downtown yuri⁉️⁉️⁉️
seen from China
seen from China
seen from Switzerland
seen from Australia

seen from Spain

seen from Malaysia
seen from Canada

seen from Malaysia
seen from China
seen from Australia
seen from United States
seen from Australia
seen from Switzerland
seen from Malaysia

seen from Switzerland
seen from Germany

seen from Malaysia

seen from Australia

seen from Malaysia
seen from Spain
downtown yuri⁉️⁉️⁉️
The gang!!! I wish I was their friend -0-
(the photo in the bg is mine)
In the hackneyed and obvious contrast between Pleasantview and Strangetown, I see a powerful message for myself.
The first impression of Pleasantview: peace, quiet, houses with white picket fences, the American dream come to life. But what do we see when we look closer? Sims die and go missing under mysterious circumstances, husbands cheat on their wives, wives happily bury their husbands, and children hate their parents and each other. Everyone is trying very hard to look wholesome and good, and it makes the whole thing so much worse and ugly. When I played there as a kid, I didn't understand all these subtleties, but now I can confidently say that Pleasantview is the most depressing neighborhood ever to appear in The Sims.
Strangetown at first sight: WHAT. THE. FUCK. Among the lifeless sands, the mad scientists are torturing the poor punk in the basement, the pregnant guy is wandering around somewhere nearby, the old lady sits on the throne in the middle of the cemetery, and a third of the population are literally not human. But at the same time, there is absolutely no cheating, there are almost no chilling secrets, and the relationship between the inhabitants (including the sadistic scientists and the unfortunate punk) is good or neutral in most cases. The biggest evil in this town is the xenophobic and fierce general, but compared to the schemers of Pleasantview, even he seems as innocent as a lamb. To a degree, everyone in Strangetown does shit, but they do it just for fun, without compromising their ideals, interests and natural inclinations for profit.
As for me, the moral of all this story is as simple as ABC. It is much better to be a strange fucked-up weirdo who lives in harmony with themself and their loved ones, rather than trying to create a pleasant image of themself and constantly lying themself and others. At some point, Bella Goth got tired of this bullshit and — I'm pretty sure! — voluntarily jumped into a flying saucer to get as far away from the whole mess as possible.
пост в telegram на русском языке (осторожно, присутствует мат)
Hello, Simmers
Sorry I haven't been active with modding, I'm not doing so well mentally.
Probably why I'm building worlds ... my personal escapes.
I fixed up the roads in my recreation of Twinbrook from the Sims 3.
I guess you have to be really careful with selection of different road types in the new SimPe.
I built the City Hall and the plaza, and there is also a recreation of Sims 3 "Little Corsican Bistro" made by wonderful Sims 3 recreators up at the top. It needs to go in the green lot, but it can't because it's the wrong lot size! Any ideas? I don't think there's a way to fix this. Ima have to build Little Corsican Bistro again or as a last resort, stretch out the roads to the right and give the Bistro more space.
Mootilda’s LotAdjuster fixed it!!
Anyways, I have almost all of the pre-made households finished. They can't be seen from the above picture because I had to move them all out of the way of the road renovations!
The only household I did not create yet was the Iconic Curious household.
And what is the Sims 3 bio implying? Notzo's father apparently was going to discover something BIG at his science research job.
This could be the lore behind Twinbrook because when you resurrect dead Sims in Sims 3 Twinbrook, they all have pale green skin, they're basically swamp creatures.
But also, this could be a nod to eventual alien interactions. I am not quite sure.
Yes, in Twinbrook Sims 3, Notzo Curious is a toddler.
But if you remember from Sims 2 Strangetown, Pascal and Vidcund Curious have Notzo as an ancestor but he's supposedly dead and he died as an elder, which apparently does not line up with Sims 3 timeline .... he's allegedly their grandfather
So, that wouldn't work.
Unless ....
Twinbrook happened BEFORE Sunset Valley and Riverview etc etc.
Which lines up perfectly with my current narrative.
So far, I have played Sunset Valley to get a feel for 3t2 traits....
But Sunset Valley has to remain in the future. Bella Goth as a child does not exist yet....
My main two hoods are Roaring Heights and Twinbrook.
Twinbrook is underway...
My next project?
What should it be? What town comes next in Sims 2, Sims 3, and Sims 1 lore? What town was being built around the same time as Twinbrook? Strangetown lore people, help a brother out!!! There's sooo much lore and so little time ...
Here's what I have:
--Starlight Shores is like a monk's religious haven around this time ... not really ideal for building a recreation of yet.
--Twinbrook is rising in inventing ... Roaring Heights has architecture and film and poetry and class ... and technophobia ....
--Obviously, some of the supernatural hoods come to mind, but if I do Midnight Hollow, that means Olive Specter is a young adult and Nervous Subject is a toddler.
If Midnight Hollow happened way back then to fit for Notzo, then it becomes strange that Olive would only be an elder in Strangetown.
Thus, Midnight Hollow has to be built later.
I also need to work out Brandi Broke's timeline - Bob and Betty getting married, having her, her marriage to Skip Broke and how that fits with Bob and Betty Newbie being married and Childless in Sims 1!!!
But since there are no Sims 2 references in Appaloosa Plains, I think my sights are set on that ... Sun and Moon livestock, here I come!
Fascinating stuff.
Being a God is so hard.
I'll get back to research ....
the final part! ooh how exciting! why is john burb lowkey... no?.. oh! chat quit playing johnnnnyyyyy is kinda- maybe next i'll post the save file or some screenshots... who knows! look at me being so mysterious WAHAHA love letter save v.2 by mwah (prxnce) thee other townies: pt. 1 | pt.2 | pt.3 | pt.4 | pt.5 | pt.6 | pt.7 | pt.8 | pt.9 | pt.10
fun thing i did! decided to try to connect all goths in the sims universe (sims 1 to sims 3) in one big family tree! very unofficial, probably very wrong lore wise but idc i like it B)
UPDATE: Added Trish and Wulf Goth and also fixed some errors in family ties
stories through the memories
I think the main part of us just adores the system of memories in ts2. Even having the same group of situations we always watch with interest what new memory our sim gets.
And actually Maxis used this amazing system to show us the past of their characters, to show us the stories of premades (and that's why we love so much play with their sims, we know not only their personality and interests, but also the past, which helps the player to fully analyze the life of any premade). Of course, very often we see 'a standard template' of memories that have every Maxis sim, it depends on their age, status, career achievements, number of children, etc. Usually premades have mamories about learning toddler skills, about grades in school, birthsdays, being the best friend with future wife/husband, a first kiss, a new job (a raise at work), woohoo, baby (babies), a death of parents... We all know this memories so well.
But in some cases, The Sims 2 creators gave their sims unique memories and/or told a whole neighborhood story using this system. And I would like to discuss these kinds of unusual situations. Perhaps someone didn't attach much importance to this...
broke and thriving