LT Reads: The Wildsea RPG
We gotta talk about this game, yâall.
Iâve played and run a lot of this in the last year. Itâs got such a unique setting. Hereâs the basics.
Once upon a time, the Verdancy happened: an apocalypse of accelerated growth and acidic poison called crezzerine.
But that was then. This is now.
Now, ships with chainsaw prows and leviathan heart engines cut through waves of treetops. Their wakes disappear as the rapid growth repairs broken branches. Mutated wolves and foxes leap from limb to limb.
You build a character with three main elements: Bloodline, Origin, and Post.
Bloodline is what species you are. Maybe youâre a mothryn, recently emerged from your chrysalis. Maybe youâre an ektus, longing for desert sands. Maybe youâre a tzelicrae whose spiders have just finished sewing a new skin.
(Yeah, this is a weird game).
Origin is where youâre from. Did you grow up on one of the few solid landmasses in the trees? Were you preserved in amber for centuries and now have to contend with a foreign landscape? Did you grow up on the waves themselves, with a family on a fleet of ships?
Post is the sort of role you fill on a ship. Maybe you fight with guns. Maybe you brew strange concoctions that heal the soul. Maybe you carry the mail.
Each of these three elements is made up of aspects. Each aspect gives you a specific flavor, and each has a track associated with it. These tracks can be used for special abilities when specified, or they can be marked to designate injury done to your wildsailor.
Tracks in general are the way to measure progress, whether that be in journeys, in combat, or in projects.
You build your dice pool with Edges, Skills, and then any relevant aspects, resources, or environmental advantages you might have. The Firefly (GM) imposes cut if there are factors making the thing youâre trying to achieve more difficult. Your outcome is measured on a scale from triumph to conflict to failure. And doubles means a twist comes into play!
Thatâs to say nothing of ship-building!
I really cannot emphasize enough how fun and low-prep this game is. And guess what?
The basic rules are free.
Thereâs an expansion launching on Kickstarter soon for airships and submersibles.