if castle only vania
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if castle only vania
my favorite Castlevania Character, from Curse of Darkness (my fave game) and from Harmony of Dissonance (their best design)
Sure, I could have drawn this with Seward instead, but I'm not a coward
Honestly my personal favourite scene with these two is exactly this-- making good use out of Death's human guises. And honestly if you're gonna simp for a vampire for an entire millennium I can't imagine that Death doesn't love the taste of blood, himself, or have a Thing for getting sucked dry like a juice box
Also, excuses to draw them kissing, because it heals me
I decided to break down down this absolutely beautiful poster because I love it and there is some interesting content to notice <3
Zead: Dying sucks butt. How do you living beings cope with mortality ?
Hector: Violent outbursts.
Isaac and Trevor: General sluttiness.
Saint Germain: Thanks to denial, i am immortal !
(647): Stop fucking Belmonts.
(416): Sorry it took me so long to reply. I was fucking a Belmont.
He’s okay, just sleeping
-Castlevania animated style Death- One of the great absences in the Netflix show is one of the absolute mainstays of the franchise , Death itself. It has been around ever since the first game, always a very important character, most of the time one of the final bosses and one of the toughtest challanges, sometimes even harder boss fight that even Dracula himself. Of course the first games had very little story development so there was not much explanation of how Death itself would be a mere minion of the lord of vampires. I think in part it derives more of the asian notion of “God of Death” or “Shinigami”, who is a somewhat different vision of the Grim Reaper character has in most the western world were it’s seen as a more omnipotent and universal force of nature -more neutral than outright evil- rather than a somewhat more lesser and sort of demonic figure in the asian lore. Later games would elaborate on Dracula’s relationship with Death as characters, that but those early mysterious appearences in the older games gave me room to make up myself a few stories of my own head of what was happening there. Mixed with with later games added to the canon makes the ingridients of what I propose of how Death could be used in the animated show. Death I feel it works better as a mysterious figure, that is somewhat Dracula’s equal in power but hangs around him because it benefits it’s own interests. Death wants to harvest as much souls as it can, and Dracula’s objectives of scouring humanity aligns itself perfectly with that. It’s just good business to help Dracula. However that’s how it only began, when the man known as Dracula was still called Mathias Cronqvist. Later as a plot to become the most powerful vampire in existence, Dracula got ahold of the Ebony stone and the Crimson Stone, powerful magical items that allowed it to gained control over Death, both literally and figuratively as it secured him of not only absorging constantly the power of it’s defeated enemies but also that each time he himself died it would store it’s own power so the next body he got was even more powerful than the last. Death was the one responsable of bringing Dracula’s soul from the other side each time, bound to the owner of the stone, so in a way it was more of a curse to it too. But Death did not resent it since it keeps it on the soul harvesting business better than any human was ever in the past, Dracula was the best at it’s game. However Death isn’t a mere pawn, willing to manipulate everyone to further it’s goals: Humans but stoking their fears and insecurities to create panic, Dracula’s followers to commit sacrifices in his name to hasten his ressurection, and even Dracula himself by suppresing part of his memories if he deems it may distract him from his mission of wiping out the human race. On the design front, I think it’s pretty straight forward: the classic hooded figure, I tried to coalesce elements of all the games. I wanted it to be this sort of wraith specially in the lower part of the cloak , where it should be like the rags dissolve and move more like fog that actual cloth. All to reinforce the idea that death it’s more like an spirit rather than an a mere monster or even an actual physical being. it also would help to have him change to being more defined or more of a shape that floats around to suit the animation needs and make it more visually appealing.Since I reckon not only is hard to animate bones but probably it wouldn’t be very interesting visually to just make it a clothed skeleton I added details like the rags/bandages that was something Ayami Kojima added on her “Symphony of the Night” design which I think was a very cool idea, and also some jewlery. Maybe it wasn’t necesary, but I think it adds some uniqueness to the design. Then there’s the scythe, but the image has the descriptions already so I won’t repeat myself here. Of course there’s a gazillion of “Death -like” characters out there so I tried to keep it as closer to the games as possible, but I’ve also thought a bunch of variants other than this one like the other characters I did before. But in the end I think Death is one of the easiest characters to design, there’s little chance of screwing it up because the concept is so simple yet so strong that it works with anything remotely coherent with the classic image of the Grim Reaper. I just wanted to take my crack at it, and in the meantime rant about my ideas on how to use the character in the show. I think that by now , they way they teased Isaac starting his own cult and monster army for season 3 it seems fitting that either he is the one that calls upon Death to revive the King of Vampires or that Death itself decides to masquerades as Zead and try to bring about the ressurection of Dracula by manipulating everyone he needs to get it done. Well this has gone way too long, so I bid you good bye. There’s more characters to come still, more Belmonts and even lesser monsters I have some ideas to how to use them on the show. Cya! * Grant Danasty Concept* *Simon Belmont Concept*