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| Minecraft desert mansion |
|version - 1.1|
Summer Prelude from Hyper Commission Lei Sheng, Sān-Z, HOYO-MiX
Infinity Nikki 1.1 content
Cast Charlton & The Puppy Crew
Cast | Charlton
Pickles' owner, a fervent football fan. A good owner who always invites Pickles to pillow fight and ball throwing contest. Language barrier turns out to be a problem, where the philosophical puppy is constantly concerned about his reading plan.
Cast | The Puppy Crew
Pickles and his friends made a lovely, passionate puppy crew. Catch the mice, retrieve the rubber bouncy ball ... every puppy has its own expertise. The puppies may not know what exactly philosophy means, but they are all second to none.
Ominous Fandango from The Shimmering Voyage Yu-Peng Chen, HOYO-MiX
Genshin Impact - Version 1.1 Announcement Trailer
Druid: Circle of the Hierophant V1.1
The Circle of the Hierophant learns to perfect the blending of elemental and primal magic.
One feeds into the other, and their fusion energizes a great cycle through which these druids can transcend common mortality and become something greater.
Fire and wind, earth and water are theirs to command.
The elements serve these druids as they carve their name into history.
As you progress up the ladder of knowledge, exposure to elemental power slowly changes you; your mortality is stripped away until you become something akin to the primordials of old.
Elemental Insight
At 2nd level, your understanding about reality and its characteristics seems to transcend the normal limits and opens your mind to new possibilities.
You increase your Wisdom score and one other ability score by 1.
Additionally, you are able to speak, read, and write Primordial fluently.
Elemental Upsurge
Starting at 2nd level, you learn to unravel and entwine the primal and elemental magics.
You can augment your attacks to deal elemental damage onto creatures.
You have a pool of energy represented by a number of d6s equal to your druid level.
When you roll damage for a spell or melee attack, you can increase that damage by spending dice from the pool.
You can spend a number of dice equal to half your druid level or less.
Roll the spent dice and add them to the damage as either acid, cold, fire, lightning, necrotic or thunder damage (Player's Choice).
If you kill one or more hostile creatures with a spell or melee attack which has been augmented in this way, you or an ally of your choice that you can see within 30 feet of you regains 2 hit points per die spent to increase the attack’s damage.
You regain the expended dice when you finish a long rest.
Elemental Transcendence
At 6th level, elemental power eliminates your weaknesses and girds you against age and infirmity.
You gain resistance to disease and poison damage.
Your physiological age is reduced by 1d6 + 6 years (no lower than the age of maturity for your race), restoring the appropriate amount of youth and vigor.
Additionally, once per short rest, you can speed your recovery by placing your body into a state of suspended animation.
While in suspended animation, you are unconscious, and you regain 10 hit points for every 10 minutes of rest.
Your suspended animation ends at the end of a short rest or when you choose to end it.
Elemental Transmogrification
At 10th level, your mastery over elemental power reaches a point at which you can transform yourself into an elemental creature.
When you do, your flesh and possessions merge to become an enormous being of pure air, earth, fire, or water…
You can expend two uses of your wild shape at the same time to transform into an air elemental, earth elemental, fire elemental, or water elemental.
You assume the form of a elemental.
You push any creature adjacent to you up to 10 feet to make room for your transformation.
Your equipment becomes part of your elemental form.
You continue to gain the benefits or penalties of the equipment you wear and carry and can use the properties and powers of any magic items that you wear or carry.
Elemental Ascension
At 14th level, you begin to attain a perfect mastery over the elements and can call upon their power whenever you choose.
When you expend two uses of your wild shape to transform into an elemental, you may choose two elemental forms, instead of one, and gain the benefits from both.
You gain the Traits and Actions of both elemental forms, though your own ability scores, hit points and movement speed remain unchanged.
You attain the elemental’s armor class (whichever is lower) and gain any resistances and immunities that elemental may have.
In addition, the first time each day you drop below 1 hit point, you regain a number of hit points equal to your druid level.
Example
A Half-Elven Druid of the Hierophant spends 2 uses of her Wild Shape to transform into two elemental forms, she chooses both the Air and Fire Elemental Forms.
When she transforms, she gains the Traits Fire Form, Illumination and Water Susceptibility from the Fire Elemental Form, and the Trait Air Form from the Air Elemental Form.
She also gains the Actions of Slam and Whirlwind from the Air Elemental Form, as well as the Multiattack and Touch attacks of the Fire Elemental form.
Her movement speed of 30ft. remains, and she gains no new speeds from her elemental forms, her ability scores also remain and do not change.
Her armor class changes to the lowest armor class of the two elemental forms she has chosen (AC 13), but she gains the resistances to Lightning; Thunder; Bludgeoning, Piercing, and Slashing from Non-magical Weapons from both her elemental forms.
When transformed, she also gains immunity to Fire and Poison damage.
Her current hit points and total hit point maximum also remain unchanged.
This is the latest Version of the Homebrew Druid Archetype I created, Circle of the Hierophant.
After taking Feedback, I noticed a lot of people said they got confused reading Elemental Ascension and how it worked, so I hope this re-written version is easier to read and understand.
I also got a lot of messages asking if there could be an ability to replace ‘Circle Forms’ which allowed you to deal Elemental Damage, such as Cold, Fire, Thunder and Lightning, whether it be added to a spell or to a melee attack, for use when in Wild Shape.
Version 1.1, I believe, is a better, more easy to read and understand version.
But, of course, it still needs improvements...
So Leave a Comment, Re-Blog with your Critiques, and Send Us a Message with your Thoughts and Feelings about this Homebrew Archetype!
Tell us if you like Circle Forms or Elemental Upsurge more?, Do you think a d6 Elemental damage is enough or too much? Do you like the new Format of Elemental Ascension?
And we’ll see version 1.2 soon!
[Image Description: A preview of a pamphlet entitled “Transgender Identity, A Condensed Guide” with the front and back laid out side-by-side. There are sections entitled “Who is this pamphlet for?” and “What if I don’t understand something?” and helpful resources on the left page and sections titled “Transgender Terms,” “Being Transgender,” and “Understanding Trans” on the right. The smaller text is too blurry to read. The entire pamphlet has a blue, purple, and pink color scheme.]
Transgender Identity version 1.1
In this pamphlet, you can find: terms and definitions relating to transgender identity, transgender positivity, an explanation about trans people for those who don’t understand them, and resources about and for trans individuals.
Updates: Changes in pamphlet layout and text sizing, minor text changes.
Click here to download pamphlet files!
The original Publisher files may be requested through our ask box for modification. If you download, please reblog!
The text can be read below the readmore, formatted in the intended reading order.