hi i just changed my url realralsei -> thekoboldomancer
im changing it on like everything also. teehee

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@thekoboldomancer
hi i just changed my url realralsei -> thekoboldomancer
im changing it on like everything also. teehee
obsessed w this person in the replies
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
STAY SAFE!! [ID: the Gilbert Baker pride flag with the words “Happy pride to all those who are unable to celebrate openly and safely. You are loved and seen!” in all-caps black text over it. /end ID]
You guys ever see a DNI that makes you break out into laughter and almost cry
If graphic design is your passion then !!! GET OUT !!! 🚫🚫👎‼️🥶🥶🚫
im always saying this
still caring about internet friends you lost touch with years ago is so embarrassing. yeah i had a deam we met up irl recently. the last time we spoke was maybe 7-8 years ago. i still wear the laces we randomly decided was a sign of our friendship. i dont know what any of your socials are or if youre even active on any. sometimes i see someones art resemble yours and i wonder for hours. do you still go by that name you chose? whenever i see it i wonder if its you. we couldve passed each other in this vastness a thousand times and not have a clue.
we were lonely kids having fun together. do you remember?
pussy is a bit like roast beast in that the grinch hates to see the whos eating it
???
guy who is definitely not about to fall into a surprise midday nap with an aftermath worse than a hangover: it seems like a really good idea to lay in bed and get cozy under the blanket as part of my plan not to fall asleep. I do not know why.
Guess what turns 10 today
Happy 20th Birthday John Freeman
my friend particle