
Product Placement
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Aqua Utopia|海の底で記憶を紡ぐ
cherry valley forever

titsay

Kaledo Art

shark vs the universe
taylor price

ellievsbear
Peter Solarz

★
sheepfilms
almost home
let's talk about Bridgerton tea, my ask is open
ojovivo
"I'm Dorothy Gale from Kansas"
we're not kids anymore.
TVSTRANGERTHINGS
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Janaina Medeiros
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@vintagetvfan
Finally got my hands on a copy of Platform Decay and one thing I really appreciate that I haven't seen mentioned is that Murderbot is studying human evolution to understand humans better.
Maybe it's because I'm mid-Star Trek rewatch but I do get tired of the weird outsider character always being like "wow humans are so weird and illogical and make no sense" and the humans always being like "yup! aren't we quirky and weird (in a positive way)!" and just. As someone who has taken exactly one (1) class in human evolution, no?? Once you account for social signaling and the incredibly complex layers of cultural evolution we've built up, it all makes very reasonable sense actually.
Why do we small talk? Social bonding. What is the point of celebrating this holiday/event? Social bonding. Why is courtship so emotionally fraught? Because picking an appropriate partner is a big deal, both socially and like, evolutionarily, and social rejection is bad, which our brain signals to us via emotional responses. But don't your people understand that you're no longer living in a survival context? Sure, we no longer have to worry about starving to death because we have no friends to share food with during the famine, but have you considered: have you provided adequate "true" signaling to prove that you are willing to risk your life to save me from the Borg? Because if not, I'm probably not risking my life for yours. Get your ass over to that birthday party and appreciate it.
And of course, we're getting it from Murderbot's perspective, so its response is "sounds fake but okay." XD
The thing is, Murderbot has human neural tissue, so to extent human evolution affects the way it is too. Look at the way it connects through human media/storytelling for example.
It would probably rather die than admit that, though!
threes weird bot pilot polycule vs. the shut-ins
when i think about walton goggins saying that cooper paid for the cherry tomatoes he took because stealing is against the ghoul’s morals, my brain goes to a special place.
cooper howard: i'm not as mean as I could be and i want people to be more grateful for that.
like a koala
im so happy
“The Project Deephole Affair”
Illya Kuryakin watching some guy use the bathroom the way I used to watch Sesame Street while eating my Cheerios.
Is Lucy meant to be experiencing an orgasm here?
I think symbolically/metaphorically . This is the moment where she realizes she has a taste for violence. To me it’s a parallel to this moment of the ghoul in the Filly episode:
Like Ghouper she’s competitive, she likes violence on some level and we know she’s a crackshot. I feel like we’re going to see this side of her more as the show progresses, but hopefully using it for good.
I think the drugs remove her inhibitions where she would normally feel shame about violence even against feral ghouls which she was previously against.
The fact that she’s lying in her back, blood on her face, while cooper watches mind you, tells me there is a sexual element to this. The whole episode is riddled with sexual tension from the moment she wakes up in the NCR camp to the drug scene. Cooper is also enjoying the show she makes of killing ferals. Not only are connected by their enjoyment of drugs and violence in this episode, but there is also a sort of sexual gratification on both ends.
For cooper it’s probably getting off a bit on the fact that he’s a bad influence on her, for Lucy, it’s finally getting some release from the frustration of being treated like shit by everyone she meets. There is a release for both of them, they’re both finally getting something they’ve been subconsciously craving.
And the fact that she’s always looking to him for approval after each altercation tells me there’s some awareness of an exchange, a push and pull between them that is (and maybe my brain is just broken by kink) almost like a BDSM dynamic.
She needs release, she looks to him for permission, he gives it, they both get release
Rinse and repeat
So orgasm in the literal sense? Perhaps? Maybe a tiny one? But in the psycho sexual dynamic of violence, control, enabling, and freedom between them? Yes. Absolutely.
She's certainly riding an adrenalin high if nothing else!
(And I noted the resemblance between Lucy here and the Ghoul in Filly. "I'm you, sweetheart. Just give it a little time.")
This little moment is one of my favourite scenes of season 1.
At this point the show has established how badly many in the wastelands treat Ghouls. We saw how the people of Filly excluded Ghouls, and Lucy personally witnessed Ghouls being enslaved and put on display in the Super-Duper Mart.
And when she finally tracks down Moldaver and the survivors of Shady Sands, what does she find? Not just people and families living communally and caring for each other, she also sees them caring for one of the Ghouls she saved.
The idea that people in the NCR are much more accepting towards ghouls and mutants is something the show has been building up for a while. We saw it with Max all the way back in vault 4, and we also see this expanded upon in his arc for season 2 and with our encounters with the NCR.
And it's a theme that I think the show will continue to explore further in s3 and beyond. It's one of those things from the lore that we mostly only hear about in the background and in the codex, but the tv show have an opportunity to explore it on screen, like in this scene, and future scenes with the NCR.
wait murderbot's mentioned once or twice that secunits were "originally designed for" stuff like de-escalation, quick and efficient rescues, absolute minimum force and the like. ive always wondered why exactly they were designed with human faces in the first place given they're mainly used to enforce corporate slavery and having visibly expressed emotions is a detriment to that. but it would make sense if they were "meant" to be used in more of a rescue capacity, where showing empathy and being visibly familiar would be advantageous. anyway this leads into: if secunits' emotional capacity and skillset are geared towards rescue and they're used as enforcers of abuse.... well it does explain something about how fucked up they are
TAGS
local arts council has a giant light-up dalmatian for a mascot. its name is ART :)
so, murderbot fandom: I see your amorphous blob ART, your funny little guy ART, even your big scary spider ART. and I raise you:
"Sure they do"
u guys. are not even trying.
The Fashion of Fallout
Courtesy of Decider
Growing up, I played a lot of Mario Kart, Donkey Kong, and whatever other games we had on the family Wii. But the first game I remember truly playing and falling in love with was Fallout 4 when I was a pre-teen. I had done all this work to be able to play it on the family Mac, and the pay-off was well worth it.
I put hundreds of hours into the game, and after my first run-through I got Fallout: New Vegas, which is still my favorite of the games. However, 4 still holds a special place in my heart -- and not just because I spent so many hours trying to figure out mods -- but because that's what started my love for this era of fashion.
Fallout's aesthetics -- both pre-War and post -- are heavily mid-century inspired, drawing from retro-futurism and atom punk. The fashion itself, at least before the Great War, is consistent with popular 1950s fashion.
Photos from Reddit, originally from 'The Art of Fallout 4' by Bethesda Softworks
While seeing these fashions, and later the remnants of them, in the games sparked my interest; years later getting to see the world brought to life in Prime Video's Fallout (2024-) brought me right back into my middle-school obsession.
I don't think I can think of any complaints for the costuming of the show off the top of my head, (though I may be biased) my favorite to see on screen every time was Frances Turner as Barb Howard. Turner shared some details about her character's wardrobe, and the work that Head of Costumes Dayna Pink put into the looks in an Instagram Post.
"With one exception, every look from episodes 5-8 was conceived of, designed, and handcrafted by our costume department under Dayna’s direction, with vintage fabrics used whenever possible. The beige suit Barb wears in New Vegas? That’s a sourced original vintage Lilli Ann" Turner wrote. "Lilli Ann, the iconic mid-century label known for beautifully tailored and polished silhouettes, feminine structure, and that elevated “put together” glamour is a major inspiration for Barb’s wardrobe in S2."
Photos from @francesturner on Instagram. Concept art by Imogene Chayes
Photo from @francesturner on Instagram.
The costumes of the post-War world of Fallout are a whole other cause for appreciation. After nuclear annihilation, fashion is hardly a priority. There has been some debate on the logistics of clothing production in post-War America, but the clothing that we do see -- in game and on screen -- is clearly far from new.
Outfits are scrapped together from the remains of a world that's no longer there. Wastelanders foregoing any notion of fashion for survival (and in a nuclear fallout, who's to blame them). Both in obtainable clothing in-game and on NPCs, we see outfits that are the tattered relics of the mid-century fashion that defined the pre-war era, often fitted to be more tactical for survival.
Left to right: Photos from Fallout Wiki, The Art of Fallout 3 courtesy of Reddit
The Art of Fallout 4 by Bethesda Softworks
However, one of my favorite examples of this "scrapbooking" comes from what we see of New Vegas in season two of Fallout. While stepping away from the traditional, 1950s inspired outfits we see throughout the rest of the world, we see the glittery remains of Las Vegas (which is doing considerably okay compared to the rest of the world).
Top photos and bottom left from Reddit, bottom right from Mari Mayol-Worden on Instagram
Here, we can see a hodgepodge of bellhop uniforms, showgirl bodysuits, and various costumes from what one can imagine were once worn before the bombs dropped. I'm a sucker for little details like this. (Both good and bad. Looking at you, Dinky)
Another example featured in both the show as well as Fallout: New Vegas, is that of Caesar's Legion. Now, I never gave them too much credit, in all of my hours logged in the game, I never spared them more than I had to. A detail I again want to appreciate is the various "armor" of the legion. While the group as a whole is going "more of a Roman theme" as Ella Purnell's character says in 'The Profiligate', their armor consists of a lot of sports equipment. While they are still adorned with pteruges and even furs and wolf heads to hone their aesthetic, ultimately it is a similar case to the citizens of New Vegas; people making do with what they have.
It's the small details like these that help with world building. They aren't written in, nor are they often granted their own screen time aside from being seen in the background. But without them, you would have an empty world.
This is why good, well-though costume design is so important, whether it's a game, series or movie. Among many, many other things, one of my issues with Emerald Fennel's Wuthering Heights adaptation was the costumes. Now, period-media with costume historical inaccuracies is far from rare, and is oftentimes celebrated, such as Sophia Coppola's Marie Antoinette (2006), but Wuthering Heights has sparked recent conversation about when it goes too far.
From Vogue
From Inviting History
Of course in writing this, I'm speaking from a love of the Fallout universe. This post is almost full circle in a way; I had discovered the game when I saw people post about it on Tumblr more than ten years ago. My spring/summer wardrobe is inspired a lot by retro silhouettes and patterns, and I think that if you took Amy Winehouse and Fallout out of my head, that wardrobe would look a lot different.
If you've read this far as someone who has no knowledge or experience of the world of Fallout, let me take a second to encourage you to do so. You don't have to start by playing a nearly 30-year-old game, nor are you expected to have even a fraction of an idea of all the lore surrounding the universe. But, maybe you can sit down and watch some of the show. If you have more time, you can play one of the newer games. They even have a mobile game where you can run your own Vault if that's your vibe.
However you dip your toe into it, Fallout has so much to offer. If my post about the costumes of it can get you interested, imagine what else is in there for you.
gotta be honest don’t totally understand when people claim ghoulcy is barb erasure………did we watch the same show? not trying to yuck anybody’s yum but that seems like a pretty good reason for shipping Something other than barb and cooper
She was the one signing off on the vault tech experiments. She was made aware of the water chip failure rate and didn’t try to change it, knew about the FEV. Barbara is an interesting character, and honestly I hope they don’t dumb her behavior down to a sobbing “I had no choice!” at Cooper’s feet.
I hope she stands on business, believes that her choices were her own, no matter how flawed. I want her to be a little twisted, proud of how her and her daughter made it to safely while the world fell around her. I hope she has more ties or allegiances that she hasn’t mentioned, more plans that she’s been quietly waiting to fall into place. Whether she’s unredeemable to Cooper or not is irrelevant, imo.
I think to take a strong, intelligent black woman and dumb all of her actions choices down to “I was just following orders”, is a shame.
If she does sob at Cooper's feet, I hope it is as a calculated act.
One thing I've been wondering is how Janey would react to Barb's actions when she's old enough to understand what Barb has done. Horror? Guilt when she learns that Barb "did it all for" her? There is so much dramatic potential there.
It's nice to see that the NCR offers universal healthcare to ghouls.
I honestly love this so much!
Enlightened self-interest at work - free vials mean fewer feral ghouls.
So, the choices made with Barb’s character are neither a retcon nor a redemption; they’re a lazy fucking backtrack, and we were all idiots to think that the very important and necessary questions raised by Barb as a character (questions of power and culpability) were going to be addressed well or at all by Jeff Bezos’s Amazon.
Barb is a great character, and an incredibly important *type* of character. She’s a mirror and a barometer for every viewer. The question posed by her existence is, “what would *you* do?” How many evils could you, viewer, capitulate to before you can no longer be separated from those evils? How many innocent families would you believe your own to be worth? What excuses would you, viewer, believe are acceptable shields against the consequences of your complicity? What actually makes a monster? Does evil triumph when good people do nothing, or does it require the many helping hands of average people unwilling to risk what it may cost to do the right thing?
These are good, necessary, important questions - especially these days. And we were all fucking kidding ourselves that Amazon was going to give weight to even a single one of them.
So, here are a few details that should not be forgotten when talking about the direction Barb’s character has been taken;