Everything queer (Chernobyl HBO, OFMD, BG3, DA etc.) and other stuff that gets me through the day. Which is mostly Anders (DA2) these days. Monsterlover. Octopus are the best. Blog is 18. She/her.
When my friend hooked me up to Dragon Age last year, I couldn't imagine that people would still be drawing and writing about Anders.
I've read all the beautiful meta from way back then and looked at all the art (that's still available), but the pure joy I get when I open tumblr and see all the gorgeous art that's been created now, every day, and the intense meta that's written about him my heart soars - there's nothing like it.
The shining art, the dark art, the hopeful ones, the cozy ones, the ones where Hawke kisses him (Anders deserves all the kisses, both deserve each other's love), the painful ones, the intense ones... every single one moves me to my bones.
And I love to read all the posts about him, where people still, after all these years, discuss Anders, his motifs and his connection to Justice, the neverending love between Hawke and him, and my heart soars with the posts that defend him until the last breath (Anders was right!).
With all the main responses posted, these last few posts are on the optional page at the survey where you were invited to give your opinion on each game and its companions, as well as giving you some text boxes to provide your views!
These ones are going to be long, so there's your advance warning. Believe me, this is me having cut it down as much as I could.
Most of these questions got hundreds of text responses (again, thank you so much - these were fascinating to read through, even if it took a long time!), so I've gone through and selected some that I think:
cover a range of opinions
make good or interesting points I don't commonly see
or sometimes they were just entertaining!
Please note that opinions being showcased here do not mean I personally agree with them - I did my best to give attention to a spread of perspectives, though obviously keep in mind I can only work with what I have; if a character got overwhelmingly positive or negative text responses, the discrepancy will probably show. There will likely be opinions here that you passionately agree with and passionately disagree with, so keep in mind that these are just video games and pixel people, while the survey respondents aren't. Responding to/commenting on results and points made is fine, but be civil.
Age range and gender signifier is included at the end of each response just for the sake of differentiating and giving people an easier way to spot their own responses if they were included. :) Onto the second game and its companions -
Dragon Age II
I love it (67.9%), I like it (18.9%), I have mixed/conflicted feelings (7.4%), I haven't played it (3.2%), I'm indifferent (1.1%), I dislike it (1%), I hate it (0.5%)
Baseline: Has its technical and structural flaws widely acknowledged, but its characters, tragedy, and intimate scale make it uniquely personal for people
Recurring points of praise:
The companions (the best/most iconic companion cast in Dragon Age; complicated, flawed, and recognisably human; more independent than companions in the other games; closely integrated into the central plot rather than accompanying Hawke because they share a mission; memorable even when respondents can't remember most individual quests)
Its smaller and more personal scope (Hawke being a refugee and comparatively ordinary person rather than a divinely chosen hero; political events growing out of local tensions and personal relationships; family, immigration, grief, and economic survival grounding the larger conflicts; Kirkwall becoming familiar over time; the same people and institutions changing across several years; Hawke becoming important because they repeatedly intervene, rather than possessing a special power or status from the beginning)
The tragedy and Hawke's inability to fix everything (Hawke's story invert the usual RPG power fantasy; individual heroism can't repair systemic oppression; success in one act often creates or fails to prevent a later disaster; love and effort retain emotional significance even when they can't avert the ending; Hawke is repeatedly blamed for crises larger than any individual could control)
Hawke as a defined protagonist (the diplomatic, humorous, and aggressive personality system; later ambient dialogue reflecting the personality used most often; the family and refugee background being integrated into the plot; different Hawkes feeling distinctive despite sharing a fixed identity; purple Hawke's humour in particular; the opportunity to depart suddenly from a usual personality when a situation becomes personal)
The friendship/rivalry system
Kirkwall as a place and almost a character
The three-act structure and passage of time (rumours becoming quests after more information emerges; each act's central crisis being visible before its true significance becomes clear; companions changing jobs, relationships, and beliefs between acts; Hawke gradually becoming wealthier and more influential; Kirkwall deteriorating rather than simply waiting for the protagonist; Act 2 functioning as Hawke's apparent peak before everything collapses)
Varric and the unreliable narrator framing
The combat (speed and responsiveness; flashier animation; dual-wielding rogue movement; mage staff attacks at close range; force mage abilities and spell combinations; shorter, more accessible encounters; the satisfaction of clearing gangs and moving quickly through the game)
Recurring criticisms:
Reused maps and environments (caves and warehouses being visibly identical; previously blocked doorways being used to pretend a map is different; Kirkwall feeling visually empty/small; difficulty remembering individual quests because every location blends together; exploration losing any sense of discovery; repetition making subsequent playthroughs expose the game's seams)
The rushed and unfinished production (recycled assets; Act 3 feeling unfinished; missing routes/choices; rough animation; abrupt plot turns; weak encounter design; scrapped content and unresolved storylines; limited companion conversations; inconsistent pacing; the game ending before Hawke's planned story was complete)
Act 3 and the ending (Meredith and Orsino both becoming mandatory boss fights regardless of Hawke's position; Orsino's transformation feeling unjustified; Meredith's behaviour being partially attributed to the idol rather than her own ideology; choices appearing to narrow sharply; pro-mage Hawkes being unable to act as strongly as players expect; Anders involving Hawke without allowing them to discover or knowingly support his plan; the game forcing its set pieces at the cost of player agency)
Limited roleplaying compared with Origins
Companion hostility (constant squabbling in banter; companions appearing to genuinely despise one another; party selection becoming stressful; "disaster found family" being more fan interpretation than canon; some relationships receiving conflict without enough affection or development to balance it)
Mage-templar framing and political centrism (the escalation of blood magic and possession being used to counterbalance templar brutality; the narrative treating anger at oppression as an equivalent danger to the oppression itself)
Qunari writing and racism
Combat encounter design (enemies materialising in successive waves; difficulty being created by adding more bodies rather than more interesting tactics; unclear balancing; Nightmare difficulty making certain classes/companions impractical; less tactical control than Origins; reduced weapon flexibility)
Recurring division points:
Its rushed construction is considered both its defining weakness and part of its distinctive charm
Its unavoidable tragedy is experienced as either thematically powerful or frustratingly railroaded
The friendship/rivalry system makes relationships richer while sometimes encouraging unnatural play
Text response selection:
“As I was playing it was such a slog, with so much hate I just wanted it over ASAP. Now that there’s been some space,I can recognize that it does have good bones and is the only other game to replicate the sheer grit and grimdark energy the first game and books put forth. That being said, the presentation was abysmal and abhorrent. As I was filling out this quiz I had to think very hard back to my decisions because I mentally checked out very early on. My friend and I have since gone back and rewritten this game for ourselves, with our canons in mind, sprucing up and accentuating parts that just needed more oomph, and I like what we’ve done. I don’t like the base game.” - 18-22NB
“This is the game that I've had the least trouble getting to run on my PC, and that has definitely biased me in its favor. But I also appreciate its less traditional storytelling format, taking place over seven years of one person's life and showing how the people and places change over that time. I also really love how Hawke is a hero not because they have to be it or because they have any unique abilities, but simply because they're the only one to stand up and be one.” - 28-35F
“When I first played it, I really enjoyed Dragon Age 2 on my first run and then felt increasingly let down on subsequent playthroughs. It's not a good game to play a bunch of different runs for, because the seams start to show very quickly. It wears its terrible dev crunch on its sleeve, for good or ill. The horribly repetitive combat and level design are the worst of it, but the fact that some routes are clearly unfinished and feel like they don't really take your choices into account (in Act 3 in particular) are also difficult to swallow. The tonal change also bothered me a lot when I was younger, coming from Origins' more medieval fantasy tone to the relatively more modern, Joss-Whedon-esque humor and dialogue felt like too much of a clash. In retrospect, however, I think DAII for all its faults was where the series started forming its series identity--not as a standard Medieval Fantasy Quest type of RPG franchise, but a fantasy world inhabited by relatable people with relatable problems (and the dialogue definitely wasn't as tonally jarring as it could have been, looking at VG.) Whatever you can say about its execution, the corruption and polarization in Kirkwall felt more real and grim, as well as thought-provoking, than the threat of the Blight in Origins. The contrast between Kirkwall and Ferelden helped to flesh out the world, and this is really the game where Thedas' visual style was first formed (as Origins' visuals were largely generic.) I wish that it had been given the budget and time that it needed. While the roleplaying element still felt like it was prioritized in the quest design, the personality indicator structure of designing Hawke's personality was obviously far more limited than Origins' silent protagonist with many dialogue options approach. I think that I will always prefer the Origins method of roleplaying, but I do appreciate that you were allowed to pick personalities that were DISTINCT from each other, and that the freedom to choose any option at any time meant that you could break character and therefore define your Hawke's personality further (such as a diplomatic hawke suddenly picking an aggressive option for someone they have beef with.) I can't deny that I just thought this entry was very cool and digestible, and the sound design alone sends me deep into nostalgia land. Plus, this game has my favorite companions in the series, not just because of how they were written but because of their integration into the main plot and the strength of their personal questlines. I missed the long conversations from Origins, but I don't feel as if they were required to get a handle on who they were as people. Legacy is also my favorite DLC, and I liked Mark of the Assassin as well, so.” - 28-35F
“I fucking love this game. Literally my favorite game of any series of all time. It's rushed and the environments suck, but there's such heart to the story and characters! The characters!!! They're so complicated and compelling bc they sometimes suck but in a way that makes complete sense with their biases and/or life experiences in mind. And the themes of family and loss and immigration and fascism and politics and religion and slavery and oppression?? Ooouuuhhggggghhg. There's also some really interesting and well-thought-out lore you can find that I wish was more obvious!! I really enjoy the skill tree, level progression, and friendship/rivalry mechanics too. This may be kind of an unpopular opinion, but I do really enjoyed the combat. It was really satisfying to me.” - 18-22M
“Objectively, a lot of DA2 is a hot mess. Even so, I adore it - its rushed production meant that many of the rough edges that usually get sanded off remain, and because of that so many of its character and story beats feel visceral in a way that other games in the series don't. I love the framework of Varric's storytelling that calls every detail of the narrative into question: is he even telling the truth? And the characters! They're flawed, and they're fascinating, and more than any other game they drive the plot as much as (or more than) the protagonist.” - 28-35NB
“i fucking love tragedies!!!! i love player characters that have personalities and backgrounds baked into the narrative!!! i love messy group dynamics and political conflicts and i love isabela dragon age most of all!!!!!!!” - 28-35NB
“The layers in this deeply flawed game compel me. The story of grief and home and loss. How everything is doomed from the beginning even though Hawke does so much. An individual can’t fix systemic problems but they sure can be blamed for them. I’m insane about this game. It’s so bad in so many ways. I could probably list all of them. The narrative and relationships though. Everything is fucked up and beautiful.” - 23-27
“Best game hands down. A tragedy thats very character focused and driven. I know earlier I said Anders did the wrong thing; to clarify i support him exploding the chantry, I do not agree with him lying to me and making me help him gather ingredients under false pretenses. Just tell me the plan and let me help with logistics, for fucks sake man youve known me 10 years by now you KNOW im down.” - 36-45F
“Criminally underrated. Easily the most compelling and increasingly relevant. I first played it in 2020 at the height of BLM and the ending totally hit different.” - 23-27F
“i heard da2 is gonna win best game of the year this 2026” - 23-27F
“Some of the best character writing in video games, but I don't love Act 3. I don't like how Hawke is brought in to help Anders with his plan and the player has no opportunity to find out before blowing up the Chantry. It would have added so much to Act 3 if Hawke could find out and then make a choice to continue helping or try to stop Anders (either with sabotage or maybe narc-ing to Meredith). Point is, it feels like player agency is yoinked from us at the last second to make sure the set piece takes place as planned.” - 28-35M
“it suffers from not enough time in development and it really shows, but i love how the quests pop up as rumors first and quests later, once you've discovered more information, and how the main quest of each act is visible from the very beginning but you don't know what it means or how it's going to happen until you're at the end of each act. i love the way kirkwall looks and feels and how the story builds up over a decade of in-game time, and how it really feels like a ragtag band that's come together as friends and rivals.” - 23-27NB
“Hawke may genuinely be one of my favourite video game protagonists of all time. The combat is really fun, especially as a dual-wielding rogue - I love how fast and snappy it is, I love backflipping over people and stabbing them in the back, I love how satisfying all the sounds are. I’m someone who gets tired of constant combat easily and will get fed up if it’s happening too often, but I found myself going out of my way to initiate it in DA2 with Lowtown gangs etc. just because I found it genuinely enjoyable. The characters are well-written and detailed and human in a way none of the other games quite match up to, even with characters I’m also emotionally invested in there. I love that the Kirkwall crew aren’t there because they have to defeat a world-ending threat or because they work for the same organisation, but just because they’re a group of friends in the same shitty stinky city and they care about Hawke even when they bicker and tease each other.” - 23-27M
“A lot of the criticisms of DA2 are very fair. But a lot of it is also things that age like fine wine. The rivalry/friendship system - and rivalry romances - are one of the most innovative and powerful things I have ever seen and it let you explore the companions in a way that is impossible to emulate any other way. It really makes playing the game a second time totally different if you go in a different way with the relationships - and it shows a lot about your hawke too. This game also is just so rich in choices that make your hawke unique over time and I love it. But the reused assets is frustrating, the level balancing isn't great past act 1, and there's just so many little things that feel weird (like only being able to teach fenris to read if you flirt with him - that's so gross)” - 28-35F
“it's my favorite. chewy story I've thought about for years and it's also so so bad. Act 3 save your sibling or romanced party member quest and Thrask tells Grace she's gone too far. There's a silent beat that lingers on him too long. He turns away from the camera. Finally cut to Grace and she thrusts the blunt end of a non-bladed staff into her gut to do evil scary blood magic. Game of all time. Anders is in this one.” - 28-35F
“This game should not be comforting/cozy, and yet it's the one I come back to the most, Kirkwall is so messed up but it feels like coming home anyway.” - 36-45NB
Anders
I love him (48.9%), I have mixed/conflicted feelings (20.6%), I like him (20.3%), I dislike him (5.9%), I hate him (3.3%), I'm indifferent (1%)
Baseline: Respondents overwhelmingly find him compelling, but split sharply over whether his final act was justified and whether his personality makes him tragic or unbearable
Recurring points of praise:
His commitment to mage liberation earns strong admiration
His years of peaceful work make his eventual radicalisation understandable
His deterioration creates a compelling tragedy
His relationship with Justice adds psychological and thematic complexity
His romance delivers powerful tragedy and angst
His difficult personality makes him feel unusually autonomous (doesn't exist merely to agree with Hawke; pursues a major plan behind the protagonist's back; has beliefs and priorities that can outweigh his relationship with the player; can be petty, jealous, or cruel while fighting for a just cause; forces the player to respond to his choices rather than making those choices for him; remains politically and emotionally difficult even at high friendship)
His transformation from Awakening gives both versions additional meaning
Recurring criticisms:
His self-righteousness and single-mindedness become exhausting
His treatment of Merrill and Fenris is widely condemned
His romance can feel possessive, manipulative, or emotionally unsafe
His deception makes Hawke feel used and betrayed
The Chantry explosion kills innocents and may worsen the situation for mages
His DA2 personality can feel disconnected from Awakening
Respondents frequently perceive hostility or prejudice in his writing (ableist in its use of mental illness and possession; biphobic or reluctant to acknowledge his bisexuality consistently; particularly uncomfortable in the f!Hawke romance; too interested in presenting rivalry or emotional mistreatment as the correct response; reducing Justice to an expression of Anders' anger or instability; adding extreme cruelty that they consider inconsistent with both earlier characters)
Fandom discourse negatively affects how some respondents view him
Recurring division points:
His destruction of the Chantry is viewed as either necessary resistance or an indefensible atrocity
His change from Awakening is interpreted as either tragic continuity or inconsistent character replacement
His romance is considered both emotionally powerful and coercive
Anders and Justice are blamed in very different proportions
Text response selection:
“Blowing up the Chantry was fine, getting butthurt because his flirting in act 1 was turned down isn't.” - 28-35F
“Romancing him, being betrayed by him (in the form of Chantry bombing) since he didn't trust you enough, sparing him but breaking it off before the final battle because of the betrayal, and still having him say the line "Ten years, a hundred years from now, someone like me will love someone like you, and there will be no templars to tear them apart" absolutely crushed me. Listening to PJ Harvey's 'A Place Called Home' on repeat staring at a wall. In my head Hawke and Anders leave Kirkwall and it's terrible and difficult. In spite of it all they stay together, not necessarily romantically, until Hawke dies in the Fade and Anders dies of the Calling 💜” - 28-35F
“Tbh my opinion of Anders is hard to untangle from my opinion of his fans. He does and says a lot of gross shit that gets written off as "bad writing", when I think the in-game fact of his already existing flaws getting warped into cruelty by Justice, and himself warping Justice in turn, is a lot more interesting and tragic” - 28-35NB
“Fabulous character, should have assassinated Elthina and/or Meredith instead of blowing up the Chantry. More targeted attack.” - 36-45NB
“Big fan of how he tries so hard to do things peacefully for so long, but eventually realizes that nothing short of lethal force will bring the needed change. Bc yea. Sometimes you really need to stand your ground in the face of fascism by any means necessary, even if it means people get hurt or die. And people always seem to forget that he didn't immediately resort to terrorism. That was his last-ditch attempt to make mage's voices heard, and I think people are kind of unfair to him.” - 18-22M
“I love Anders until he goes off the deep end in the final act. The attempt at manipulation at the end really fucks with me personally and sours a lot of the past relationship. I hope he was able to find growth and peace in the aftermath of everything” - 23-27F
“hes way more sad but I like when you can see the bits of his previous life poking through. I also think it's so funny he asks fenris if he ever thought about killing himself” - 28-35NB
“He did nothing wrong, the Chantry Boom was the sexiest thing that's ever happened in a game.” - 28-35NB
“jennifer hepler tried to write an unlikeable irredeemable ableist character and accidentally ended up writing a really good portrayal of someone who is so committed to his beliefs that he has blinders to everything else, who puts his cause over himself and his loved ones without remorse, who works himself to the bone taking care of underprivileged people for free, who is fighting with the feeling of having another person in his mind and body who he can’t talk to and fearing that his identity might be lost. anders is often wrong, he often makes decisions that are difficult to grapple with, and i think that’s a good thing. he’s mean to fenris and merrill, he blames justice for things that are his own fault, he won’t outright tell hawke about his plan even if he 100% believes they would be on his side because he doesn’t want them to be punished for his actions. he puts mage freedom above anything else, and that kind of single-minded thinking has consequences! he’s not perfect by any means but he did what had to be done. after 7 years of quiet resistance, watching conditions for mages slowly get worse and worse, drastic action had to be taken. it makes perfect sense to me” - 23-27M
“i genuinely think anders is one of the most interesting and unique characters ive come across in fiction as a whole. hes a freedom fighter and a doctor that runs free clinics. hes possessed by an idea that has become inextricably entwined with his worldview to the point where they lose separation in degrees so that hes corrupting the spirit while the spirit changes him. hes flirty. hes a runaway. hes been tortured. hes the only one to realize that the status quo cant be changed by anything other than a violent awakening. anders dragonage the character that you are…” - 23-27NB
“they took. his kitty cat.... “ - 28-35NB
“If you want the angst, Anders is your man. I once did a red/aggressive playthrough that romanced him, and it's really interesting to see how much more Justice comes out to talk in that version of events. Really dysfunctional, but probably the only 'Rival-mance' that can justify its own existence and not feel ENTIRELY like it's just abusive.” - 28-35F
“Really like him. I think he’s correct and most of the discourse around his blowing up the chantry stems from white liberals being uncomfortable with the concept of oppressed people having exhausted options for liberation being forced to turn to violence. It’s compelling writing that he’s a dick to Fenris and Merrill - good depiction of the sort of lateral violence that can occur between different minority groups.” - 28-35NB
“Look, Anders HAS done wrong, but it's not blowing up a chantry or starting a civil war, it's being a dick to Merrill.” - 23-27F
“Honestly it's not the possession or the secrets, it's the lack of sexy earring that turned love into like.” - 28-35F
“Have I mentioned he's my fave? He's my faaaaave. Funnily, a friend asked me a few days ago what is the difference between Anders and other romanceable characters, what made me so attached, and that's what I answered: I'm so amazed that he hasn't given up, even though he's lived through all this horrible stuff and is still in a living nightmare. That he's still there even though it looks so hopeless. And that he's not just keeping his head down, trying to survive, but trying to change something actively about the situation of the mages and even though he's hated and feared (incorrectly) he helps people. It's mind blowing and commendable to me. And while he's doing that he looks good, holds his ground, can't help falling in love, has his flaws, isn't an easy character, hasn't lost his humor and says stuff that has ingrained itself into my head, from "you are the one bright light in Kirkwall", "it's still a thrill to turn and see you beside me" to the famous "No mage I know has ever dared to fall in love, this is the rule I will most cherish breaking". They come so often with a hint of sadness or doom and yet he keeps trying, I love him. His opener in DA2 got me immediately, what an entrance. What a guy 😍.” - 36-45F
“He feels extremely one-note to me. And while a single-minded focus to a cause is interesting, him ONLY focusing and talking about the same thing the entire game gets tired quick. I wish we got to see more of the side of him from Awakening; the boyish, flirty jokester. I understand that he went through a lot but he really does feel like an entirely different character.” - 23-27NB
“I love him, he was my rotten soldier in Awakening and I friendmanced him first in my first playthrough as a teen. Didn't realise how insanely toxic it was until replaying recently. It's a beautiful tragic story with him as a romance and the choice at the end, I think his romance adds a lot more layers to the tragedy of Hawke and I love hurting her. I wish Hawke could have knowingly helped him, but I am also choosing to believe that they could have and Varric just always tells Cassandra that Hawke had no clue- or Hawke tells Varric that. I had to scroll back up because I remembered a line that sticks with me. "One day, someone like you will love someone like me, and there won't be templars to keep them apart" and I just like that line. Let's commit crimes for a better future for everyone. Also this line came true- lucanis is romanced a lot without persecution” - 23-27F
Aveline Vallen
I love her (31.4%), I like her (31.4%), I have mixed/conflicted feelings (18.7%), I dislike her (8.8%), I'm indifferent (6.4%), I hate her (3.2%)
Baseline: Respondents often value her as a friend and character while strongly disapproving of how she uses (and fails to use) her authority
Recurring points of praise:
Her loyalty to Hawke makes her feel like family
Her friendship and rivalry with Hawke are both compelling
Her grief and protectiveness give her emotional depth
Her strength and responsible presence balance the party
Her romantic awkwardness is endearing
Her less conventionally feminine presentation resonates with many respondents
Her hypocrisy and cognitive dissonance make her fascinating
Recurring criticisms:
Her position as guard captain makes her appear corrupt and hypocritical (protects Hawke's group despite their extensive criminal activity; favours Donnic professionally and personally; shields guards from consequences; enforces laws selectively; uses Hawke to perform guard work unofficially; claims moral authority while routinely breaking the law herself; reproduces the same corruption she supposedly replaced)
Her handling of violence against elves is heavily condemned
Her failure to investigate serious crimes makes later tragedies feel preventable
Her treatment of Isabela and Merrill is misogynistic and prejudiced
Her refusal to help Carver is viewed as a personal betrayal
The narrative doesn't challenge her flaws enough
Her personal story focuses on Donnic instead of her power and politics
She can feel boring, sanctimonious, or overly conventional
Recurring division points:
Her loyalty makes her a reassuring friend while her selective protection makes that loyalty morally troubling
Her awkward courtship is considered either endearing comedy or an abuse of Donnic's workplace position
Her role as guard captain is interpreted as either pragmatic reform or institutional complicity
Text response selection:
“ACAB but she looks very polite.” - 28-35F
“ACAB includes Aveline. I used to think she was cool at 16 and then I stopped licking boots and realized she's pretty corrupt and part of the degeneration between relations between kirkwall and the Qunari is related to how shitty the city guards are.” - 23-27NB
“I get what the writers meant with her but first of all ACAB, second of all, tHERE WAS A SERIAL RAPIST TARGETING ELVES THAT SHE REFUSED TO INVESTIGATE RIGHT AFTER THE SERIAL KILLER WHO KILLED LEANDRA THAT SHE REFUSED TO INVESTIGATE, third of all ACAB, and fourth of all the vicious slut-shaming and misogyny against Isabela and anti-Dalish racism against Merrill. Like pick a struggle, Pippy Longstocking.” - 28-35NB
“The fact that she’s seen every level of Kirkwall society and yet still fights to uphold the status quo that would have seen her starve to death as a refugee disgusts me” - 28-35NB
“She's so interesting and I wish people would stop writing her off because she's sort of a bad person. Her rivalry route with Hawke where they have this weird unbreakable antagonistic bond is one of my favourite relationships in the game.” - 23-27M
“a cool character trapped in weird companion narrative design that never really explores the most interesting things about her. idgaf about donnic i hope jakey dies can we talk about the role of the guard in the mage templar conflict and your relationship to institutions and authority.” - 18-22F
“Aveline feels like an interesting mirror/paraller for Hawke both in friendship and rivalry routes. Their shared refugee background but different ways to make it in Kirkwall is so important.” - 28-35F
“I have never been a fan of Aveline and I really blame her Templar husband and sensibilities for this. I know it's necessary from a game quests standpoint but I always hated that she'd ask you to do stuff for the guard, but then wouldn't use her position to help you in return. Also her thing with the elves (chasing them down for murdering their sister's rapist murderer, when they were trying to join the Qunari bc a literal Cult was going to treat them as elves better than the justice system Kirkwall) at the end of Act 2 Pissed Me Off.” - 23-27NB
“i won’t stand by aveline slander writing her off as “a cop” and not thinking about anything else about her. aveline is fiercely loyal. on a friendship route, she stands by hawke even when she disagrees with the jobs hawke takes her on, because helping her friends is more important than the law. this makes her a very corrupt guard captain—she favors donnic, she lets hawke and co.’s crimes slide. she is not good at her job as a guard captain, let’s make that clear. she wants to protect people, and more than anyone else she wants to protect those she loves, after watching wesley die or killing him with her own hand. YES she says some pretty bad things to isabela, that’s because the writers are misogynists and a lot of pretty bad things are said about isabela across the board—but aveline is also always grappling with isabela being a criminal versus the companionship they’re developing in hawke’s company. yes, aveline is a criminal too, she’s a hypocrite. her morals are questionable. her priorities are also questionable. that’s what makes her so interesting. she is a woman who cares so much and wants to be a protector and when choices have to be made about who to protect, she’ll choose her friends over a whole city. she won’t lose her loved ones again. she’s forever grieving and i don’t think she ever gets over it even if she marries donnic or has something homoerotic going on with fhawke which is so awesome” - 23-27M
“i like her but i think the game presenting her as a non-corrupt cop in contrast with her predecessor, when she’s clearly breaking the law to protect hawke was kind of ineptly done.” - 36-45M
“I loved her personal quest in particular. As a woman who tends towards 'masculine' hobbies and preferences like her, it was so nice that the game was like "yeah, she deserves a man who makes her happy."” - 46-55F
“She's a great portrayal of someone who you maybe love but don't necessarily like that much. I appreciate how she clearly has her whole own life complete with a full-time job and potentially a marriage, but she still makes time for her friend Hawke and all the bullshit they put the gang through. She's someone you met during a challenging time in both your lives and that has forged a deep bond between you, even if under different circumstances you may not be the sort of people who ever hung out. You don't get that a lot in media, I think, which is a shame. Aveline is interesting.” - 28-35NB
“I feel like she's the one character in DA2 that doesn't get to have nuance. When she's accused of bias in her leadership we don't get to examine it at all, and we don't get to call her out on blocking Carvers guard application which I think sucks, and then there's the whole thing with the elves who's sister was raped by a guard and her response is something we should get to interrogate more. It feels like the game has decided she's always in the right, and they don't do that for any other companion” - 23-27NB
The moment I started disliking her was when I learned that after she got into the city with the Hawke family, she turned around and refused to help Carver get a job with the Guard. I mean, excuse me??? Hawke and Carver were indentured servants for a year while she got to waltz into the city, and then she refuses to help this 19-year-old desperate kid who just wants a job to help feed his family? Carver's desperation in Act 1, and its knock-on effects in his story, can be pretty largely set at her feet.” - 28-35F
“Every single thing that goes wrong in Act 2 is Aveline's fault. She is the reason Kirkwall sucks. Leandra dies? Aveline's fault. Leandra dies because of a serial killer - one that Aveline refused to investigate and ACTIVELY STOPPED OTHER PEOPLE FROM INVESTIGATING. She is so incompetent that she was literally helping the serial killer. The Blackpowder Courtesy? Aveline's fault because her guards were corrupt The Qunari Rebellion? The final straw was the elven viddathari. Her guards were raping people and she protected her corrupt staff over the people of the alienage. Racist and incompetent and then she's mad that the Qunari gave them sanctuary. She is a corrupt racist cop and I hate her.” - 28-35F
“I am in a minority but I weirdly enjoy Aveline as a character- she has so much cognitive dissonance and she genuinely cannot see how corrupt she is or how much the guards do not actually help the people of the city. It would be great if that was on purpose but from a death of the author reading of just the text she's fascinating. Also she wants to fuck Act3 red Hawke so bad it makes her look stupid. Anyway Lukas Kristjanson you will answer for your misogyny crimes” - 36-45F
“That speech about 'no one tells you how to grieve' still sticks with me. Not my favorite character, but I do like how her and hawke keep in touch. I do agree with criticisms that it's impossible NOT to support her in her guard escapades” - 23-27F
“I like Aveline! I think her character writing struggles sometimes with establishing exactly how good or bad she is at her job, but I appreciate the complexity of her relationship with Hawke and how her feelings on the mage/templar conflict evolve and how she struggles with anti-mage biases in a way that seem like a very honest portrayal of law enforcement. She's not always the good guy! And I think it's good to have a text that shows that law enforcement is often preferential and ineffective.” - 23-27NB
Bethany Hawke
I love her (45.5%), I like her (34.6%), I'm indifferent (14.3%), I have mixed/conflicted feelings (3.9%), I dislike her (1.1%), I hate her (0.7%)
Baseline: Respondents are deeply fond of her, with many arguing that her suppressed anger and guilt make her far more complex than her "sweet little sister" reputation suggests
Recurring points of praise:
Her warmth and little sister relationship inspire fierce protectiveness
Her suppressed anger and resentment give her hidden complexity
Her Warden route is especially compelling
Her Circle route is tragic and psychologically rich
Her relationship with Hawke gives the family story emotional weight
Her loving sibling dynamic feels realistic to respondents with similar families
Her sweetness and combat ability create a compelling contrast
Recurring criticisms:
She can feel too bland or agreeable to remain engaging
The game doesn't foreground her deeper personality enough
Mage players are prevented from knowing her properly
Carver's more overt conflict can make him the more compelling sibling
None of her possible outcomes feel truly happy or self-determined
Her fandom portrayal as pure "sunshine" is considered reductive
Recurring division points:
Her sweetness is considered either genuine warmth or a mask for suppressed anger
Her Circle and Grey Warden outcomes offer competing versions of fulfilment
Text response selection:
“I'm emotionally attached to her to a weird degree I don't know how to explain it but she's the only videogame character I can never let anything bad happen to. And I hate how often the fandom flattens her into a "generically nice boring little sister" when to me she is the most complex and compelling character in DA2.” - 23-27F
“Warden Bethany discovering her anger is so important to me. Circle Bethany continuing to make herself smaller for survival breaks my heart.” - 36-45F
“Bethany is the reason Hawke did anything.” - 36-45M
“I don’t understand why people say just because she’s nice and gets along easily with Hawke means she’s not realistic as a sibling. Why does everyone think siblings have to be the cliche bickering constantly dynamic? I have two sisters and I love them, I don’t think we’ve ever seriously argued in our lives. Bethany and (blue)Hawke’s relationship is very relatable to many of us who have siblings.” - 23-27M
“Bethany's struggle with religion and her magic is one of the most interesting dynamics. She is genuinely happy in the circle because for the first time in her life - she's not a detriment to her family, she's in line with her faith, and she feels useful. The amount of guilt she carries for how her magic affected her siblings - preventing them from a full life - is so insane” - 28-35F
“Let Bethany be angry! People need to let her be angry. She’s great and I love how deeply she’s defined by Hawke not being a mage. (I dislike the mod that keeps both twins alive for this reason- she cannot be the same character with a mage sibling.)” - 36-45NB
Carver Hawke
I love him (38.8%), I like him (29.4%), I have mixed/conflicted feelings (12.1%), I'm indifferent (11.3%), I dislike him (7.5%), I hate him (0.9%)
Baseline: Respondents find him infuriating but deeply loveable, with his resentment making the Hawke sibling relationship more compelling and realistic
Recurring point of praise:
His messy relationship with Hawke feels like a convincing sibling bond
His resentment at living in Hawke's shadow is sympathetic and well-written
His love and protectiveness remain visible beneath his hostility
His unpleasant personality makes him funny and endearing
His Grey Warden path gives him satisfying growth
He provides valuable resistance to the player character
His grief is expressed messily but convincingly
Recurring criticisms:
His constant hostility toward Hawke can become exhausting
The game pushes his relationship with Hawke toward rivalry too aggressively
His decision to join the Templars feels like a betrayal of his family
His anger at Hawke can feel misdirected and immature
Class restrictions prevent many players from knowing him properly
He leaves the active party before the relationship receives enough development
Recurring division points:
His resentment makes him either painfully realistic or intensely frustrating (or both)
Joining the Templars is seen as either an unforgiveable betrayal or a coherent attempt to rebuild an identity
Grey Warden Carver is generally more likeable but can feel less dramatically distinctive
Text response selection:
“he's SUCH an interesting and integral part of da2 to me. resentful and obviously struggling AND stuck in kirkwall. unfortunate” - Anon
“unfortunately he got slimed immediately 😔 sorry man one day i’ll play da2 with a mage hawke” - 18-22F
“I know people consider him annoying, and I don't care. Carver has Hawke's back, Hawke trusts him 100%, and while they may have different opinions, at the end of the day they love each other dearly. That moment where Fenris verbally attacks Hawke during his recruitment mission, and Carver immediately jumps in to say "hey, you leave my bro alone" made Carver my favourite warrior of DA2.” - 28-35F
“I know a lot of people dislike Carver but as an older sibling I am here to defend him. he reminds me of my younger brother: a little surly, bad at communicating. I think his grief is the best written in game. god forbid a guy's grief isn't palpable and gets a little explosive. the fun part of his and hawke's dynamic to me is that theyve been deeply hurt by the events they both went through but they're struggling in ways that end up hurting the other. carver feels inadequate compared to his sibling's ability to carry on and lashes out accordingly. hawke is doing their best to repress their shit and feels like carver is disrupting their repression by dragging it out there. its so juicy and so realistic frankly bc grief and siblings are messy and they hurt each other but the hurt can never fully destroy the love they have for each other. at the end of the day carver just wants to protect his sibling and prove himself. at the end of the day hawke wants carver to be safe. they love each other and nothing will ever change that. tldr I'm insane.” - 23-27NB
“Carver is just such a good portrayal of an overshadowed younger brother, especially with a blue Hawke. He loves Hawke dearly. He wants Hawke to be safe. He starts a fight at every turn. The pair can never communicate normally. Such an awesome sibling relationship with such much mixed tension and resentment and love.” - 28-35F
“God he’s the worst. grey warden carver isn’t nearly as bad but how are you going to join the Templars when you have TWO mage siblings Jesus Christ” - 28-35NB
“He gets left alone for 2 seconds and joins a theocratic authoritarian group designed to wipe out or imprison half his family members” - 28-35F
“I dont like his tiny face” - 28-35F
“Y’know… I just realised I don’t think I’ve ever had a playthrough with rival!Carver. My Hawke always ends up as high Friendship with him as you can get, so I never really understood what people were talking about when they said he’s hostile or resentful. Like what do you mean! He said he’s proud to be Hawke’s brother!” - 23-27M
“Carver deserves so much better than the world gives him. His siblings having magic meant that he never got to have a real relationship with his father - Malcolm was always taking care of the other kid(s). On top of that he's the younger sibling so he's the tag a long. But he couldn't have his own life either. Couldn't make real friends or romances because he can't let anyone get close to his family - he has to protect them. And even when he tries to do things on his own - join the Guard in Kirkwall (which Aveline denies him) or join a merc guild (which Varric squashes) he's sabotaged at every turn. Then he learns that a Templar saved his family - a templar is the reason his family exists - and people are mad that he wants to change the system and join them? Absolutely insane. Justice for Carver Hawke” - 28-35F
“I don’t understand why he gets so much hate. His reaction to Hawke always being the golden child and even his decision to join the Templars to protect his family both make sense with his own personal logic and ethics. He’s a little shit but it’s fun! I find him endearing and one of the more convincing characters.” - 28-35F
Fenris
I love him (66.4%), I like him (23.7%), I have mixed/conflicted feelings (3.9%), I'm indifferent (3%), I dislike him (2.1%), I hate him (0.9%)
Baseline: Respondents love his trauma writing and romance, even when they find his anti-mage views deeply frustrating
Recurring points of praise:
His trauma is portrayed as painful, persistent, and psychologically convincing
His romance is widely considered one of the series' strongest
His visual design and voice acting create enormous immediate appeal
His growth toward freedom and self-directed relationships is rewarding
His fear of mages is considered psychologically understandable
His humour and softness make him more endearing than his reputation suggests
His revenge against slavers is satisfying
Recurring criticisms:
His anti-mage absolutism is frustrating and insufficiently challenged (using Tevinter as the reference point for every mage society; showing little sympathy for abuse within the Kirkwall Circle; supporting institutions that imprison, abuse, or tranquilise mages; treating individual mages as potential versions of Danarius; refusing to recognise how powerless southern mages are; potentially siding with Meredith during the final conflict; requiring Hawke to work unusually hard before he'll defend the mages)
His cruelty toward Merrill is difficult to excuse
His familiar brooding elf archetype initially puts some respondents off
His popularity and fandom can make him harder to enjoy
His friendship and rivalry mechanics can interfere with roleplaying
Some respondents admire his writing without becoming emotionally invested
His absence from later games feels like a wasted opportunity
Recurring division points:
His hatred of magic is considered either understandable trauma, unfair prejudice, or both
Text response selection:
“Just one of the best written and most interesting characters in all Dragon Age. Illiterate polyglot. Romantic and expresses devotion in public as banter over and over???! I AM YOURS? That armor and design? Gideon Emory? He was designed for me specifically” - 36-45F
“words cannot begin to describe how much i love this man. white haired elf who broods, wields a greatsword, AND has no problem getting bloody. im a lesbian but- the romance is just... wow. so good, im a friendmance fenris truther bc i just love the growth and healing it brings not only hawke but also fenris. watching his story unfold really helped me come to terms with my own ptsd” - 23-27NB
“I kind of ship Hawke with both Anders and Fenris if I'm 100% honest xD Fenris is very interesting because he, like Anders, is a victim of severe abuse - but he deals with it in completely different ways. Which is why they hate each other so much (apart from the whole mage thing) - people don't like seeing themselves and their weaknesses reflected in others. Especially if the "other" seemingly copes "better".” - 36-45F
“Fenris was designed in a lab to appeal to me specifically and fanart of him made me actively avoid the franchise for three years because I can sniff hyperfixations a mile away.” - 36-45M
“I like that his trauma is never toned down or convenient. He’s angry and rightfully so! He has strong morals and strong opinions and he’s not always kind about it! He’s also not always right, either. 10/10.” - 23-27
“I like that he has his own theme song and nobody else does. He is that guy” - 28-35NB
“While I like him, and he became my main Hawke's romance, his anti mage BS is infuriating because you can't call him out. No, Fenris, my little sister would NOT be better off being physically, mentally, and potentially sexually abused by a system that rarely sees her as a person. Go fuck yourself.” - 28-35F
“He's having his own journey and I don't care to hear any of his opinions.” - 28-35F
“DO SOME HOUSECLEANING YOU WEIRDO” - 28-35F
“I love how complicated and hurt he is, that love isn't enough to just make everything better. That the way his romance arc plays out, he and Hawke spend years supporting each other anyway and just building their friendship, even with no guarantee of romance in the future.” - 36-45NB
“Have you seen the puppy-dog eyes on this guy when he asks you to go with him to meet his sister? I rest my case. Astonishing emotional maturity for a guy who doesn't remember a lot of his life. One of the only companions in this bunch who knows how to give a sincere apology.” - 28-35NB
Isabela
I love her (66.3%), I like her (20.4%), I have mixed/conflicted feelings (6.5%), I dislike her (3.4%), I'm indifferent (2.6%), I hate her (0.8%)
Baseline: Respondents love her as a funny, deeply guarded woman whose eventual choice to return and accept love makes her selfishness worth grappling with
Recurring points of praise:
Her humour and charisma make her consistently entertaining
Her hidden kindness makes her more complex than her shallow persona suggests
Her return with the Tome gives her a satisfying moment of growth
Her romance is deeply loved for allowing affection to frighten her
Her relationship with freedom, consent, and survival gives her emotional depth
Her selfishness and moral ambiguity make her more compelling
Her confidence and attractiveness have lasting appeal
Recurring criticisms:
Her selfishness and deception cause enormous harm
Her departure can prevent players from experiencing her strongest material
Her sexualised presentation can obscure her actual character
Bioware's broader treatment of her is repeatedly criticised as racist or misogynistic (her skin being lightened or inconsistently depicted; her treatment in the comics; other characters repeatedly slut-shaming her; her later portrayal being toned down or reduced to a joke)
Some respondents never connect with her personality or archetype
Some of her sexual comments (e.g. towards Fenris) undermine the otherwise consent-conscious reading
Recurring division points:
Her selfishness is considered both the source of her strongest arc and a genuine betrayal of Hawke
Her sexual confidence is viewed as either positive autonomy or excessive sexualisation
Text response selection:
“I (real person) love her for being a bit of a shit and acting in ways that can hurt Hawke-me. Hawke fighting the Arishok for her and getting catastrophically injured and almost dying? That's so good. And then she LEAVES for three years? I like to think that it was out of guilt and because she is incapable of saying thank you. I never let her be with Fenris cause he is my romance, but I like the idea of this woman sold into marriage who is very very serious about consent and care with sex even as she is emotionally casual then being someone who helps him recognize a healthy sexuality” - 36-45F
“Like Morrigan, the games don't always serve her but she always serves them.” - 36-45M
“she claims to have no morals and to not care either way on sociopolitical issues but she is truly kind, loving, and passionate. she puts her survival first, and who wouldn’t when you’ve experienced what she has!! but she cares deeply, she cares about her friends and hawke, and caring about people is frightening. it says so much that she’s willing to come back to kirkwall, to do the right thing and give the tome back despite the risk to herself. and then she’s willing to rely on hawke to help her take castillon out. the way she opens up and lets herself love and be loved is really so so good" - 23-27M
“She's one of the best characters in the whole game, will defend her with my life, even if it means running around in circles screaming, waiting for my potions to recharge, while the Arishok chases me.” - 28-35F
“unbelievable how deeply i feel for isabela. i literally cant play this game without romancing her. the way she comes back but doesnt want to admit she loves hawke. and stays with them even if they arent 100% on the same page about everything. like thats actual love not just trying to say what someone likes to appeal to them. her backstory is so rich and her presence in all the games is the least she deserves for how much i love her” - 23-27NB
Merrill
I love her (67.2%), I like her (21.8%), I have mixed/conflicted feelings (5.4%), I'm indifferent (3%), I dislike her (1.6%), I hate her (1%)
Baseline: Respondents overwhelmingly see her as intelligent and unfairly infantilised, while dividing over whether her magical research is responsible or dangerously reckless
Recurring points of praise:
Her intelligence and magical competence are appreciated
Her sweetness exists alongside determination and considerable power
Her dedication to recovering Dalish history is admirable
Her position on blood magic persuades many respondents (she uses her own blood rather than taking it from unwilling victims; she practises for years without becoming possessed; lyrium's nature complicates attempts to treat all blood-based magic as uniquely immoral; fear of blood magic causes more harm in her story than her actual use of it; other forms of magic can be equally destructive; she understands the danger and makes an informed decision to accept it; her project should be judged by what she does rather than by assumptions about what she might do)
Her autistic-coded traits resonate with several respondents (knowing a great deal within her own field while struggling with unfamiliar social conventions; communicating in ways other people misread; becoming intensely dedicated to a long-term project; having her competence ignored because she appears naïve; enjoying soft or whimsical things without becoming less knowledgeable)
Her romance and close relationships inspire considerable affection
Recurring criticisms:
Her persistent naivete can become frustrating
The game's writing infantilises her and limits her agency (Hawke is often pushed toward patronising dialogue; companions conflate unfamiliarity with stupidity; her informed decisions are treated as childish mistakes; the rivalry route can feel controlling or abusive; the narrative assumes that refusing to support her is the mature response; her specialised knowledge receives less authority than outsiders' fears; the game gives insufficient room to respect her while still discussing risk)
Her personal quest is considered confused, punitive, or poorly framed (Marethari isolating her from the clan; her receiving blame for decisions other people make; the clan's survival depending on an unclear dialogue choice; Hawke having too little opportunity to confront Marethari; friendship and rivalry reducing a complicated dispute to a binary; the destruction of another Dalish clan being used as tragedy without sufficient necessity)
Her romance can feel infantilising or uncomfortable
Her characterisation feels disconnected from Origins
The wider series wastes her expertise and narrative potential
Recurring division points:
Her magical research is regarded as either careful cultural preservation or dangerous hubris
Her naivete makes her either charmingly unfamiliar with city life or frustratingly implausible
Her romance is experienced as either deeply sweet or uncomfortably unequal
Text response selection:
“Technically all Thedas magic is blood magic (Lyrium is titan blood) and it’s not like she’s cutting anyone else against their will” - 28-35NB
“straight up bug. watched her intro where she was looking at that thing and thought 'this woman is a bug'. beautiful” - 18-22M
“I see my autistic self in her sometimes. She is so smart, but out of her culture, and also so dedicated to what she thinks needs to be done, to support her people. She gives us the perspective that magic is magic, even if blood is involved. It's just how you use it.” - 36-45F
“She has done nothing wrong, ever, in her entire life. She never got possessed! Keeper fucking Marethari got possessed but it wasn't Merrill's fucking fault! It was Marethari's fault! Merrill practiced safe blood magic for YEARS and NEVER got possessed, because she's not ACTUALLY stupid” - 28-35NB
“merrill did nothing wrong even when she was wrong. she wants to preserve her culture no matter the cost. and she may have been naive about making a deal with a demon, but ultimately she did it because she cares about restoring the eluvian enough to take big risks. the dalish have been erased by the world, and she isn’t content with keeping things the way they are. she’s also genuinely right that blood magic is not inherently bad and can be used for good. i detest the ending of her plotline because bioware just loves killing dalish clans for fun and games and there is no need for things to end that way if you let merrill defend herself. bioware hates the dalish as much as the world of thedas does and it sucks” - 23-27M
“i will never stop being angry at how the game depicted merrill being stupid and wrong for pursuing historical cultural knowledge in contrast to morrigan in dai. and also the whole shitty writing of her personal quest where her mentor is explicitly depicted as having isolated her from the clan and made a deal with audacity to ostensibly protect merrill and somehow this is merrill’s fault. yet another angel and light of my life. her romance and magical girl armor upgrade are wonderful.” - 36-45M
“She suffers from woobification like no other character in the series. Just because someone is curious, hopeful, grew up in a wildly different place and has big eyes doesn't mean they're naive, stupid or in need of protection from themselves. She is a grade A professional in what she does and she does it responsibly. She can also enjoy softer things in life without it lessening her knowledge.” - 28-35NB
“I like Merrill as a character, but I really think they wasted her potential. Considering how important the eluvians turn out to be, it's sad that all her work and research never gets mentioned. Instead Morrigan gets all the credit.” - 36-45F
“Her clan fumbled her entirely. Marethari has got to be concussed or something because jesus they fumbled Merrill badly.” - 18-22NB
Sebastian Vael
I'm indifferent (25.4%), I like him (22.1%), I have mixed/conflicted feelings (17.3%), I dislike him (16.2%), I love him (10.6%), I hate him (8.4%)
Note: The "I'm indifferent" stat may be slightly inflated as a handful of people didn't read the instruction to skip the question and specified after selecting it that they haven't played the DLC.
Baseline: Respondents see strong potential in his faith and family conflict, but generally feel his DLC-limited writing fails to realise it
Recurring points of praise:
His conflict between religious devotion and princely responsibility is compelling
His religious conditioning resonates with respondents who have similar experiences
His firm principles give him an identity independent of Hawke
His accent, voice acting, and appearance are widely appreciated
Some respondents think his reputation is harsher than his actual behaviour warrants (he isn't constantly proselytising merely because he discusses his faith; he can be more respectful toward Merrill than his reputation suggests; his family's treatment and Elthina's influence are frequently overlooked; other flawed companions receive more sympathetic analysis; people often decide that he's boring before recruiting him; his contradictions reward closer attention)
His rivalmance and corruption potential appeal to several respondents
Recurring criticisms:
His DLC status leaves him underdeveloped and disconnected from the group
He frequently feels boring or insubstantial
His devotion to the Chantry often comes across as preachy or condescending
His treatment of mages and non-Andrastian beliefs alienates respondents (banter about reporting Anders or Merrill; disapproval when Hawke considers blood magic to find Leandra; his refusal to respect Merrill's gods on their own terms; condescension toward non-Andrastian beliefs; his position feeling hostile when Hawke is also a mage; his inability to separate individual people from the Chantry's rules)
His final ultimatum over Anders feels disproportionate and destructive
His romance is thin, restrictive, and frequently disappointing
Recurring division points:
His faith makes him either a compelling victim of religious conditioning or an insufferable Chantry apologist
His final refusal to support Hawke is interpreted as either principled autonomy or vindictive hypocrisy
His chaste romance is considered either distinctive and meaningful or underwritten and restrictive
Text response selection:
“I'm glad he has the Scottish accent it means I can remember him” - 28-35F
“Underappreciated king. I find his issues with religion relatable as someone who escaped the church. His relationship with the grand Cleric I find familiar and upsetting because it reminds me of someone I used to know who manipulated me in similar ways. I wish there was more for him and that people were able to look at him with as much grace as they do Anders. Also stop fuckin whitewashing him.” - 23-27NB
“I like him okay but he's so awkwardly tacked into the end of the game. Smash cut to Seb going NOOOOOOOO. Can't recruit him or he wrecks the vibe of the ending” - 28-35NB
“I refuse to spend real-life money on a shitty fucking Catholic.” - 28-35NB
“I really like how he will change and grow from Hawke, but his core principles stay. It doesn’t matter how much he loves or likes or supports you, he cannot support Anders’ actions.” - 23-27M
“if he was gay and we had a Catholic gay repression arc he would've been 10/10” - 23-27NB
“it sure is nathaniel ho- hey wait a minute.” - 18-22NB
“So much wrong with this guy. I wish we got to see a bit more of who he was before the Chantry got to him, but I love that he's not ready to give up power in exchange for peace. I think it would be very fun to put him and Leliana in a room together.” - 28-35M
“I'm fond of him in the sense that he's a character in a game I love, and I think the game feels incomplete without him there, but also I would throw rocks at him in public. Any time he comes up I'm mad to see him there. I love that in the comics they went out of their way to show us that he has an enormous ye olde poster of Andraste in his room, because that's the biggest dunk on him as a person I've ever seen.” - 28-35F
“Sebastian is a sweet mild-mannered altar boy and my Hawke is the delinquent in his high school marching band tempting him off of his virtuous path by offering him sugary soda and showing him anime” - 28-35F
“Annoying straight man but he does fulfill an interesting niche in world that I don’t think we’ve really seen otherwise in companions - devout, traditional with no doubts and no alternative interpretations from traditional dogma” - 28-35NB
“Sebastian suffers from being a dlc character. the rest of the companions feel more involved in the world and everything Sebastian does feels very insular. when he is screaming and raging at the chantry being destroyed and no one is even looking at him, it's so jarring that it takes away any emotional impact it's supposed to have.” - 23-27NB
“People get him so wrong all the time. They just dismiss his character all the time and don't even interact with him or give him a chance. Like they make claims of him being preachy when he is not really its like yes he talks about his faith but people need to understand the difference. Like dude is more respectful to Merrill than a lot of the other companions. It's just like there is so much to his character that can be looked at and examined that is just overlooked in part with him being a DLC companion. I just like him a lot and think he is interesting and some of the things people say about him drives me insane with how it shows they never actually talked to the dude or interacted with him.” - 28-35M
Varric Tethras
I love him (67%), I like him (21%), I have mixed/conflicted feelings (5.1%), I'm indifferent (4.3%), I dislike him (2.2%), I hate him (0.4%)
Baseline: Respondents love him as Hawke's funny, unreliable narrator, but many resent his political neutrality and the assumption that every Hawke considers him a best friend
Recurring points of praise:
His unreliable narration is central to what makes the game work
His relationship with Hawke gives the protagonist a meaningful long-term companion
His humour and immediate charisma make him easy to enjoy
His dishonesty and moral ambiguity make him more interesting
His care for the other companions gives his friendliness substance (helping Merrill navigate Kirkwall; trying to lift Anders' mood; taking an interest in Hawke's mabari; maintaining friendships across a group whose members frequently hate one another; protecting people while pretending not to be emotionally invested; continuing to support companions whose decisions he doesn't entirely approve of)
Recurring criticisms:
His political neutrality frustrates many respondents (treats mage oppression and templar violence as equivalent extremes; prefers maintaining the status quo to confronting structural injustice; changes his apparent position according to Hawke's choices; avoids principles that might create interpersonal conflict; is treated as reasonable largely because he refuses decisive commitments; benefits from Kirkwall's existing political and economic arrangements)
The assumption that he's every Hawke's best friend can feel forced
His repeated appearances eventually make him feel overused
Some respondents find him overhyped or less interesting than the rest of the cast
Recurring division points:
Being Hawke's designated best friend is either deeply comforting or artificially imposed
Keeping Hawke and Varric platonic is either one of the relationship's strengths or the series' greatest missed romance
Text response selection:
“Thinking about the scrapped fem!Hawke/Varric romance while listening to the credits version of 'I'm Not Calling You a Liar'” - 28-35F
“I love his used car salesman swag in DA2. Best version of Varric.” - 23-27F
“i wish my best friend was a pathological liar who made everyone think i was more powerful than god” - 23-27NB
“Love a dedicated centrist crime boss who refuses to actually stand up for a principle because then what if his friends get mad at him 💗” - 28-35NB
“I know he's many people's favorite but I never especially liked him. He seems too much like a "character I'm supposed to like". I appreciate him for being an unreliable narrator (another thing Veilguard flattened - suddenly Varric of all people is supposed to be taken at his word??) and for his in-universe role... but Veilguard really soured me on him retro-actively. The emotional beats with him didn't land with me AT ALL.” - 36-45F
“Varric Tethras is either an arsehole who is choosing to be nice, or a nice person choosing to be an arsehole, and I can never decide what's happening there. Probably how he prefers it.” - 36-45M
“I find his narrative role past Da2 to be frustrating. Also, he has the moral backbone of a chocolate eclair and that would be fine if we could stop pretending he doesn't.” - 36-45NB
“Varric surprised me. After loving him in DAI, I was sure he'd be my bestie but I couldn't stand him in DA2. He's constantly trying to force every other character into being a trope he can easily control or mold, and often times teases or mocks them for following that trope (most prominent with Carver and Fenris - Carver has to be the jealous little brother at all times and Fenris has to be broody elf). He also tends to do that with Merrill, right up to the point I feel smacks of infantilizing her. He's also just so aggro on Sebastian for literally no reason. I love him later, but DA2 Varric has the humor and emotional intelligence of a teenage edgelord.” - 23-27M
“peak centrist representation. a fun game character, but irl he would be ungodly levels of insufferable to deal with and hearing his all lives matter level takes would be like following david gaider on twitter.” - 36-45M
“Varric was at his best in DA2, where he's a pseudo mob boss but one who takes care of his friends. I liked his neutrality--that his moral stance was just whichever one allowed him to keep being friends with you. I feel like he was "allowed" to be a flawed character in DA2 in a way later entries seem to have forgotten.” - 28-36F
“I know he's written to be hawke’s best friend but I can't stand him I'm sorry. to me he's a two-faced person who's disingenuous just for the sake of trying to get along with everyone. I dislike how he tries to pry into your privacy right from the get go to get inspiration for his books or whatever” - 28-35F
“Character of all time. Love him so fucking much. Literally my fave from all the games. Ughhhhh. He lies for fun and he's the narrator of the game. That's fucking iconic. I love an unreliable narrator and the fucking intro that showing off that he is unreliable is fucking amazing because the game will only remind you once in a while that you should really be questioning everything because Varric cannot really be trusted as a narrator. I love it. I love him. I think it is right that we can't romance him in DA2 and he will always be my Hawke's bestie, no matter the other circumstances of the playthrough.” - 23-27F
“Straight up I find him overrated. Like when I first played I did not realize he was so popular when I just did not take him unless I had to. Like it was more indifferent at first but it does get annoying when a lot of the fandom just decides he is always Hawke's best friend when that is just not true for me at all. Like usually it ends up friendly when I play but like it's not even that close of friendship imo based on how I play the game with rarely using him.” - 28-35M
Tallis
I'm indifferent (43.5%), I like her (22.8%), I dislike her (14.2%), I have mixed/conflicted feelings (16.5%), I love her (4.7%), I hate her (4%)
Same note as Sebastian re: people who voted indifferent despite not playing the DLC.
Baseline: Respondents find her potentially interesting but poorly integrated, with her celebrity-based presentation overwhelming the character herself
Recurring points of praise:
Her position as an elf who voluntarily follows the Qun offers an interesting perspective
Her humour and lively presence appeal to a smaller group
Recurring criticisms:
Her connection to Felicia Day overwhelms her identity as a character
Her design looks uncanny and visually out of place
Her writing feels overly quippy, self-conscious, and determined to impress the player
Hawke can't challenge her defense of the Qun adequately
The DLC doesn't provide enough time to establish trust or emotional investment
She often feels underdeveloped, forgettable, or unnecessary
Text response selection:
“"oh the Qun is so good to the marginalized people of Thedas" unless you're a FUCKING MAGE–” 28-35NB
“Y’know… I’ve always said I dislike her, and there are elements I still find frustrating, like the complete lack of ability to push back on her about the Qun re: mages, but the more I think about it the more I think if it wasn’t for Felicia Day I would’ve had less of an issue with her. Her appearance means I just cannot ignore the fact that she’s Felicia Day’s Super Cool Basically Unbeatable In Combat Or Arguments Self-Insert OC. Maybe if she’d had a more appropriate visual design I wouldn’t be so irritated.” - 23-27M
“That's not really a character thats just real life woman Felicia Day” - 36-45F
With all the main responses posted, these last few posts will be on the optional page at the survey where you were invited to give your opinion on each game and its companions, as well as giving you some text boxes to provide your views!
These ones are going to be long, so there's your advance warning. Believe me, this is me having cut it down as much as I could.
Most of these questions got hundreds of text responses (again, thank you so much - these were fascinating to read through, even if it took a long time!), so I've gone through and selected some that I think:
cover a range of opinions
make good or interesting points I don't commonly see
or sometimes they were just entertaining!
Please note that opinions being showcased here do not mean I personally agree with them - I did my best to give attention to a spread of perspectives, though obviously keep in mind I can only work with what I have; if a character got overwhelmingly positive or negative text responses, the discrepancy will probably show. There will likely be opinions here that you passionately agree with and passionately disagree with, so keep in mind that these are just video games and pixel people, while the survey respondents aren't. Responding to/commenting on results and points made is fine, but be civil.
Age range and gender signifier is included at the end of each response just for the sake of differentiating and giving people an easier way to spot their own responses if they were included. :) Onto the first game and its companions -
Dragon Age: Origins
I love it (68.4%), I like it (20.6%), I have mixed/conflicted feelings (7%), I haven't played it (2.2%), I dislike it (1%), I'm indifferent (0.8%), I hate it (0%)
Baseline: People love Origins substantially more than they enjoy playing Origins.
Recurring points of praise:
Playable origins and roleplaying freedom (the Warden having a concrete place in the world rather than being a blank slate; the same location/quest feeling different depending on origin; personal stakes such as Cousland's relationship to Howe, Brosca/Aeducan returning to Orzammar, and Tabris returning to the alienage, the range of dialogue personalities available to the Warden; being permitted to play someone kind, cruel, cynical, selfish, dishonest, prejudiced, or heroic; the origins increasing replayability and making people create multiple Wardens)
Story, writing, and world-building (strong political and moral conflicts; choices without an uncomplicated "correct" solution; extensive codex material and environmental detail; minor NPCs receiving proper conversations and personalities; the introduction to Ferelden's cultures, religions, and social divisions; a coherent main narrative with a satisfying climax; the balance of humour, horror, and sincerity)
Replayability and choice
Personal and emotional importance
Companions and character writing (especially Loghain, Morrigan, Zevran, and Alistair)
Dark-fantasy atmosphere
Recurring criticisms:
Combat, controls, and the general act of playing (too many repetitive encounters; long corridors and maps; slow movement; having to retrace routes to leave areas; confusing navigation; difficulty spikes; console controls; lack of controller support on PC; classes or builds that feel much less playable than others)
Specific areas dragging on (especially the Fade, the Deep Roads, the Circle Tower more broadly, Orzammar, the Brecilian Forest, and Ostagar/Lothering on repeated starts)
Technical age and accessibility (crashes on modern PCs, especially in Denerim; needing fan patches or extensive modding; poor performance; dated graphics and animation; tiny dialogue text; clumsy interfaces; difficulty obtaining or running the game; console players lacking access to the mods that make replaying easier)
Misogyny and reliance on sexual violence (sexual assault or threatened sexual violence appearing disproportionately in stories concerning women; elven women in particular repeatedly receiving sexualised violence in their backgrounds; female Wardens being harassed or treated as anomalies; the Broodmother concept and execution; Oghren and related humour aging badly; in-world sexism feeling inconsistent with a society whose dominant religious institution is led by women; the game claiming comparatively little gender discrimination while repeatedly writing misogynistic interactions)
It has been placed on an unreasonable pedestal
The story structure can feel generic or repetitive (insufficient urgency despite the Blight; the Warden solving disputes with which they have little personal connection; a conventional chosen-hero structure; the protagonist succeeding without being forced to process the sort of unavoidable failure central to DA2; some ostensibly complex decisions ultimately resolving through visibly game-like logic)
The consequences may be overstated (much of the variation appears in epilogue slides; later games ignore, retcon, or contradict some outcomes; evil actions sometimes have surprisingly little consequence; the broad destination of the story changes less than fans remember)
The voiceless Warden
Recurring division points:
Its tactical combat is considered both one of its greatest strengths and its largest barrier
Its dark tone creates both compelling moral weight and badly aged edginess
Nostalgia deepens its appeal while making consensus about its present quality difficult
Text response selection:
“The combat can be awful but it gave us the Shapeshifter specialization and boy do I miss becoming a giant-ass spider.” - 18-22M
“i like it overall, but one thing that's always bothered me is getting Alistair to sleep with Morrigan for the ritual. like it feels weird without the romance, but it feels even weirder when romancing him. he's CLEARLY not comfortable with it and it just feels icky, and i wish there was an option to get someone else to do it, like there are other Wardens around by that point, like let's just fuckin talk to Riordan and convince him to do it, dude was ready to die fighting the archdemon anyway and i feel like he'd be down for it if it meant that nobody would have to die to kill it, and plus since he dies in the fight anyway, it works out for Morrigan who prefers that single mom life” - 28-35F
“Literally my favourite game of all time, it rewired my brain chemistry 😭 I have A LOT of criticism for this game (mainly the writing, not so much the gameplay since I'm one of the three and a half people who adore DA:O's combat lol) but it's still 9/10 for me. My comfort game that carried me through very dark times in my life and helped me come to terms with my bisexuality. Dragon Age Origins they could never make me hate you!!!!!!!!” - 23-27F
“Probably the best written game in the series, the most cerebral, and a very strong introduction to the diverse cultures in the series via the origins and chosen questlines. It isn't without flaws--even putting aside the terrible graphics, it shows its age and starved development time in some of the writing, not all of the lore completely makes sense, and there's bugs galore. But those flaws aren't enough to break my immersion in the story. There is so much there to invest you in the world. So many minor characters you can have full conversations with; codex entries that change according to your origin to match what sources your character might have access to; so many interactables in the environment that don't necessarily tie into the main quest, but are there to reward exploration; SO many long conversations you can have with your companions. It's just such a good game to sink your teeth into and spend hundreds of hours on. Most important of all I think this is the only game where the roleplaying element felt like a PRIORITY in the writing. Quests were designed with a philosophy of allowing your character to have opinions on what is happening and define their beliefs and moral stances through their dialogue and actions. There is an expectation that you might be playing someone who is cruel, materialistic, or biased by their upbringing just as much as you could be playing someone who is kind, heroic, or generous. You're allowed to be rude and cynical. You're allowed to be a liar when it benefits you. And while its execution is limited, the world responds to this behavior. You can resolve to solve a questline one way, and then change your mind once you learn more information. You can pick a solution to some questlines, and then pick what your character's reasoning was for doing it. I'unno. It blew my mind coming from Fable where most of the time the only personality options were "good" or "evil".” - 28-35F
“The way the different origins actually affect the story, and the fact that all six of them canonically exist but the ones you don't play as DIE - like, that is genuinely fascinating. Plus it has all these really horrifying moments like the broodmother, finding out what the golems WERE, the werewolves… it's so great.” - 23-27NB
“The story is amazing and the choice mechanic is so thorough, but nearly every female NPC and player character backgrounds are centered around themes of sexual assault and abuse, something that I feel people are far too forgiving of.” - 23-27F
“The misogyny in this game is STAGGERING despite pretending that it's not and really shows a lack of imagination on the writers. The church is literally run by women; this brand of sexism just doesn't even make sense.” - 36-45F
“theres this text post thats like '*plays dragon age origins* god i hate this part. god i hate this part. god i hate this part. *finishes* game of the year' or smth. feel it in my soul” - 28-35NB
“I can definitely tell it's objectively the best written dragon age game, and it was my first DA game alongside being the first game I played on my own as an adult. I didn't notice it on my first playthrough, but the more I replay the more it bothers me that the Warden isn't voiced and barely has facial expressions, although I've probably just been spoiled by modern games since then. I love playing through the warden's origin, and having it affect so much of the story compared to the later games. My first warden was Aeducan who did the ultimate sacrifice, and it was such an epic way to experience RPGs for the first time. I loved that there are many choices that affect the story in major ways, while I enjoy flavour text choices too, it was really gratifying to watch the reactivity. Denerim was one of my favourite places, and I wish they had the resources to make the map even bigger back then. My biggest gripe is having to walk all the way back to the entrance of most maps to leave, I think some "waypoints" would've made all the difference. Other than the animations being dated I really have no complaints, the writing is almost 10/10 for me. I do wish npcs of different races had some varying body types, but I understand the limitations of the time.” - 23-27NB
“I started with DA2 and loved its intimate setting and the unavoidable tragedy. Going backwards to DAO, the fairly generic "you're the only one who can save the world" main quest and a main character who never has to come to terms with failure was a letdown, and the worldbuilding was already familiar to me, so didn't wow me either. I didn't really connect with the companions, either, and didn't like the combat system. Adding to all that, the extremely 2006 energy the game has hasn't aged well for me, so my opinion isn't getting any better as time goes on.” - 36-45F
“I love Origins except for when I’m playing it” - 28-35NB
“I've played Origins more than any other Dragon Age game, upwards of 12 times. Most of these were as the same origin and the same character. It's what made me fall in love with the series. The characters are incredibly well done, and Loghain especially is part of what makes it stand out to me. I love a character whose convictions and genuinely largely good intentions are what make them a villain.” - 28-35F
“the way the different origins interact with different quests/enemies is just so juicy. orzammar to a brosca is different than to a tabris. a mahariel doesnt hold a grudge against arl howe, while cousland goes ballistic. the replay value is HIGH.” - 28-35NB
“Honestly I'd probably rank it higher but I'm really tired/burned out over everyone acting like it's the best game when in my opinion it's actually the worst one! Mind, it's still good, but the choices do NOT affect the story as much as people seem to remember they do. There's very little difference in outcomes aside from the final title cards, half of which became jossed with future games anyway (ex, cullen the serial killer!) it's fine as a game but overrated and I DO NOT FUCKING CARE ABOUT THE WARDEN.” - 36-45NB
“I do think it is overrated, and the story isn’t anything particularly special - the whole vague sketch of it is definitely the kind of thing I came up with when I was a kid writing stories, complete with the whole “go to this location and recruit a character, then go to this other location and recruit a character, then go to this other location-” rhythm (though I could never have achieved this kind of worldbuilding and detail back then). The romances are clunky and easily bugged, the combat is frustrating enough that I usually elect to cheat past it on replays, and it’s dated in terms of its themes and graphics. That said, the roleplay potential is something I took for granted at first - the amount of dialogue and the playable origins and the way they can influence your choices is fantastic and not something I appreciated until I played the later games where you don’t have any of that. I love that I can play The Kindest Warden Ever or The Evilest Bastard Ever and have them both make sense and be consistently allowed.” - 23-27M
“I think it's the best game objectively out of them all which is funny because the entire time I play it, I just go "God I hate the Brecilian Forest. God I hate The Circle and the Fade. God I HATE the Deep Roads." And then, without fail, at the end I go "Wow I really loved that :3"” - 23-27F
“I think Origins is the most complete package; nuanced, lovable characters, interesting and memorable story beats, lots of freedom of choice, a good balance between map size and filling and everything, gameplay that stays fun and has a nice learning curve, graphics that are pretty decent for its age. I love her. I love her! It's so hard to get new players involved in Origins though.” - 23-27F
Alistair Theirin
I love him (60.7%), I like him (27.9%), I have mixed/conflicted feelings (5.1%), I'm indifferent (3.5%), I dislike him (2.5%), I hate him (0.4%)
Baseline: Alistair is loved for being funny, kind, and emotionally vulnerable, but many respondents think the fandom flattens a much more intelligent, selfish, grieving, and complicated character into an innocent golden retriever prince
Recurring points of praise:
He's funny, goofy, and endearing
He was formative as a romance or fictional crush
He's kinder and more principled than his cynicism suggests
He's more intelligent and competent than his presentation suggests
His flaws and contradictions make him compelling
His youth and grief make his behaviour understandable
Recurring criticisms:
He avoids responsibility and places too much on the Warden
His moral convictions can become rigid or punitive
The fandom flattens or overexposes him
He's generic, boring, or overhyped
His romance restrictions are frustrating
Later appearances are disappointing (his model becoming paler or blonder; his resemblance shifting toward Cullen; his Inquisition appearance lacking the personality he had in Origins; Warden Alistair appearing bitter regardless of choices respondents thought should have left him content; his later appearances relying on familiar jokes rather than developing him; missed opportunities involving Fiona or his comics storyline)
Recurring division points:
His humour is considered both endearing and increasingly dated
His reluctance to accept responsibility makes him either sympathetic or exhausting
Making him king is viewed as either necessary growth or a violation of what he wants
Text response selection:
“This fucker is the reason I thought I was bisexual for way longer than I should have bc I loved him so much I thought that meant I was attracted to him and therefore men.” - 28-35NB
“Milk toast boy, he's fine. Very stereotypical guy to romance in video game” - 28-35F
“Alistair was exactly what I was into when I first played DAO in 2009 at 19 years old - now that I'm older, I find his very of-the-time self-deprecating humor and Whedon-esque quips a little grating. But overall, I think he holds up really well, he has a good depth to him.” - 36-45F
“Where Leliana and Morrigan have grown as characters as the games have gone on, Alistair is mostly doing the Mass Effect 3 Mordin thing of trying to remind you of why you liked him in Origins. Problem being I didn't like him that much in Origins.” - 36-45F
“He is literally 20 and has been a Grey Warden for 6 months. Like. No shit he immediately abdicates responsibility to the PC when the PC steps up to the plate! His mentor and all his colleagues and also his half-brother just DIED, he really holds together quite well under the circumstances! He is a sweet young man who deserves better than having to be a king, but unfortunately that won't stop me from shoving him and Anora together for political reasons.” - 28-35NB
“He is the coolest subversion of so many expected fantasy tropes. I love how strongly he rejects the demand that he be the protagonist. I love that he is young and petty and naive and lonely and love starved. I love that he is goofy and sweet but also very competent (and excellent at hiding that and dumbing himself down).” - 36-45F
“Class clown who became important at work.” - 28-35F
“I think Alistair is an especially great character because he hits that sweet spot of being really loveable to the player but with the simultaneous possibility of having Warden think differently. He really throws Warden under the bus after the Ostagar massacre, refusing the role of the leader despite having seniority, and can later turn around and even abandon the party if he doesn't like what Warden as the leader decides. Asshole moves, but with extremely understandable reasons, that the game takes time to explore.” - 28-35NB
“my first romance for every other background I did, until i played a tabris and could think a lot more critically about his role as someone both part of and separate from the nobility and how his wardenhood and birth are opposite circumstances that can make for a character with an interesting role on the world.” - 23-27NB
“See, I say I dislike him, but I do like him when I’m actually playing. He’s inoffensive. Frustrating and flawed and sometimes selfish (namely the fact that he refuses to take responsibility and makes you do it, doesn’t matter whether you want to or not, I guess your desires aren't as important as his, but then gets mad when you don’t make the decisions he would), but friendly and easy-going and moral. It’s just that when I close the game and am hit by an absolute neverending tsunami of constant praise and love for this completely Fine guy, I get so fed up that I start hating any mention of him. I really don’t understand why he’s so beloved. I see why he’s popular, sure - he’s a very generic Romance For Straight Girls, which is a thing for a reason - but to this degree? He’s not a unique character at all. I could find a thousand characters just like Alistair in media, he’s literally just a blend of the most cliche stereotypes in the book - the adorkable Funny Guy who isn’t that funny, the secret prince (because of course he is), the bumbling kid who grows into A True Leader. At this point I’m starting to think people praising how Different and Special he is have just not interacted with much fiction. Like… sure, whatever. I like him, his romance was cute, I’m moving on.” - 23-27M
“The Alistair that fandom loves is one they made up. He's not this golden retriever boyfriend that is pro-mage that everyone flattens him to be. He can be spiteful (abandons you to deal with the blight if you recruit loghain, yells at you if he disagrees with how you save connor from possession), ignores responsibilities that even if the warden is a circle mage who has never been outside they have to take the lead, makes sexist comments, agrees that the Circle should be annulled, calls Morrigan a bitch, etc. It frustrates that the fandom woobifies him and made him into a different character than he is in the game. For the sake sometimes of finding an alternative to Cullen because it's seen as "wrong" to romance him.” - 28-35F
“he's a templar and a bastard and a sad, sad man. love that he's an intelligent person who acts dumb so no one thinks he's important. love that he's incredibly critical of the institution he was raised in but still holds those beliefs. he's grieving for a good chunk of the game and rightfully so, and I'm glad that affects the way he acts. he's a complicated character beyond "comic relief tank" and I enjoy his writing and hearing him say snarky things when hitting people in the face” - 23-27NB
Leliana
I love her (49%), I like her (40.1%), I have mixed/conflicted feelings (5%), I'm indifferent (4.4%), I dislike her (1.2%), I hate her (0.4%)
Baseline: Players are often drawn to the contrast between her softness, faith, and whimsy, and her history of violence, manipulation, and espionage.
Recurring points of praise:
Her apparent sweetness conceals a much more dangerous and complicated person
Her development across games is widely complimented
Her faith is compelling (her faith encourages kindness and hope rather than simple obedience; she remains religious after betrayal, imprisonment, and violence; her beliefs are deeply personal rather than merely institutional; she questions the Chantry while retaining belief in the Maker; she can try to reform the institution from within; faith gives her a framework through which to rebuild herself; her certainty, doubt, and loss of faith all affect her development; she changed how some respondents thought about God, religion, or religious people; many respondents valued seeing a bisexual woman of faith)
She was an important bisexual/sapphic character
Her romance and friendship inspire strong attachment
The Warden can challenge her prejudice and see her reconsider it
Recurring criticisms:
Her religiosity alienates a significant group of respondents (finding fantasy Christianity irritating; being uncomfortable because of personal religious trauma; finding her preachy, zealous, or overly invested in the Chantry; disliking the amount of religious dialogue; having difficulty connecting with a devout character; finding her naive religious certainty grating in Origins)
Many prefer her in Inquisition to Origins
Some respondents simply don't connect with her
Her romance can trigger too easily
She's overfavoured by the series
Recurring division points:
Her faith is experienced as both compassionate spirituality and intrusive Chantry framing
Her transformation across the games is considered either compelling growth or a loss of her original warmth
Her relationship with Marjolaine provides rich character context while reproducing troubling queer tropes
Text response selection:
“Too French” - 36-45F
“bisexual, female, bard, religious trauma, evil ex gf. she's just like me” - 23-27NB
“I love her so much, she uses religion to spread kindness, which I wish is what all religious people would do. Her romance was so sweet. Always choose her as Divine, love that she can just be with her lover if she romanced the warden and no one can say anything about it.” - 18-22F
“Found her a little weird when I played for the first time (the religion stuff grated against my edgy atheist sensibilities xD), but with age, I've come to appreciate her nuance. Also LOVE her voice actress and the accent she does. Also, it was really cool seeing her come back in DAI and getting even more insight into her character. She fits DAI's narrative of "personhood versus duty/title" really well.” - 36-45F
“She's so fun. I love playing an elf and getting to actually change her opinions and realize her bigotry, and I ADORE the theory that she's elf-blooded herself - there's so many little pieces of evidence that just all add up. She's got a fascinating perspective and her devotion to the Maker after being a bard for so long is soooo interesting.” - 23-27NB
“I want to like her but she accidentally shadowmanced me when I was just trying to be nice?” - 38-45M
“My favorite character overall, but DAI is doing a lot of work here. I think her backstory with Marjolaine is genuinely interesting, but in the context of the whole game and knowing her romance was written with a male warden in mind, it's also kind of gross (woman is taken advantage of by older lesbian and then rescued by the church and a romance with a man). But also I only romance her as a woman, so I'm able to sort of overlook that.” - 28-35F
“i didn’t click with her at first, but her backstory is genuinely fascinating and informs the way she is. play her quest. play her dlc. stop writing her off as boring. people love chantry boys but draw the line at a religious woman” - 23-27M
“Genuinely guided my views on God” - 23-27F
“The only reason I give the Maker's existence the benefit of the doubt.” - 28-35F
“I love Leliana bc I started by seeing the end of her story, which just made me like seeing her origin more. She tells you stories, which my lorehound brain was all over, and has one of the only instances throughout the whole franchise where you can push back on a well-intentioned but racist remark, and then have the companion later come back and apologize, which feels very human.” - 23-27M
Loghain Mac Tir
I like him (25.7%), I have mixed/conflicted feelings (20.9%), I love him (16.2%), I'm indifferent (15.4%), I dislike him (12.3%), I hate him (9.4%)
Baseline: Great character, terrible man.
Recurring points of praise:
He's considered one of Dragon Age's strongest antagonists
His motivations are understandable without excusing his actions
He represents what happens to a revolution after victory
Recruiting him reveals a more compelling side of him
His possible Warden arc is seen as a fitting conclusion
His relationship with Anora adds depth
Recurring criticisms:
Selling the alienage elves into slavery is the central dealbreaker
His actions after Ostagar are harder to defend than the retreat itself
Too much of his depth exists outside the game
The game undermines its own attempt at moral complexity by giving him such extreme actions
Most respondents have never recruited him (loyalty to Alistair; making Alistair king; playing a city elf; refusing to forgive the slavery; considering the Joining too uncertain to justify replacing an established Warden; feeling that sparing him is out of character for their Warden)
Recurring division points:
Recruiting him is considered either the fullest version of his story or an impossible betrayal of the Warden's loyalties
Text response selection:
“I feel like a lot of his really interesting stuff comes from supplemental material but that's certainly not a him-exclusive phenomenon. I think he's an excellent villain and Alistair demanding he be killed instead of recruited to the Wardens is one of the things that makes me lose respect for him” - 28-35NB
“I am SO insane about Loghain Mac Tir it's not even funny. he's my favorite character in DAO. everything is wrong with him. he's insane about Maric even though Maric's been presumed dead for years. he doesn't try to excuse his horrible actions. you get approval for debating how to kill him after you recruit him, and he gives you suggestions. who is doing it like him. also reading The Stolen Throne unfortunately fundamentally altered my view of him forever, which for a book that kind of sucks is really unfortunate because now i have to recommend everyone read TST and it's just not very good. except when it's really good. i don't understand people who don't like him because picking a favorite war criminal is the whole point of dragon age, i think.” - 23-27NB
“grandpa warcrimes” - 28-35NB
“Much like the character of Robert Baratheon from A Song of Ice and Fire, Loghain was a fascinating look at what happens to a character after the fairy tale ends? When the war against an evil oppressive regime is over and freedom for you people achieved, how do the survivors deal with peacetime?” - 28-35F
“That guy is FULL of CRUNCHY.” - 36-45NB
“He's an interesting character, but he interests me primarily through his relationship to Anora, which says more about my love for her than for him.” - 28-35F
“I like him as an antagonist, but I've never recruited him because of the whole selling elves into slavery bit and it doesn't make sense to me to trade a guaranteed ally for someone who might potentially survive the Joining.” - 28-35NB
“One of the best written characters of the series. He’s a villain, I don’t agree with him, but man is he compelling. One of the best part of origins is recruiting him just to chat and have your warden finally ask him all those “Why”s. He’s a human being, full of flaws.” - 23-27M
“I almost always include him in my Inquisition world state because I feel making him the Warden sacrifice in Here Lies the Abyss to be the most compelling choice. It really wraps up his arc, it lets him sit in his failures for a decade and come to terms with where he went wrong, and then make the most selfless choice he can.” - 28-35M
“I read the stolen throne. I still don’t like him. What he went through obviously sucks but he did betray Maric like Flemeth said he would. He was a very flawed man but wasn’t a bad person. He let fear and his need to control get to him and did things that I could never condone. I don’t like him but I’ve considered the nuances” - 23-27F
“He was so set on not letting Orlais gain a foothold in Fereldan again that he lost everything else.” - 36-45F
“as a villain? fantastic. love that he's doing awful things in the name of protecting his country and doing it completely wrong. was pulling out of ostagar the right choice? maybe! was taking the throne away from his daughter the competent queen, declaring the wardens traitors, selling his own people into slavery, collaborating with a blood mage, trusting rendon howe, poisoning arl eamon, and fighting a civil war the right choice? probably not! as a companion I don't have a lot of experience with him. I know he's aware he fucked up and that he seems actually fond of the warden in awakening and that seems very fun to me, but i have yet to play that route myself.” - 23-27NB
“Here's the thing about Loghain: he is the veteran of an anticolonialist revolutionary struggle, and he's willing to do literally anything to maintain the independence he earned, including assassination, murder, and slavery. His dialogue is so well-written-- I think he's some of Mary Kirby's best work. I do not love him as a person, but I love his character writing, particularly his descriptions of Orlesian occupation.” - 23-27NB
Morrigan
I love her (68.4%), I like her (20.3%), I have mixed/conflicted feelings (7.2%), I dislike her (1.7%), I'm indifferent (1.4%), I hate her (1%)
Baseline: People love the gap between the person Morrigan tries to present (cold, worldly, self-sufficient, and moral) and the frightened, isolated young woman underneath
Recurring points of praise:
She's one of the series' most iconic and beloved characters
Her cruel/abrasive exterior conceals intense vulnerability
Her friendship with the Warden is deeply valued
Her relationship with Flemeth resonates strongly
Many respondents love seeing her relationship with Kieran and breaking the cycle of abuse
Recurring criticisms:
Many wish she were romanceable by women
Veilguard's treatment of her is overwhelmingly disliked
Her role as an authority on elven culture in Inquisition is widely criticised
Her hostility can become exhausting
Her visual design is frequently criticised as sexualised
Recurring division points:
Her later emotional growth is admired while her softening remains divisive
Her recurring importance is either rewarding continuity or excessive narrative favouritism
Her cruelty is both part of her appeal and a serious obstacle to affection
Text response selection:
“Befriending Morrigan, and the final conversation with her before fighting the archdemon, is one of the most satisfying things I've done in a game.” - 28-35F
“I like her later when she figures out who she is. The insecure teenager who tries to put others down to feel good about herself is not necessarily a bad archetype, but it doesn't work for me.” - 36-45F
“morrigan is awesome 90% of the time until they made her act like an expert on elven culture in front of my dalish mage inquisitor. thats not your culture girl…” - 23-27NB
“I dont really care about her and I have my criticisms re why a human was made the face of the elves but more importantly I hate how much she was always pushed by bioware” - 28-35
“Girl why are you leaving the party because I couldn't convince Alistar to fuck you? You knew you needed to fuck him this whole time and decided to antagonize him! Don't blame me for your choices.” - 28-35F
Oghren
I have mixed/conflicted feelings (25.4%), I dislike him (18.9%), I like him (18.7%), I'm indifferent (15.1%), I hate him (12.7%), I love him (9.2%)
Baseline: There's an interesting man buried underneath a comic relief character that many respondents can't tolerate long enough to uncover
Recurring points of praise:
Respondents repeatedly see substantial potential (alcoholism and addiction; depression; trauma and possible PTSD; toxic masculinity; domestic abuse; Orzammar's rigid caste expectations; being trained for violence and then punished for displaying it; social ostracism; the collapse of status and identity; being abandoned by one's spouse and community; fear of becoming a harmful husband or father; trying to rebuild oneself through the Grey Wardens)
His sincere moments affect people much more than his comedy (his gratitude when the Warden treats him respectfully; his speech before the final battle; thanking the Warden for reminding him what honour means; his loyalty once he considers the Warden a friend; crying if the Warden sacrifices themselves; naming his child after the Warden; his belief that becoming a Grey Warden might fix him or give him somewhere safe to belong; his insecurity about being a father; his continued complicated attachment to Branka; his astonishment when the Warden listens to him or gives him something meaningful)
His history illustrates the damage caused by Orzammar
Some respondents appreciate having an unpleasant/non-admirable companion
His humour genuinely works for a minority
Recurring criticisms:
The sexual harassment and misogyny are the overwhelming problem
His alcoholism is treated as a punchline
The game doesn't appear to know when it wants him taken seriously
His comedy feels badly dated
His behaviour overwhelms whatever depth he has
Awakening regresses his development
Late recruitment works against him
Recurring division points:
His humour occasionally works while frequently destroying the more serious character underneath it
His trauma and addiction create compelling material that the games treat as a punchline
His return in Awakening offers possible growth while also repeating his worst traits
Text response selection:
“Literally awful. Like actually genuinely objectively one of the worst characters. He's so gross and sexist and racist and all around bad. Unfortunately I like him. I like what he could have been. Like a pathetic kind of shit washed up warrior who was (canonically!) abused and mistreated by his entire family and wife, whom EVERYONE put on a pedestal and used as more of a reason to punch down on him. And yet he never ever gave up on her. Even if he agrees with you in Branka's confrontation, he still disapproves of you yelling at Branka and killing her! And I love his arc in Awakening. He's so scared of fucking up again (rightfully so) that he runs away to the one place he feels is safe or can fix him because he believed in the HoF and their order that much. Also he names his baby after the Hof 🥺” - 23-27NB
“I like him more as in universe societal commentary than a character in his own right.” - 28-35F
“Awful guy, but when he's being sincere, oh man does he get to me. I keep thinking "aw man, he's just a bit abrasive, he's really a great character" and then the fucker opens his mouth Once Again.” - 23-27M
“Quoting my own post from 3 years ago: He’s my best friend, he’s my pal, he’s my homeboy, he’s my rotten soldier, he’s my sweet cheese, he’s my good time boy. He’s my comrade-in-arms who thanks me for reminding him what honor is and vows to be the warrior I taught him to be (I am a rogue). He’s my sad-sack uncle who drinks to cope with being socially pressured into becoming a Berserker, reliant upon blinding rage in battle, and then being ostracized and practically stripped of his caste for accidentally killing an opponent in a Proving when he has literally no way to put the brakes on the killing rage he was made to cultivate. He makes misogynistic comments because that’s how he was taught to treat women but he still speaks fondly of Branka—who despised him, cheated on him, and then left him in Orzammar while stealing the rest of their House and killing them in the Deep Roads—and respects her lover Hespith, his own lover Felsi, Wynne, Morrigan, Sigrun, Velanna, and a female Warden. He makes homophobic comments but holds nothing against queer people and is open to non-traditional sex acts if his partner is interested in them. He’s bisexual and has no fucking idea. He thanks the Warden for being his friend and treating him with respect even though he feels he doesn’t deserve it and is used to being casually degraded and disrespected by his own people. He dropped his baby twice (I dropped both my nieces more than that lol) and fled his family to become a Grey Warden because he was terrified of genuinely hurting his child with his inexperience and ineptitude and is deeply insecure about it. He drunkenly asks the Warden for a pony because Branka used to collect figurines and he still loves her in some way. He considers insulting banter a form of bonding, both with friends and lovers, and also blushes and stutters and is pleased when the Warden is openly friendly and complimentary. He’s doing his best with the shitty tools he’s been given, and knows that he needs to improve, but he doesn’t know how to do that himself. He genuinely loves drinking and booze of all kinds as a hobby and is so fucking pleased when Wynne takes his offer of taste-testing his brew seriously and professionally breaks down its composition and flavors. He respects Tranquil mages when even other mages don’t because he may not understand what Tranquility means but he damn well knows that they’re people. When boisterous and over-the-top when you first give him specialized gifts and then when you’re actual friends he switches to being genuinely touched and grateful. He wants to drive a war-chariot pulled by mabari and tries multiple times to convince Dog that it’s a good idea. He hates the Fade, and dreaming, and the first time he’s in the Fade he politely asks you if it’s okay if he throws up, and the second time he panickedly asks you why you keep bringing him there and is best calmed down when you promise that he’s allowed to kill stuff as a grounding technique. He’s ride-or-die, genuinely and without hesitation. He loves you. And I’m like the only person who genuinely loves him back.” - 28-35NB
“Oghren's humor and personality bring a fun vibe to the party, complementing the more serious tones of the narrative.” - 28-35M
“They played up the grosser aspects of his character for comedic effect but the person he is under that is so sad. Married to a crazy successful woman who lost her mind and drove her whole family into the deep roads, trying to get ANYONE to help him find them, still has some bitter attachment to her even after all this time, only to find its so much worse than he thought. Id drink too, the fuck.” - 36-45F
“Oghren is gross and pathetic and upsetting, but that is wholly on purpose. He is also tragic and sad and a stark mirror of what the Warden (or honestly Hawke or the Inquisitor or Rook) could be in the future if public opinion shifts the wrong way. He had everything and lost it because he made stupid choices and it feels like he makes himself gross and pathetic to justify it so people feel disgust or maybe anger instead of pity.” - 36-45F
“This is the only companion I will not engage with. I don't care how good his character arc is (though I'm not sure I believe it's that good), I am not sitting through hours of casual misogyny and homophobia to get to it.” - 28-35F
“You'd think I'd hate him but actually i love Oghren bc he's exactly who he says he is. No subterfuge or fuckery, not even trying to social climb or leverage relationships. He's just a drunk who is really willing to help out.” - 36-45NB
“does he suck? objectively yes. he says a lot of very insensitive things. but he suffers from dragon age’s extremely insensitive handling of alcoholism. bioware’s attempt at making the most unsavory guy possible required that they make him an alcoholic, which is used as a punchline, and everything about that decision deserves to be scrutinized. also, his story is very interesting, especially his relationship with branka and how he moves forward in awakening. i understand why people don’t want to give him the time of day, but when all’s said and done i do really enjoy him as a character” - 23-27M
“he sucks but i like that in a dude. people hated oghren too loud and then by the time we got veilguard no one sucked anymore and that was worse. we love an awful little freak who sucks” - 28-35M
“Sometimes he's funny, but my god, at what cost?” - 28-35NB
“listen. what can I say about oghren. he's a gross misogynist who will hit on women who tell him to stop, then burp and pass out so he can do it all over again in the morning. he's also a fascinating look at dwarven culture, and a very, very sad man who was abandoned by his wife and his community. his conversation about being taught to be a berserker and then being outcast for actually doing what he's been expected since birth to do hits me some kind of way. I wish we didn't need so much sexual harassment along the way but it is admittedly a trait of his that says something about him as a character. it's an upsetting character trait but if I can step away from it enough to look at it as part of the whole, he's just a very sad man who blames everyone else for his problems. sometimes he's right.” - 23-27NB
“omg. i wasnt joking when i said i wish he had a romance route. i have a warden planned for it and everything. i think hes just so interesting as someone shunned from his society and yes he sucks and it took me playing the game 7 times but im endeared.. the cutscene where he sees the sun for the first time 18-22NB
“I know lots of people who hate him. I don't have strong feelings, he feels real, even if he's not always agreeable or even likeable. I don't particularly need every companion to be likeable and I can appreciate those that aren't for what they bring.” - 28-35M
Shale
I love her (51.6%), I like her (32.9%), I'm indifferent (12.7%), I have mixed/conflicted feelings (1.7%), I dislike her (0.8%), I hate her (0.3%)
Baseline: Shale stands out because the violent, misanthropic comedy works alongside a genuinely horrific story about bodily autonomy, lost identity, and dwarven history
Recurring points of praise:
Respondents repeatedly compliment her humour and personality
Her concept and backstory make her one of the game's most unique companions
Her exploration of gender and identity resonate with trans and nonbinary respondents
Recurring criticisms:
People wish the series had done more with her
Making her DLC limited her reach
Some respondents find her underdeveloped or one-note
Her attitude can be off-putting
Recurring division points:
Her violent, abrasive humour is considered either perfect for her or too dependent upon edgy repetition
Her relationship with gender is fascinating while the writing around it can feel incomplete or play into non-human stereotypes
Text response selection:
“A lot of the Origins characters have edgy dialogue for the sake of having edgy dialogue. This is true of Shale but Shale makes it work. I have 100% faith that Shale would happily stomp everyone in that party flat and keep on trucking.” - 28-35M
“SHALE IS EVERYTHING TO ME. her backstory!!! her determination!!! the lore of golems is deeply horrific and her story is so fascinating. i forgot to recruit her the first time around and i’m so happy i went to get her on every further replay, she’s become a staple of my party. i adore everything she has to say. she’s so funny and witty and not afraid to say what she means and i find her so endlessly charming” - 23-27M
“Very important gender moments. I played this game before realising I was a man, so it really was wonderful to meet a female character who was just a lump of rocks and didn’t care about being feminine. Having her strip your warden of gender was relieving. I love her very dearly.” - 23-27M
“I do think Shale would be non binary if they were written now and I always read them as non binary then and loved them. I know, as well, that it's like an overdone trope to make non-binary/aro-ace/autistic characters other but as someone who is all of those things and has been othered my whole life I loved Shale.” - 28-35NB
“After her high approval dialogue where she talks about how she’s interested in reclaiming her old dwarven identity and body as Shayle, I really wonder what she’s up to nowadays! Since it’s unlikely we’ll ever see her again, I like to think she’s achieved it and is out there living her best life. Hopefully no longer killing pigeons as often.” - 23-27M
Sten
I love him (41.6%), I like him (39.1%), I'm indifferent (12%), I have mixed/conflicted feelings (5.4%), I dislike him (1.6%), I hate him (0.3%)
Baseline: Respondents value Sten because friendship with him doesn't require ideological agreement - he questions the Warden, expects them to defend their choices, and can respect them without changing his own convictions
Recurring points of praise:
Earning his respect feels unusually satisfying
He provides a compelling view of the Qun
His friendship remains meaningful despite its limits
His dry humour and unexpected softness are endearing
Many wanted to romance him
Recurring criticisms:
Respondents wanted more of him after Origins
His sexism is a persistent barrier
Some find him flat or insufficiently developed
Recruiting him can be difficult to justify in character
His loyalty to the Qun never disappears
Recurring division points:
His rigid worldview makes friendship feel earned while also making his beliefs difficult to tolerate
He's considered both the series' strongest Qunari portrayal and part of its troubling foundations
His sparse characterisation rewards attention but leaves some players with almost nothing
Text response selection:
“I find his love for his culture despite all its flaws engaging and his begrudging appreciation for non-qunari culture is funny” - 23-27NB
“My favourite origins companion. Made me fall in love with the Qunari. Sten really made qunari culture sound like a place of belonging, and while he was probably biased in the same ways as Iron Bull, the way he spoke about it all with so much conviction made me really want to see Par Vollen. Sad that veilguard totally seemed to vilify the qunari.” - 23-27NB
“He has a hilarious dry sense of humor and yet. The FUCKING QUN. Fuuuuccckkk the Qun. Oh sure a mage Warden can be called kadan just like anybody else, but does this man ever actually reconsider his general view of mages? Not really!” - 28-35NB
“Look this man was out here picking fights about my every choice while actively respecting all of them if I respected/didn't back down from his challenges and questions and the whole time calling me his soulmate. They don’t write characters like this anymore and I do not understand why.” - 36-45F
“Sten as a character confused me until I realized he was also a bewildered and traumatized teenager, or at the very least extremely young adult, furiously clinging to the few things he can be certain of. And despite that! He likes it when you meet him on an intellectual level. He's more self-aware than almost anyone else in the party. He has by far the most rewarding friendship arc of the game.” - 28-35M
“I free him but never recruit him. I bring a sort of “I think a man murdering children and other innocents over his own macho bullshit is bad” vibe to dragon age that dragon age fans really don’t like” - 28-35F
“I think this is my favourite dragon age character. I talk about how I love all the origins guys, but Sten is the one I want to get a tattoo about (specifically Asala). I couldn’t figure out how to talk to him in my first playthrough, I kept getting disapproval and couldn’t figure out WHY. So I remember starting a run with the sole goal of understanding him. It was my first time trying to get a character from different angles and taught my teenage self how to analyse speech. My wardens have never fully agreed with him, but debating the disagreement lets them understand each other. I think that’s a part of RPGs I find missing in other places. Finding friendship through not seeing eye to eye. Other games you’re often friends or not friends. Sten’s a weird nuanced grey. You love each other very much, but if you ever meet again, he’ll have to kill you. You know he cares because he’ll fire a warning shot.” - 23-27M
“i like him now but one time i got the challenge scene and i didn't have a previous save and he beat my tiny elf girl to death repeatedly before i could beat him and I've never quite been able to unsee it” - 36-45
“That's my best friend. That's my best friend!!!!!!!!! When my Warden got taken to jail Sten was one of the ones to come bust me out and I'll never forget his unimpressed deadpan, "The irony of this moment is not lost on me" as he opens the door to your cell.” - 28-35F
Wynne
I like her (39.6%), I love her (24.5%), I have mixed/conflicted feelings (17.4%), I'm indifferent (11.4%), I dislike her (6.3%), I hate her (0.8%)
Baseline: Respondents often find Wynne more interesting than likeable - they value the complexity created by her Circle conditioning, maternal instincts, and contradictions, while frequently finding her preachy, politically frustrating, strangely underdeveloped, or simply less engaging than the ideas behind her
Recurring points of praise:
Respondents find her Circle-shaped psychology complex and compelling
Her maternal presence can be comforting and emotionally valuable
Having an older woman in the party is appreciated
Her relationship with a mage Warden creates strong roleplaying opportunities
Her spirit possession adds fascinating lore and thematic depth
Her judgmental and stubborn qualities make her more interesting than her fanon image
Recurring criticisms:
Her advice often feels preachy and intrusive
Her support for the Circle frustrates many respondents
Her age is portrayed absurdly inconsistently
She can feel boring, generic, or underdeveloped
Too much of her important character material exists outside Origins
Her grandmotherly portrayal flattens her complexity
Recurring division points:
Her mentorship is considered both comforting and intrusive
Her support for the Circle is either valuable ideological context or infuriating accommodation
Her attempt to embody an elderly mentor feels realistic to some and absurdly caricatured to others
Text response selection:
“I think she gets “grandma’d” by the fandom too much. She’s a pretty complex character outside of her just being an older lady.” - 18-22M
“She gets a little too preachy about the Warden's romance choices, but otherwise, she acts true to character in game. Where I really object to her is in the novels, when she has all this freedom to travel and do what she wants because of her past with the Hero of Ferelden, yet keeps voting to keep things as they are with the Mage Towers for everyone else. It feels slimy.” - 36-45F
“i really like her kind of twisted views of things shaped by a lifetime in the circle that you can predominantly see surfacing when she tries giving you advice, i like how kind of horrifying it all is. i hate her fandom perception of just being a nice mellow old lady who does the chores for her found family <3 because shes anything but that.” - 18-22NB
“I'm glad we were exposed to her perspective as players. I also love having an older woman as a companion option, although her actual stated age iirc was merely in her 50's, and she was depicted in appearance and behavior as being in perhaps her 70's. They ought to just have made her canonically older so the rest would make sense.” - 36-45NB
“wynne is a character of all time to me. yes yes she spouts chantry propaganda but there is a REASON for that!!! they took her child! she stepped out of line once and got punished for it forever! everything she says to the warden is because of her regrets, for the child she couldn’t raise and the apprentice she failed. she always wants to do better, be the perfect caretaker, the perfect mentor, and not be punished. she operates out of love and out of fear. faith saved her because it believed in her—she has faith in those she cares for and in the world to improve. but all she has ever known is the circle and chantry teachings. duty is what’s most important to her, because that’s what she’s been told to believe. she warns the warden against love, because love led to the greatest tragedy in her life. wynne is a mage who is afraid to think beyond the status quo because she knows what happens to those who act out, and she wants to protect herself and others. more than anything she CARES. and she isn’t always doing it in the most perfect way, because she’s imperfect! she is traumatized! a lot of the reason she tries to be so polite and motherly is because she is a woman as well as a mage and has been forced into being demure by the system she is trapped in. i’m not saying she’s never been wrong, but i AM saying she is a FANTASTIC character and i will defend her to the ends of the earth” - 23-27M
“I like the different perspective she brings to a circle mage, especially when playing a mage origin! It's an interesting mixture of power dynamics, with Warden being the group's de facto leader but also Wynne still treating them as if they were still part of the circle hierarchy, aka someone she has authority over.” - 28-35NB
“Wynne would be AMAZING if she was written how she is on purpose. Wanting to be a wise elder (despite not being that old!), she’s still showing the same flaws she claims to have grown past, still being preachy, judgemental and unable to see where others need patience instead of a lecture. That’s great!- except from all I’ve heard it was AN ACCIDENT.” - 36-45NB
“She's 48 going on 70 going on one foot in the grave. She does add a perspective to the circle of magi that's good to know, especially when considering SOME acts of revolution carried out by SOME mages in SOME game. She is essentially dead and it's just taking a while to set in, and it gives an interesting view of mortality if you think about it.” - 18-22NB
“Wynne to me is a tragedy and she's so well written but I get sad every time I think about how she's resigned herself to this constant unceasing oppression and encourages mage wardens to resign themselves to the same system because she views it as inevitable. I like how she perpetuates the system because it's broken her and the way she keeps going, the way she literally comes back from the dead, is her faith that if she complies with the system she will be spared from further suffering.” - 23-27NB
Zevran Arainai
I love him (72.1%), I like him (22%), I'm indifferent (3%), I have mixed/conflicted feelings (1.9%), I dislike him (0.8%), I hate him (0.3%)
Baseline: Respondents overwhelmingly love him for the tenderness and pain beneath his flirtatious persona, while a smaller group struggles to see beyond (or enjoy) the constant sexual presentation
Recurring points of praise:
His humour and flirtation make him highly entertaining
His romance is one of the most beloved in Origins
His friendship is meaningful even without romance
His bisexuality was meaningful representation for many respondents
His Crow background gives him compelling themes of exploitation and escape
The pain beneath his flirtatious persona gives him emotional depth
Earning his loyalty makes the relationship feel consequential
Recurring criticisms:
His late recruitment and limited content leave many respondents wanting more
His sexual presentation alienates a smaller group
Some respondents find him overhyped or fail to connect with him
His later appearances in sequels feel poorly handled
Some respondents perceive a double standard between Zevran and Oghren
His approval and betrayal mechanics can be frustrating
His accent and sexualised archetype feel dated to some respondents
Recurring division points:
His sexual confidence is interpreted as either liberating performance or relentless harassment
His limited content makes his hidden depth rewarding but easy to miss
Text response selection:
“Assassin that you adopt and ends up being your bestie or your lover, love that trope so much. His interactions are some of the funniest and his loyalty is so meaningful. I didn't recover from his romance route. I also didn't recover from learning that his automatic tactic is attacking those who attack the warden.” - 18-22F
“he’s been trapped and traumatized and it’s hard to break out of the mindset he’s developed. self-preservation, cutting himself off from love and friendship because when he finally chased that it was ripped away from him in the worst way. he blames himself for it, but it’s the crows’ fault. he wants to keep himself alive, but he also takes the job to kill the warden because it seems like a job that’s doomed to fail and he thinks death is a worthy punishment for what he did. and yet he still bargains for his life. he Wants, he wants freedom and love and connection and the ability to become his own person and not the property of the crows, but the idea of Wanting scares him. so he bottles it up and uses jokes and sex to pretend he’s perfectly content and none of his Wanting comes up until the very end. he’s flippant about others’ lives because he’s never been able to care, and when he did care, it fucked him over. but zevran is younger than wynne, and while she still thinks the circles work, zevran knows the crows don’t. he wants out. and he’s so afraid. and i would do anythjng for him” - 23-27M
“MY GUY!!! He's touch starved, he's not used to kindness, he has a natural light and joy to him that the Crows couldn't stamp out. He's suicidal, he's given a second chance by the warden .... he sees that he can be more than what the Crows expect of him, made him to be” - 28-35NB
Anders (Awakening)
I love him (46.5%), I like him (35.4%), I have mixed/conflicted feelings (7.4%), I'm indifferent (6.9%), I dislike him (3.1%), I hate him (0.7%)
Baseline: Respondents enjoy his humour and yearning for freedom, while sharply disagreeing over whether his lighter personality is more appealing or less compelling than his DA2 self
Recurring points of praise:
His humour and irreverence make him an entertaining companion
His desire for freedom makes his conflict with the Circle sympathetic
His love of cats is endearing
His lighter personality makes his later fate feel tragic
Many respondents wish that he had been romanceable
His relationship with Justice provides valuable context for both characters
Recurring criticisms:
His personality feels like an imitation of Alistair's
His flirtation can feel sexist, intrusive, or unpleasant
His voice performance is highly distracting
Some respondents find him shallow or underdeveloped
The transition into DA2 feels inadequately shown
His humour can become annoying or overly performed
Recurring division points:
His lighter personality is considered either delightful or comparatively shallow
His flirtation is experienced as either charming bisexual chaos or unwanted persistence
His contrast with DA2 inspires disagreement over whether he was improved or ruined
Text response selection:
“For me, getting to know what anders was like before da2 adds a lot of interest to his character and makes me go insane thinking about how he's changed and why. Awakening anders is fun and is interesting in his own right but i think hes elevated knowing the context of da2” - 18-22M
“honey, you've got a big storm coming” - 23-27NB
“He is so funny I hope nothing bad happens to him” - 23-27NB
“just told greg ellis to be his smarmy self” - 18-22NB
“I remember playing the dlc and thinking wow, i wish I could kiss this guy hehe hes so funny. Truly a monkeys paw moment” - 28-35
“he means well bless his heart” - 28-35F
Justice
I like him (37.1%), I love him (36.2%), I'm indifferent (13.8%), I have mixed/conflicted feelings (10.6%), I dislike him (1.7%), I hate him (0.7%)
Baseline: Respondents value him as a unique window into spirits and morality, while often wishing the games had developed him more fully and treated him better after Awakening
Recurring points of praise:
His nonhuman perspective makes him a distinctive companion
He enriches the lore surrounding spirits and possession
Watching an ideal confront an imperfect world is compelling
His fascination with mortal beauty and love makes him endearing
His relationship with Anders gains significance through DA2
His body and identity create intriguing questions (whether Justice remains entirely himself; how Kristoff's memories and emotions affect him; his responsibility toward Aura; the boundary between possession and identity; the contrast between an immortal concept and a decaying physical body; the horror and absurdity of casually travelling with a walking corpse)
Recurring criticisms:
Awakening doesn't develop him enough
His conceptual appeal doesn't always translate into personal attachment
His rigid understanding of justice can be frustrating
DA2 is widely seen as reducing or mistreating him (reduces him from a person to a source of Anders' anger; treats him as an evil or corrupting force; gives him little independent voice; fails to provide closure for what happens to him; loses the curiosity, nuance, and love of mortal life established in Awakening)
A smaller group blames him for what happens to Anders
Recurring division points:
His uncompromising morality is considered both fascinatingly alien and frustratingly rigid
His merge with Anders is either the culmination of his story or the destruction of both characters
Text response selection:
“Justice is my best fucking friend and I will hear no bad words against him. Go talk to him about the unexpected beauty of the mortal world and how the idea of love is something beautiful and worth experiencing and protecting and maybe you'll calm down.” - 28-35NB
“He didn't do much for me when I first played Awakening but on a recent playthrough I noticed that he gives SO MUCH information on the Fade and spirits, and looking back from Veilguard and DAI, that's all extremely interesting. I also wonder how Solas would interact with him.” - 36-45F
“really good character. in the fade he was just a concept, a pure ideal, and now he suddenly has to deal with the real world. its great watching him grapple with justice as an action instead of as an idea. his distaste for anders makes what eventually happens between them incredibly funny.” - 18-22M
“The pure personification of Justice was fascinating to have along, as he was puzzled by things, thereby pointing out what was nonsensical in society.” - 36-45F
“Ehhnnn leave Anders alone about Ser Pounce, come on. It's not slavery or imprisonment, it's a mutually beneficial companionship agreement. But it is super cool to have a spirit as a party member.” - 28-35NB
“JUSTICE!!!!!!!!!!!!!!!!!!!!!!!!!!!! he’s so in love with how much the mortal world has to offer, and it’s so beautiful and inspiring. there’s so much to learn in every corner of life. kirkwall makes it hard to cling to his outlook but he still pushes through, he still always believes that things can be better. i refuse to believe that he ever fully becomes vengeance (i have thoughts on spirits/demons but that’s its own thing). i know this is the awakening section but i adore him when you meet him in the fade in night terrors. a lot of the way he’s written in da2 is because hepler saw him as an expression of anders’s Evil Bad Anger And Bipolar Disorder and not as a character in his own right. he deserved better. he’s written with so much nuance and care in awakening and it just makes me smile every time i talk to him” - 23-27M
“This isn't meant to be its circus but it supposes since it's stuck here, these may as well be its monkeys, provided they act justly and valiantly, else it must start culling them.” - 18-22NB
Nathaniel Howe
I love him (39.2%), I like him (39.2%), I'm indifferent (16.1%), I have mixed/conflicted feelings (3.5%), I dislike him (1.7%), I hate him (0.3%)
Baseline: Respondents like his growth and family drama, particularly with Cousland, but often feel he deserved far more content
Recurring points of praise:
His relationship with Cousland creates an especially compelling dynamic (both lose their homes and families through the actions of the other's father; Nathaniel initially sees the Warden as the person who destroyed his family; Cousland knows firsthand how monstrous Rendon Howe was; their inherited hostility can gradually become trust and friendship; Nathaniel provides a continuing consequence of the Cousland origin rather than leaving the Howe conflict entirely in the base game)
His struggle to accept his father's crimes gives him a satisfying arc
His changing relationship with the Warden is rewarding
Many respondents wish that he'd been romanceable
His honour and capacity for change make him sympathetic
His interactions with other companions are enjoyable (especially Oghren and Velanna)
Recurring criticisms:
Awakening doesn't give him enough development
He can feel dull, forgettable, or insubstantial
Too much of his appeal depends upon playing Cousland
His later appearances are far too limited
Recurring division points:
His hostility toward the Warden is considered either understandable family loyalty or misplaced resentment
His understated growth is satisfying while his limited presence keeps it from reaching its full potential
Tone response selection:
“My first warden was a cousland and the way their stories parallel each other is my favorite thing so I still have a very big soft spot for him” - 28-35NB
“unforchy he died protecting the keep 💔 rip nathy. his friendship with oghren is really sweet and i love their interactions. watching him come to terms with his father being terrible is great. i wonder what would happen if i told him that oghren dealt the killing blow” - 18-22M
“You just kind of watch him work through 30 years of daddy issues. In the sense that he matures from a bitter son idolising his father to a principled leader that acknowledges and accepts the atrocities committed by his father, and attempts to make good for it and rebuild his family's legacy. He finds a new home and purpose within the Grey Wardens that he never really had within his family. And also, his bard song scream will never cease to be the funniest thing on this earth.” - 18-22NB
Sigrun
I love her (53.8%), I like her (31.4%), I'm indifferent (13.8%), I have mixed/conflicted feelings (0.9%), I dislike her (0.1%), I hate her (0%)
Baseline: Respondents find her delightful and distinctive, but overwhelmingly wish Awakening and the wider series had given her more content
Recurring points of praise:
Her cheerful personality makes her immediately loveable
Her brightness contrasts compellingly with her status as one of the dead
Her perspective expands the Legion of the Dead and dwarven culture
Her combination of cuteness and violence is entertaining
Many respondents consider her one of Awakening's strongest companions
Many respondents wish that she'd been romanceable
Recurring criticisms:
Awakening doesn't give her enough time or development
Her limited material can leave her feeling forgettable or bland
The wider series wastes her by never bringing her back
Recurring division points:
Her concise appearance makes her refreshing while leaving major parts of her unexplored
Text response selection:
“Perky, curious Legion of the Dead. She's a delight. It's also another view on how one could take on the banner of "already dead" rather than just serious and morose.” - 36-45F
“She's so cheerful in a whimsical, suicidal way. The type of girl to say "whoops better go die!" when she stubs her toe. She's so ready for it the Warden-Commander has to actively keep her from running to her death. You can't say she's not dedicated to the cause.” - 18-22NB
“Our only Duster companion!! She's scrappy and funny and gives an insight into dwarven culture that non-dwarf origins never see. I wish she had more interactivity with Brosca!” - 23-27NB
Velanna
I love her (39%), I like her (33.3%), I'm indifferent (16.7%), I have mixed/conflicted feelings (7.5%), I dislike her (3%), I hate her (0.4%)
Baseline: Respondents largely sympathise with her anger and wish the series had given her more room to develop
Recurring points of praise:
Her anger toward humans is considered understandable and justified
Her prickly and uncompromising personality appeals to many respondents
Her devotion to her sister gives her emotional weight
Her development across Awakening feels meaningful
Her Dalish perspective enriches the expansion
The original concept of her merging with Justice fascinates respondents
Recurring criticisms:
Her abrasiveness makes her difficult to befriend or enjoy
Awakening doesn't develop her enough
Her treatment of innocent deaths is morally alienating
Her writing can feel like a familiar fantasy-elf archetype
The series wastes her by never bringing her back
Recurring division points:
Her anger is considered both justified and difficult to live with
Her lack of content makes her feel either full of possibility or too unfinished to love
Text response selection:
“I thought her anger was totally justified, and I think people judge her too harshly for being "mean". One of those characters where if she were a guy, she would be a fan favourite like fenris.” - 23-27NB
“I like that she and Mahariel know and recognise each other.” - 28-35F
“Sometimes I think of how differently the series would have had to unfold had the devs had HER bond with Justice instead of Anders. The conflict of the abuses of the elves might have been more coherent than the abuses of mages.” - 36-45F
“Her development throughout the DLC feels very earned. She's genuinely learning from her previous mistakes, and admits them, and then she works on them. She embodies the consequence of what she went through and witnessed, and she has to unlearn the deep-seated hatred it left her with. She goes from being a vengeful murderer in the woods to protecting any and all who need it.” - 18-22NB
Drawing almost every Dragon Age character — Part 20, Anders
My love, my heart, my rebellious troublemaker. No words could describe how much I adore Anders so I'll just leave it at that
Previous parts
(i've finished drawing da2 characters for this mini series, these were all i had on my da2 list, if you want me to draw someone else feel free to shoot me an ask! for now next will be dao characters or something else entierly, still da related tho)