Hey, you! Yeah, you!
Do you like mecha? I certainly hope you do, based on the tags I'm gonna be slapping on this.
Do you like TTRPGs?! I- pff- this is Tumblr. Higher than average chance that you do.
Do you want a TTRPG designed for mecha?!
Well, I have a couple choices for you!
Is this an ad?!
No, but it is my pin, and I'll update it as I find more mecha rpgs that I can reccomend with confidence, which generally means 'I found a podcast that shows how it works'.
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Lancer - Free to start for players, DM-facing stuff is relatively inexpensive. Roleplaying is streamlined, but the combat has about as much crunch as a game of modern Yu-Gi-Oh. Which is to say, a whole lot. I like Tablestory's Zero.Blue.Orion story for a listenable podcast, but they are very much playing an early version of the game, back when the rules were still being refined.
The Mecha Hack - Very inexpensive, all currently-released supplements total up to about half the cost of a D&D PHB. Published by Absolute Tabletop, The Mecha Hack is a roll-under system based on The Black Hack, which is based on, iirc, second edition D&D. It's rules-light all around, and with it being roll-under, the players will know the result of their rolls right away, based on a difficulty modifier given by the DM. So if you have a player who's cursed with low rolls, this might be their system. If you wanna give this a listen in podcast format, the Ing Brothers over at Silhouette Zero have done a fantastic little two-episode oneshot. We love SilZero on this blog.
Aether Nexus - So, you've given The Mecha Hack a listen and you're like "DUDE. The system sounds great and all, but my players are really attached to the fantasy genre. Do you have anything closer to like D&D or Escaflowne in flavor?
AETHER NEXUS. Brand spanking new, it's kickstarter is technically still going as of the time of this writing. But, it's also published by Absolute Tabletop, and has already reached all of it's stretch goals. Aether Nexus functions both as a standalone game, and as an expansion of The Mecha Hack. It includes a bunch of new pilots and mechs fit for the fantasy genre, and, I mean, just go look at the art of the Magus and the Dragoon. They're so good!
Beam Saber - (I'll be honest, I don't know too much about this one. I started listening to one podcast about it a while back, but since the overarching plot of that one didn't hold my interest, the mechanics have slid from my brain in the intervening months.) To be updated!
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I'm sure there are a bunch of other mecha systems out there, but these are the ones I'm familiar with the rules for, and can wholeheartedly reccomend, with examples for people to verify the gameplay style.
Honorable mention to Lost Among the Starlit Wreckage, which is a singleplayer or two-player storytelling game based around the concept of being stuck in your mech at the end of your story, trying to survive until you can be rescued.

















