hiya, my name is mae :) i post all my sims 2 finds & screenshots here. i have a ton of posts bc i reblog pretty much everything i use- & then some. i use my blog as my own personal reference :3
full navigation <- cc finds, mod & defaults list, tutorials & databases.
my cc <- not much yet, but if you're lookin' for it, here it is!
blended red - originally the blended drink; costs $15 on community lots
blended glowing purple - drink and glass are glowing in the dark; costs $25 on community lots
blended green - originally green recolor present in the game files but previously unused; costs $15 on community lots
blended tiki - a drink in the tiki mug Death gives Sims dying from old age; costs $20 on community lots
poured blue - originally the poured drink; costs $10 on community lots
poured glowing blue - drink and glass are glowing in the dark; costs $20 on community lots
poured glowing green - drink and glass are glowing in the dark; costs $20 on community lots
poured yellow - costs $10 on community lots
This mod should be compatible with custom bars (unless custom bar uses private TTAB).
This mod also changes the color of drink bottle - poured blue will use pink gradient bottle, glowing blue will use glowing bottle, glowing green will use green bottle and yellow will use yellow bottle.
Additionally, a bottle will randomly take one of four recolors when a Sim is drinking directly from a bottle.
Meshes and color defaults were made by @pforestsims.
PF's default of drink glass and drink bottle are included in this mod. Please remove PF's original defaults.
Additionally, simler90's BusinessMod was incorporated as it edited some of functions my mod changes. Make sure my mod loads after BusinessMod if you have it in your downloads.
If you have @lamare-sims' Drinks Master LTW from their 50 New Lifetime Wants for Sims 2 mod, put into your downloads "zz_Meduza_MoreTypesOfDrinksFromBars_lamare_DrinksMasterLTW". Make sure my patch loads after "lamare_LTW_DrinksMaster" file.
If you are using @gummilutt's GummiAutonomousNoDrinkPregnantAndTeens, choose "Meduza_MoreTypesOfDrinksFromBars_TeensNoAuto" version and make sure my mod loads after Gummilutt's.
This mod is incompatible with @fwaysims' zfway_OrderDrinks_Pregnancy+Traits. I have created a compatibility patch. Installation isntructions can be found below in the notes for the update of 24th of August 2024.
This mod should be compatible with Nyami's Actual Alcohol! - Bar Drinks Make Sims Act Drunk.
Edited resources:
BCON of group 0x7F67FE05 and instance 0x00002003
BHAVs of group 0x7F67FE05 and instances 0x00002000-0x00002003, 0x00002005, 0x00002007-0x0000200B, 0x00002014-0x00002017, 0x0000202B, 0x0000202C and 0x00002034
BHAVs of group 0x7FE6799B and instances 0x00001002 and 0x00001003
BHAVs of group 0x7F711E0D and instances 0x00001005
STR# of group 0x7F67FE05 and instances 0x0000012E and 0x0000012F
STR# of group 0x7F711E0D and instances 0x00000085, 0x00000087 and 0x00000088
Added resources:
BHAVs of group 0x7F97AC4D and instances 0x0000100A and 0x0000100B
BHAVs of group 0x7F711E0D and instances 0x00001020 and 0x00001021
STR# of group 0x7F97AC4D and instances 0x00000087 and 0x00000088
Update 12th of February 2024: added Spanish translation. Thanks a lot, @zeussims! :)
Update 24th of August 2024: added compatibility patch for @fwaysims' zfway_OrderDrinks_Pregnancy+Traits. If you are not using @gummilutt's GummiAutonomousNoDrinkPregnantAndTeens, choose zfway_OrderDrinks_Pregnancy+Traits_MoreDrinks, delete original fway's mod and make sure my patch loads after my More Drinks mod. If you are using @gummilutt's GummiAutonomousNoDrinkPregnantAndTeens, choose zfway_OrderDrinks_Pregnancy+Traits_MoreDrinksTeensNoAuto, delete original fway's mod and make sure my patch loads after both Gummilutt's mod and my mod. Thanks, @belladovah, for notifying me about this conflict.
Update 15th of October 2024: added compatibility plug-in for simler90's Utility Mod: zz_Meduza_MoreTypesOfDrinksFromBars_simler90_UtilityMod. It should work with both Advanced and Regular versions of Utility Mod. To make my mod compatible with simler90's mod, keep aforementioned mods in your downloads folder and put my plug-in. Make sure my plug-in loads after my mod and after simler90's mod.
Update 23rd of March 2025: added compatibility plug-in for Cyjon's Fewer Drunks: zz_Meduza_MoreTypesOfDrinksFromBars_Cyjon_FewerDrunks_TeensNoAuto (if you don't want teens to make drinks autonomously) and zz_Meduza_MoreTypesOfDrinksFromBars_Cyjon_FewerDrunks (if you don't care about teenage drinking). Make them load after my mod and Cyjon's mod. Keep in mind this plug-in requires Smarter EP Check.
Download at SFS | alt
MidgeTheTree's TS3toTS2 Into The Future bar conversion made compatible with More drinks from bar
@midgethetree's conversion of TS3 Into The Future bar is one of bars non-compatible with my mod as it uses custom Pie Menu. I edited it to incorporate changes included in my mod. I changed filename. Remove Midge's original conversion.
GoS reupload time #3: this was my Christmas in July 2012 gift to Nabila. This one's got some wooden flooring, retextures of some Sims in Paris cabinets, some clothing, some coins converted from Skyrim (these have probably been done better by tons of other people since) and some cushion retextures (apparently I had a lot more free time back then lmao). There's also some sand terrain paints I have no memory of creating but they're in there too. All meshes are included, and I believe the model sim for the dresses is included too as a bonus.
NOTE: THIS IS OLD CC. The file names are full of unnecessary punctuation such as brackets, dashes and spaces (which was the style at the time). You're probably going to want to remove all of that for optimal file loading times (would recommend a bulk file rename tool). One day I'll get around to replacing the uploaded files but today is not that day.
hello everyone! i'm very excited to share this! i bring you some food clutter from sulainey, but functional (ㅅ´ ˘ `), meaning you can buy and stock on fridges! also, you can sell them in your grocery shops (..◜ᴗ◝..) it was thanks to belladovah for the inspiration and deedee's tutorial that i was able to do this ♡ hope you like it and enjoy! i will be making more in the future ⸜(。˃ ᵕ ˂ )⸝♡ i tested it, but let me know if you have any issues ♡︎
simfileshare / mediafire
made with love 💗ྀི
Thank you so much for everything! 𓍢ִ໋🌷͙֒ ᰔᩚ
I love @jacky93sims invisible chess board and I'm planning to use it everywhere all the time. But what if it was easier to switch the game board?
So I present...changeable game boards!
With one board, you can choose between all the options Jacky converted from ATS, plus two from @decat2's ACNH conversions.
All the games are included in the download. The alternate games don't show up in the catalog to eliminate clutter, but you need all the files for it to work.
Unfortunately, changing the model this way removes the ability to change the recolor, so it's one option each. But I did change the GUIDs so they don't overwrite the originals if you want the recolor options. You'll just have to place those the old-fashioned way.
Download: Simblr.cc | SFS
Enjoy watching your sims play something other than chess! :)
Thank you to:
@jacky93sims for the Invisible Chess Board
@decat2 for the ACNH conversions
@blueheavensims and HugeLunatic at the The SimForge Discord for pointing me to the dynamic menu tutorial (and @picknmixsims for making that video) and for trying to help me get the recolors working.
The same cube, but now we can do all bed stuff on lot in one go - just keep clicking on items in the selection window. Bigger selection dialog comes in handy here, by the way
If you don't know what you're looking at, it's a bed deco hider mod and its "helper cube" that lets you set up unedited decorations right in game
Get the update - Bed Unmade - pick one version ☝
Closer look:
Thank you @simminglily, @freezerbunny-sims2, and @simcaistk for the Spanish and Polish strings 🙏🙏🙏 and @teaaddictyt for the nudge to make this update ;)
We're gonna see more mods benefitting from bigger selection dialog 😎 one day
⋆˖⁺‧₊☆ super graphic ultra modern girl. // Pride Makeup Set ☆₊‧⁺˖⋆
⋆ 4t2 conversion of Stonedhilda's Pride 2025 Makeup Set
⋆ 3 face paint sets + 3 eyeliners
⋆ 12 swatches overall
⋆ compressed, tooltipped, made with love
Link, swatch and more info under the cut ♡
Hi everyone!! Since it's Pride month now, I felt that it's about time I release some more Pride cc. So I converted this super cute graphic makeup set from Stonedhilda. All the face paints are layerable with other face paints and makeup. The 2025 Pride Facepaint has swatches with years from 2025 to 2030, I decided to keep the original 2025 swatch in case somebody has sims living in that year :)
I hope you enjoy this and happy Pride to everyone!!!
Credits: @stonedhilda for the original textures, @paluding for the Tattooer.
♡ Download ♡
SFS | simblr.cc
♡ Swatch ♡
⋆ Heat Map Pride Blush - TU-EU, 2 swatches ⋆
⋆ Pride Stars Facepaint - PU-EU, 1 swatch ⋆
I've been working on it for a while for myself but then decided to share it and upload it for anyone looking for more variation with names
THIS NAME DEFAULTS FEATURES
- Cultural names
- Pop culture names (mostly video games)
- Some jokey/non-serious names
- Exactly 2000 names for both male and female
- Over 2000 (I believe at least) last names
DISCLAIMER: Only works with US and UK english games atm because my simpe is preventing me from importing the name lists to other languages
DOWNLOAD HERE:
@partypantssims requested a recolour of a Freezer Bunny recolour that alexBGD did of Veranka's Retro Fridge conversion and honestly, it is super cute so I did it.
I borrowed the lovely Sugar Rush palette from @sgthebee as it is quite nice so it comes now in those 20 colours.. plus bunny!
I have also included a .png of the freezer bunny that I chopped off the original recolour if someone wanted to make even more colours of this fridge easily. ^^
hope you like it. <3
Back in 2024, I created an accessory box for my own game using an amazing tutorial by Ocelotekatl ( @blueheavensims ) . It contained some measly 20 acc. The arduous task increased my respect a 1000x for those creators out there that have provided us with amazing accessory boxes.
Mid May 2026, @picknmixsims posted a template that automates the whole process 😍.
Oh my, I had a wild weekend 😁, with a long download hunt and an ever increasing list of new accessories to add. 😂
The box includes 134 accessories from various creators now.
I added the option to “change model”. Featuring 6 Maxis objects.
And the box is now placeable on all surfaces.
📦📦 DOWNLOAD HERE 📦📦 all files included.
If you don’t like the maxis models, you can easily customize the box. More details in this Tutorial. Open in SimPe, navigate to STR#0x85. Change names of models.
Want more models? Add them to the list in STR#0x85 and open BHAV 0x10C8. Change the literal value to the last number in your list.
e.g. I use various models from Syringe Vials by Crocobaura, First Aid kit, Paramedic Bag by Ocelotekatl and Clutter from this set by TheRaven.
Credits
The genius team Whoward69 @picknmixsims and Ocelotekatl @blueheavensims for the Video and PDF Tutorial on acc boxes and especially the new Template that automates everything with DPBFSripter. 💖
If you are like me and have an old system with old software and can’t get the template to run, try any LibreOffice (free) version 25.2.X and higher with this Template. I adjusted the equations and the macro.
TheRaven (also know as Simmer22 ) for their valuable input on how to group all their medical accessories.👍
Meshes and Original Files
Boblishman == Casts and Wrist ID. @2fingerswhiskey for WristID Rec.
CASSIS @0201-sims & Mahuyu == Stethoscope
Cemaly ==Masks and Gloves, GOS SecretSanta2018. I couldn't find a TOU but if you see this and have any issues with it, let me know and I will respect your terms.
Chiklia == Labcoat
@ilikefishfood ==Gloves, mesh by @julietoon-ts2
@episims & @deedee-sims == Hearing Aids
@whattheskell == Nurse Caps.
Ocelotekatl == Mask . Original Download(& even more futuristic medical accessories!)
Theraven == More than 2/3 of the accessories are form this creator! Registering is free. Go HERE and raid the download section to get the hospital objects.
|| PART I || PART II || PART III || PART IV || PART V ||
Last one, I think, at least for now. I probably have some really old sims and lots somewhere around here, but as for CC I believe this is literally everything I still have from back then.
Most of the makeup is not mine, and the stuff that is... isn't that good. The makeup was mainly created by FadexAway423, who isn't a part of the community anymore. (the lips on the preview image above, for example.) I did some old visual kei makeup, but it's not... anything amazing. the lip blend is pretty solid though. I actually still have the darker colours in my game even now.
Like the rest, all I've done here is clean up files and made new swatches for this post. (IE: make sure they're tooltipped, binned appropriately, ages removed, compressed, etc.) For the makeup, I also made it all available for both genders anywhere it wasn't previously.
22 Swatches for all the natural hair baby-teen me did under the cut, and the link is to the SFS folder for easy pick and choose.
SFS FOLDER LINK
There's not as many of these, only 6 swatches beneath the cut, labelled underneath for easier finding in the folder.
Default Lip Blend by FadexAway423, I just defaulted them for her all those years ago. file: DR_pFate_FxA_2009_lips
fadexaway423_2009_darkmajestyeyes
fadexaway423_2009_NeonEyes
fadexaway423_2009_NeonLips
(in that order from left to right)
Visual Kei inspired makeup: pfate_2009_VisKeiMakeup
I still like the Gackt one, but I don't think I even remembered making the other two.
Here's something I shared earlier this year at Garden of Shadows and forgot to post here. It is a default replacement of the chef stove used in restaurants.
DOWNLOAD / SimFileShare
In regard to other stuff I've posted at GoS (since it does make up the majority of the cc I've shared over the past couple years) you should be able to find everything in this SimFileShare folder.
50/50 this gets me flagged again XD YOLO? they're Sims, tumblr! they're not real and they're in virtual undies!
this is a small sampling of these undies by LadyFu. And I do mean small 'cus I think the Queen did like 200 textures o_o I really wanted to do so many more lol
done with some quick work in paluding's Tattooer. :)
download (TM-AM-EM) repo to AM files (CM was too low on the hips no thanks)
Sorry for disappearing - my phone decided to go to silicon heaven a few weeks ago and because I have 2FA set up, I couldn't log in to my accounts until I got a new phone :/
Anyway, I just wanted to give an update on that water mod I showcased a while back, as it's basically all I've been working on.
This is going to be a long one, so I'm going to make use of that post cut feature for once. I don't mean to be a tease, but there will be a download link provided below :)
Firstly, the good news is that I managed to fix mirror reflections!
I did have to switch back to using the vanilla OceanReflection effect to do this, instead of the ScreenReflection one used in Castaway (for reasons I'll explain later), but fear not - the water is still visually identical and is just as reflective as Castaway.
In fact, I managed to get everything to reflect in the water - check out those roads and clouds!
And yes, even Sims are visible in the water!
It's kind of hard to see because of the ripples, but Chloe Curious is indeed present in that reflection.
Another benefit of using the vanilla OceanReflection effect is that Castaway's shaders aren't required for the reflections to work. This means the plugin will work with the vanilla water shaders, or a different water mod like Voeille's, if you prefer the look of those.
Something else I've tried to do is reduce the visibility of that annoying gap that can be seen between the lot skirt and the ocean's surface. It's not perfect by any means, but it's certainly an improvement over vanilla imo:
Unrelated to the ocean, but I was made aware of the fact that pools don't reflect the terrain. This has also been fixed:
I'm happy with what I've produced so far, so I've published the mod on my GitHub if you're interested in giving it a try:
https://github.com/spockthewok/TS2ReflectiveWater
There are two files available to download. One is the plugin itself, which patches the game to allow for the extra reflections and reduces the lot skirt gap, and the other is a modified version of Castaway's ocean shaders. I've provided a version of the shaders that incorporate the edits from dreadpirate's shader fixes mod too. Again, these shaders are completely optional - if you only want the extra reflections, you only need to download the plugin!
What about pond reflections???
Okay, this is where I have to give the bad news. Pond reflections are not currently included, because they're an absolute nightmare to figure out.
For a body of water to be reflective in TS2, it needs either a reflection plane (which is what the ocean has), or a reflection camera (which is what pools have). Lot terrain has no such functionality to support this in TS2 (ponds are classed as terrain tiles), so Castaway added a load of extra functionality to make ponds reflective.
It's not feasible to backport all of Castaway's new code to give ponds their own reflection method, and even if it was, it introduces another problem with the game's engine - it really does not like two separate reflection contexts using the same render type.
If you ever happen to look at Sims 2's various reflection functions, you'll see several magic numbers being thrown around. These are the game's render types, and the number that corresponds to each type is defined in the same shader code as the pink soup (I'm never going to be able to escape it). Here are a few examples to feast your eyes on:
Remember the issue with the mirrors? That was related to this. Basically, if the ocean and mirrors are using the same render type for their reflections, the game can't figure out which reflection belongs to who and the reflections start fighting each other to be displayed.
How did Castaway solve this? It didn't, mirrors are broken in Castaway too, because everything is using render type 2 (ScreenReflection).
They mostly work if they're placed indoors, but place them outdoors and, oh boy...
Likewise, if you patch the ocean to use the pool reflection render type, the pool reflections start fighting with the ocean reflections for dominance.
So, if we can't create a separate reflection context for ponds because there aren't enough unique render types to use, we're stuck trying to get ponds to use an existing reflection method.
Let's start with the simplest one - the ocean's reflection plane. If you recall the issue with ponds from my previous post, that was caused by this same plane. As discussed, ponds don't have a way to render reflections, so the reflection visible in the pond was actually created by the ocean and therefore being displayed at the ocean's height, which is why the reflections appeared super far down.
Unfortunately, the game only allows one ocean plane at a time, so if you try to create a second one at the pond's height, it just replaces the ocean's plane. This does give accurate pond reflections, but at the cost of cutting off the ocean reflections:
I did try and hijack the reflection plane used by the neighbourhood water as it shouldn't technically be in use in lot view, however all this did was give me a one-way ticket to crash city :(
Evidently, we need a method that supports rendering multiple reflections at varying heights at once, which leaves us with two options (to my knowledge):
The reflection camera for pools.
The reflection camera for reflective floors.
I don't think floor reflections are a thing in Sims 2, despite there being code for a reflection camera in the game's binary, so who knows if it even works. The floor shader code contains this quote:
"reflective floors are currently dead. might ressurect them in an expansion pack"
Great, now we're down to pools as our last hope.
As you probably know, if ponds use PoolReflection, they appear black without a pool present on the lot. Maybe if we lift this restriction, things will start working? Think again:
I have no idea why there is a chess table(?) baked in to the reflection texture.
I guess that makes sense - the game also isn't creating the pool reflection camera, as it only does so if a pool exists. What if we allow the camera to be created regardless of the presence of a pool?
While doing this allows ponds to now 'reflect', the reflections are still broken, being displayed at the wrong height and sliding around with the movement of the camera. It expects to be given several bits of information to work properly, such as a node for it to be attached to, the bounds of the pool, and the depth of the water - all things ponds are not giving it.
Compounding this is the fact that ponds have very little functionality to work with to provide this information. You can get the elevation of the water (which I suppose could be used as the depth), but other than that, all there really is is a way to check if a specific terrain tile is a pond tile.
This creates all sorts of headaches, like how to differentiate between multiple ponds on a lot, getting the width and height of them, what the camera should be attached to, yada yada yada...
It was at this point that I started to wonder - is this really even worth it? Sure, placing a pool tile on a lot to get pond reflections working is a bit janky, but would whatever Frankenstein's monster of a pond reflection system I might be able to create be any less janky?
For this reason, I have decided to take a short break from pond reflections, as I was starting to get a metaphorical concussion from banging my head against the keyboard to try and figure something out. I know it's disappointing to hear, but hopefully the fancy new ocean reflections will soften the blow somewhat.
If anyone has any suggestions for pond reflections, I'm more than happy to hear them :) I'll return to the trenches soon...