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God of War Laufey - Official Gameplay Reveal
Meet the Cast
Introducing Faye
Cory Barlog Interviews Game Director
God of War Laufey is in development for PlayStation 5. A release date was not announced.
Key visual
Screenshots
Overview
Experience the next chapter of the legendary God of War franchise—for both new and returning fans alike.
Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning. Awakening unexpectedly in a strange land after her death, Faye discovers the plans she put in place to protect Kratos and Atreus in her absence are now at risk.
To save the ones she loves, Faye must fight through the afterlife of the gods—the Everywhen—where ruthless gods from across mythology vie for power in a land overflowing with dangerous magic. Harness Faye’s speed, control, and relentlessness to overwhelm even the fiercest of foes with decisive, deadly precision.
Additional details via PlayStation Blog:
God of War Laufey
Death was supposed to be the end, but for Laufey (Faye), warrior and wife to Kratos, a new adventure is just beginning. Awakening unexpectedly in a strange land after her funeral, Faye discovers the plans she put in place to protect Kratos and Atreus are now at risk.
To save the ones she loves, Faye must fight through the afterlife of the gods—the Everywhen—where ruthless gods from across mythology vie for power in a land overflowing with dangerous magic.
God of War‘s Next Chapter
Intimate, brutal combat.
Exploration of a rich, beautiful world.
Story at its heart.
Right from the start, we knew Laufey needed to contain all the core elements that define a God of War game.
Faye has always been a formidable warrior in our story. She and Kratos can both hit hard and take hits, so one of our top priorities throughout the development has been handcrafting a uniquely fresh feel for Faye’s gameplay that will also meet the high expectations fans have for the series.
Combining the movement and fluidity of the Greek era with the Norse era’s approach to world-building and close ties with characters—we’ve crafted an experience that has given our team incredible opportunities to take exciting creative swings, while staying true to the pillars of the God of War series.
Interview with Game Director Ariel Lawrence
Santa Monica Studio’s head of creative Cory Barlog and God of War Laufey‘s game director Ariel Lawrence sat down for an extended interview speaking about the reveal, how the idea of a Faye game first came to be, and the long-term creative vision for the franchise.
Introducing Faye
Faye has long been one of the impactful characters in God of War’s Norse saga. A legendary warrior and leader—her impact was left on the Nine Realms long before she ever met Kratos.
God of War Laufey brings Faye to the forefront—exploring the humanity, strengths, and flaws of the person whose legacy was beloved in the minds of many.
To set the stage for Faye’s introduction, God of War Laufey‘s Narrative Director and Lead Writer discuss what we know about her going into this journey and give a taste of what awaits her in the afterlife of the gods.
Afterlife of the Gods
Odin was haunted by the prophecy of his demise during the events of God of War Ragnarok, obsessively pursuing knowledge of something beyond the afterlives of mortals.
In God of War Laufey, we explore the answer to that question: What happens to the gods when they die?
The Everywhen is the birthplace and endpoint to which all magic returns, a transcendent realm above those we’ve come to know. A location in which gods and creatures from different mythologies come together, and not always in harmonious coexistence.
We’ve shown a brief look at two of the gods Faye will encounter in the Everywhen—Sekhmet and Begtse, both decidedly less than friendly towards a new face suddenly appearing in their midst.
Faye quickly discovers that despite the impossibility of awakening from death in a place that defies everything she thought she knew, it may prove even harder to leave while the natural flow of magic has been disrupted.
Paradise or prison—Faye will need to uncover hidden mysteries about the true nature of the Everywhen throughout her journey if she is to have any hope of finding her way home.
Adventuring Party
Reprising her role as Faye after appearing in God of War Ragnarok, we’re thrilled to have the fantastic Deborah Ann Woll lead the cast of God of War Laufey.
Faye will not be venturing into the Everywhen alone, as she meets two companions shortly after she first wakes up.
Phranque, played by Jack Quaid, is a curious cosmic cube with an earnest disposition. He will do whatever it takes to protect his friends and the creatures of the Everywhen.
Rue, played by Perlina Lau, is the enchanted ribbon guardian tasked with keeping the devastatingly powerful sword in her care from falling into the wrong hands.
Together they will embark on a journey deep into the Everywhen that will pit them against a fantastic cast of gods and creatures from across mythology, as well as beings native to the Everywhen itself.
Lethal Agility
As the Golden Hand of the Jotnar, Faye has deep roots as a warrior and has proven equal to even the likes of Thor, one of the strongest gods in the Nine Realms.
From the beginning, we’ve built her combat to maximize lethality, power, and fluidity.
Building upon the strengths of the modern God of War combat system while injecting some old school, classic DNA of the Greek era—Laufey will feel fresh, yet familiar to fans of the series.
By allowing Faye to move easily between ground and air without halting the action, we’ve refined a hyper-responsiveness to her combat that we can’t wait for players to experience when they get their hands on the controller for the first time.
Her increased mobility adds a ton of offensive and defensive tools to turn battles against even the fiercest gods to her favor.
We’ve given you a taste of what Faye’s gameplay will look like at the start, and that’s just scratching the surface. There’s so much more we can’t wait to share further down the road—and plenty we’ll leave for fans to discover on their own!
Legendary Sword for a Legendary Warrior
As the previous owner of the Leviathan Axe, Faye is no stranger to legendary weapons. Upon her arrival in the Everywhen, she earns the trust of the sword’s guardian Rue enough to use the blade in their fight to escape imprisonment.
Wielded in Faye’s expert hand, its full potential is unleashed.
Speed, control, and relentlessness define the tempo of Faye’s combat. Building and maintaining momentum from one attack to the next, across the ground or into the sky, she creates a relentless onslaught against her foes.
Golden Hand of the Jotnar
The Giants of Jotunheim had access to powerful magic, so much so that even Odin viewed them as one of the greatest threats to his rule over the Nine Realms.
As the Golden Hand of the Jotnar, the most powerful protector of the Giants—Faye wielded fearsome powers, including the ability to manipulate souls.
After arriving in the afterlife of the gods, a place steeped in the oldest of magic, Faye’s own soul related abilities are greatly amplified.
In the Everywhen, Faye can strike her golden palm at a foe with such force it detaches their soul from their body. From there, Faye can attack the soul directly, knock it into other enemies, and more—opening up combos and creative uses that we hope players will have a lot of fun mastering.
Back for More!
As we get closer to release, we’ll be back to share more details about the afterlife of the gods.
best new game character thank you sony
Lmaoooo who is making these
Mens-rights-activia
i don’t feel like debating that topic much farther bc truthfully if it comes down to “women will lose to men in every sport bc they don’t have as much testosterone!!!!!” my elite feminist response is honest to god “ok we will lose with honor as equals instead of having our own special Easy Mode Female category so we can win amongst ourselves” like i’m sorry i just can’t be persuaded. i’m a brick wall. i want co-ed sports
i bring a sort of “women can lose at some sports against men if it means being regarded as equals” vibe to the debate that “testosterone objectively increases performance” people don’t really like
Saw this on Facebook. Can’t find the original artist.
original artist is on IG
I wonder if being bullied as a kid has any inoculating factors? like "I can do this now, because I could do this at 4 feet tall" type stuff. or does it just permanently make you into a quivery little prey animal? much to consider.
oh yowch.
unauthorized fucking thing!!!!!!
(warning: loud chirping throughout)
source: hellgate osprey cam
More context:
the first osprey is the father, the one that comes later is the mother.
ospreys are not eagles, they're ospreys
ospreys only eat fish, that's why they don't register this starling as possible food
the starling got home safely
the starling was not trying to eat the eggs, it was mostly curious and you can see it trying to hop under the osprey every time the osprey tries to sit down again--this is because the starling is still a baby and has the instinct to get under an adult for warmth, even though it mostly has its feathers. this scares the osprey because that is a Foreign Creature near its eggs.
at the end of the video you can see the ospreys starting to turn the eggs. birds do this so the yolk and/or embryo don't stick to the shell of the egg, which is bad for the egg's health.
ospreys have eyes adapted to seeing beneath the surface of the water!
Tactical reloading of things that don’t need tactical reloads
I lost it at the toaster and couldn't make it past the smoke detector before reblogging
This is so satisfying to watch—
“come, let us march against the powers of heaven, and set black streamers in the firmament to signify the slaughter of the gods” is such a raw line you’d think it’s from Shakespeare, but it’s actually from the slightly earlier Elizabethan dramatist Christopher Marlowe
kind of obsessed with the idea of the rest of the gaang leaving Toph and Zuko to watch over some cooking food and when they come back its burned and Katara starts fuming but Toph and Zuko are like “we’ve never stepped inside a kitchen in our lives and only have one eye between us, if anything it’s your fault”
Top: If it bakes for 15 minutes at 350 degrees than it should only take 1 minute at 5,250 degrees
Zuko: I can do that
Zuko: makes the "one eye, your fault" comment
Toph: YOU ONLY HAVE ONE EYE?!
atla heritage post
unauthorized fucking thing!!!!!!
(warning: loud chirping throughout)
source: hellgate osprey cam
“The moment in Season 5 when Obi-Wan is trying to get off Mandalore, and that huge set of doors opens in front of him to reveal the world going to hell. There is this absolutely stunning shot of Obi-Wan silhouetted against the unfolding chaos, explosions and carnage and disaster, and it’s just so powerful and I feel so taken hold of, because it’s just - Obi-Wan has been trying so hard; he is always trying so hard, and when the world get darker he just tries harder, and when the dark outpaces him he runs faster, but this is just overwhelming; the immensity of the disaster really hits you right there. The terrible, inescapable, destructive force of war. Obi-Wan alone, illuminated against a backdrop of death and destruction, watching an onrushing tidal wave.” (via panharmonium ) (x).