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@cain-wilson
pen still broken!!!!!!!! posting study backlog til the replacement arrives
Once when I was in undergrad, someone described something as “problematic” in class and our professor was like, “That’s cool, but ‘problematic’ doesn’t really mean anything. It means that the thing you’re describing has a problem, and in and of itself that’s not bad. Art, especially, should always have problems, or else it’s not interesting and not art, either. It sounds like you’re trying to say that this is bad, but you don’t want to say ‘bad.’ Is that right?”
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the “bad” thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, “I’m uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.”
Once we stopped calling things “problematic” and stopping at that, class got way more interesting and... we all had to say, like, “that’s racist” or “that’s misogynistic” or “ew capitalism gross” out loud, which a lot of us had never done in a classroom before. Or we had to be like, “Uhhh... I’m not sure what’s so bad?” and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I can’t help but think of this professor being like, “Good starting point, now let’s get specific.” I think when we have to commit to saying “that’s ___” it requires a lot more careful thought about the truth and impact and complexities of whatever we’re claiming. Sometimes there really is some bullshit afoot, and also sometimes it’s art, and it should be full of problems, because that’s what art is.
#'this is present in the text' is often a good first step #but those second and third ones (naming it; describing its function) are vital (via @elucubrare)
A three-circle venn-diagram where the circles are "sex workers", "the furry community", and "people working in morgues". I don't know what the overlap parts are.
Fourth circle needed: IT workers
You say that with such confidence that I am compelled to trust your vision. Personally I have no idea where this is going.
i'd say the overlap between "sex workers" and "people who work in morgues" is probably "seeing naked strangers a lot"
"professional handling of bodies of strangers"?
Putting my neck out for you folks here
Okay I’ve gone through many of the reblogs and “prefer when clients don’t talk to them” is peak
“Well, it would confuse the kids if trans people were teachers.”
You know what else is confusing? Being told my entire life that I would be exclusively attracted to men when in fact I am a raging queer. And you’re not giving kids enough credit, if they can handle topics like ‘you have a set of earthly parents and a set of Heavenly Parents and both are real parents to you’ then they should understand the concept of being trans.
Also, I’m not sure if they’ll care. God knows me and my friends were only in primary for the songs and the fruit snacks.
My Bishop called me to be a teacher when I was 19, knowing I didn’t believe Joseph Smith was a prophet. He said he was trusting me not to betray the trust of my student's parents by directly teaching anything they’d disagree with. When I asked what to do if I strongly disagreed with the lesson, he said I had permission to replace it with a different one.
(He got called to be a mission President a year after that - when he got home it was the first time I'd attended church in since he left. I still call him my Bishop. He was, and remains, a great man.)
Anyway, it was the BoM year, so the number of lessons I skipped was non-trivial. I think I repeated the 3rd Nephi, Chapter 17 lesson alone at least six times to avoid some of the dumber ones. Sometimes the kids just wanted to play outside so we’d sneak some of the teaching aids out of the library (mostly fake crowns and other costume gear) and go to the grass. I’d tell them we were reenacting BoM scenes, but it was always just silliness. The boys loved it when I joined their stick battles and they could all gang up on me and chase me around the lawn, and the girls liked when I joined their dramas. Especially murder mysteries. They’d present me with some sort of weird 8 year old parking lot jungle juice in a paper cup, and I’d take a small sip and then spend a minute or two “dying” from poison. Sometimes I barely had to fake it. I'm pretty sure they gave me straight gasoline once.
There was a set of fraternal twins in that group, a brother and a sister, and one day the boy asked why I wasn't on a mission yet. I told him I didn't know how to answer that, and he apologized, and I told him you have nothing to apologize for. His sister looked appalled as soon as he brought it up (mission stuff is a huge Mormon taboo) but when the day was ending, she stayed behind to help me fold chairs. And when that was done she asked if she'd see me in heaven.
And it struck me how much it must have been worrying her, for her to stay late and to overcome the taboo of asking. So I told her I would do my best, and she said that had to be enough, and I gave her a hug and walked her to parents, then got behind the wheel of my ridiculous half-spackle car and bawled like a little kid. I cried so hard my shoulders hurt. Then I went to the gas station and got a hotdog.
The people making these policies aren't afraid that the kids are going to be confused. They're afraid that they won't be. That they'll look up at you, and love you, and tell you that whatever you're doing has to be enough. They're afraid that if you helped their kids be happy and live a good life, those kids would love you, and then they would have to love you too. And so to keep their hatred safe, they throw you and what you could offer their kids away. It is cowardly, and selfish, and so sickening that it is hard to look at.
And in the end, all I could do was stop looking.
I am so sorry.
10 reminders for disability pride month.
1. there will always be someone more severely affected by their disability than you are, this does not mean you aren't disabled, or that your struggles aren't real. these disabled people are not your enemy.
2. visibly disabled people are not treated better than invisibly disabled people, there are different struggles to both.
3. visibly & severely disabled people are not lucky for being visibly disabled or severely disabled. this belief is ableist.
4. we all need to keep the more severely disabled people in mind, they are the most vulnerable & this is disability justice 101.
5. there will always be severely disabled people in public, you absolutely need to work on your discomforts about the conditions/aids/symptoms/behaviours they might have; drooling, incontinence, "odd" behaviours, visible differences, use of AAC etc. this is a you problem, not a them problem.
6. there will always be symptoms of disabilities that you don't approve of; zero social awareness, cognitive impairments, violent meltdowns, strong smells & loud noises, being nonverbal/semiverbal etc. no one can force you to like it, but you cannot be cruel to them regardless of your opinions, again, this is a you problem & not a them problem.
7. you can still be ableist even if you yourself are disabled, this isn't always internalised, it can also be outright ableism.
8. caregivers of severely disabled people often play an important role in disability spaces, try not to *immediately* discount their experiences, unless they're truly over stepping, are being factually incorrect/uneducated or ableist. (caregivers can come with unique problems in disability spaces, 100%, but they are not inherently bad)
9. severely disabled people will have experiences you do not have, it is not an attack on you when these experiences are talked about.
10. “people wouldn’t say [ableist thing] to a wheelchair user” yes they would and yes they do.
and yes, some of these things that i've mentioned still applies to less severely disabled people, but goes especially for severely disabled people who often experience these things the most. be kind, be compassionate.
no because some of you went too far with dunking on aromantics and asexuals. they’re dorks but that shit is real and honestly they kinda have elite ball knowledge living their lives knowing they don’t have to do any of that shit to be happy. more of us should learn that and you’re also a fucking dork, so simmer down.
The reason why McConnell is currently ambiguously dead is because KY law was recently amended to state that a vacant senate seat must be filled by a special election, but previously, the duty to fill a vacant senate seat was by appointment of the current governor. The present KY gov is a Democrat, and has the means to challenge the special elections rule in the state supreme court, under the argument that it is unconstitutional to governor's power as outlined in the KY state constitution. So given the risk of a Dem appointee who would become an incumbent to challenge, or a special election race in the middle of the Mamdani Endorsement DemSoc run on congressional seats, McConnell will remain in quantum superposition between life and death until there is no longer a risk of his republican power being challenged.
Which... you know, really is life in the American Fascist Era in a nutshell: a questionably dead or dying racist lich refusing to reliquinsh the ability to make all our lives miserable
I think this shot from Ghost in the Shell is incredibly striking and evocative. We see the Major turn on her cloaking device, creating this gray, translucent outline around her while the city in the background remains perfectly in focus. I also like the contrast the shot creates — the Major is literally becoming less visible while the city behind her remains crystal clear.It's one of those shots that sticks with you long after the movie is over.
This shot isn’t simply cool for cool’s sake. It ties into one of the main theme’s of the film: identity. Throughout Ghost in the Shell, the Major questions who she really is and where the boundary lies between her physical body and her sense of self. Here, her body literally begins to disappear until only a faint outline remains. It's a simple visual metaphor for someone whose identity is becoming increasingly difficult to define.
That has to be the most humiliating way to describe one of Earth's most terrifyingly effective predators.
Picture of her from the USA Today
I would let her kill me for sport
she really is so angelic
angelic being stepping out on your dashboard
a squirrel or perhaps a cardinal posted this
How about you mind your own damn business
comms for a patron
@anim-ttrpgs
I was reading through the blurb on disability in Eureka and I made notice that it mentioned specific things not being free in the USA. My question is in what way does the game assume Yankeedom and what changes would be needed to support say a disarmed police, rare firearms, and socialised medicine? Would it ruin the game and the fantasy of the genre and the like?
Good question, I have a pretty in-depth answer I think. It definitely would not ruin the game but any time anyone asks about a change to Eureka I’m obligated to first explain why Eureka is already the way it is before I explain how to change it.
Eureka is very much an American game, specifically a US South game. Its outlook on the world is both informed by life in that region and the social commentaries it makes are most primarily focused on that region.
This region more specifically,
and just Louisiana and Texas if you want to get even more specific.
Some of the rules kinda obviously assume the adventure is taking place there even compared to other places in the USA, such as the fact that just about any PC has access to purchasing firearms from the start. Most of the official adventure modules (adventure modules are very important to Eureka) also take place in the US South, in places where NPCs won’t think twice about it if a PC comes to talk to them with a handgun on their belt.
("WP" is "Wealth Points," something derived from the PC's Wealth Skill on character creation before every adventure and then spent to determine what items they can start an adventure with. Since a PC starts out with only about 11 WP on average, you can see that firearms are as prohibitively expensive to own legally in Eureka as in the real life USA.)
There are definitely adventures I’ve played where one or more PCs just had a handgun the same way they'd have a wallet or cellphone but never ended up using it.
Actual combat, especially combat with deadly weapons, is pretty rare in Eureka in general.
The Eureka adventures that take place definitely in the US South are:
The Eye of Neptune
An oil rig off the coast of Texas in 2020.
FORIVA: The Angel Game
Shreveport, Louisiana in 1999.
Murder at the Belle Nuit
Lake Charles, Louisiana in 2017.
James Stabbed Him (fan-made adventure)
The middle of nowhere, Texas in the present day.
A Horror New to this World
The middle of nowhere, Texas in the present day.
Where’s Tom? (unreleased official adventure module, currently in early playtesting)
New Orleans, Louisiana in the present day.
Another thing is the paranormal elements of Eureka’s setting are very much US South-influenced, particularly Louisiana/New Orleans. A lot of modern New Orleans folklore just… is the kind of environment Eureka presents, where objectively dangerous monsters have homes, jobs, and friends.
Before we get to the fact that Eureka is definitely very easily playable in other geographic locations, I’m going to urge that you do give the default geographic location a chance. If you’re too picky about where an adventure can take place, you’re going to really limit yourself off from a bunch of really good and well-constructed mysteries. It’s also my private experience that the more media people are exposed to where all or most characters are Southern in a way that isn’t a joke, the more it humanizes this region, and that’s something we kinda unfortunately need from time to time. (Not that all PCs need to be from the region, they could be visiting/immigrants from basically wherever.)
Now about Eureka adventures taking place anywhere else.
There already exist several Eureka adventures taking place notably outside the USA.
Muted Swallow (fan-made)
Vancouver, Canada in the present day.
Murder at Raspberry Hall (fan-made)
A remote English estate in the 1980s.
The Dorfteich Murder (fan-made and not yet fully reviewed by the A.N.I.M. Team like the other fan-made ones here)
Peitz, Germany in the 2000s.
The thing is, information still works roughly the same way and so do the physics and lethality of bullets no matter where you go, and those are some of the most important aspects of Eureka.
Socialized Healthcare
This one’s easy, just reduce the WP price of healthcare-related items if they’re provided by the state (even to 0WP if appropriate), and reduce or remove the Wealth Skill roll related to hospital visits.
Rare Firearms
This one’s easy too. There are a ton of places in the USA already where firearm and other weapon ownership is severely restricted already. Eureka already says to check the local laws for wherever an adventure is taking place against the available purchases in the Inventory part of character creation. That applies anywhere, not just US states. If it’s taking place in Paris, France, look up what items a PC would be allowed to have in Paris, France.
There are no Eureka adventure modules to date where I think a PC having a firearm, or even owning any kind of weapon at all, is a necessary part of solving and surviving the mystery with the exception of The Shootout at Studio 12 but come on, it’s called The Shootout at Studio 12. This is the only Eureka adventure where violence is pretty explicitly unavoidable. Eureka PCs have access to guns not because guns are always expected to be used, but because it is something they would realistically have access to in the default region the game takes place in. In fact it is discouraged to give your investigator a gun unless they are the kind of person who would realistically own one.
Disarmed Police
This one is a bit trickier especially since I don’t know where you’re from.
The Heat rules in Eureka (the rules regarding the party attracting the attention of the law and getting investigated by the police) are kinda US-specific in their, well, specifics, such as what equipment the cops have and what the laws are. You’d have to do some research and some adjusting for that. Because, like, getting into a shootout with the cops would be a pretty significant failure state in the first place, Eureka doesn’t necessarily need random patrol officiers to be carrying guns for the game to work. Again, combat is very rare.
As for the cops being inclined towards bias and racism like they are in Eureka, not to be US-centric, but based on my own experience I would be inclined to assume that’s true basically everywhere on earth. Who they’re biased against specifically is just what might change from place to place.
To quote the writer of those three non-USA adventure modules above,
Anecdotally, when I lived in France and England in places that are very very strict about weapon ownership is the only time I have ever seen police officers carrying anything except small-caliber handguns. In England I saw patrol officers in bulletproof vests carrying small SMGs on shoulder straps, and in France I saw full-blown soldiers in full gear including helmets carrying full-sized high-caliber assault rifles in certain places. I have never seen such a thing in-person in the USA. (To clarify these were not special operations, just guys standing around.)
Anyway, wherever you are from or were hoping to play Eureka set in, I hope this answers your questions. What would actually love to come of this is for you to play Eureka using the existing adventure modules to experience them and get a feel for the game and how it works, then write your own adventure module taking place in some place more familiar to you and share it with us/the community. (We don’t take any money from fan-made adventure modules or own them in any way.) With how “life-sim-y” Eureka can be, playing an adventure set in another location can be a lot more like visiting that place than most RPGs, and it’s cool to learn about other places.
yes, come on in and play The Dorfteich Murder to visit fuck ass tiny village Peitz in the eastern German Hinterland.
6.30 - Annie's 15 now! Had an idea of a celestial skater with rings like saturn that I thought would be fun to draw 🪐⛸️
Jill Sandwich
an extra futbol luce
comm for @stellastra-scribbles :)