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Monster Hunter Stories 2 Is Yet Another Great Game in the Series
Monster Hunter Stories 2 gets high marks for playability, from its variety of weapon and armor choices to its customizable animation speeds.
First things first: if you’re already a fan of the Monster Hunter series, and you don’t despise turn-based games, you should check this out. If you’re new to this wonderful series, Monster Hunter Stories 2: Wings of Ruin is the second game in Capcom’s spinoff of its popular Monster Hunter series. While the main games are all action, the Stories games are closer to Pokémon or a classic JPRG, than…
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Dragon Labyrinth Final Game
(My art! ^^^)
Posting the final product before the concepts because I CAN (actually, it’s because the photos are more easily accessible but I digress...)
Dragon Labyrinth is a game I created earlier this year during my second-year at AIE. We had to create a game for a “client” (and by “client” I mean our teacher and whichever poor soul he managed to drag into pretending to be a client for us). When it came to be my turn, he had gathered some volunteers from graduate students who like to pop in from time to time to see how the next generations of game students are going. (Okay they’re actually more 3rd-year students, but they just don’t get taught in the building, they work in a building about a street over and get mentored rather than actually have classes like us, but we call them graduates anyway because they've technically graduated. The third year is a “graduate program” and I am getting off topic...)
Jam Week as a Long-Term Investment
Post by Francisco Souki, Advanced Game Designer
Why We Jam
Back in 2012, Principal Engineer Ryan Hipple had an idea - a vision he had been holding onto since he was a kid. It looked like this:
Back then he pitched it to me and shortly after that I played FTL and broke the bad news: someone else already made your game, and it’s amazing. Maybe one Jam Week we could give it a try, though.
Ryan, John Kolencheryl and I have jammed together five years in a row, aka every single Jam Week ever. Along the way we joined forces with Josh Hendryx, Rebecca Cordingley and Michal Ksiazkiewicz. To us, the week represents the only chance to work together again since our first years at Schell Games. Ryan pitched the game to our team, but it didn’t catch on.
Jamming Through the Ages
In 2012, we made a game called Jump the Shark. For Jam Week 2013, we worked on Monstrosity, an overly ambitious networked multiplayer fast-choice combat simulator monstrosity. The following year we worked on Get Off My Planet, a twitchy action game for the tablet, which approached the look and feel of a full game much more than any of our previous Jam Week projects.
Jam Week as a standalone idea sounds deceivingly simple - it’s attractive and sounds super cool. It might even generate successful IP for the company. What’s hard to convey (and predict) is how much better you get at jamming every year. Better at estimating, evolving, developing, scoping and executing your project.
Tile Removal Game
There's a lot of games involving adding tiles to the board (Carcassone), but it might be interesting to have a game (tabletop or video) where you strategically have to remove tiles from the board to dwindle your opponents resources and cut off their supplies and try and cut off their army. It could be a missile launch game where the players take turns setting up troops and moving and attacking, but also launching missiles to remove tiles from the board. Tiles provide space to move and breathe, but also resources, and if troops lose connection to mainland they get lost automatically. So the game forces you to read your opponents' needs, but also adjust to dwindling resources increasing frequency of conflict.
Launching of the Graywalkers
Hey guys, yeah, I've been gone for a long time. And this is one of the reasons why... http://www.kickstarter.com/projects/dreamlordsdigital/graywalkers-purgatory?ref=recently_launched I'm part of the team developing a tactical turn-based strategy game called Graywalkers: Purgatory, it's set in a supernatural, post-apocalyptic world where the gates of Heaven and Hell were torn apart. We are looking for backers, I hope you guys help us spread the word!