Check out the kickstarter at https://www.kickstarter.com/projects/caesarink/doomsong2
Not today Justin
Today's Document
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I'd rather be in outer space 🛸
Monterey Bay Aquarium
cherry valley forever

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Stranger Things
$LAYYYTER
we're not kids anymore.

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todays bird

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pixel skylines
NASA

JVL
RMH

izzy's playlists!
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@caesarink
Check out the kickstarter at https://www.kickstarter.com/projects/caesarink/doomsong2
Check out the kickstarter at https://www.kickstarter.com/projects/caesarink/doomsong2
VOTING CLOSES TODAY
Doomsong is nominated for FOUR ENnies. If you want to cast a vote in this years awards pop on over to https://vote.ennie-awards.com/vote/2025/ and select the categories you want to vote on.
BEST SETTING
BEST LAYOUT
PRODUCT OF THE YEAR
FAN FAVORITE PUBLISHER
And also, get your friends to vote, all the games nominated are great, it also just makes a handy shopping list
DOOOOOOOMSONG is very proud to be nominated for three ENnies. If you want to cast a vote in this years awards pop on over to https://vote.ennie-awards.com/vote/2025/ and select the categories you want to vote on.
BEST SETTING
BEST LAYOUT
PRODUCT OF THE YEAR
And also, get your friends to vote, all the games nominated are great, it also just makes a handy shopping list
New content every month at: https://www.patreon.com/c/Caesarink
This month is stat blocks for Wyccefinders.
ON SALE TOMORROW at Caesarink.com
The 1980 Dallas RPG was a Soap Opera Wargame?
In 1980, SPI, a company known for its wargames did a strange thing and published an RPG based on the Dallas tv show. If you don't know anything about the tv show, don't worry, I will protect you. It's too late for me though. You go on ahead. Basically, it was a hit TV show of big money family feuding. Imagine Succession but it was written in the 1980s and instead of TV news, it was an oil company. Unlike the show, the RPG wasn't a hit. The art director of the game famously wrote that they printed 80,000 copies and that was 79,999 more than people wanted. That one person seemed to be this person's grandma who bought it for him to save his soul from D&D/Satan.
What is this game though? Well, James F Dunnigan, founder of SPI and designer of legendary wargame, Panzerblitz, seems to have applied his analytical mind to the internecine squabbles of Dallas and decided that, if you think about it, petty family drama isn't so different from CIA covert ops. And he was right.
As you'd expect from a wargame, the rules are dry and clinical to a fault. You start by picking one of the 9 characters from the show - JR, Jock, Sue Ellen, Pam, etc. They all have stats like Persuasion, Coercion, Seduction. And these stats have attack/defend values. For example, JR has a Coercion of 24 because he's a real jerk. Sue Ellen has a Seduction resist of 18, but it's 20 against JR, because again, he seems to have been a real jerk. This game genuinely went out of its way to make sure you know JR's wife really really doesn't want to go near him.
Each character starts the session ("episode") with a secret story-based objective. Jock wants to run an angry former employee out of town, JR wants to cheat an Arab oil magnate out of 100 million dollars, Sue Ellen wants to do a favour for an old boyfriend. Yeah, what can I say? Some of these objectives feel more important than others. Regardless, you achieve these objectives by controlling 4 or more specific minor characters and organisations by the end of the game. For example, to enact his 100 million dollar plan, JR has to control the Ewing Oil Company, Mustafa Quattara, Professor Bayard, the reporter Mary Cleef, and so on. But characters' objective overlap so Pam also wants Mustafa Quattara and Jock also wants Professor Bayard. These conflicting goals means players need to scheme, negotiate and attack each other so they can win.
The sessions play out in five rounds. Each round, the GM sets the scene. Then, the players can negotiate and make deals. Then, we enter the conflict phase where each player makes three moves - either trying to gain control of uncontrolled NPCs, or attacking another player to steal an NPC from under them, or protecting their own NPCs. And the game throws in little curveballs every round: Oops, some of JR's drinking buddies are in town and he can't say no to them, so his character is out of this round. Hopefully the player has some NPCs that they can use to act instead. Oops, Mustafa Quattara is being chased by assassins. Whoever controls his card has to give it up as he disappears for a bit and comes back uncontrolled. The end result is somewhere in between Vampire the Masquerade (or rather, Undying) and Blood on the Clocktower.
Sure, the math is dense (you roll 2d6 under the difference between the attack value and the defense value, plus or minus any currency spent). Sure, it takes 9 players to really sing. Sure, multiple people can complete their objective so you need to track victory points separately to decide the real winner. Sure, you have to take the homophobia out of the Seduction rules. Sure, roleplaying is completely optional. Sure, sure, sure. The game is a mess. But it's a very playable mess. I'd go so far as to say it's an electric mess. It's shockingly (sorry) fun to play. I think the secret lies in a very clear agenda for the players, a tight boardgame-like action economy, a premise that supports hilarious degrees of pettiness, and an inter-personal experience that demands everyone pay attention to what their friends are doing.
So. Am I planning a full 9 person play-by-post game of this? Yes. Am I thinking of changing the setting and the math? Yes. Is that basically designing a new game? Yes. Should this game be labelled "Powered by Dallas" or, as one of my players suggested, "Hornswoggled by Dallas"? YES.
(This was first published in the Indie RPG Newsletter.)
I've seen a ton of designers saying the Dallas RPG is great, but this is the first deep dive I've seen into *why*, and honestly what's described here rules.
This would feel fresh if it cropped up in the indie scene today, and it gets there via wargame design logic. That's like using a screwdriver to construct a cake. Absolutely rad. I'm going to have to read this thing.
People ask how to support me sometimes, and while I won't be relaunching my patreon for a long while (since im still not doing the comic), dare I suggest my old side comic that is actually finished and is available on itch.io:
https://cryo-draws.itch.io/blue-pill-arcade
Cyberpunk love story in the year of 1993
It's a weird/sad/cyberpunky love story with a lil bit of spice at the end.
Hopefully I'll get back into making new content proper once our game is done.
The things I devoured so I could devour you
the girls...
The tarrot card designed for DOOMSONG
Late Pledges for the game are here: https://www.kickstarter.com/projects/caesarink/doomsong/
ONCE MORE UNTO THE BREACH With 24 hours left on the Doomsong Kickstarter we are lighting the becon. Check out the page, share it with your friends and enemies alike, and above all... We'll see you in Haell!
https://www.kickstarter.com/projects/caesarink/doomsong?ref=user_menu
Check out the whole project over at https://www.kickstarter.com/projects/caesarink/doomsong
To check out the full adventure head on over to the kickstarter (live now) for a little looksie:Â https://www.kickstarter.com/projects/caesarink/doomsong?ref=user_menu
The Kickstarter for DOOMSONG is still going, There are two weeks left and we're funded, but thats not a good reason to stop showing off all the amazing art, design, concepts, lore and rules in the stunning book.
Go Take a look at: https://www.kickstarter.com/projects/caesarink/doomsong
Kickstarter update:
Tonight at 9 Chris Mcdowall is going to have a little read through of the doomsong sample PDF. The sample can be found at caesar.ink/doomsong and has everything you need to run the one shot castle Lethe adventure.
To check out the full adventure head on over to the kickstarter (live now) for a little looksie:Â https://www.kickstarter.com/projects/caesarink/doomsong?ref=user_menu
We funded in 24 hours!!!! Thanks to everyone, We can't wait to make this game and see it coming to life on your tabletops, or coming to death? I's been a long 24 hours, If you still haven't looked over the page please, come in, kick of your shoes, there's no harm in looking....
Cæsar Ink is an award-winning team who have helped develop many original and IP-based projects. Our body of work includes Jim Henson's Labyr