concept: TOTAL WAR RWBY
in a universe where the great war destroyed every kingdom and caused a collapse of civilization you play as one of the five remaining peoples of remnant as you seek to (re) forge a kingdom that can stand the test of the grimm tide
KINGDOMS
Vale: led by Ruby Rose
ruby's kingdom of vale focuses on light cavalry and ranged. her own special abilites as a general are
SILVER EYED WARRIOR: grimm are weakened greatly within her aura and can even be outright destroyed if the differance in power between her and them is great enough
OPTIMISTIC HEROISM: lower unhappiness in area's controlled by ruby means that there's less Grimm to fight overall meaning lower garisons and more money spent on the main armies
unique units
Wood Runners: long bowmen with added range and melee combat stats equal to melee infantry. light armor means that you should keep them in cover though as well as being a juicy target for cavalry. added range over most normal archers and better armor piecing with their arrows makes them a powerful, unit that can last in melee as well specializing in Anti heavy infantry
Dire corgis: large war dogs with aura unlocked. look like giant corgis because they are giant corgis. great for running off ranged units and light cav. weak to spears, though their aura lets them hang around in combat longer than most would think. they do rely on the charge bonus though and can't be controlled once they're let off the leash. can be called back to their handlers though to be repositioned
FOCUS OF CAMPAIGN: ruby's main focus is to retake the cities and villages of vale that were lost to the grimm tide. your main strategy should be to build up on patch while the rest of vale falls to the grimm before striking out. your main advantage is against the grimm not people after all. and your added happyness means that you can spend more on your armies to put in your frontlines rather than worrying about protecting your rear (ruby's got a great rear guys) your main rival will be
UNITED TRIBES OF VALE: led by Yang Xiao-Long
yang's all about shock infantry and charge bonuses. using them to break the morale of enemy armies her special abilities are
HOT STUFF: human morale lowers around her and buildings catch fire in her aura when she's in combat. she's too hot to handle
PROBABLY WASN'T IMPORTANT ANYWAYS: still recruits units and receives money from buildings that are burned down. though at a slightly reduced rate
UNIQUE UNITS
Bandits: replaces mob, cheap units that gain charge bonus when next to another bandit unit. burn down buildings when nearby. no formations though and can't brace for charges so avoid cav. low morale, they're bandits they're not sticking around when shit goes south
berzerkers: shock infantry, cause dread in enemies lowering morale. chance of going berserk which makes them unbreakable but uncontrollable may even attack allies if they're the closest unit. REALLY FUCKING STRONG ON THE ATTACK! weak to ranged
yang's campaign is all about uniting vale as a tributary state to the tribe. you can recruit units from burned down buildings and still get money so spread like a wildfire and try to show your baby sis that it's safer under your protection. be aware that grimm are gonna be a huge problem for you so keep some bandits as a garrison in every village to deal with grimm.
"some of you may die... but I don't really give a shit about you" - Yang to the bandits probably
vale is a mix of American and French culture. so yeah kinda like Louisiana plantations but with more anime
Vaccuo: led by Jaune Arc
jaune specializes in pike infantry with heavy armor and heavy knights on horseback. he's set up to be a slugger with his special abilities
AURA AMP: allied units in jaune's aura slowly recover health and have increased stats (including armor)
SCION OF HEROES: the effects of chivalry are doubled and you gain it faster.
UNIQUE UNITS
shining knights: heavy knights with aura and mounts also in aura and armor. fuck you, fuck the guy behind you, and fuck the guy behind him I'm coming through. very expensive high morale and capabilities
rainbow guard: heavy pike infantry that proudly protect the standard of the arc family. give extra morale to those around them. fuck you they're not breaking. if there's even one guy left they're still fighting.
jaune's campaign is centered around taking control of the deserts and jungles of vaccuo from your origins in the mountains and hill country of the arc territories.
vaccuo's culture is like Scotland mixed with the middle east. fiercely independent people with a very strong sense of honor. also fuck you they'd rather die then be seen as a coward so you'd better just fucking kill them all. AND FUCK TAXES! so jaune has his work cut out for him, but he's in it for the long haul
MINSTRAL: LED BY PYRRHA NIKOS
pyrrha's all about personal combat and single entity units
INVINCIBLE GIRL: pyrrha herself is fucking busted and everyone wants to be like her. single entity units like huntsmen or companions are stronger and get more XP from battles
AN OFFER THEY CAN'T REFUSE: if pyrrha has more military power than someone they have improved relations with her. peacefully annexing people is possible this way. though this can cause a problem if you expand too fast
UNIQUE UNITS
pyrrha's guard: heavy spear infantry made in the image of spartans. slow but they decimate cav outlast ranged and out fight most over infantry. but they are fucking slow and hate being flanked where their phalanx will not work.
nora and ren: two unit entity, stealth shock is the name of the game ren sneaks them in close to anything even grimm. nora deals a fuck ton of damage all at once that can't be blocked by armor and shatters units. you only get one though sorry the world isn't ready for two noras
while sino/Greco/Roman culture makes martial ability the most important, however, only champions and highly expensive units can be trained. your low-level fighters (I.e most of your army) will have to be mercenaries. still with enough champions, you can take on most things so that's good
SCHNEE DUST COMPANY led by Weiss Schnee
atlas is all about dust weapons. a necessity because of but funded by Weiss's special abilities
COMPANY MEN: units require less upkeep cost
WEISSY: she's kinda a bitch, -50 to all diplomatic relations -75 to faunas factions
UNIQUE UNITS
WEISS GUARD: dust rifle units, slow to reload but longer range than normal dust muskets. dust round in general deal moral damage greater than almost any other units in the game (only yang's berzerkers and blake's beast-men scare people more)
BIG GUNS: 24LBS rifled field guns. or cannons rather for those who don't know the difference. fire straight and have an effective range of 1500 feet. highly accurate and with enough kick to drop even the largest of grimm
atlas and the SDC by extension are based on German and Russian culture (mainly german now that the nobles are gone) and have their main campaign focused on dealing with internal divisions and grimm. their cheaper units lends themselves to using dust arms rather than melee but bare in mind they suck in melee as a result. still, weiss is of the opinion that if you can kill your enemies from the comfort of your home and simply bombard them into submission or dust, why wouldn't you?
Menagerie led by Blake belladonna
menagerie must toe the line between animal and man, utilizing special abilities like
SAVAGE REPUTATION: the effects of dread are doubled and you gain dread faster
CUNNING HUNTERS: blake has bonuses to stats and the stats of her army while ambushing or attacking at night. doing both will make the bonuses stack
UNIQUE UNITS:
white fang infantry: can deploy anywhere light armor but use spears so cav has a hard time with them
NINJA: can deploy anywhere, inspire dread, use grenades flung from slings. capable of vanishing or using smoke bombs to lower enemy stats in melee for a short time
menagerie is a mix between Australian and Polynesian cultures but they are relatively new on the world stage. having been granted the island of menagerie in the brief time before the collapse of vale after the great war. the fuanas population outside of menagerie is very low as a result of the collapse and you have to ask yourself "what will you do to ensure the survival of your people?"
menagerie is a mix between Australian and Polynesian cultures but they are relatively new on the world stage. having been granted the island of menagerie in the brief time before the collapse of vale after the great war. the funas population outside of menagerie is very low as a result of the collapse and you have to ask yourself "what will you do to ensure the survival of your people?"
concepts.
chivalry: is a meter in the game, doing honorable actions increases chivalry. making formal declarations of war and waiting a turn to attack, not doing night battles, honoring alliances and calls to arms. generally making combat harder for yourself will be seen as chivalrous. the higher your chivalry the bigger bonus you will have to morale in battles and to diplomatic interactions.
dread: dread is the opposite of chivalry and is gained by doing unchivalrous actions. it will cause the enemy to start with lower moral and cause everyone (including yourself) to lose moral more quickly. this can be really helpful against strong enemies that have better weapons than you. it will also cause diplomatic relations to be harder. using dust muskets or cannons will cause dread but only in small amounts the more you use them the more dread you'll cause
post-campaign content
finishing your kingdom will open up international diplomacy and will allow you to start a campaign in another kingdom. each with different results based on the person you're playing
jaune can marry the ruler of another kingdom giving him their special abilities (jaune can only get dust muskets and cannons after he marries Weiss btw)
Pyrrha may offer protection to the others and gains their general unit for her own army
yang may extort tribute from them and treat them as the tributaries she had before gaining access to their unique units. ruby may offer bonds of friendship and do the same
blake may create embassies and get faunas versions of each unit (they can fight at night) as well as improve her chivalric reputation with each campaign (basically lets you gain the bonuses of dread without the negatives)
and Weiss may open up branch offices and have each character as a leader under her (you basically play the official campaign as the character you choose but with access to Weiss's abilities and units now as well)
you may only do one campaign at a time. so if you're jaune you have to subjugate yang and ruby in vale before you can try to marry weiss. you gotta finish what you started before you move on basically
on each map, there's an ancient grimm. this is a massive single-unit entity and has an army of grimm backing it. defeating this grimm will grant you a major bonus to happiness and prevent further grimm from showing up later.
single unit entities are very powerful but get weaker as their health goes down. their health will recover with time though
if you finish every campaign as a single character you unlock the grimm tide. salem has taken notice of you and wants you gone before ozma has a chance to bring you to his side. grimm will spawn every turn based on the unhappiness of cities in every kingdom you will wage a war all over the world against the grimm and try to hold on as unique and powerful generals lead hords of powerful grimm to attack you. these hords will even be supplemented by the grimm attracted to your unhappiness to keep your pops happy!
if you beat every general salem herself will come to take you out. she has an unending army that will constantly get reinforcement from offscreen every time you kill off a unit and she's a capable commander in her own right with powerful magic that will prevent you from camping too much (she's out of practice so she can only cast a spell every once in a while, be sure to move when you see the strange glow) if you can manage to get your character to her through her army you'll win and defeat her once and for all
@weatherman667 don't know if you play total war but had an idea for total war rwby and wanted to know your thoughts on the various kingdoms as lead by the main characters.
anyone else who sees this and has suggestions go nuts with it. it's just a bit of fun at the end of the day. how would you incorporate a character? what would their unique units be?




















