ESO June Dev Stream Highlights
Season Zero ends on July 8 at 10 AM EST, Season One starts at 1 PM EST
Transmute stations will be added to Cyrodiil and Imperial City (but will be unusable in Vengeance)
Greymoor and the Antiquities system will be added to base game
Lead drop rates will be higher until you complete the codex, rather than only the first time you get them
Pinnable achievements (similar to pinning quests, tome challenges, and golden pursuits)
(PC ONLY) New feature to edit your UI; this will be account-wide, but there may be a feature to add profiles in a later update
The Warrior mundus will provide both spell and weapon damage
The Apprentice mundus will buff overall experience and crafting inspiration gain
(U52 change, not for U51) Companions will be able to wear helmets
Scribing and alchemy will both be hybridized
New potion effects (Major Force, Mending, Vexation (reduced healing), Damage Shield, Heal Absorption)
New priorities for crafted potions in alchemy writs (e.g. daily writs will no longer take your crafted tri pots)
New alchemy reagents and sources
Some existing reagents will be updated to include new effects
Updated potion naming system (existing potions will retain their current names, though)
Solo dungeons will have their own challenge difficulty system with unique buffs/debuffs
You will not be able to get the group dungeon monster sets, but there will be a different monster set unique to the solo dungeon mode
There is a chance for solo dungeons to drop gold companion gear
Note: They also spent the end of the stream talking about the Nowhere Vault, but I skipped most of that because I would rather find things out for myself. More info here: https://eso-hub.com/en/nowhere-vault