, lookbooks, stories, builds, CC, etc.). Share with #notsosimstober or @notsosimstober, so your creations can be featured on the page.
Thank you to the ghouls again this year. You make this eerie magic come to life! 🖤
If you plan on creating content that may be sensitive or graphic, you know the drill - trigger warnings, content warnings, and keep those ghastly delights under the "read more" cut!
The Haunt Begins October 1st 🎪🎭
Into The Void
Trickster Spirit
Bite Me
UFO
Carnival Fright
Harvestfest
Lonely Road
Witch’s Brew
Banshee
Myre
Graveyard Smash
Djinn
Ectoplasm
Final Feast
Aghast
Under The Graveyard
Belladonna
Evil Twin
In The Mirror
Old Soul
Float
Sugar High
Ashes
Growl
Nailed It
Ghost Train
Mannequin
Off The Path
Gothic Horror
Let Me Hear You Scream
Last Dance
Want to participate, but don't have the time? Simply want a reward for all your hard work? Check out our new Haunted Mini Game!
Not-So-Simstober is an event in the spirit of the Simstober challenge, which is currently on hiatus. We highly encourage you to check out former Simstober years for inspiration and some truly phenomenal creations.
After hits such as 100 Random Events & 101 MORE Random Events, I'm back again with even more random events for those of you looking to spice up your gameplay.
That's right, you'll need a d500 to use the entirety of the list. Fortunately, you can generate one right here.
EDIT: I've done it. I've written 500 random events for The Sims 2. You'll find them all under the cut.
Feel free to share any photos/stories with me of things that happen as a result of playing with these event sets! I'm having a lot more fun in my game playing with them and I hope you are too.
Happy Simming!
1. Date Night! At least one sim in the household is heading out on a date this evening. Don't wait up!
2. Barbecue: start up a grill whether it's at home or at the local park and eat with family and friends.
3. Pool party! Pack up the essentials and visit the pool with family and friends. If it's in your backyard, invite some people over!
4. Homesick: call a relative and have them over for a meal.
5. Slumber Party! A teen sim in the household is inviting a friend over to stay the night. Make sure there's enough room.
6. Order In: Nobody wants to cook every night. Order dinner to the house.
7. Neighborly: bake or cook a dish, invite a neighbor over, and gift it to them.
8. The Urge: Someone is fixing to get laid tonight. Make it happen.
9. Out on the Town: Have a meal out at a restaurant for everyone in household.
10. Game Night: Either purchase a game or head out to a local spot to play a game as a household.
11. Family Dinner: No friends, no partners, only family at the dinner table. If living without family members, call and have them over.
12. Green Thumb: Start a garden.
13. Friendly: Make a new friend.
14. Girls' Night! Plan an outing with only girls.
15. Boys' Night! Plan an outing with only boys.
16. Beach Day: Take the Household to the beach for the day.
17. Playing Hooky: Skip work or school.
18. Entrepreneurial: Start a business. If you own one already, head in and get to work.
19. All Nighter: Someone can't sleep tonight.
20. The Kiss: Have someone on the lot share a kiss with someone before the day is over.
21. Children's Day: Celebrate the children in this Sim's life. Give them a gift, play with them, and take them out someplace fun!
22. Gardening Day: Dedicate some time to maintaining the greenery on the lot.
23. Feeling Generous: Donate 10% of the family funds to a sim they know.
24. Feeling VERY Generous: Donate 20% of the family funds to a sim they know.
25. Feng Shui: Redecorate one room in the house.
26. Shopping Spree: Purchase five new outfits.
27. Make Over: Change your sim's personal look.
28. Self-Care: Head to the spa for some rest and relaxation.
29. Getaway: Book a vacation.
30. Ornery: Pick a fight with everyone you interact with today.
31. All Work and No Play: Time to buckle down. This sim can only do actions that contribute to higher performance at work or school.
32. All Play and No Work: No homework, no work, no worries! Absolutely no work or skill building today.
33. Roomie: Welcome someone new into the household.
34. Gym Rat: Today's focus is health! Head to the gym, dive into the pool, go for a jog -- it's time to get fit.
35. Spring Cleaning: This house is a mess. Today's focus is making it sparkling clean.
36. Tinker Tom: Fix everything broken in the household.
37. A Little Sit Down: Meet with the local therapist today.
38. Guess Who's Coming To Dinner: Invite the person this Sim's been seeing to meet the family.
39. Headmaster: Invite the Headmaster over for dinner.
40. Garden Club: Call up the Garden Club and see how your garden measures up.
41. Seven Year Itch: Strike up an affair with the sim you're most attracted to besides your partner.
42. Face Your Fears: Fulfil as many fears as possible for the day.
43. You Can't Fire Me!: Quit your job.
44. Family Reunion: Throw a Family Reunion.
45. Sports Party: Throw a Sports Party.
46. Barfly: Visit at least three bars tonight.
47. Gone Fishing: Go fishing for the day.
48. Van Gogh: Start a new painting
49. Hemingway: Start a new novel.
50. Catfish: Make a friend online.
51. Common Grounds: Meet someone for coffee.
52. Feeling EXTRAORDINARILY GENEROUS: Donate 50% of household funds to a sim you know.
53. New Digs: Move out.
54. Roller Rink: Head out skating.
55. Park It: Purchase a new car.
56. Clubbing: Head out to the club.
57. Blind Date: Call the matchmaker and book a blind date.
58. Take a Hike: Get back to nature and visit a local park.
59. Bookworm: Visit the local library.
60. Old Friends: Invite over or meet up with an old friend.
61. Break Up: Things just aren't working out. Break up with your partner.
62. Scholarly: Any students on the lot, focus on building those grades and skills for scholarships.
63. Make Me Holey: Get a new piercing.
64. Ink: Get a new tattoo
65. Take Me to Church: Go visit the religious hub of your choosing.
66. Talk to the Dead: Visit the cemetery.
67. Play Date: have a parent and their child over for a visit.
68. Stargazer: Use a telescope to glimpse the stars.
69. Dinner Party: Invite some folks over for dinner.
70. Home Cook: Build those cooking skills today! Only home cooked meals.
71. Top Chef: Enter a cooking competition.
72. Tiny Dancer: Enter a dancing competition.
73. Scout's Honor: Form/host a scout troop.
74. Like Mama Used to Make: Make a meal for a family member and gift it to them.
75. New Member of the Family: Adopt a pet.
76. Man's Best Friend: Take your pet to the local park. Maybe meet someone new!
77. Strays: Befriend a stray animal.
78. Logical: Spend the day building those logic points.
79. Charmer: Build those charisma skills today!
80. How to Win Friends and...: Influence everyone you interact with to do something for you today.
81. PTA Meeting: meet with the local parents to discuss goings on in the community.
82. Boys in the Band: Perform music live!
83. Movie Night: Invite over your loved ones, make some snacks, and take in a movie together.
84. Small Business: It's a work day at the small business today! If you don't have one, patronize a small business.
85. Upgrade: Purchase a newer, nicer version of something you need in the house.
86. Plant Parent: Purchase some new plants.
87. Big Spender: Spend $1,000.
88. Hot For: Teach or encourage someone in a skill, hobby, or trait.
89. Exhibitionist: Woohoo in public!
90. Night Cap: Invite a sim to sleep over.
91. Bigger Spender: Spend $5,000 on something.
92. Biggest Spender: Spend $10,000 on something.
93. Gig Economy: Pick up a shift as a DJ, barista, or bartender.
94. Busker: Play music for tips on a community lot.
95. Old Flame: Meet up with an ex for old time's sake.
96. I'm Surrounded By Idiots: Pick only one sim to play in the household today. Everyone else is on free will. You may choose another tomorrow.
97. Shutterbug: Snap three photos and have them printed to hang in the house.
98. Market Day: Head to the grocery store and pick up essentials.
99. Butt Dial: Call up someone random from your contacts list.
100. Booty Call: Invite over the sim you're most attracted to in the neighborhood and try to seal the deal.
101. Messi: Meet up with some friends or family to play soccer.
102. LeBron: Meet up with some friends or family to play basketball.
103. Farm to Table: Only eat food that you grew or caught today. It can be produce from the garden or a fish from the lake or pond, but you have to have made it or procured it yourself.
104. Flat Broke: Absolutely no bills can be paid this rotation.
105. Dingo's Breakfast: Also known as a sip of water and a look around. No groceries can be purchased this rotation.
106. Piano Lessons: At least one sim in the household must play piano for two hours today.
107. Guitar Lessons: At least one sim in the household must play guitar for two hours today.
108. Drum Lessons: At least one sim in the household must play the drums for two hours today.
109. Chess Club: At least one sim in the household must play chess for two hours today.
110. Michaelangelo: Visit the local museum today.
111. Finding Nemo: Visit the local aquarium today.
112. Queen's Gambit: Challenge someone to a game of chess at the local park, library, or community center.
113. Closing Time: Visit a bar or bars until 3am.
114. Tight Five: Perform stand up comedy to an audience today.
115. Pugnacious: Argue and fight with the sim you have the lowest relationship with.
116. A Little Help From My Friends: Call up your three closest friends and influence them to help you clean up the house and cook a meal.
117. Feline Friend: Adopt a cat or kitten.
118. Canine Companion: Adopt a dog or puppy.
119. Harvey Birdman: Adopt a parrot.
120. Busted Pipes: Your Sims can only shower on community lots today.
121. Speed Dating: Head out to a community lot and chat up every person of your preferred gender.
122. Mother's Day: Take your mother or nearest female relative out to a community lot.
123. Father's Day: Take your father or nearest male relative out to community lot.
124. Grandparents' Day: Take your grandparent, grandparents, or oldest living relative out to a community lot.
125. Parents Just Don't Understand: Meet with your sims' siblings on a community lot.
126. Family Affair: Plan an outing with only family members.
127. Schvitz: Head to the sauna for some rest and relaxation.
128. The Grind: Treat a coworker or fellow student to an outing.
129. Shopaholic: Buy ten items of clothing.
130. Babysitter: Invite over a neighbor or relative and have them watch the kids for the night while you go out.
131. Backed Up: Your sim can only use the restroom on community lots today.
132. Empty Fridge: Your sim can only eat on community lots today.
133. In the Dog House: One sim MUST sleep on the couch tonight.
134. Between Two Ferns: Add three new plants to an existing room in the house.
135. Warhol: Add three new paintings to the household decor.
136. A Fresh Coat of Paint: Change the color of the home's exterior. If living in an apartment, repaint one room.
137. Accent Wall: Create an accent wall in one room of the house.
138. Catering: Throw a party with a buffet table.
139. Open Bar: Throw a party with a hired bartender.
140. Like a Fish: Purchase a bar for the household. (The nectar table counts).
141. Rager: Purchase a keg and a bubble blower and throw a party.
142. Bonfire Party: Purchase a bonfire and throw a party to watch it burn.
143. Sculpture: Purchase two items from the sculpture section and tie it into your decor.
144. Wing Man: Go on an outing with your closest friend and another friend of their preferred gender. Help them get to know each other.
145. Strike Out: Ask all the top five people you're most attracted to on a date. You can stop when someone says yes.
146. Put Yourself Out There: Flirt with the sim you're most attracted to.
147. One Night Stand: Woohoo with someone you have fewer than 20 LTR points with. (ACR required)
148. Like Swayze in Ghost: Purchase a pottery making table and make good use of it.
149. Toy Story: Purchase a toy making bench and make good use of it.
150. Roses Are Red: Purchase a flower arranging bench and make good use of it.
151. Engineer: Purchase a robotics table and make good use of it.
152. The Devil Wears Prada: Purchase a sewing table and make good use of it.
153. Ansel Adams: Take five photos of five different models.
154. Like One of Your French Girls: Begin painting someone else's portrait.
155. Leg Day: Head to the gym and stay there for at least two hours (yes, you have to use the equipment).
156. Dine and Dash: Eat at a restaurant and skip out on the bill.
157. Once More With Feeling: Ask the person you last went on a date with for another.
158. Jogging Group: Go jogging with at least one other sim who does not live in the household with you.
159. Hiking Group: Go hiking with at least one other sim that does not live in the household with you.
160. Yoga Class: Do yoga at a community lot with at least one other sim.
161. Street Fighter: Play games at the local arcade.
162. Hustler: Play pool at a community lot.
163. Ante Up: Gamble at a cards table on a community lot.
164. Too Close to Home: Stay up all night playing a video game.
165. Violin Lessons: A sim in the household must play violin today for at least two hours.
166. Don't Stop Believin': Sing a duet in karaoke on a community lot.
167. Ballet Lessons: A sim in the household must practice on a ballet barre for at least two hours.
168. Fade Into You: Slow dance with a date tonight.
169. Touch Grass: Absolutely no screen time today. Your sim can only entertain themselves by engaging with nature (ie, watching clouds, catching butterflies or fireflies, swimming, hiking, bird watching, hunting bugs, etc.).
170. Pigskin: Toss a football outside with a friend or family member today.
171. Play Catch: Play catch with a child or teen in your life.
172. Slackers: Start a game of kicky bag on a community lot and rope in as many people as you can to play with you.
173. Crapshoot: Take the very first job that pops up in the job search today.
174. Jalopy: Purchase a junk car and restore it piece by piece, however long it takes.
175. Paint the Town Red: Visit three community lots today.
176. Friend of a Friend: Introduce one friend to someone else in your life over dinner or on an outing.
177. Thomas The Tank Engine: Purchase the model train table.
178. Through the Grapevine: Gossip with everyone you interact with today.
179. Random Acts of Kindness: Purchase coffee for a stranger today.
180. Fireside: Purchase a campfire and have enough sims over to enjoy it together tonight.
181. Under the Stars: Buy a tent and sleep out under the stars tonight.
182. Midlife Crisis: Choose a new aspiration using a d6.
183. Deep Tissue: Get a massage.
184. Hot Tub Time Machine: Spend at least three hours in a hot tub today.
185. Bling: Purchase new jewelry.
186. Drakkar Noir: Purchase cologne and wear it.
187. Love Potion #9: Purchase a love potion from the matchmaker, take it, and flex its effects on a community lot.
188. Friend for Dinner: Invite one sim to enjoy dinner with your household. It can be at home or on a community lot.
189. X Marks the Spot: Your sim is convinced somehow that they live on a pile of buried treasure. Spend their free time digging in the yard today.
190. Block Party: Throw a party and invite only neighbors.
191. Prank King: Prank everyone you interact with today.
192. Hired Help: Hire a staff member to help around the house. This can be a butler, maid, gardener, or nanny.
193. Yes Man: Participate in every chance card and invitation for an outing or date today. You MUST live with the results.
194. Support System: Give 1d10 $1,000 to your closest friend and/or relative living outside of the household or as much as you can afford of the amount you rolled.
195. Meal Planning: Cook five meals and store them as leftovers for the coming week.
196. Couch Potato: Only watch TV or movies and play video games today. No cooking meals, no working, and no going out.
197. Cosmetologist: Purchase a salon chair and make good use of it.
198. Mom And Pop: Any community lot you visit today must be owned by another sim. Support your local businesses!
199. Interior Decorator: Spend 1d10 $1,000 redecorating the house. If you can't afford the amount you rolled, spend as much as you can.
200. Someone Else Can Clean Up: Throw a party on a community lot.
201. Double Date: Plan an outing for you, your partner, and another couple.
202. Toxic: Argue five times with your significant other today.
203. Great Boss: Give at least one employee a raise to ridiculously overpaid status. If you do not own a business, gift $1,000 to a coworker.
204. Orchard City: Purchase a fruit bearing tree.
205. Passersby: Greet three people who walk by your sims' residence today.
206. Lonely: Greet every sim who walks by your sims' residence today.
207. Where I Go, They Go: Bring your pet on an outing with you.
208. Despite All My Rage: Buy a womrat in a cage.
209. You're So Vain: Every time your sim visits the restroom, have them gussy up or check themselves out in a mirror.
210. Unwashed Masses: Do not shower or bathe at all today.
211. Friends with Benefits: Flirt with your sim's closest friend of their preferred gender.
212. Enemies Closer: Flirt with the sim of your preferred gender with whom you have the lowest relationship.
213. So Last Season: Buy two outfits for the current season.
214. They Totally Have a Crush on You: Influence a sim to flirt with another.
215. Marble Counters: Spend 1d6 $1,000 renovating the kitchen.
216. Brand New Bidet: Spend 1d6 $1,000 renovating a bathroom or bathrooms.
217. Where the Magic Happens: Spend 1d6 $1,000 renovating a bedroom.
218. Leather Couch: Spend 1d6 $1,000 renovating the living room.
219. Throw Rug: Add one rug to your sims' living space to tie things all together.
220. Walk-In Closet: Build a walk in closet somewhere in the house.
221. Merry Christmas, Everyone: Purchase a gift for each member of the household, buy a Christmas tree, bake Santa cookies, and celebrate the holidays together with a nice, formal dinner.
222. Happy Hanukah: Purchase a menorah and gifts for each member of the household. Cook a kosher dinner and celebrate the holidays together.
223. New Years Eve: Purchase a bottle of bubbly to share and throw a party tonight. Make sure to kiss someone at midnight!
224. Winter Solstice: Make snow angels, build a snowman, have a snowball fight, go ice skating, and warm up with a hot drink. Celebrate the winter festivities with loved ones today.
225. Brings May Flowers: Place at least four flowers on the lot -- they can be potted.
226. Lovers' Day: Purchase a gift for your special someone(s) and gift it to them during a date. Fulfil all wants possible to make it a dream date.
227. Self-Sabotage: Ask a sim on a date and make it a terrible time.
228. City Greens: Pay a visit to your local community garden, botanical garden, arboretum or other community lot with a ton of greenery to appreciate nature.
229. Double Dip: Ask a sim on a date at the same time you're hosting a party. Try to score well on both!
230. Yellow Polka Dot Bikini: Buy new swimwear and find a place to flaunt it.
231. Make a Splash: Throw a party that centers the pool and/or hot tub. If you don't have either on your property, head to a community lot and host the party there.
232. Summer Solstice: Sunbathe, barbecue, set off fireworks, go swimming, catch fireflies, and visit the beach in celebration of summertime.
233. The Cut: If your sim has long hair, cut it short. If they have short hair, choose a longer style instead.
234. Wash and Set: Dye your sim's hair a new color.
235. Skyrockets in Flight: Set off fireworks tonight.
236. Back to School: Purchase one new outfit for each child, teen, or young adult member of the household. If you do not have any sims in these life states, give a gift to a sim you know in these life states.
237. Midnight Diner: Head out to eat all by your lonesome at a diner or other small restaurant at midnight.
238. In Memoriam: Take the household to visit the grave of a passed loved one. Make sure to dress in black.
239. Labor Day: Call out of work, order food to the house, and enjoy a day of rest for all the Sims that work in the household. If running a business, give your employees the day off.
240. What a Sim Wants: Fulfil as many wants as you possibly can today.
241. Sweet Tooth: Bake a dessert and be sure to have people over to share it with.
242. Harvest Day: Invite over your loved ones to enjoy a festive dinner. Turkey is the traditional choice, but you can cook anything that makes the most sense for the household.
243. Bowling League: Go on an outing to the bowling alley.
244. Whoops: Try for Baby if applicable with the next sim you woohoo.
245. Island Escape: Vacation to Twikki Island.
246. Eastern Excursion: Vacation to Takemizu Village.
247. Woodland Wonderland: Vacation to Three Lakes.
248. Game on the Go: Purchase a portable gaming station.
249. MP3: Purchase a portable music player.
250. New Phone Who Dis: Purchase a cell phone.
251. The Reel: Hop in a photo booth with a friend, family member, or lover, and hang the resulting photos somewhere in the house.
252. Shopping Montage: Go clothes shopping with a sim of your choice and try on clothes.
253. Open Mic: Recite poetry or sing on a community lot.
254. Legacy: Throw a party and invite family members to see how many generations you can fit under one roof.
255. Nearsighted: Accessorize with glasses. If your sim already wears glasses, have them take them off.
256. Biographer: Update/add at least one sentence to the bios of each sim in the house.
257. Shy Pooper: This household can only use the toilet at home.
258. Fast Car: Build a garage. It can be separate or adjoining.
259. Fully Staffed: Hire playable sims to fill all roles at your business. If you don't have a business, make all eligible Sims in the household (including pets!) get a job.
260. Expensive Taste: Spend 1d10 $1,000 purely on decor for your house.
261. Feels Like The First Time: Ask out a sim out on a first date.
262. Casanova: Woohoo two different Sims in one day.
263. Lothario: Woohoo three different Sims in one day.
264. Communal Knowledge: All skills gained today must be earned outside the home on community lots.
265. Special Interest: Talk about your hobby with every sim you interact with today.
266. Take the Night Off: Send one parent out for the day while the other stays home to care for the children and/or pets.
267. Industrious: Purchase a lemonade stand and try to make $500.
268. Bear Den: Use 1d6 $1,000 to construct a home office/den. If living in an apartment, create a section of the living space to serve this purpose.
269. Locked Out: All time not spent at work/school MUST be on a community lot for the day.
270. Cash or Credit?: Spend $1,000 on retail therapy. This can be food, clothes, cologne, jewelry, drinks, groceries, souvenirs, or any combination of the above.
271. Retail Therapy: Spend $3,000 on retail therapy. This can be food, clothes, cologne, jewelry, drinks, groceries, souvenirs, or any combination of the above.
272. Spending Problem: Spend $5,000 on retail therapy. This can be food, clothes, cologne, jewelry, drinks, groceries, souvenirs, or any combination of the above.
273. April Fools: Joke, prank, and torment every sim you interact with today.
274. Touchy Feely: Hug every sim you interact with today.
275. High Alert: Install a burglar alarm and fire alarms in all relevant areas in the house.
276. Gauntlet: initiate a water balloon or snowball fight with friends and family.
277. Like an Adam Sandler Movie: Plan a vacation including a guest from another household.
278. Popular: Make three new friends for the household today. Rekindled friendships count.
279. High Risk: Try for Baby if applicable three times today.
280. Risky Business: Send parents/guardians out for the night and throw a house party in their absence.
281. Landscaper: Spend 1d6 $1,000 landscaping the yard. If living in an apartment, spend this amount on a patio space or on indoor plants.
282. Handy: Tinker with every tinkerable object in the house.
283. Contemporaries: Plan an outing with Sims only in your same age group. If this age group is children, bring just one teen or adult chaperone.
284. Good Hang: Plan an outing with a casual group and score high.
285. Early Risers: Send all Sims in the household to bed no later than 9pm and have them all wake up by 5am.
286. Birder: Go bird watching at a public park.
287. Brunch: Go out to eat with friends between the hours of 9am and 2pm. Bonus points if you gossip.
288. Sweater Weather: Do a weather appropriate activity today. If it's sunny, have a water balloon fight. If it's rainy, go puddle jumping. If it's snowing, have a snowball fight. If it's storming, stay indoors and watch a movie.
289. Don't Try This At Home: Have your sim gain a cooking skill point by watching the Yummy Channel. Emboldened by their new skill, have them cook the most difficult recipe they know.
290. Stag Party: Throw a party for a friend or relative who is engaged to be married.
291. Baby Shower: Throw a party for a friend or relative who is expecting a child. Don't forget a gift!
292. Arborist: Plant at least two trees on your property.
293. Jacuzzi: Purchase a hot tub.
294. Let's Go Swimming: Build a swimming pool.
295. Picky Eater: Eat grilled cheese for every meal today.
296. Cram Session: Earn three skill points today.
297. Intensive Study: Earn five skill points today.
298. Astronomer: Purchase the most expensive telescope and use it to study the stars.
299. No Uniforms: Select new outfits for everyone in the household.
300. I Wanna Dance With Somebody: Dance with a stranger on a community lot.
301. Grindset: Earn $1,000 today by any means necessary.
302. May-December: If your sim is on the older side, call up the youngest sim they're attracted to and ask them out on a date. If your sim is on the younger side, call up the oldest sim they're attracted to and ask them out on a date.
303. Festival of Lights: In celebration of light, decorate your sim's home with string lights, purchase some fireworks to set off, and bake a dessert. (Bonus points if it's a dessert that gets lit on fire!)
304. Water Feature: Add a pond to the household's yard -- front or back is fine. If living on an apartment lot, build a community lot with a pond, instead.
305. Tree House: Construct a play house in the front or backyard of your sim's lot. If you'd like to suspend it in a tree, that's fine. If not, a ground level play house will suffice. If playing on an apartment lot, build a small local hangout for young people on a community lot, instead.
306. Parks and Recreation: Construct a new public park for the neighborhood you are currently playing in.
307. Happy Trails: Establish a new National or County Park in the neighborhood. It must include a hiking trail, a restroom at the trail head, a body of water, and a campsite complete with a tent and campfire.
308. The Big Lebowski: Build a bowling alley for your sims to enjoy.
309. Labyrinth: Create a community lot and build a maze out of any shrubbery of your choice. Be sure to make the center of the maze a beautiful, serene scene for folks to enjoy.
310. A Rose by any Other Name: Create a municipal rose garden on a community lot. Be sure to include every color variety!
311. Fine Dining and Breathing: Build a fine dining establishment somewhere in town.
312. Parasite: Hire every kind of service sim, including a gardener, maid, nanny, exterminator, and repairman.
313. Yard Sale: Put all of the household's unwanted/unneeded items on the front lawn, start a home business, and sell off the items.
314. Tax Day: Pay $1,000 to your local civil servant (person in the politics career). If your sim is in the politics career, have them pay $1,000 to another person outside of the household in the same career track.
315. Full House: Combine two or more households until you reach the maximum amount of sims in one residence. Play for the duration of the rotation.
316. Retirement Plan A: Have a sim's parents move in with them for the remainder of the rotation. If the Sim's parents are no longer alive, have their oldest living relative(s) move in instead.
317. Retirement Plan B: Move one or more of the elderly Sims in the household into a senior living residence.
318. Town Hall: Have a sim perform a speech on a community lot.
319. Old Stomping Grounds: Move an adult sim (and their children) back in with their parents. Play The new combined household for the remainder of the rotation.
320. Youth Savings: Purchase a $500 item and place it in a toddler, child, or teen sim's inventory for use when they are older
321. Early Investor: Purchase a $1000 item and place it in a toddler, child, or teen sim's inventory for use when they are older.
322. Trust Fund Baby: Purchase a $5000 item and place it in a toddler, child, or teen sim's inventory for use when they are older.
323. Inheritance: Purchase a $10,000 item and place it in a toddler, child, or teen sim's inventory for use when they are older.
324. Workplace Comedy: Create a community lot centered on your sim's job. If they're in politics, you can build a town hall. If they're in the music career, you can build a concert venue. If they're in the slacker career, you can build a convenience store. Etc.
325. Hard Times: Give away all but $10,000 of the family funds.
326. Recession: Give away all but $5,000 of the family funds.
327. Market Crash: Give away all but $1,000 of the family funds.
328. Easy Money: Place three or more money trees on the lot. Be sure to keep them away from prying eyes -- they're not exactly legal.
329. Noggin: Wear the noodlesoother for 24 consecutive hours.
330. Belle of the Ball: Go on dates with at least two different sims today.
331. Mass Hysteria: Change the aspiration of multiple sims on the lot, equivalent to five uses total, using a d6 to determine the new aspiration.
332. Well, Damn Jackie: Use the Weathernaut 57X to change the season and weather of your choice.
333. Climate Change: Use the Weathernaut 57X to change the season and weather using a dice roll.
334. Garage Band: Choose 1-3 other sims outside the household to form a band with. Create a social group with the band name and meet for band practice.
335. The Fockers: Invite your sim's in-laws over for dinner or go out as a group to a community lot.
336. County Fair: Visit the local fairgrounds.
337. Little Einsteins: Place the Smart Milk machine in the house, put all five bottles into your inventory, and give them out as gifts to five different Sims you know with children. If your sim has kids, they can keep one to use themselves.
338. The Most Interesting Man In The World: Place the Cool Shades display in the household, put on a pair, and exercise their effects on a community lot. Don't come home until you have a new friend or lover.
339. All Dogs Don't Go To Heaven: Place the kibble of life in the household. If you have pets, feed it to them until it's all gone. If you don't, gift it to a friend or acquaintance who does.
340. Energy Boost: Screw energy drinks and coffee. Your sim needs a REAL pick me up. Place the eclectic energizer in the household and use it instead of coffee and sleep for as long as it has charges.
341. Brainiac: You have 24 hours with the thinking cap. Earn no fewer than five skill points today while wearing it.
342. Brain Trust: Invite over the sim you have the highest relationship with outside of your household and use the simvac to steal either 3k aspiration points or a skill point from them.
343. Know Your Enemy: Invite over the sim you have the lowest relationship with outside of your household and use the simvac to steal 3k aspiration points or a skill point from them.
344. Smooth Operator: Place the love tub on the lot and invite over the sim you're most attracted to for a soak.
345. Money Laundering: Place the counterfeit machine on the lot and make money for the household for three hours.
346. Fountain of Youth: Place the elixir of life in the household and have one sim drink its contents entirely.
347. Something in the Water: Have every eligible Sim in the household drink the elixir of life once. If there's not sufficient elixir for everyone, place another one in the house and have everyone drink until they've all received the effects, positive or negative.
348. As Young as You Feel: Place the elixir of life in your inventory and gift it to the oldest sim you know.
349. Tiger Parent: Place as many thinking caps in the household as there are children. Have them build skills for the next 24 hours.
350. Doggy Bag: Send your sim to a community lot to cook a meal on a barbecue. Take whatever leftovers there are and place them in the Sim's inventory to be eaten later.
351. Olympic Swimmer: At least one sim in the household must earn two body points by swimming in an owned or public pool.
352. Track and Field: At least one sim in the household must earn two body points by running on a treadmill.
353. Lunk Alert: At least one sim in the household must earn two body points by lifting weights.
354. Calves of Steel: At least one sim in the household must earn two body points by jumping rope.
355. Yogini: At least one sim in the household must earn two body points by doing yoga.
356. Peloton: At least one sim in the household must earn two body points by riding the exercise bike.
357. Chess Tournament: Go to a community lot and challenge no fewer than three sims to a game of chess.
358. Twerk Team: Go to a community lot and breakdance for tips.
359. All Hands on Deck: Design or remodel a patio space for your sim's household to enjoy. It can be at the front or back of the house. If playing an apartment lot, design a community garden lot instead.
360. Change of Scenery: Move the household to a different subhood or downtown district.
361. Buzzed: One member of the household has decided to shave their head bald. Make it so.
362. Tangled: One member of the household has decided to grow their hair out long. Select a longer hairstyle for them.
363. FAB: For whatever reason, one member of the household has decided to get a fuck ass bob haircut. Make it so.
364. Dye Another Day: One member of the household has decided to dye their hair a different natural color (black, brown, blonde or red). Make it so.
365. Dye My Darlings, Dye, Dye, Dye: One member of the household has decided to dye their hair a bold, unnatural color. Make it so.
366. Paint it Black: One member of the household has become enamored with the goth style of dress. Buy them at least five pieces of clothing (blacks, reds, purples, fishnets, band shirts, etc.) to fit this new style and have them dress accordingly.
367. Legally Blonde: One member of the household has decided to go blonde. Make it so and find out if they really do have more fun.
368. Had to Do It To Em: One member of the household has become enamored with the preppy style of dress. Buy them at least five pieces of clothing (polo shirts, board shorts, tennis skirts, pastels, etc.) to fit this new style and have them dress accordingly.
369. Bazinga: One member of the household has become enamored with the nerdy style of dress. Buy them at least five pieces of clothing (sweatervests, plaid shorts, glasses, short sleeve button downs, etc.) to fit this new style and have them dress accordingly.
370. Zumiez: One member of the household has become enamored with the skater style of dress. Buy them at least five pieces of clothing (skinny jeans, large tees, graphic tees, sneakers, etc.) to fit this new style and have them dress accordingly.
371. Riot Grrl: One member of the household has become enamored with the punk style of dress. Buy them at least five pieces of clothing (ripped jeans, leather jackets, combat boots, etc.) to fit this new style and have them dress accordingly.
372. Live in Concert: Go see a live music performance at a community lot.
373. Sweat and Squeeze: Go visit a sauna to wind down.
374. The Bear: The family member with the lowest cooking skill point has decided to make dinner for everyone today. Let it rip.
375. And for Dessert: A member of the household has been craving cheesecake recently. You simply have to have some today.
376. The Family Business: Head to a community lot owned by a friend or family member and give them your business.
377. Gee, Thanks: The youngest eligible member of the household would like to make dinner for everyone today. If they are a child, they must make dinner using the toy oven. If they are a teen or above, they must do their best in the kitchen. Try not to burn the house down.
378. Home Improvement: Your household is determined to fix all the broken items in their house themselves. Make it so.
379. Lemme Borrow That Top: Buy three new shirts or tops for the household.
380. Starving Artist: A sim in the household has decided to quit their job and pursue art full time. For the remainder of the current rotation, they must only earn money using the easel.
381. Struggling Writer: A sim in the household has decided to quit their job and pursue writing full time. For the remainder of the current rotation, they must only earn money by publishing a book or books.
382. What a Kid Wants: One or more parents in the household have decided to bond with one of their kids. Go to a community lot and complete as many of the child's wants as possible.
383. Most Eligible: Go on dates with three or more different people today.
384. Kampai: Invite a work colleague out to a bar for drinks after the workday is over.
385. Remote Work: One member of the household is determined to get some work done from home today. Set them up with whatever they need to earn money from home.
386. Oh My God, Shoes: Buy three pairs of jeans or other bottoms for the household.
387. Brown Noser: Invite over a work colleague or two and show them a good time.
388. Intergenerational: Plan an outing with Sims from every living generation of the family.
389. Hobbyist: Form a social group with sims that share the same hobby. Have them over to indulge in whatever that hobby is.
390. Do You Even Lift?: Your sim has become enamored with the jock style of dress. Buy them at least five clothing items (joggers, yoga pants, tank tops, jerseys, etc.) and have them dress accordingly.
391. Barefaced: Remove all makeup from your sim's face and have them go barefaced for the day. If your sim has facial hair, have them shave it off.
392. Dungeons and Dragons: Form a social group with your sim's best buddies and invite them over to play a tabletop game (probably Don't Wake the Llama).
393. The Big Game: It's game day! Sport ball! Touchdown! Have your sim barbecue, set out appetizers, and don their sports gear. Invite like minded (or even just tolerant) friends over to enjoy your bounty and watch The Game with you. Can be thrown as a sports party or not.
394. Kickback: Buy a bubble blower and invite some friends over to enjoy it with you.
395. Tech Upgrade: Buy the highest quality computer your household can afford. Sell off the old one.
396. The Big TV: Buy the highest quality TV your household can afford. Sell off the old one.
397. Sports Car: Buy the highest quality vehicle your household can afford. If you had one previously, sell it off.
398. Caffeine Addict: Purchase the most expensive coffee machine your household can afford.
399. Four Burners: Buy the nicest oven your household can afford. Sell off the old one.
400. Abundance: Buy the nicest fridge your household can afford. Sell off the old one.
401. Treat Yo Self: Call in sick to work and satisfy as many wants as possible for your sim today. Go on that shopping spree. Get that massage. Eat the most expensive meal on the menu -- treat yo self.
402. Sip and See: Throw a party to introduce your closest family and friends to the youngest member of your household. Be sure to influence people so that everyone interacts with the youngest member of your household at least once.
403. Pongo & Perdita: If your household has a pet, adopt another of a different gender. If your household has no pets, adopt two with different genders.
404. Puppy Mill: Have your household pet breed with another eligible pet -- it can be another pet in the household, a stray, or the pet of a friend.
405. Angler's Day: Happy Angler's Day! In celebration of the holiday, have your household visit a community lot with a fishable body of water. Have everyone fish until each household member has caught one fish. Then, take the household home to cook a meal using at least one of the day's fresh caught fish. You can also throw a party to share your bounty with friends, family, and neighbors.
406. Practically Pawfect: Teach the family pet a new skill. If the family does not have a pet, acquire one (dog or cat), and be sure to teach it a new skill.
407. Best in Show: Give your family pet or pets baths, treats, and purchase a spiffy new collar for them, then take them to a community lot to show off their magesty.
408. Good Boy: Buy a new toy for the family pet. If the household does not have a pet, acquire one, and buy them a new toy.
409. Re-home: Unforseen circumstances have made it impossible for you to keep all the household pets. Re-home one to a family you know and trust.
410. Cat Lady: Adopt as many cats as necessary to bring the household total to at least three. If you already have three cats, why not one more?
411. Dog Person: Adopt as many dogs as necessary to bring the household total to at least three. If you already have three dogs, why not one more?
412. Debutante Ball: Throw a party to celebrate the teenage girl(s) in your household as they enter society. Buy a beautiful formal dress(es), throw on some music, and cook a large meal to serve the guests. Be sure to invite local teenagers to the shindig to make it known -- your girl(s) has arrived.
413. Listening Party: A new album just dropped by your sim's favorite recording artist. Buy a stereo, select the station your sim most enjoys, serve a meal, and invite some guests to enjoy the tunes with you. If you happen to be acquainted with a band, now is the perfect time to invite them over for a private live performance. Just make sure you provide their instruments.
414. Going Away Party: It's always bittersweet when a loved one goes off to university. Throw a party to celebrate the teens in your life who are leaving for university soon. If they've recently started school, you can throw a party to celebrate their accomplishment. Don't forget to buy them a housewarming gift!
415. Remembrance Day: To celebrate this somber holiday, dress in the favorite color of a dearly departed sim. Visit their grave to mourn. Invite some of the deceased's loved ones to remember them together and share a meal.
416. Day of Bounty: This holiday is all about abundance and good fortune. To celebrate, plan a dinner party for your household and some guests -- the ideal is to make a dish using something you fished or harvested yourself, but in a pinch, store bought is fine. Buy enough groceries to fill your fridge. Make enough group meals equivalent to the number of guests you expect to host and put them in your inventory. Following dinner, be sure to gift each guest one of the group meals to take home and enjoy themselves later on. Share the bounty!
417. Scholarship Hunter: There's an ambitious young person in the household. Their goal is to gain three skill points in pursuit of a university scholarship before the end of the day. Make it happen.
418. Procrastinator: Uh oh. A student in your household forgot about all their assignments until the last minute. Do everything you can to complete as many homework assignments as possible today to save their grade.
419. Spring/Summer/Winter Break: The student(s) in your household have been working hard all season long. It's time they had a proper break. Plan a vacation to give those hard working students some time to relax.
420. Blaze It: Buy a bubble blower, order a pizza, and call out sick from work.
421. Networking: Meet three new people today and do your best to raise them to friend status.
422. Live For The Drama: Throw a drink in someone's face on a community lot today.
423. My Feet Hurt: Dance in three different clubs tonight.
424. A Perfect End to a Perfect Night: Go out dancing at a local night club and end the night getting a delicious (most likely greasy) meal from a diner or fast food restaurant in the early hours of the morning.
425. Harvest Moon: Your sim has had it with the rat race and has decided to become a farmer. Dig no fewer than five plots to sow seeds, purchase at least one fruit tree, have them quit their job, and get to work tilling the land. If they're living in a lot that is too small to accommodate these needs, have them move to a larger one.
426. Pet Breeder: Fed up with traditional capitalist pursuits, your sim has decided to risk it all and become a pet breeder. Acquire at least two pets of different genders, a pet food bowl, and a pet house. Have the pets begin to breed. Once the puppies or kittens are born, sell them to Sims your sim knows, or purchase the pet selling station and open a home business.
427. Tin Foil Hat: Your sim is absolutely sure there is other life out there and they just have to find them. Purchase the most expensive telescope and have them search the stars each night until they get abducted.
428. Stargazer: Lay out under the stars tonight and observe the mystery and majesty of the night sky.
429. Eat Your Feelings: Your sim is feeling a little emotionally wounded. Pack that wound with more food than your sim can reasonably eat today. Every meal, make sure your sim is eating well after their hunger bar is full.
430. Child Labor: The chore wheel has determined that all household chores shall be done by its youngest members. Get to work, kids.
431. Elder Abuse: The chore wheel has determined that all household chores shall be done by the eldest people in the home. Get to work, olds.
432. Parentified: The eldest child is responsible for meeting the needs of all the younger Sims in the household for the day.
433. Long Day: When your sim comes home from work today, have them fix themselves a drink and take a long soak in the bubble bath. No chores, no cooking, and no outings tonight. Just a relaxing night in.
434. Charitable Donation: Give $1,000 to the poorest family in town.
435. Grant Money: Give $5,000 to the poorest family in town.
436. It Takes A Village: Give $10,000 to the poorest family in town.
437. Midlife Crisis: The oldest adult in the household is, uh, going through something. Have them change their hairstyle, buy three new pieces of clothing, and the most expensive car they can afford.
438. Piper, No: One sim in your household desires to seek enlightenment. They've decided to forgo all material possessions and vanities and join the local temple. If no such place exists, have them found it. They will dress plainly, meditate, tend the land to raise crops, and provide food to anyone who arrives and asks. This temple can be a home business residential lot or a community lot.
439. Always Sunny: A sim in your household has decided to open up a bar. It can be a home business or an owned community lot.
440. The Beef: A sim in your household has decided to open up a deli. It can be a home business or an owned community lot.
441. The House Always Wins: A sim in your household has decided to open up a casino or gaming hall. It can be a home business or an owned community lot.
442. The Modiste: A sim in the household is fed up with traditional work. They have decided to become a full-time seamstress. Have them quit their job if they have one and open up a shop selling goods they made using the sewing machine. It can be a home business or an owned community lot.
443. Café All Day: A sim in the household has decided to open up a coffee shop. This must be on an owned community lot. In order to run properly, one needs the business runs you mod to assign a sim to be the barista on the lot.
444. Kiln Me Softly: A sim in the household has decided to leave the workforce and start a pottery business instead. Everything they sell must be made using the pottery wheel. The business can be a home business or on an owned community lot.
445. The Pie Maker: A sim in the household has decided to open up a bakery. It can be a home business or an owned community lot.
446. Pose: A sim in your household has decided to open up a dance club. It can be a home business or an owned community lot. Bonus points if it's a gay club.
447. Bob's Burgers: A sim in your household has decided to open up a restaurant. It must be run on an owned community lot.
448. Personal Trainer: A sim in your household has decided to open up a gym. It can be a home business or an owned community lot.
449. Branch Manager: A sim in your household has decided to open up a store that sells houseplants and gardening equipment. It can be a home business or an owned community lot.
450. Hollyhocks and Forget Me Nots: A sim in your household has decided to open up a flower shop. It can be a home business or an owned community lot.
451. (Don't) Suffer All The Children: A sim in your household has decided to open up a toy store. It can be a home business or an owned community lot.
452. Money Can't Buy Happiness But It Can Get You a Dog: A sim in the household has decided to open up a pet store. It must be run on a community lot.
453. Small Tech: A sim in your household has decided to open up an electronics store. It can be a home business or on an owned community lot.
454. Pro Gamer Move: A sim in your household has decided to open up an arcade. It can be a home business or on a community lot.
455. Camping Trip: Take your household on a camping vacation in which they lodge in a tent for the duration.
456. Beauty Shop: A sim in your household has decided to open up a beauty/barber shop. It can be a home business or an owned community lot.
457. Members Only: Open up a business that suss a ticket machine (examples include spas, hookah lounges, billiard halls, and bowling alleys).
458. Cash Out: Sell a business.
459. Dress Barn: A sim in your household wants to open up a clothing store. It can be a home business or an owned community lot.
460. Cult Classic: A member of the household has decided to join a cult. If no cult exists, they've decided to start one themselves.
461. Boy Girl Party: The teens in the household want to host a mixed gender party and would love for their parents to stay out of the way unless it's to get more pizza. Make it happen.
462. Best Buds: Invite your sim's best friend to spend the night. Watch a movie, eat a meal, play some video games and have a pillow fight.
463. Howdy, Neighbor: Throw a party to welcome the newest neighbor to town. Be sure to invite other neighbors to help welcome the newcomers. And don't forget to buy a housewarming gift!
464. Chaperone: Have an adult or elder sim tag along with a teen sim on an outing with their friends and/or crush.
465. A Different Kind of Double Date: It's like a regular double date only your parents are the other couple. Enjoy the awkwardness!
466. Elocution Lessons: Practice speech in a mirror for no less than two hours today.
467. Green Energy: Install solar panels on the property.
468. Biological Clock: Your Sim's biological clock is ticking especially loud today. Make every effort to either get pregnant or impregnate someone today.
469. Green Pastures Day: Happy Green Pastures Day! To celebrate, devote free time today to tending your household's garden, trimming hedges, picking weeds, and smelling flowers. If possible, eat a meal in the great outdoors as well to honor nature.
470. Elders' Day: Happy Elders' Day! To celebrate, dedicate time to the elders in your life -- by blood or by bond. Share a meal together, play a game, and absorb the wisdom to be gained from those who've lived a long life.
471. Pride Day: Happy Pride! Make your way to the local gay establishment (bar, restaurant, coffee shop, book store, etc.) and mingle with local queer sims. The visitor controller mod makes this easy!
472. Small Supporter: Give $1000 to an artisan your sim knows personally.
473. Commissioner: Give $2500 to an artisan your sim knows personally.
476. Patron: Give $5000 to an artisan your sim knows personally.
477. Saltwater Sweethearts: Take a date to the beach.
478. Buy Me Dinner First: Take a date to a local restaurant.
479. Hypoallergenic Pets: Buy an aquarium for the home and stock it with fish.
480. Pampered: Visit a sim owned barber/beauty shop to get a haircut.
481. Second Opinion: Take a friend clothes shopping.
482. Study Buddy: Visit the library with a friend.
483. Accountability Buddy: Visit the gym with a friend.
484. Pour Decisions: If you have free time in the morning, join a friend for a visit to the coffee shop. If you have free time at night, go with a friend to the bar.
485. This is Our Get Along Shirt: Go on an outing with the household member you have the worst relationship with.
486. Bad Hair Day: It happens to the best of us. One sim in your household got a terrible haircut. Choose a hairstyle that is objectively unflattering to your sim and have them wear it all day long.
487. Just Friends: Make friends (JUST friends) with a sim of the gender your sim is attracted to.
488. Still Just Friends: Go on an outing with a platonic friend of the gender your sim is attracted to.
489. The Line Is Busy: One sim in the household plans to call up a friend or acquaintance on the phone today and talk for at least two hours. Don't interrupt them.
490. Cold Feet: A sim in the household in a committed relationship has got a case of cold feet. Have them self sabotage by flirting with someone they shouldn't.
491. Going Out for Milk/Cigarettes/Et Cetera: One of the parents of the household has made the decision to leave unannounced.
492. And a Drink For The Lady: Take a date out to the bar.
493. Homemade: Make dinner at home for a date.
494. The Cool House: Have the school aged Sims in the household invite some friends over to hang out.
495. Bathroom Reading Material: Buy a couple of magazines.
496. AAA Title: Buy a new video game for the household. If you do not have a game console or PC, buy one of those too.
497. Loiter Squad: Hang out with two or more friends at a local community lot.
498. Fly Fishing: Go fishing with a friend on a community lot.
499. Helping Hands: Invite a friend over to help manage the household while you take care of some basic needs.
500. Girls'/Guys' Trip: Have your sim go on vacation with their best friend.
Hi. Hello. It's been quite some time since I've played The Sims 4... but today, I propose a challenge for all you animal lovers: The Animal Rescue Challenge! I've had a bad hankering for making up a storyline that involved animals in need for the last few months, so I decided to share how I privately played my game. *More info after the cut*
I tried this challenge back in 2017 just as Cats & Dogs released; that challenge was inspired by PrincessZeda’s and Simtastic’s versions. I never finished posting pictures to my tumblr back then, but I am longing to try it again as it was very fulfilling. This challenge can be played in TS2, TS3 or TS4. I’m using TS4 as the vet items come in handy for my playthrough.
Rules
Your sims must not have a job outside of the rescue; i.e. veterinarian, rabbit hole careers, including influencer, active careers, etc.
Your sim(s) must start with §1,000
Sims may obtain simoleons by doing odd jobs, selling produce, selling wellness treats, holding bake sales, freelancing, fishing, painting, creating pottery, creating and selling jewelry, etc.
Earnings from donations must not be abused; i.e. opening the rescue every day or every other day to generate simoleons from visitors.
All adoptions must be to a sim in the world, otherwise giving the animal up for adoption via the phone or computer will make your sims sad and the animal will go to the adoption pool as it has gone to a virtual adoption center to be adopted again.
Each adoption is §700. Only five animals may be kept at a time (ex. 2 horses, 2 cats, and 1 dog)
Dogs are required to acquire the skills of being housebroken, trained to heel, sit, and play fetch.
Horses are required to be trained to at least level 5 of the temperament, agility, jumping, and endurance skills.
Puppies, kittens, and foals are allowed to be born at the rescue, but not between two animals in your sims’ care.
Foals must grow up in the rescue and finish their training, whilst puppies and kittens must be housebroken to fulfill the trained skills requirement.
You must have adequate room to house a litter and their mother; young animals must not be separated from their mothers at any point.
Each animal species should have its own building; these animals may be separated from the other species, or allowed to interact respectfully.
No animals should be allowed to fight one another. If animals do not get along, separate them immediately.
If animals run away, your rescue will be penalized with a deduction of §300.
If a young animal is separated from its mother, your rescue will be penalized with a deduction of §200.
If an animal enters your sims’ living quarters, your rescue will be penalized with a deduction of §100.
Each animal should be spayed or neutered upon entering your rescue’s care.
Each kennel, cat room, and stall or turnout should have bedding, a food bowl, toy, and a potty area, whether it is on a modded potty pad, or outside on grass.
Each kennel, cat room/cattery and paddock should be protected from the elements (rain, snow, heat, etc.)
Each kennel should have a run attached and dogs should be allowed to play in a large playyard; each animal should be exercised at least every other day.
Once an animal grows into an adult, they must be separated from their mother and placed in their own space in your rescue if they are not adopted beforehand.
If you run out of funds, have animals taken away, or your last remaining controllable sim dies, you have failed the challenge
Facilities, Guidelines & Goals
The rescue facility may need a little TLC, or be a state of the art rehabilitation center. Regardless of its design, your sims must have a place to wind down in peace, a place to cure each ailment, as well as oversee other duties.
Employee Lounge
Animal Isolation (sick bay)
Bathing Area
Veterinary Care (Up to 2 exam tables)
Surgery Room (Up to 2 surgery machines)
Training Facility and/or Arena
Photography Room
Storage Room
Creativity - Creativity knows no bounds. You are free to create unique scenarios with poses, gameplay, or a mix of the two to create a cohesive story and showcase your screenshots throughout this challenge. As this challenge is not meant to have a definite goal to be achieved, your facility may open or cease operations at any time you so wish. Although, if your sim is in debt, their goal will be to pay off the price of the fully furnished lot if the lot was purchased on a loan or by using the free real estate cheat. Sharing your facilities and animals is your prerogative; including cc and suggesting mods is at your own discretion. Please do not share other creators’ builds and pets as your own, even if you’ve just changed the layout for a better flow or to fit your own personal needs
Lots - You may use any lot size you wish; from 20 x 15 to 64 x 64 to fit your ideal rescue environment and accommodate sims visiting the lot and animals. Facilities can be fully built and furnished before being used, or you may build and purchase the essentials with the §20,000 starting funds on an empty lot. If your facility is built to your liking beforehand, your sim will more than likely struggle to afford the lot right off the bat. What you can do is manually give your sims a handout of the required funds and nothing more, meaning that your sim will have to make a side hustle for a while and acquire a debt to pay off. You may use a banking or loan mod, or keep track manually.
Setting Up Your Lot: Please use a residential lot that is neither a residential rental, nor a vet clinic. You may register this lot as a small business, or make it a retail lot that your sim(s) can unofficially live on. *Note* make sure each sim has adequate space to live and take care of the animals
Lot Traits & Challenges: Choose from the Cat Hangout, Dog Hangout, Training Ground, Filthy, Maintenance Troubles, Simple Living, & Wild Prairie Grass lot traits. You can use the mold lot challenge trait if it’s your cup of tea for added difficulty. *Note* black mold is toxic to both humans and animals, therefore this is a warning for sensitive viewers who enjoy realism and those that do not wish for their sims to accidentally die prematurely
Optional Rescue Lots: These lots can be built and furnished as a back alley, a rural setting, or in any other scenario where strays would be found and need rescuing. For these lots, make them a generic community lot type with the Cat and Dog Hangout traits. This makes it so that strays generate here instead of at your home facility where they can walk inside, make messes, and roam the lot indefinitely.
Sims - You may create any number of sims, whether it be a family, a single sim, or just a group of friends that founded the rescue. A rule of thumb would be to lessen the number of directly controllable sims so that there won’t be idle sim-hands. The more sims you have will become increasingly frustrating as if they do not complete their queued tasks, they will go on to something else that you don’t want them to do, i.e. playing computer games, blocking pathways while on their phone, or mass making food and drinks just for them to spoil in hidden areas and leave a mountain of dishes. Instead, hire one or two employees that will do specific jobs such as cleaning, playing with pets, and caring for the animals in general when your sims’ hands are full. Traits and LTW do not specifically matter in this challenge.
Animals - Cats, dogs, and horses may be created by you and added to your family over time, or you may take in cats and dogs as strays generated by the game. With cheats or the MC Command Center mod, you may edit pets to your liking and add or adopt them to your family as a rescue. Once each pet is ready to go to their forever home, they may be added to the home of the sim that interacts with them the most, or purchases their picture. Then with MC Command Center you can add the pet to their family without leaving the lot to manage worlds.
Required and Recommended Packs - Businesses & Hobbies, Bust the Dust, Cats & Dogs, Cottage Living, Get to Work, Get Together, Horse Ranch, Laundry Day, Life & Death, Moschino, My First Pet Stuff, and Seasons
Adoptions - Mass adoptions must only be made at a calendar event; these events can only be held once a season. All other adoptions should be at least every three days to a week once each animal has acquired required skills.
Calendar of Events
For each season, Spring, Summer, Autumn, and Winter, you may hold one event to receive donations, allow mass adoptions, and educate the public on responsible pet ownership. These events may be held as open days for the small business so that your rescue can have visitors. Your facility may also receive donations in the form of simoleons and supplies. You may use the kiosk to charge a fee to receive monetary donations, and have a controlled sim to gift your employees decorative and functional supplies; perfect for rescues low on funds or if you just want a touch of realism in your gameplay. If the items cannot be purchased and gifted, it is fine to have them purchased regularly as decor. You must deduct the amount of simoleons it costs to purchase them this way.
Adoption Fair - This is an event where animals may be adopted and visitors may be mentored via a whiteboard by using the Dog Training, Equestrian, and Veterinarian options. Donations in the form of simoleons and/or supplies are accepted.
Rescue Pawrty - This is a meet and greet event between visiting sims and the animals. Refreshments may be served to improve mood, adoptions may be conducted, and donations accepted.
Pet Talent Show - This is an event for dogs and horses where they perform tricks, run agility courses, and showcase their skills in barrel races or complete jumping courses. Donations may be accepted.
Resources
These are articles of custom content that I felt is needed for a well-rounded experience. They are linked in the full document version of this challenge and will be updated regularly.
Phew! That was a doozy. If you made it this far, kudos to you!
I hope to see you guys’ posts and what crazy shinanigans your sims and the pets they take in get into. I’ll track the tag #sims animal rescue challenge
Sooo I decided to try Tedsie's medieval legacy challenge. Creating all sims for the neighborhood took an ungodly amount of time, but I'm finally done and can spend time playing the main family yayyy
Do you want to create a LEGACY? Do you want to achieve lifetime goals with a family full of DIFFERENT PERONALITIES? Do you want to BRIGHTEN UP YOUR GAMEPLAY? If so, this is perfect for you!!
Rules:
1. Your progenitor (Starter Sim) must represent the color of the first generation (i.e. hair, makeup, clothing). Brightly colored skin is optional, but not required (these aren’t actually berry Sims, that’s the joke).
2. Use a mod of your choice to slightly slow down/extend aging to give you time to complete goals (Alternatively, if you do not want to install mods, you can
Use the "aging off" cheat. when needed age-up your Sim by using 'boolProptestingCheatsEnabled true' select set to birthday.
Purchase the Elixir of Life aspiration reward
Be "eaten" by a cowplant, which could grant the Essence of Life....but could also grant death *RISKY*
3. Colors are not required for the spouses/love interests as they themselves aren’t part of the challenge.
4. All children of heirs must represent the color of the next generation (i.e. hair, makeup, clothing) but, only one child can be chosen to continue the challenge.
5. You may live wherever you please unless, somewhere is specified in the requirements of that generation.
6. Every chosen heir has to complete their career goal, aswell as all additional goals required, before moving to the next generation.
7. If your chosen heir dies as a child or Teen (i.e. fire, drowning, struck by a meteor, Sauna, Freezing/Overheating) you may choose another child to become the new heir. But If the current adult Sim dies before the completion of all goals required to progress to the next generation, YOU HAVE LOST and MUST START OVER!!!
Generation One: Mint
You’re a mischievous scientist that really loves the color mint. Your career driven but still make time for silly pranks and outings with your closest friends. You love luxury and want the best for yourself and your family.
Aspiration: Knowledge
Career: Science
Goals:
- Reach Mad scientist (level 10) in the science career
- Master the logic skill
- Gain science hobby enthusiasm
- Play chess against another sim 20 times
Generation Two: Rose
You had everything you desired as a child, but you were always longing for more. As an adult you have a hard time committing to relationships as you’re so focused on your career. You have absolutely no maternal instincts whatsoever, but you still love your child with all your heart.
Aspiration: Romance
Career: Politics
Goals:
- Have only 1 child
- Reach Mayor (level 10) in the politics career
- Master the charisma skill
- Don’t get married until you're an elder
Generation Three: Yellow
Growing up you never had a close relationship with your mother and spent the majority of your time alone in your room obsessing over space. You just really love space. You’ll do whatever it takes to get to 'Sixam' no matter the cost.
Aspiration: Knowledge
Career: Military
Goals:
- Reach astronaut (level 9) in the military career
- Master the Mechanical skill
- Master the Logic skill
- Be abducted 5 times
- Never have any close friends/relationships other than grandparents until they pass
Generation Four: Grey
You always felt that you were different. While the rest of your family was busy messing around in the lab, you just wanted to be outside playing basketball. You’re very good at sports and you dream of becoming a professional athlete. To make up for your nonexistent relationship with your parents you want to be there for your own children as much as possible. Oh, and you love to sing.
Aspiration: Any
Career: Athletic
Goals:
- Master the athletic skill
- Gain parenting skill
- Reach Hall Of Famer (level 10) in the athletic career
- Have 3 failed relationships before finding a spouse
- Be good friends with all your children
- Have family night once a week
Generation Five: Plum
You’ve always been good at anything you tried. It’s hard to choose a career, so why not try a few? You work as a doctor for much of your life, but as an adult realize that your true dream is to become a professional dancer. You quit your job and join the entertainer career. Basically: you’re an indecisive oddball.
Aspiration: Pleasure
Career: Slacker, Medical, Entertainment
Goals:
- Master three skills
- Reach level 3 in three additional skills ( the choice is yours)
- Reach level 3 in each of the above careers
- Get divorced and remarried to the same sim
- Must move 3 times
Generation Six: Orange
You’re the black sheep of your family (but with orange hair) and you were raised in a hectic household. You’ve always wanted to cause mayhem, but you’re just really bad at being evil. You enjoy breaking into your neighbors’ houses and eating their food. You really love baking and spend the majority of your spare time eating sweets.
Aspiration: Any
Career: Criminal
Goals:
- Master the cooking skill
- Master the charisma skill
- Reach Petty Thief (level 5) in the Criminal Career
- Have 5 enemies
Generation Seven: Pink
You grew up poor and are living paycheck to paycheck working in the business career just as your parents did. You long to write romance novels but are too afraid to quit your steady job to follow your dreams. You’re very practical and you know the chances of making it as a writer are slim, so you stay working at your nine to five. As an adult you finally decide to pursue your dreams. You’re a hopeless romantic, but your unflirty nature makes it nearly impossible to find love.
Aspiration: Any
Career: Business
Goals:
- Master the creativity skill
- Write 5 novels
- Write 1 Best seller
- Join the garden club
- Quit day job as an adult to focus on writing
Generation Eight: Peach
Your mother always taught her to follow her dreams. You’ve always wanted to be a detective. You’ve always wanted to be a comedian. Well dang it, you can do both! Detective by day, comedian by night, you can do anything you set your mind to.
Aspiration: Any
Career: Law Enforcement
Goals:
- Master the Logic skill
- Master the Creativity skill
- Write 1 comedy Routine
- Reach Detective (Level 6) in the Law Enforcement Career
Generation Nine: Green
You were caught hacking by a major tech company that then offered you a position in their firm. You know Penelope Garcia from Criminal Minds? That’s you. You’re dedicated to your work, but that doesn’t stop you from going out and having a good time. You’re the kind of person that will be at a party at 3am and then at work at 6am.
Aspiration: Knowledge or Popularity
Career: Gamer
Goals:
- Master the Mechanical skill
- Master the Logic skill
- Reach Game Designer (Level 10) in the Gamer Career
- Must go on at least one outing or throw one party a week
- Have five good friends and 5 enemies
Generation Ten: Blue
You have the perfect life. White picket fence, loving spouse, beautiful children. But why do you still want more? You have a one-time secret affair and will regret it for the rest of your life. Afterward you pour your soul into raising your children and fixing your marriage. You never admit the affair to anyone and dedicate your life to being the perfect mother.
Aspiration: Family
Career: Journalism
Goals:
- Adopt at least 1 child
- Master cooking skill
- Gain the parenting skill
- Reach Media Magnate (Level 10) in the Journalism Career
- Be with the same sim from high school until death
This is a Sims4 challenge created in 2017 by YouTube Creators lilsimsie and alwaysimming . A few years ago, I found a Sims2 version of the challenge. But I never got around to playing it. Now, I've personally made adjustments to the rules and generational requirements(several substitutions & additions). I've revitalized my motivation to start the challenge! You should try it too! Tag me and show me your gameplay~🤩
So, may your smile get brighter and wider as your family grows🌈 with the completion of every milestone!
Dag-Dag & Happy Simming from Kiyo~☆
Hey👋🏽😉
I'm That Kiyomi Simmer , but you can call me 'Kiyo'(Kee-Yo)~! So glad you could join me! I love💓 The Sims 4 , 3, 2 , and MySims(DS &
Judd spent a little too much time outside in the middle of summer and passed out from a heatstroke. I though he was a goner for a minute there. But he just got up and got some food. The scare has passed for now.
This post is a little different but I thought I'd share here in case anyone is interested. My friend (onthedancefloor23) has modified the Very Veggie Challenge for The Sims 2 specifically. Here's a link to the google doc with the rules.
She's also streaming it on Twitch in the coming days. She doesn't have a tumblr but drop by and say I sent you! 💜
I'll share any comments made here with her if you wish!