A little work in progress of Venom and Eddy sharing a cute moment

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A little work in progress of Venom and Eddy sharing a cute moment
“I love the the colour and the sort of gloomy dilapidated buildings. They really draw me in. I love thinking of how it would sound, crickets, maybe a distant dog barking. Cool air, sounds drifting in from far away. Warm lights from a nearby house. #DigitalTourism #WorldofWarcraft”
I’ve been posting a twitter thread cataloging my journey through Azeroth with pictures! It’s under the tag #DigitalTourism I may post them here sometime but twitter is the easiest method right now, and it’s all grouped nicely.
Come say hi!
More bees! Installed in front door, and in progress on the bench.
One please.
Would anyone be interested in seeing the World of Warcraft tourism posts I’ve been making? I’ve been posting them to Twitter, but maybe it would be fun here too... or maybe I should start a specific blog...
if my pitched-down, chopped-up remix of the wii shop channel theme gets stuck in ur head as much as the original gets stuck in mine, then i’ve accomplished my goal. if not then fuck u
Suzan the Battle Pig
So, I’m in a campaign where everyone starts as level 0 commoners and we all flail around trying not to die horribly for as long as possible. Somehow, amidst all this carnage, an unexpected hero joined us.
DM: you are ambushed by three angry Gnolls. What do you do?
Dwarf herder (me): *looks through inventory* wait…I have a sow?
DM: Yep. You’re a herder.
Herder: Imma try and get her to attack the Gnolls. *rolls a d20 and gets an 18*
DM: ok, she attacks. Roll a d4 for damage.
Herder: *rolls 4*
DM:….your pig kills the Gnoll.
Herder: I’m naming this sow Suzan the Battle Pig. Good job, Suzan!
~~~~later~~~~
Herder: *dies by another angry Gnoll*
Me: wait, can Suzan still fight?
DM: roll persuasion to see if your other character can convince her to help.
Me: *rolls nat20*
DM: Suzan is filled with rage and discovers an insatiable hunger for Gnoll flesh. She now attacks with a d6.
Suzan: *kills the remaining Gnoll boss and Gnoll magician*
Me: Suzan is gonna eat the Gnolls
DM:…ok, she eats the big one and gains 5XP and one point of luck. She’s too full to eat the other one.
Me: Suzan carries the magic Gnoll with her.
~~~~one short rest later~~~~
Me: can Suzan eat her Gnoll now?
DM:….oh right, you did say you carried that. Sure. As Suzan eats the magic Gnoll, she feels a rush of magical energy in her mind. Her brain is rebuilt by this magic so that she has…. *rolls d20 and gets a 15* Oh, for fu–Suzan has 15 intelligence now and the ability to cast spells. Congratulations.
Day twenty-six to twenty-nine.
Do this four times repeatedly and you’ll be out. But how does it work? There’s some real brain science behind it.
We’re trying this tonight!
It’s about time someone got around to uncovering all the cheat codes for this “human being” software. It’s only been out for like 10,000 years.
?????????????
I’ve used this technique for about a year, and I can safely say that it has efficiently transformed my sleeping habits from several hours of struggle to fall asleep, to passing out in a matter of minutes.
It’s a form of Alexander Technique. It’s a technique that was designed for actors to keep their body in ready working condition and give it the best way to perform. This is the method used to calm, and center the body. Once the body is at that point it can perform anything you want it to.
Reblogging for later reference after I tried it earlier today to try to calm down. It actually does help a lot, not just for sleep but if you have problems with anxiety.
My default mental setting is “vibrating intensely in the background.” After doing this, I felt noticeably calm and relaxed - I wasn’t as fixated on my breathing, I wasn’t tense, my movements weren’t jerky and I didn’t feel like I had to be as tense as possible to be under control. 10/10 would recommend.
me gonna try it
dont wanna reblog but insomnia is a bitch for some ppl so heres for my mutuals having trouble sleeping.
Thank you Reverse Medusa
Look!-
look with your special eyes.
MY BRAND *laser noises*
The interesting thing about Glados/HAL 9000 parallels is that
Hal was conceived at a time when artificial intelligence was more of a fictional construct than a practical possibility. Hal is introduced as humanlike because the audience is familiar with and comfortable with humans, but they aren’t familiar with or comfortable with living computers. It’s when he starts acting robotic and calculated that the audience realizes “oh no, he’s a computer” and he becomes threatening.
By the time Glados was conceived, we had become used to computer automated systems. Synthetic voices offering us information is something we encounter in daily life. Glados is introduced as a computerized preprogrammed voice because that’s what the audience is familiar and comfortable with. It’s when she starts acting human and emotional that the audience realizes “oh no, she’s alive” and she becomes threatening.
Oh hey it’s this post again
I fucking love this observation.
The more you look at this picture, the more anxious it becomes.
this is just a normal waffle house
there is a bloody handprint on the door
There is somethung under the counter with the cups
A normal waffle house
is that a tentacle wrapped around the little boy’s arm
Overwatch Punkins! I really like Reaper and his edgelordy ways, and the current Halloween event is so fun! I got a few skins but am still missing my Van Helsing McCree
Here’s a hot take: villains should be relatable.
Not every villain, not every time, and certainly not to everyone at once, but there should be moments. We should, occasionally, be able to see ourselves in the bad guys, be able to understand how they got there.
Because it reminds us not to fucking go there.
Antis who get upset about villains having relatable qualities (often couched as being “romanticized” or “woobified”) are people who cannot bear to ever think of themselves as having the capability of being wrong.
Every human alive is capable of being a horrible person. Relatable villains remind us to keep an eye on that shit.
I gotta say, I had a huge trouble with grasping this rule. Because I took “relatable” as “likeable”, “sympathetic”, or even “redeemable”. As a result, I ended up writing villains that did terrible things, but we were supposed to root for them anyway.
The thing is, “relatable” just means you understand them, like the OP said. You’re able to follow their logic and see why they do this, from their viewpoint, even if you personally disagree with it. It has nothing to do with you feeling bad for them. “Relatable” is an explanation, not an excuse.
This villain kills people, but only murderers and thieves. Can you understand the desire to save innocent people from those criminals? Probably, yes. Do you think that’s the right way to do that? Probably not. It’s as simple as that.
The best villains, honestly, are just one step away from heroes. There’s something so right about their logic, except for one fatal detail, one flaw that makes them “bad”. And the heroes usually point that out to them in the cilmax.
Is it kind of a scary thought? That the hero and the villain could have almost the exact same logic?
Good. It’s a useful thought.
[tweet source]
File this one under “Masculinity So Fragile…”
“Thought up by a guy who lives in an old firehouse, walks to work with his dog, has two bikes and a trike, and want to move beyond stemware.”
“At MANCAN we believe wine is for drinking, not pairing, and our “notes” are more rock than classical.”
“Crush one at the game, throw one in your back pocket on a camping trip, or pop one open at your favorite dive bar.”
“Just do us a favor and don’t talk about the “aroma.””
“MANCAN - SHUT UP AND DRINK”
omg that gifset i need it for everything
Reblogging for Scully's slow loss of patience for this nonsense
Artist: Lucas Werneck on IG