Alpine Archer is out now!
Alpine Archer is live and free to download on Google Play.
https://play.google.com/store/apps/details?id=com.leafybois.projectleaf
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@templetomgames
Alpine Archer is out now!
Alpine Archer is live and free to download on Google Play.
https://play.google.com/store/apps/details?id=com.leafybois.projectleaf
Desert environment with our hostile wolf creature, affectionately named Wolfie behind the scenes.
Forest environment for Alpine Archer.
Mountain environment for Alpine Archer, made for mobile in Unity. I took a small piece of the world and made a micro-scene out of it for fun, made me realise how important ambient sound is!
I've been having a blast experimenting with particle systems, shaders, cinematics and animation systems in Unity lately.
What a difference a year makes - here’s a before and after shot of the waterfall. Shaders are a wonferful thing.
We’ve discovered the glory of Unity’s Timeline, which has given me much more control over the landmark animations. Here’s the desert one, which is coming along nicely!
Our adventure game Alpine Archer just entered beta so I animated some of our concept art. It’s exciting to see it up on the Play Store after all this time, and I still can’t believe it actually exists!
The #AlpineArcher beta is up on the Play Store! Woooooooooooooo!
Excited to announce that our game Alpine Archer is coming out soon! We’ll be posting updates here in the following weeks so stay tuned.
The alpine environment in our isometric Unity game is starting to feel really good! Adding motion to the scene with snow particles and birds makes it feel much more alive - but still much to do!
Awesome studio session with Oli. We spent some time experimenting with instruments I’ve never even heard of before to bring to life the different environments in our game. All the pieces are starting to fit together. Beta out soon!
Repurposing some old character designs for the game. Worldbuilding is as much about the environment as it is about the things that live there. As you create character it forces you to think a little bit differently about how the player can interact with their surroundings and their role within the world.
Finally got some nice desert environments into the game. Worldbuilding is heaps of fun until you have to turn your terrible sketches into something nice. Adding textures to some of the larger flat shapes really helps give them depth.
Some more sketchbook action. I tend to just put anything that comes into my mind on paper and see where it goes from there. I think in any creative process it’s important to have a place you can put all your ideas (the good and the bad). When generating ideas I’m not concerned with how good things look or how logical my ideas are. It’s just about freeing my creative mind and making marks on the page.
Waterfall is coming along nicely! Really highlights the importance of layering textures, shapes, and movement to make one cohesive image. Streets ahead of the last snapshot. Next up will be testing a few shaders for movement along the edges, and within the actual shape itself.
WIP of some waterfall action. Still need to add a bunch of assets, but this is a test of a few different particles systems and spritesheets to see how they would interact.