Feverishly drafting Gummigoo copium
ojovivo

Love Begins

#extradirty

Product Placement
he wasn't even looking at me and he found me

Kaledo Art

shark vs the universe
One Nice Bug Per Day
trying on a metaphor

祝日 / Permanent Vacation
Xuebing Du
KIROKAZE
taylor price

Janaina Medeiros
Lint Roller? I Barely Know Her
wallacepolsom

blake kathryn

No title available
NASA

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seen from United States

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@brenzpkt
Feverishly drafting Gummigoo copium
tiny tutorial thing I meant to make for the people I sometimes help out on portefolios : ) just wanted to share perspective doesnt have to be a bugger, yknow ?
Time to make some pins that aren’t enamel! :D
These are just basic introductions to different materials…there’s so much to each of these they really need their own guide OTL
Keep reading
Any advice for someone starting gamedev?
These features will always, always immediately make your game better by a factor of at least three. Put them in if you want to experience transcendent exponentiation of your title. Leave them out if you’re a coward or a fool.
Anyway the best things to always put in your game, without fail are:
-A train level (moving or Agatha Christie detective style)
-A party/ball/convention level
-Examine button and flavor text for every single thing in your game
-Cooking mini-game or quest (bonus points for faction that lets you work as a delivery boy/short-order cook
-Secret shop/merchant that sells the best items and has a distinct personality. Shop does not have to be secret per-say, just unique in its distinctiveness.
If you do these, your game is guaranteed to make a trillion dollars, at minimum.
30 Minute Speedpaints (6 of 9) - Diana Franco
now we know the source fellas please appreciate and acknowledge the artist for all ur memes
#30 minutes? 30 fucking minutes???
open rp
“hmm. I have never been to an olive garden before.”
unlimited super salad.
hmm.
unlimited super salad.
god evening sir my name is benny ill be your wai*
Optimus? I thought you were dead.
benny?
…
you have to let me go, benny.
the crash was 4 years ago.
it wasn’t your fault.
Hey, you. You’re finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there.
Delta Rune - Kris
Been playing through Undertale for the first time on Switch recently and since it’s also spook month I had the idea for this dumb little parody animation of one of my favourite videos (x). Credit to the original artist, @brakken! Also up on Youtube.
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha
It would go about as you’d expect.
animation run cycle notes for my upcoming 2D animation video course package
Drawing Mr Red Knight
Common robot NPC/ enemy design
It’s time to jump up in the air, jump up don’t be scared!
This skin suits Zenyatta so well!