In all seriousness though.
Agreed.
Misplaced Lens Cap
đ©” avery cochrane đ©”

tannertan36
cherry valley forever
Cosmic Funnies
todays bird

Discoholic đȘ©
macklin celebrini has autism

oozey mess
Not today Justin
Mike Driver
No title available
Sade Olutola
Cosimo Galluzzi
Keni

Kaledo Art

romaâ
Fai_Ryy
d e v o n

#extradirty

seen from TĂŒrkiye
seen from United Kingdom
seen from United States
seen from United States

seen from TĂŒrkiye
seen from Germany

seen from Germany

seen from United States

seen from Sweden
seen from United States
seen from United States
seen from United States

seen from United States

seen from United States
seen from United States

seen from Singapore
seen from TĂŒrkiye

seen from United States

seen from France
seen from Malaysia
@topshelfgaming
In all seriousness though.
Agreed.
Important episodes of Game Grumps
Ninjabread Man (The D Club)
Gundam: Battle Assault 2 (Big Zam)
Sonic â06: Catharsis - Part 85 (ITâS NO USE!)
Dennis the Menace (GET OUTTA HERE!)
Amazing Frog? (Itâs my crown!)
Sonic â06: WHAT IS THIS? - Part 20 (You gotta draw the line somewhere! Also, AAAAAAAAAAARIIIIIIIIN!)
Endless Ocean (Hayley Westenra, also everything)
Plok (Iâve been diddled again!)
Journey to Silius: Sad Hoshi - Part 5 (Well, Sad Hoshi)
B.O.B. (Surprise podcast!)
Wheel of Fortune: Lose a Turn - Part 1 (Exactly what it says.)
Ribbit King: A Round of Frolf - Part 1 (You need Frolf in your life.)
Iâm trying to compile the essentials, so please send me suggestions!
Suggested by nexusphantasm: Jackal: Part 3Â 0 I Got It (Arinâs Breakdown)
âYou fight like a girl.â âI know.âÂ
Kaol PorfĂrio
Cute
welcome to the gaming pissbaby community heres the exit
[draws a person that looks like a person]
GET THAT SJW SHIT OUTTA HERE!
Itâs about ethics gais
itâs amazing because itâs not like they gave the character full armour and shit like a lot of the male characters have, she still has a bare midriff and is clearly designed to be sexually appealing, literally all they did was decide to have her proportioned like a human rather than a rubbery fetish beast and thatâs enough to send guys into baby shitfits. Astounding
Thank fuck! after the last Mortal Kombat game with the female characters basically being the same damn model as the male with boobs slapped on (and yes it WAS that obvious) at least I can feel like Iâm playing a girl now. Not just a âIâm too lazy to actually develop female models but look at the male ones!â Which is seriously what the last game felt like.
Wondering if those two guys could possibly cry any harder. Note to all the people that freak out over shit like this. The reason you are alone and everyone hates you is not because you are a nerd but because you are an ass
when equipment screens donât actually pause the game
YOUR REVIEW OFÂ DESTINY IS IRRELEVANT AND USELESS By Marcus Garrett
Reviewers didn't know how to review the game. A few big names like IGN and Polygon opted for a "review in progress" where they posted their initial thoughts of the game with the intent of editing them later as they got a better sense of everything. I followed Polygon's coverage a bit more closely than other reviews. They had two different editors reviewing the game, because multiple perspective's are supposed to lend itself to a more complete account and understanding of the source material, right? Both reviews were strikingly similar to the point that reading the second felt tedious. But the issue for me was that the review content didn't change all too much after the final review was posted about two days later. This seems a bit odd for a game that treats reaching the level cap of 20 as a tutorial to a game that is intended to be played for hundreds of hours.
Read the full article here:
http://topshelfgaming.net/2014/09/your-review-of-destiny-is-irrelevant-and-useless/
Destiny Launch
It feels like a lot of people at my school are closeted gamers. The truth comes out at midnight releases for video games. I've always bought my games from GameStop and, these days, straight from a console's store.
I preordered the digital copy of Destiny from GameStop because of all the bonuses that really don't mean anything. The person driving me there was a complete stranger. Our mutual friends connected us with each other because of our love for video games. We met for the first time at 11:50pm on our way over to GameStop.
It felt like we sized each other up based on the games we played. I told him I wasn't big on shooters and he told me they were his favorite genre. I felt the need to impress him, so when I told him about some of my favorite games I was a bit uncomfortable talking about all the Nintendo titles I played because they aren't considered as mature. He shared his passion for eSports with me and by the end of the night he joined the TSG writing team. His name is Angelo and I'm sure you'll hear from him soon.
We arrived at GameStop just minutes before midnight. There was a horde of people in front waiting to get their copy. I saw one of my fraternity brothers who told me I needed to go inside and get a group number. I pushed through the crowd and into the building. Ricky, the store employee who I'm friends with, told me to hurry because they were about to start.
I walked up to the counter, gave the sales associate my number to look up my order. She suggested that I pre-order Call of Duty: Modern Warfare in order to unlock in-game bonuses for Destiny. I decided to get it though I have no intention of buying CoD. An old friend approached me. I never knew him to be a gamer, but here he was for the midnight release of a sci-fi MMO shooter. I kept seeing people I knew and it often surprised me how many people from school were there to buy the game who I didn't know played games at all. The sales associate printed out my receipt with the DLC code on it, but it also had my full game download code on it. Ricky announced from behind me, "Group 1, you may enter!" I realized that by buying a digital version, I bypassed the entire crowd. It was a little victory but it made me happy to go up to Angelo and say, "Let's get out of here."
Almost exactly a year prior to this, I waited in line at GameStop for Pokemon X and Y. I wasn't a huge Pokemon fan but I was fascinated with full 3D animated Pokemon battles. Nintendo has a way of taking games of marginal interest and turning them into must-haves with a 1 or 2 new features. The guy I went to this release with was currently dating the girl who I had a huge crush on. That night I was able to put aside my jealousy and bitterness for the good of participating in a midnight release with him. It was a great night that ended in breakfast from a 24 hour diner.
Destiny is a 16 gigabyte download, which meant I didn't play it that night. I woke up and got ready for work and it was still downloading. Finally, the download finished right when I had to leave for work. Well, at least the midnight release was fun.
The most satisfying thing about Destiny for me was being able to mindless shoot aliens. I am not a shooter fan but I love games that let me shoot things. I spent hours on the moon hunting the Hive and it was very relaxing to grind and earn experience points by sniping enemies from afar. Destiny takes the best part of shooters and makes it better by turning it into a more leisurely experience. There were plenty of challenging moments and I certainly died a few times in later missions, but in the end Destiny is a game I know I will be able to relax and just get lost in.
Like this excerpt? Read the full article here!
There's never a shortage of anime/gaming conventions in Southern California, though typically when you hear something along the lines of "first year" you think "ok, this will be a nice small convention". I, myself, have been to multiple "first year" cons and although there's something magical about being able to experience it, you're often left with that unsatisfactory feeling inside that there's just so much there could have been. But yeah whatever. I'm not talking about those conventions, for the topic of this article is Anime California.
Anime California was a fun, exciting, and new experience for all those who attended. And let me just start right there and say how many attendees there were considering how new the convention is. I've never attended a first con with the same size or excitement level of Anime California. And it brought me so much excitement that we, the nerds, could enjoy the grandeur alongside those Disney-bound travelers from across the globe. And we felt as though we belonged. Nay. We DID belong.
While it wasn't the biggest con I've ever been to, it definitely wasn't the smallest. For a hotel convention, especially one as busy and tourist-y as the Hyatt, the convention was both big, yet welcoming at the same time. And the amount of panels and activities were amazing all things considered.
I attended quite a few panels, the console gaming room, the hospitality room, and even just the main lobby and I have to say after all of those, the gaming room definitely stole my heart.
The Console Gaming Room had every system you could ever want to play (no one wants to play the Virtual Boy; don't bring it up) and had every genre to keep every lonesome con gamer satisfied. Though I have to say the giant television with the Super Smash Bros. Brawl playing 24/7 had my eye. And not only that, but it stole my heart. Though, the Brawl being played wasn't the one I was used to. It had with it the modded version of Smash Bros. Brawl known as "Project M" which I'd never heard of before Day 1 of the convention. But let me tell you, it was amazing beyond belief.
"What is Project M exactly?"
On their official website, Project M is described as
"a community-made mod of Brawl inspired by Super Smash Bros. Melee's gameplay designed to add rich, technical gameplay to a balanced cast of characters while additionally enhancing the speed of play. Project M employs new codes which seamlessly add in new, universal features to the entire cast to add technical variety to all characters."
So, a faster version of Brawl, right? Ah hahaha. WRONG. Project M is, yes, a more fast-paced version of Brawl, though it's also so much more. Project M brings back many of the characters we all remember so fondly (such as Roy and Mewtwo) in addition to different skins to choose from for each character, such as Princess Peach's devastatingly beautiful new outfit that is reminiscent of The Shadow Queen from Paper Mario: The Thousand Year Door. Many of the moves, such as Ness's B attack "PK Flash" were altered to better accommodate the character and give it more of a use in competitive battle.
And it's AMAZING. After playing a round with others it's easy to tell the difference between Brawl and I vastly prefer this version over anything else I've ever played. You could not RIP the players from the game. There were rounds where only the person who managed to get first place could hold on to their controller. I WANTED TO BE THAT PERSON! THAT MOD BECAME EVERYTHING I WANTED IN LIFE. But alas, even the mightiest of Princess Peaches fall to the hands of Roy from time to time.
If you have the chance, definitely research Project M and see if it's something that will piqué your interest. Although I was wary over playing modded versions of games (for what can be more beautiful than playing a pure game as it was meant to be played?), Project M has definitely proved to me that love isn't just true in fairy tales. Now I'm a believer.
The donation box on the free ramen table.
Other than the Console Gaming Room, there was also an option for PC and Tabletop Gaming, a hospitality room filled with lovely otaku folk handing out free ramen and drinks, a concert put on by Lolita Dark, cosplay chess, gatherings, panels ranging from "How to Style Wigs" to "Fairy Tail Fan", and even a fashion show. Anime California was definitely diverse enough to get even the most wary otaku something fun to keep them busy throughout the entire weekend.
Next year if you're not already planning a trip to go backpacking through Europe, definitely come enjoy the fun and don't forget to bring your Disney pass and your own controller. Seriously, like fifty sweaty guys AT LEAST touched the controller I was using and as much as I enjoy other people's presence (hint: I don't), I DO NOT WANT THEIR SWEATY MAN-HANDS HANDLING THE SAME CONTROLLER I DO!
For more articles on conventions and gaming please visit topshelfgaming.net
Running a website is lots of fun.
If you've been following for a while, then you'll know that this website began as a summer project. Since then it has blossomed into something I am really fond of. I now manage a small team of four, run the day to day operations of the site, and currently create all the design elements including the logo and featured images that accompany most articles.
I've been doing a lot with the site except for write. I've played a lot of interesting video games and have had many compelling discussions that are worthy of writing about but when it comes down to it, I've found it difficult to get it out there.
I have an amazing team who is now more committed than ever to publishing content to the website and I want my articles posted alongside theirs so our readers can see all the wonderful and different perspectives our collective minds can offer.
Today was the first day of my senior year of college. In addition to being a full time student, I have a very demanding job. I'll be very busy this year for sure but I decided this website is something I'm going to make a priority above most things in my life. For instance, next week I'm skipping class to go to GameStop Expo. I'm excited for this opportunity because it will be the first event I am attending as press.
Things like that make this website seem so real and so worth it. I'm not getting paid for any of it, but I treat it like a business of sorts. Maybe one day TSG will bring in some money. My hope is that it can sustain all the games I buy in order to write about. I don't want to make money, but I would love to break even. I find myself buying games I normally wouldn't buy just so I can have something to write about. I spent over a hundred dollars on games today.
I have a lot of responsibility, but I can't forget why I started this website. I have so many thoughts about video games and game culture that I wanted a platform to share those thoughts. I've built one hell of a platform. It would be a shame if I stopped writing in lieu of running the website itself.
I am very excited to have the opportunity to ask a few questions to the folks over at Yacht Club Games. They're a small outfit with only one game under their belt, but they're not novice game makers by any means. Today, David D'Angelo of Yacht Club answers some of my questions regarding the studio and its overnight hit Shovel Knight!
 Read the interview here!
Running around in cosplay at a convention is a fun way to forget the worries of day to day life, though what happens when it becomes uncomfortable for the person in costume? Thatâs exactly what happens to countless cosplayers at every con. While itâs fun to go to Comic Con, itâs not fun to have guys leering over at you practically undressing your (fabulous) cosplay. You donât want to have to worry about someone taking upskirt photos of your skirt while youâre walking around the dealerâs hall. Itâs fun walking around showing off the goods youâve made, but not when the people there are staring at your goods. And then thereâs where I draw the line: when people touch you.
Weâre the cosplayers. Weâre the entertainers in a sense. We parade around showing the world what weâve created, and why SHOULDNâT we? Getting attention for our hard work is what we crave. We love getting recognition that what weâve done is amazing and knowing that what weâve made can be shared with those of our same fandoms. But the attention often given to cosplayers, especially those in revealing outfits, is not what we want or are asking for. There should not ever be a reason to touch someone in an inappropriate manner while theyâre in cosplay IN THE MIDDLE OF A CON FLOOR (what you do in private is of no concern to me).
So then you may be asking, âWhatâs drawing the line?â What is the line between appropriate conduct and inappropriate when in regards to conventions.
âHey, I love the way the cosplay turned out!â -acceptable compliment
âDaaaaaaaaayum (followed by string of sexual innuendo)â -not an acceptable comment
Generally, if itâs not something youâd do in day to day life, then you shouldnât do it at a convention. Sexual comments and asking if the cosplayer will date you should obviously be among things you donât ask. Groping and taking inappropriate photos is not only completely unacceptable, but also sexual harassment. Sexual harassment as in that thing that is illegal in most areas. Keep your hands to YOURSELF.
To the cosplayers: stay safe. I understand no one wants to have to be in constant supervision, but we donât live in a perfect world. Even if youâre a straight girl, guys will still make advances. Itâs  good idea to keep people with you, especially a handler. Preferably male because guys are typically more intimidated by other guys.  We just have to deal with it until the world is more cos-friendly.
To the fans: be respectful. I know weâre excited to see people in our same fandoms, but know where to draw the line. We all want to have fun, but when you overstep boundaries, it ruins the fun for those you harass.Â
Introducing TSG's first ever game review presented by our newest writer Jackson Wright!
http://topshelfgaming.net/2014/08/shovel-knight-digs-deep/
New Tech, New Space
Hello readers.
This week we saw the first article on this site from someone other than myself. It is very exciting for me that this is now a collaborative effort. Soon I will post TSGs first ever video game review which has also been prepared by an awesome and talented writer. I havenât posted yet is because Iâve been very busy the last few days.
I helped my friend move and am in the process of moving into my new apartment. By tomorrow I will be in a brand new home which is a definite upgrade from my current setup.
Thursday afternoon I received my new Macbook in the mail and am in the process of setting that up as well. Things are going smoothly but it is definitely a process. I apologize for the delay but things will pick up again next week after Iâm all settled in.
First will be The Last of Us
I picked up The Last of Us Remastered today. I watched IGNâs walkthrough of the game back when the original version released just over a year ago. At the time,  I didnât have any means of actually playing the game myself. For me, narrative driven games are some of my favorite so watching someone play it on YouTube was sufficient. Like pretty much everyone else, the game truly captivated me and watching it like a movie probably helped me digest everything a bit more easily.
The PS4 version is doubtlessly the most beautiful game I have ever seen in my entire life. That is not a hyperbole. PC players may not be impressed, but I have a feeling that even the person with the most beastly gaming machine would appreciate how stunning this game looks. For one, it isnât just about how detailed it is, but about the art direction. Naughty Dog managed to craft such a believable world and Iâve been taking the time to explore it knowing that I canât revisit areas twice.
I donât think I enjoy playing the game as much as I did watching it. The person I watched on YouTube was very adept at the game and made light work of most missions. However, IÂ doenjoy being able to explore the world and take in the scenery. Searching every nook and cranny for spare parts and collectibles really makes me feel like the scavengers the people in the game have become.
Playing through the game myself, I can see the genius behind the level design. The Last of Us Remastered so far has done a great job of leading me to the next objective without any destination markers or a map. For instance in the prelude, when youâre running through a mob of hysterical people trying to find your way to safety , the game informs you where to go by illuminating certain areas with props that would logically exist in the world. In addition, the character escorting you through town is the only person in the scene wearing a red shirt. I would lose sight of this character from time to time, but only briefly which only adds to the panic and uncertainty I am supposed to feel in that moment.
I have become terribly desensitized to violence. This game is jarring to most because of its strong depictions of violence and murder, but Iâm not affected by it too much. Itâs a shame. The violence is very intentional and artful like a sex scene in an indie film. I wish I could appreciate it the way others have, as strange is it may seem.
This is my last week of summer and I would like to finish the game before I get back to the grind. Iâm excited to revisit this fallen world and watch the relationship between Joel and Ellie blossom all over again.
Check out more articles at: topshelfgaming.net
With the new console war underway and technology continually advancing, we are being constantly reminded of our inevitable aging... However, Nintendo has shed light once again and came out with releases that tend to our childlike impulses. Releases like Super Mario 3D World, and Mario Kart 8 both give us a taste, but the one title that truly brings us back into the past is Super Smash Bros...This fighting series has delved into our minds, discovered one of the most powerful feelings us as humans can feel, and then took it to unimaginable levels. This feeling is nostalgia.Â
Read the full article at:Â http://topshelfgaming.net/2014/08/nostalgia-and-video-games/
The summer months are notorious for a slowdown in major retail releases. Luckily, in recent years indie games have done well to fill in the gaps with a steadier stream of releases during this time. Today Iâm going to take a look at three successful indie titles that were featured on consoles during the month of July and determine which one is the best. This is essentially three mini reviews in one and it assumes the reader is at least familiar with the game. What can go wrong?
Representing the Nintendo Wii U is the Kickstarter funded project Shovel Knight by Yacht Club games. Then for Playstation 4 is Towerfall Ascension, the definitive version of the OUYA hit from Canadian developer Matt Thorson. Last but not least, Guacamelee: Super Turbo Championship Edition volunteers as tribute for the Xbox One. Although Guacamelee came out on all 3 platforms, it was featured as one of of XB1âs free game of the month for July so it seemed fitting to have this game be the Xbox representative. The games will be compared in four categories: visual, audio, gameplay, and replay value. Earning two category wins will seal the victory for one of these games.
Visuals
Shovel Knight and Towerfall are both pixel art games while Guacamelee features hand drawn animation and digitally painted textures. Towerfall is the least visually impressive in terms of art direction though it is not an ugly game by any means. In fact the game looks great with its lighting effects, detailed backdrops, and fluid pixel animations, but it is simply hard to stand up to Shovel Knightâs incredible attention to detail. Shovel Knight was painstakingly designed to look like an 8-bit NES game and sticks to the original color palette of the console, only cheating in two additional color swatches. Shovel Knight isnât shy about where it borrows its inspiration and does a great job of replicating the look and feel of the games it takes its inspiration from.  The game is also in full HD where as Towerfall takes the original resolution of the game and puts purple bars to the side of it to fill up the rest of the screen.
Guacamelee excels visually on all fronts. The game looks like a painting with its highly detailed foreground and background elements overlaid with soft filters that blend the world together. Lighting effects and particles are well executed and give the world a dream-like whimsy that entices you to explore it. One of the mechanics in Guacamelee allows the player to switch between the land of living and the land of the dead. Both worlds are radically different in tone but equal in beauty. I found myself switching back and forth between both dimensions to marvel at the landscapes. Congratulations, Guacamelee. You are the new Miss Game-merica.
Audio
Every one of these games has great sound design for their respective styles. Towerfallâs bleepy explosions and bloopy death tones fit the theme of cute things killing each other quite nicely,Shovel Knight remains faithful to the original NES by using the original sound chips, andGuacamelee sounded great with the music turned off. So really, this section comes down to the musical offerings.
I loved Guacameleeâs use of live instrumentation to create a collection of tracks that sounded straight from the south of the border. However, most of the music was recycled in later sections and it felt like the game cycled between what seemed like less than ten tracks. It didnât always play to the mood or do much to raise the stakes. Hearing the same background music in the last temple that was in the first temple fails to build the tension the way a final dungeon should.
Towerfall has a nice collection of MIDI tracks that are epic in the way that the music of Super Smash Bros. Melee is with its similarly digitally produced orchestral tracks. The format of an arcade type game suggests that youâll be hearing the same song a lot which unlikeGuacamelee acts in its favor. The pieces are catchy and fun to battle to, which is all you can expect.
Shovel Knight  is the clear winner in this department with 47 original tracks, two of which were composed by Manami Matsumae who is known for her work on the Mega Man series. The music in this game contributes deeply to the rich but subtle storytelling. The menu music feels like a call to action while the village theme gives the hub world grandeur. With 100% authentic chiptune music, Shovel Knight manages to deliver musical offerings more booming and banging than most games in recent memory.
Gameplay
All three games are incredibly fun in their own right offering the perfect mix of accessibility and challenge. In every case, I was able to put a controller into the hands of my friends and they were able to jump right in.
Towerfall benefits from its simplicity. Move, jump, shoot, and dodge are the only controls and theyâre all mapped intuitively. This allows players to get straight into the action. The game is still capable of being deep and it evolves as the playerâs ability does. Towerfall feels meticulously designed, from the way arrows home in on targets to the inclusion of advanced techniques like dodge canceling. It seems that everything was considered and balanced to the point of obsession. I wholeheartedly believe this game is worthy of eSportsâ recognition â a testament to its polish.
Shovel Knight is one of the best NES adventure games youâll ever play because it is a combination of all the best NES games youâve ever played.  From the precise platforming to the risk/reward checkpoint system, the game is full of challenge. It is a character piece and everyone you encounter has a memorable personality. It is also refreshing to play as a character who has a voice rather than the silent hero, and the noble Shovel Knight is a character who I was proud to represent. The gameâs approach to difficulty balance puts the power completely in the playerâs hands without ever having them open an options menu.
Guacamelee is Metroid Fusion with a sense of humor. The main character can even roll around in a ball like Samus Aran. In this game, every power-up serves three purposes: improving combat options, destroying certain barriers, and increasing mobility. For instance, your first power up is an uppercut move that lifts enemies up into the air which is a great set up for some truly devastating combos. Since the uppercut also propels you upward, it acts as a sort of double jump as well. Once you unlock more abilities, youâll have to use them all in quick succession to work your way through trick platforming sections. These sections require you to use almost every button on the controller and moments like these are where Guacameleeshines.
Each of these games are super tight and polished, but when all is said and done, Towerfallfeels like the most tight and most polished. Plus itâs the only game that offers a true multiplayer experience. However what truly tips Towerfall ahead of the other games in terms of gameplay is the moment to moment action. Towerfall is the only game that made me jump out of my seat, heart pumping, and screaming at my TV. These experiences are like crack and have me gathering my friends together so I can chase that high.
Replay Value
Guacamelee offers what youâd expect from a game nowadays: New Game Plus and a slew of challenging achievements. The game has built in challenges and a pit of trials as well as a vibrant world to explore once youâve earn all your powers. I hunted for hours and still couldnât collect everything. Thereâs a lot there.
Shovel Knight also has a New Game Plus mode in addition to a host of DLC content that is currently in development including challenges levels. New Game Plus isnât enough of an offering for most, and I certainly subscribe to that notion.
Towerfall is a complete experience but the metagame is constantly evolving. As I play with my friends, we continue to discover new techniques and strategies that are always keeping us on our toes. I was blown away by the stuff I saw when watching a Towerfall tournament at EVO last month. There is so much customization in the game that you could spend years discovering new ways to play. With story driven games like Shovel Knight and Guacamelee, what you see is ultimately what you get. Towerfall wins the replay value category.
The Verdict
Choosing a winner is so difficult because each of these games are so wonderful. For the purposes of this feature the winner of the Summer Indie Showdown is Towerfall Ascension! This game is truly deserving of the victory but I also want to make something clear. I came up with this arbitrary âtwo winâ scoring system just so I could justify choosing one game over another, but the reality is that Iâve recommended all three of these games to multiple people. Iâve played a lot of games in July, but I keep coming back to these three titles again and again.
Perhaps in the end it depends on what you, the reader, are looking for in the moment. If you want a charming story to be invested in, Shovel Knight will scratch that itch. If high-energy competitive gameplay is your thing then Towerfall is a must have. And Guacamelee provides a beautifully realized world that is fun to explore for anyone looking to lose themselves for a few hours. The fact that I donât have any actual gripes with any of these titles should say a ton. I simply prefer some aspects of each game when compared to another which sounds like a cop out except for that I really mean it. Maybe this is why I donât enjoy reviewing games. Either way, this is my story and Iâm sticking to it.