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"I'm Not Food!" Energy Ward
Occasionally, I get people telling me that they have a problem: entities keep eating their energy! This generally happens to high-energy individuals, especially energy suns. Those who have trouble containing their energy and those who seem to be a 'beacon' to entities may also find themselves benefiting from this ward.
Lots of things out there will try to snack on your energy. Most of the time, it's harmless(ish) and you'll regain the energy lost in less than a day. For example, if you encounter an unawakened energy vamp and they take a little energy from you, or you encounter a nightmare in your dreams. Occasionally, though, you might attract a bit of unwanted attention if you leave yourself open all the time. Parasites like to attach to you and leech off of you indefinitely--if you don't take care of them, they can cause significant damage to your energy. Or maybe you frequently encounter a particular energy vamp who doesn't know how to reign in their feeding. Or a nightmare entity finds your fear and uncomfort particularly tasty and keeps coming back... you get the idea. Point is, I don't see many witches actually dealing with this problem. Many just let it happen, and keep having to get parasites removed or some such thing.
Wards are a preventive measure you can use to keep this from happening!
It is important that I restate this: wards are a preventive measure, they are not meant to fix an already existing problem.
Specifically, I want to discuss a ward I use to keep things from snacking on me without my consent. I am an energy sun, as well as someone with high energy levels, so I have plenty to give when I donate to my vampiric community... but I don't want things eating my energy all the time. That would be draining. I also use this ward to lay over my other wards so that they don't get eaten either! (An energy vamp i'm psychically bound to has, in fact, just straight up consumed my shields accidentally before. She also had trouble setting her own bc she kept eating them by accident.)
Essentially, it works the same way that bright colors do in nature: it screams, "I am not food, do not eat me, you will regret it!" To anything that tries to do so. I've also had people describe it as seeing plastic/toy food. It looks like it's edible, but you know that it is not and it doesn't have the same texture or taste. You can also set the ward to make your energy undetectable, like an invisibility glamour, if being a beacon to other entities is something you struggle with. Like any ward, you can also add other neat functions to it if you've got the skill level... but for today i'll only be focusing on the "don't eat me" aspect to keep things simple.
Required Skills
This is a bit of advanced/intermediate energy work, so you need to be able to do a few things in order to effectively cast and maintain this ward. They are:
Ability to manipulate and sense external energy
Ability to cast a stable ward with more than one function programmed into it
Ability to summon a specific type of energy, given its energy signature OR Ability to read and re-create an energy signature via energy conversion (or some other means)
How to Cast
This spell uses a type of energy called transparent void. If you are unfamiliar with this energy, my definition is "Void energy that does not seek to consume other types of energy." It has very little to no energetic presence and tends to blend in with the atmosphere, much like an energy chameleon would. This makes it perfect for our purpose. If you are not sure where to find transparent void, this is the part where that last 'required skill' is going to help you.
#
The above is a sigil i've filled with the signature of transparent void. You will need to be able to sense that energy and either summon it or somehow replicate it if you want to have the most effect out of this spell.
WARNING: If you know you do not work well with this energy, please do not try to work with it. Theoretically, you can preform this spell with any type of energy... I just find that transparent void works the best for this particular function.
Now to get to the actual casting:
Gather a good amount of transparent void energy and fashion it into a large net, big enough to completely cover your energy feild on all sides.
Infuse a bit of your energy into the net. This will key it to you, making it work for you and only you. It will also allow for anything you program into this net to work on you.
Now you want to program this thing. This is the tricky part, in my opinion. Everyone programs differently, and some aren't quite sure exactly how. Here's how I do it: My craft is very vocal, so I speak what I want to program aloud, imagining my words take form and soak into whatever I'm working on. In the case of this ward, you want to program it to make you not tasty. I'd say things like, "This net shall make my energy undesired by all who would try to eat it without my consent. I can give my consent by saying, 'I give my consent to [name].' My energy will not register as energy. My energy will not register as something edible. This net will not register as energy. I allow the following entities to permanently bypass this ward: [names of entities]." The reason this works is because words/languages are used to give shape to our intentions. The same can be done in magic; i'm simply putting the my intentions behind the ward into it. If you use my method, be aware that, along with wards, I also infuse direct instructions on what doing the things i'm telling to do actually mean via Thinking Really Hard At It(tm). Basically, as i'm saying "I don't register as energy" i'm simultaneously thinking of the bright colors in nature and the plastic food thing, and letting that travel with my words as unspoken intent. It's kind of like... let's say you don't know a language, but because it uses the latin alphabet, you can technically 'read' it. Just because you can read the words doesn't mean you understand what they mean. So what i'm doing to this thing is giving it the language and the meaning behind the language. That's what programing is. One other thing i should mention is that when you want to key entities other than yourself into your ward permanently, you need to infuse a bit of their energy signature into the ward as well so that it'll recognize them. You can typically do this just by using their name, since names carry the energy signature of a person. Energy signatures are basically like fingerprints. Feel free to add other functions to this ward if you'd like!
When you are done adding all of your functions, it's time to set the ward! Throw the net over your energy field and allow it to seal itself flush to you. You want to guide the ends of the net to find eachother and bind together, so that the net won't simply fall off. You may be wondering why i chose net and not a typical impenetrable sphere. Well, like I said before, I DO want people to be able to reach through to my energy and feed off of me with consent. I also want my energy to be able to flow out of me. To me, a net design just makes more sense. The net itself is transparent, so it can't actually be seen once it's active, and it's also MUCH less likely to break since you cant really... punch through a net. I'm minimizing the risk of this ward being detected and broken by making it a net. It's not like this ward is meant to be a sheild, so this is fine. Anyway, you want to test your ward after you've allowed it to set, so ask someone you haven't keyed the ward to to see if they can/want to eat your energy. If they say it tastes bad, or feels bad, congrats! You've done it.
If you want to make changes to your ward, you can easily do so. Since the ward is keyed to you, you command it. Ask it to come off of you, and it will! From there, you can add (or remove) certain functions to it. Just remember that it is not designed to be a sheild, so functions like "such and such energy can't penetrate this ward" won't work. Things *will* still be able to eat your energy, they just... will find it very undesirable.
Important notes
Keep a list of all your ward's functions somewhere safe so you don't forget them!
Be sure to check and repair the ward regularly. All wards take damage over time for various reaons. You may have to have someone else help you check its functionality again.
As always, if it starts to feel icky, *take it off*. You can try cleansing it and re-setting it, but if that doesn't work, you may consider remaking it with a different type of energy.
Aaaaaaaaaaand that's all, guys! Have fun with this. I spent a lot of time perfecting my own version of the Don't Eat Me ward, having discovered it quite by accident. Spend some time perfecting your own version!
two different sigils to ward off bad spirits but still let in friendly spirits! first is based on the elder futhark, second is the roman alphabet. feel free to use!
I wasn’t sure I was going to post about this but, now seems like a good time ...
One side of my magic coin is to keep the specifics of my personal practices secret, the other side of that coin is the “let rumors do my work”.
You know who you are.
You took something from my yard very soon after it was placed there, I noticed right away. What you don’t know is that it was a decoy and not part of a system you think you were disrupting, it was a 5th wheel and removing it does nothing.
However, you have pinged the curse associated with removing it without my consent. I have started the activation of that curse, so have fun with that.
I suggest you put it back where you found it if you wish to stop what has been started.
The English could laugh all they liked when they saw those charlatans peddling their amulets, lining the sides of Diagon Alley. But they were wrong to blithely dismiss all amulets as mere fripperies and fopperies, the province of the uneducated and superstitious.
After all, what did they know of magic outside of the narrow confines of their world?
But witches and wizards (and even muggles) from the Middle East knew a thing or two about warding and protection against dark magic - of how to trick the evil eye. What good was a shield charm once a curse had already been cast? What good was it to have the most powerful wards on one's house, only to wander the streets completely unprotected?
Sheer folly.
But then these fools seemed to have a funny sort of magic, all yelling about and waving arms in a wild frenzy, with none of the subtlety, the cruelty of their magic - magic which necessitated protection at all time, for who knew when someone would cast their eye upon you and curse you, sweet, simple and painful?
A simple amulet, each nazar was carefully handcrafted in the fires of a glass-maker, an art nearly as old as time itself, and while it was being carefully molded, a skilled warder would mutter the incantations, weaving the magic into the very heart of the bead itself. The wards themselves were nearly as old as the glassmaking craft, many of them lost except in the oral tradition of these witches and wizards who dedicated their lives to crafting protective amulets to fend off the evil eye. Only the three Unforgivables would ever break through these wards, once one wore it against one's skin. Every other curse was deflected, its magic broken and shattered on the spot.
Real wards for real magic.
These English witches and wizards could rightly laugh at the peddlers and hoaxsters along Diagon Alley. Those crudely made charms and amulets were not true ward magic, merely pale imitations - a relic of the imperialistic imagination of a magically impoverished people. These wizards and witches could laugh at them too, with their nazar dangling from simple rope threads 'round their necks. Amulets and charms, mere superstition, yes, yes they could laugh at all their superstitious nonsense.
They would have the last laugh when those foolish men in masks came for them all.
(for readera)