Princess Zelda one-hand wielding a greatsword my beloved
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Princess Zelda one-hand wielding a greatsword my beloved
Zelda Enemies Spreadsheet (link below)
Are you writing a Links meet? Are you making a homebrew Zelda TTRPG? Do you want an easy reference to the enemies throughout the Zelda series?
This spreadsheet is for you!
Here is a spreadsheet that lists every single Zelda enemy. It specifies what games they are and aren't found in - categorized into easily organizable and searchable columns.
You can filter by game, enemy, elements, body types, weapons, ranged attacks, and more! You can filter to just ice enemies, just plant enemies, just enemies that two or more specific games share, etc.
It's still a work in progress, but it's mostly done. See "status" below for what needs doing.
Please reblog or spread this around in other ways. I get no benefit out of how many people use this, but I want as many people as possible to have the opportunity to take advantage of this useful thing. And there's the possibility that more eyes mean catching more errors, thus improving the spreadsheet. (Please let me know if you see any.)
I have two different links to the spreadsheet. The first live-updates, but doesn't let you filter by categories. The second lets you filter by categories, but it won't reflect any new updates. Unfortunately, I haven't found a better way around this. If you have a solution, I'd love to hear it.
Live update link:
The next link will prompt you to make a copy. It will ask you to sign into a google account before making the copy, but neither I nor anyone else will see your username or any other information. Sheets just needs to know what account to save the sheet to. If you're on mobile, download the Sheets app for the best experience.
https://docs.google.com/spreadsheets/d/1kIVohrR6V0fK6amKw6aMitA1X-RuHljqTL429PABDns/copy
Instructions on how to use the filters and answers to other questions you might have are found within the spreadsheet, but feel free to send me a message if you need help or have questions/suggestions/concerns.
Special thanks to @majorproblems77, who has been the biggest contributor to this project so far. I can't thank you enough your all your hard work.
And thanks to everyone who has offered help in various ways!
Status as of 6/8/26:
HOW-TO... DO AN ANALYSIS:
LINKED UNIVERSE EDITION
[Edited to fix my version of a buckle up, buttercup-- intro for clarity]
I've seen an upswing in people wishing for more analysis posts in LU alongside a drop in the amount being done. It's unclear if people are trying to give ground to "smarter, better people" or if they just think they're not capable of it themselves, so I thought I could write something to help with that.
This is aimed at everyone who was miserable, distracted, or failed by their teachers (or who may not even be finished High School), who needed a little more help than they got, or who just want a refresh on what goes into analysis.
This is broken into steps and pieces, and is roughly the same formula I use to compose a scene in the first place when I write, too!
As an overview, these are the points I'll be trying to cover:
What is the overt written or visual information on the page?
What are the interactions happening on the page?
What action or event is conveyed by this information?
What is implied by the information before you?
How does all of this connect to previous information?
(This post is specifically talking about Linked Universe, but the advice is meant to be generally applicable. You can apply this to any media you wish, fictional or not, comic or not, etc. While I cannot replace a proper English class, I wanted to at least try to give some kind of guidance on picking up the habit again.)
I also strongly recommend clicking to the main post, as I will be editing for clarity.
...Did anybody really want New Hyrule to be a thing?
The Great Sea isn't shown to be struggling or unsustainable. The ocean is fishless, but there's no famine; the pirates are known as the terror of the seas, but, out of the two known crews, one is defunct and the other is led by a sensible leader with a heart of gold; the settlements are isolated, but no one is lonely and the mail comes on time. The closest thing to a global issue that I can recall is probably Great Deku Tree's reforestation efforts, and even there we don't exactly know his endgoal with that. And, despite Outset Island being one of the main hubs of historical knowledge on the ocean, no one there is nostalgic for the "good old times"; even the fact that everyone but Orca forgot the art of swordfighting isn't painted as an especially big cultural loss - it's just a natural, if not welcome, consequence of a peaceful life. The point is, if The Great Sea was a bad place to live, we'd know that. It's not hard to come up with a hypothetical easy-to-implement, rating-appropriate rewrite that would've made it clear. When Tetra's crew and Link embark on the voyage, the rest of their world stays behind. It's never made clear whether or not anybody follows them - out of Spirit Tracks NPCs, all legacy characters come from either Tetra's pirate crew or from Phantom Hourglass... or it's Beedle, who doesn't really count. No Great Sea peoples. No Rito or Koroks.
And then there's the name of the land. Yes, there are some who remember or at least know of the flooded kingdom: Tetra has a surprising collection of memorabilia and recognises the importance of the Master Sword on sight, and the three guardian deities protecting the Goddess Pearls speak in Hylian, but even the most nostalgic of this group of characters, the Great Deku Tree, is seemingly accepting of the new world he found himself in. As it stands, the only people in-universe who truly want to revert the flood are two irrelevant old coots that forgot to die and made it everybody's problem. But Ganondorf is the antagonist of the story, his purpose is ultimately to be disagreed with, regardless of whether or not there is a kernel of truth in his words, and Daphnes, while also motivated by the desire to uphold the legacy of Hyrule, ends the game with a noble sacrifice of that legacy, letting the children of the future chart their own course.
And it gets worse. Hyrule or no, the idea of "needing" to discover new land never comes up in the game altogether...
...that is, until the final cutscene.
Only then does this project suddenly become a main concern. Out of nowhere, Hyrule becomes something to strife for. And, as it all happens in the final moments of the game, there's no one left to questions why is this failed regime so aspirational - and no one to defend the Great Sea as a place worthy of existence, which is especially sad given how this was the entire unspoken counter-argument to Ganondorf's position we held onto throughout the whole game. Like, you defend your world from one evil, only to immidiately succumb to another?
Finally, what sours me on that scene the most is the fact that it's Tetra who suggests to restore Hyrule elsewhere in honor of King Daphnes - a promise we know she makes good on.
Not Zelda. Tetra. Tetra, who moments ago was urging Link to come "back to their ocean" with a reassuring wink. And it'll be Tetra's likeness preserved on the stained glass and Tetra's name hinted at by Anjean.
And Doylistically, I understand this choice on some level. The writers had to reassure the playerbase that the Legend of Zelda series won't suddenly pivot to maritime adventures only, that the Great Sea is not the new status quo. And I understand that Tetra was the only available mouthpiece to bring up the idea simply on account of her being the only talking character in the scene... but man, this is just sad.
To me, this 180° turn Tetra makes is a worse case of character assassination than her Zeldafication ever was.
As much as I adore Spirit Tracks, New Hyrule shouldn't've existed.
How TotK Made Me Hate ZeLink—and How Treating ZeLink as Canon Damages the Story
A ZeLink Thread Asked Why Other Zelda Fans Were So Toxic About ZeLink—While Demonstrating Part of the Answer
I recently came across a Reddit thread in which backlash against ZeLink was repeatedly explained as jealousy or poor reading comprehension on the part of fans of other pairings—a framing that ruled out from the start the possibility that some of the backlash might be caused by behavior within the ZeLink fandom itself.
In the original post, Link and Zelda were described as clearly living together and sharing a bed by the time of TotK. Several replies went further, treating their mutual romantic feelings and established relationship as already confirmed, and claiming that anyone who did not accept this simply did not understand the core of the story.
But the games never confirm any of this outright.
ZELDA TIMELINE ASK 💯💯
MY TIME HAS COME…
okay do you see that? that's the original hyrule historia timeline published in 2011.
i was in the zelda community starting circa 2011 when it was published, though i was like barely a teenager at that time and not super involved in the fan community. but by 2014 i was writing fics, including starting my magnum opus in 2015, where i really started to dig into the lore of the series.
but i figured out something i honestly thought everyone else would have by now, yet i STILL see big zelda youtubers and loreheads saying that the timeline is confusing and that the downfall timeline in particular is confusing because it implies that any time the player dies as link, any number of new timelines are created.
THIS IS NOT WHAT THE HYRULE HISTORIA TIMELINE IMPLIES. it actually makes it very explicit that there's ONE circumstance wherein link dies and a new timeline is created:
i zoomed in to the most important part: that link loses AFTER challenging ganondorf to a final battle. this is the FINAL battle of the game. the new timeline splits only if link loses the FINAL battle.
and you might be thinking... okay, who cares? the timeline splitting is still fucked up and makes no sense.
BUT IT MAKES PERFECT SENSE. because this is the ONLY battle in oot where ZELDA is also present!!!
Why does this matter?
Because ZELDA is there IN THAT FINAL BATTLE with the OCARINA OF TIME.
When Zelda uses the Ocarina of Time, it seems to have a much more powerful, permanent effect. This is because she's implied to be the Sage of Time.
I know this is a bold-ish claim if you're a Zelda theorist and haven't heard this before, but there are seven temples, each with a specific theme.
You play through five of them. The Forest Temple, Fire Temple, Water Temple, Shadow Temple, and Spirit Temple. But there is also the Temple of Light which is housed in the Sacred Realm and houses the Triforce.
There is ALSO the TEMPLE OF TIME. The one right outside Hyrule Castle.
The sages of the others are known; Saria (Forest), Darunia (Fire), Ruto (Water), Impa (Shadow), Nabooru (Spirit), and Rauru (Light). That leaves only Time for Zelda.
Her control over time is far more absolute.
In the final cutscene with Zelda, here is what she says about how time travel will work:
"Thank you, Link. Thanks to you, Ganondorf has been sealed inside the evil realm! Thus, peace will once again reign in this world... for a time. All the tragedy that has befallen Hyrule was my doing... I was so young, I could not comprehend the consequences of trying to control the Sacred Realm. I dragged you into it, too. Now it is time for me to make up for my mistakes... You must lay the Master Sword to rest and close the Door of Time... However, by doing this, the road between times will be closed... Link, give the Ocarina [of Time] to me. As a Sage, I can return you to your original time with it. When peace returns to Hyrule... It will be time for us to say goodbye. Now, go home Link. Regain your lost time! Home... Where you are supposed to be... The way you are supposed to be..."
But notably, she doesn't play the Song of Time (which admittedly is from Majora's Mask) or the song to the Door of Time.
She sings Zelda's Lullaby. Which implies that this is a song that has ties to her as the Sage of Time.
Anyway, moving back to the issue of the Timeline.
My suggestion is that the reason for the Timeline split is because ZELDA split the downfall timeline off from the rest of the timeline.
I'm suggesting that Link died the first time around. They got very far, and it seemed that in the final battle Link would be victorious.
But instead, Link fell, shortly before defeating Ganon.
Zelda realized that this was the closest option that she and the other sages would have to seal Ganondorf, but they would be sealing him when he was still powerful. It would only be a matter of time before he broke out once more, but with Link dead, there was nothing else that Zelda could do. So she held Ganon back with her power long enough for the other sages to seal Ganondorf away. Not forever, but for long enough to give them a fighting chance to select a new champion.
But we never hear about OOT Zelda in the downfall timeline ever again after the Imprisoning War.
In fact, there is specific reason to believe that she disappears from this timeline, because Hyrule Historia goes out of its way to suggest that the Royal Bloodline weakens.
The only way to do that is that if the direct descendant of Hylia in an endless mother-daughter chain (aka the Zeldas of old) disappear, and instead they have to go with a more distant relative of Hylia to become the next Princess Zelda.
The implication here is that Zelda disappeared during the Imprisoning War. Seeing that the failure was because Link died, she used the Ocarina of Time to go back and give Link another chance at victory.
In my opinion, I think this is could have been when the identity of Sheik was actually born, because more would have to be different than just going back in time and doing the exact same things, and Zelda would only have control of her own actions. But that's a much less supported theory, aside from the line, "The flow of time is always cruel," which would have new meaning if she had watched Link die. But again: that line already has meaning in the game without this additional tidbit, and I don't want to focus on the least supported theory.
Anyway. Part of why I support this idea is that when Link travels through time, he travels in a closed loop. But when Zelda uses the Ocarina of Time, it creates fractures. She described it as such in her farewell speech: "Now it is time for me to make up for my mistakes... You must lay the Master Sword to rest and close the Door of Time... However, by doing this, the road between times will be closed... Link, give the Ocarina [of Time] to me. As a Sage, I can return you to your original time with it."
The way it's phrased implies that it's returning the sword and closing the door that will actually close the timeline -- but we can't actually PLAY that part, and we never actually see the door closed. The game ends the instant Zelda sends us back. I would argue that this implies that the closing of the timeloop is actually what ZELDA does. Not Link returning the sword and closing the door.
Additionally, the idea of losing access to the road between times implies that Zelda knows exactly how it works. While being the Sage of Time alone is enough rationale, I'd argue it would give this more narrative weight if she knows how this works because she's done it before. She knows Link will not be able to travel back once more, because Zelda has already fractured time once and knows she is unable to reach the timeline where Link died.
In a sense, Zelda abandoned that timeline to create a better future. That's why the downfall timeline is so dark. Not only because Link died, but because the Princess of Hyrule was lost to history.
Additional info-dumping about some other fun quirks of the timeline and how it actually makes perfect sense and a ton of the details line up in really clever ways:
The reason that the sages are random old men in Twilight Princess is because in the Child Timeline, Link never awakened Saria, Ruto, Nabooru, Impa, and Darunia as sages, therefore the 'sages' who died in Twilight Princess that we see in the Arbiters' Grounds cutscenes are random old men who probably were just priests of Hyrule Castle.
Link wasn't remembered as a Hero in the Child Timeline either, and Hyrule Historia implies that Link, still bearing the Triforce of Courage, was sent far away from Hyrule to avoid Ganondorf ever getting his hands on the full Triforce. This is why he ends up in Termina -- increased distance means that Ganondorf never got to rise to full power. Additionally, the OoT Link we see in Twilight Princess looks like a Stalfos -- given that so much of Majora's Mask begins and ends with Link exploring the woods looking for Navi, and Stalfos are what happens when an adult gets lost in the Lost Woods, it's implied that Link eventually turns into a Stalfos as an adult, on one last search for Navi.
Sorry for infodumping, it just drives me crazy that so many major Zelda Theorists are sleeping on such a graceful solution to the Timeline. If you'd just remember that Zelda has funky time powers and was literally right there in the final battle, where Hyrule Historia says right on paper that the timeline split actually happens (not just at any random game over screen), then it's pretty obvious what happened, imo.
(Feel free to send this to Zelda creators lmao I want to see this referenced in Timeline videos, but I do expect credit.)
This is Link's face after learning that he has to do a minigame just because a Dragon felt like testing him, again.
This happens after Zelda has already revealed the truth.
At this point, Link feels confident about his skills and he has pretty much embraced the title of the hero.
Mind you, this Link was one of the Links who felt overwhelmed by his destiny.
So, it's part of this Link's character to go from scared youth to confident hero.
Insane to me that in BOTW you are asked to question the validity of tradition and the powers that govern through it. Whether relying solely on beliefs of ancestors from thousands of years ago should still be upheld despite overwhelming proof that it's not working. Through Princess Zelda you see just how constricting and cruel tradition can be when one doesn't fit the mold of its requirements and how it can utterly destroy someone's sense of value to themselves and to the world around them. It asks "How many like her have come before? How many Zeldas who, by the misfortune of being born in a peaceful era, never got the same opportunity for freedom in the same way that this Zelda does? Ironic that the Calamity became the very thing that freed Zelda from the confines of Tradition."
And then ToTK turns around, looks you in the eyes and says "Actually tradition is very Important and Good and The Only Thing that stands in the way of Pure Evil. Go on this quest centered around praising ancestors past and mimic their tragically lost influence to Bring Peace and Happiness to everyone!! Also Zelda's character growth involves becoming the picture perfect Ideal of the very thing that made the majority of her life utterly miserable because now she's Perfect and isnt that divine? Definitely don't think about the tragic implications that has lore wise since it tells you that no matter how unique you may be, you will eventually become exactly like the rest from ages past. Anyways go kill a Lynel!!"