Mamluk Faris
Three Goblin Art

Janaina Medeiros
Xuebing Du
No title available
trying on a metaphor
let's talk about Bridgerton tea, my ask is open
h
No title available
he wasn't even looking at me and he found me

if i look back, i am lost
ojovivo
Sade Olutola

blake kathryn
Stranger Things
d e v o n
occasionally subtle
we're not kids anymore.
Acquired Stardust
Cosmic Funnies

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seen from United Kingdom
seen from United Kingdom

seen from Australia

seen from Austria
seen from United States
seen from Türkiye

seen from Russia
seen from United Kingdom
seen from United States

seen from Singapore
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seen from Spain

seen from Spain

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seen from United Kingdom

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@tfinnbarr
Mamluk Faris
Poster for a local turnip28 event... THE SUMMER SQUASH
The howls that drift across no man's land are not from beasts of the earth. Your comrades are either dead or in this trench. Anyone who begs for your help at this hour is deceiving you, luring you out into the night. Andras is always gathering new vocalists for their dread choir.
Fearkiller Shipyards Security Detail
Heretic Frogmen
I've been studying your monochrome art, like the Turnip28 piece you posted in October, and some parts look like you outlined them in black and then painted them and others look straight-up painted without lineart. Can you comment on your painting process? I want to learn from your method, but I can't begin to fathom it
Hey, sorry I'm just getting back to you now! I would say I *generally* start with some messy linework for most of my paintings, but I rarely clean it up too much before moving to paint over the top (because that's the part I really love). Especially for scenes with multiple characters, I find the best way to nail down a composition I like is to start painting light and shadow shapes asap, so the linework gets lost or covered up pretty early on.
I tend to keep the lines visible for longer in paintings that need a bit more perspective, and often bits and pieces of those lines will survive into the final render. Partially because I like the visual noise, and often because I didn't bother properly rendering less important areas beyond a basic light pass, haha. I've attached some compositions for various t28 paintings to illustrate what I mean, both with the shape + light heavy approach, and with one where I kept the lines in the painting for a lot longer.
Hope some of this helps! Always happy to answer questions, and maybe one day I'll get off my ass and share some timelapses.
FROWNY FACE
(The humble and reliable Sherman mk. 1 was never going to cut it for the Black Octagon Pirates)
Scavengers
Sparky!
Cold Honey mercenary corps command frame, callsign "QUEEN BEE" (commission)
Lancer commission
Slightly Fishy Alley
(for SWILL, an upcoming game by Max Fitzgerald. Posters are available as a sheet of printouts for your own ramshackle buildings! https://www.patreon.com/posts/adverts-and-98215139)
My cover for the new Lancer 3rd party supplement from Ralf of Interpoint Station fame. Available at the link below!
A Lancer RPG Supplement
Moulder Warhost
Lancers willing to pilot 'PYRE' enter into an agreement with its onboard NHP- all genetic backups are destroyed and the user enters their final existence. Upon death you will live on through the actions of your successor, adorning their breast and joining them in glory.
The devotional ‘candles’ to accompany the shrine are an addition by pilot #23. They serve dual purposes as psychological countermeasures and core heat ventilation.
HEXMECH