VERSE (Book 2)

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trying on a metaphor
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JVL
he wasn't even looking at me and he found me

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@childrenofthechart
VERSE (Book 2)
I will admit i am not immune to pretty girls
Or their fire spells
Heading down the mountain and back to Trava, the energy had changed. Sparrow was smiling more, laughing more as she chatted with Vodrik--they both were. They really were best friends; it was a wonder to see, and a comfort that drew Zarria in. She hadn’t wanted to impose on their reunion--at least for Sparrow, it had been so long--but, for once, she wasn’t allowed to cling to the edges of the group. Every time time she started to draw back, Sparrow pulled her back in with a new story from their history, or a game to share, or a chance for her to ask those burning questions about what had actually happened between them, as much as either were willing to reveal.
That breakdown in the mountain garden was a humiliating admission, in retrospect, but finally, someone in this party had heard her. For all her awkward hugs and questionable choices, Sparrow was trying. Sparrow always tried. This wasn’t even the first time she'd heard Zarria out. She couldn’t pretend it was just a fluke or some inconvenient necessity anymore. Or, well, she hoped.
They had nearly reached the Travan border now. After yet another full day of hiking, everyone was tired, sore, and settling down to sleep. The fire had burned itself soft, and the air was filled with the scent of dust and concerts of crickets. Nothing here in Themne could compare to the lush greenery of her home in the Strand, but Zarria could see how someone could be content living their whole life in a little village here in Malart.
Her bedroll was all laid out for the night, but before she settled in, she watched a flash of green and brown scurry up a tree. It was still impressive how Sparrow could disappear once she settled into the branches of a tree. Zarria supposed now was as good of an opportunity as any.
Walking over, she pulled herself up into the tree with acrobatic ease. “Hey, Sparrow,“ she said. “I’ll let you meditate in a moment, but I just, I wanted to say thanks. Up on the mountain, I, I said some things. You tried to make me feel better then, and ever since we left... Thank you. For trying.“
Sparrow smiled--Zarria thought even her most honest smiles still looked a little strange on her face, but they were getting better--and said, “Of course, any time--listen, I know we've had our rough patches in this group, and our whole task seems daunting as all hell, but... I think you can boil 'saving the world', or whatever the fuck you want to call it, down to making people happy. So... I don't know if this is making you happy, but I hope it's making you less unhappy? And if you are unhappy, you know, I'm, like, I'm here. And I know I'm not great at talking, but if you want to talk, or if there's something else that'll make you less unhappy, then... I'm definitely here. I want to do that.”
“Making people happy... that's a nice way to think about it.” She still doubted if even all the good they’d done cancelled out all the lives they’d ruined. “But yeah, what you're doing, for me, it’s nice. It's nice to be listened to, at all. With things how they are, honestly, it’s hard to imagine being happy, exactly, but... it’s still helping. Though, I can't... really think of anything else to make me less unhappy, unless you can get rid of Koroviev.” She turned her tone light at the end, flashing a small hint of a smile. For as much as her absolute hatred of Koroviev was real, Sparrow wasn’t exactly the one who could make them vanish into thin air.
“Uh. I mean, any of us could get rid of Koroviev, we're all probably technically capable of that. With the right planning. Like, that's definitely something that's possible, technically.“
Zarria snorted. “Technically, sure, but I remember how that conversation's gone each time we had it.“
“Well, I mean, yeah, I wouldn't include Elora in... well, in any conversation, but definitely not in a conversation about getting rid of people, and especially not in conversations about Koroviev. I was actually going to, well, I was going to try to talk to Vodrik about it again, now that he's my Vodrik again, but I thought--honestly, I didn't think you liked conversations about getting rid of people either? Gods, 'getting rid of people', I sound like a fucking mob boss. Anyway. Uh. Maybe I misunderstood, and you just meant ditch Koroviev in Trava somewhere. In which case just, like, never tell Elora I said any of this; I'm not in the mood to get preached at.“
Sparrow was serious. The steady swing of Zarria’s tail picked up speed, and she felt like she should have seen this coming. “Uhm, well, I was joking, mostly, I don't. Like those kinds of conversations, that is. I wasn't trying to ask you to do anything about them, but... if you are planning something... ever since we left for Trava, I've been thinking about it.” It felt dangerous to say aloud: her chest tightened. “We said we were going to decide after, and it feels like that time's coming soon. We can't keep them with us. I don't feel good about leaving them somewhere. There aren’t a lot of options. Hell, havent they invited us to do it? What I'm trying to say is, I'd support you.“
”Oh. Well. I'm not--I don't know what I'm going to do, definitely, but, I mean--support is good. if I do something... unfortunate, it would be nice to know there's someone who'll stop Elora from arresting me or trying to forcibly redeem me or whatever. We did say we were going to talk about it after, and if we, uh, if we need to have that conversation--I mean, if I leave us in a place where we still need to have that conversation, right, I don't see it going much better than it did the first time.”
“Yeah, that's why I wasn't really, expecting anything? I don't want to pressure you or anything. Sorry, I didn't mean to make it awkward.“
“No, it's fine! I might do something! I don't know, I'm going to try to, uh, talk to Vodrik. Carefully. I, uh, I don't want to make it weird either, for any of us. or unpleasant, like, uh, you know--too many murderers in this group, that sucks. That kind of thing. But I don't, um, I don't have a lot of ideas for--anyway. We can't bring them; we can't leave them; I don't know what people expect the magical third option to be. So there's always the bad third option. That's all I'm saying.”
“Yeah. Yeah exactly. That's how I feel about it too. So... thanks for listening, Sparrow. Again.“
“Oh! Yes! Any time!“
Sparrow smiled, and Zarria flashed a smile back. “Good night. Happy meditating.“ She swung herself down out of the tree, and she heard Sparrow wish her “Sleep well!“ as her feet hit the ground.
The last of the fire had turned to ember. It shouldn’t have made a difference, but still, as Zarria walked back to her bedroll, the air felt colder. It felt wrong for her to say Koroviev deserved to die--who was she to cast that sort of judgement over someone else’s life?--but the thought of, in the near future, there being a glimmering chance of Koroviev no longer being alive lifted a weight from her shoulders that made it that much easier to sleep.
They weren’t going to make it.
Even with Fly, even with Dimension Door, they weren’t fast enough. If Vodrik was crying out for help, it was probably already too late.
But that wasn’t what happened. Passing through that door, everything changed: it was nearly twenty years in the blink of an eye. Zana had an estranged sister; Vodrik had adopted a daughter; Sparrow and Vodrik had become the best friends of any of them; and over them all, cutting through the confusion, towered the androsphynx.
After all that, they had reached the top. The journey was over. What did they want? Clearly, honestly? Everything?
A thread of desire rose in Zarria, thin and frail. If this sphynx had some measure of control over time, maybe, maybe, he might know who left her, crying and alone in that inn all those years ago? She had had no luck in Malart last time, and they were so far from Sef and the coast this time, she hadn’t even thought it worthwhile to ask any of the villagers. But, if he was their guardian, if he had the magic to turn time into a suggestion...
No.
Koroviev had been allowed to speak for the whole of them, always a mistake. She doubted they even realized how selfish they really were; for all the faults they claimed and apologies they made, when it came down to it, they acted the same. Their demands left room for no one else. Not even Elora’s meager ask was granted.
It didn’t matter. Stuck up on this mountain, the chances were so slim that he would know anyway. They got the boon they came for, and that was all that was important.
Name spells after the great archmages of your setting. And I am not just talking about homebrew spells. Maybe scorching ray is Vel's scorching ray in your setting. This establishes that there is or was a mage called Vel and that they liked fire magic. Regardless of whether or not Vel is ever going to be important in your campaign, it makes your setting feel deeper.
Every spell had a name associated with it at some point. But over time, people stopped using the names for most of them because people like to shorten things. In a couple of millennia, people will just call it “Magnificient Mansion”, “Acid Arrow”, “Scorching Ray”.
What if an archmage of yore comes into the present for whatever reason and gets super pissed that people are just calling it “Fireball” now?
Mages constantly try to one-up another so their version of the spell becomes the common one. He got 5 more feet of range out of it and now everyone casts Aganazzar’s scorcher instead of Vel’s scorcher. For Aganazzar’s safety, let’s hope the two never meet.
Maybe sometimes spells get named after iconic users instead of their inventors. Sure, Vel didn't invent it but I haven't seen Melf kill a Lich threatening to take over the world with Minute Meteors so guess what we'll be calling that from now on. Though it's a bit sad to loose the alliteration.
goodnight to sexy evil people only
dog teeth #314
glad ppl like my post and plan on implementing divorce dad archfiend patron as their tief’s backstory. here is further canon:
1. Henry Pether (1865), 2. Sebastian Pether (1840), 3. Albert Bierstadt (ca.1860).
Problem: The perennial disagreement in the Dungeons & Dragons fandom – a disagreement which the game itself has gone back and forth on several times over the years and editions – over whether the game’s magic system should classify healing potions as conjuration (because healing is a form of creation), evocation (because they channel vital energy), or necromancy (because they deal with life and death).
Solution: All three types of healing potions exist.
Conjuration-based potions have the standard aesthetics and effects as described in the core rules, and are mostly brewed by clerics and druids.
Evocation-based healing potions don’t repair injury as such – they just juice the body up with a shot of raw vital energy. In game terms, they grant temporary hit points rather than healing wounds; like other sources of temporary hit points, this has the advantage of being able to bring characters over their usual maximum, and the drawback that temporary hit points don’t stack. Healing potions of this type can be distinguished by their cloying odour and effervescent appearance, and are usually crafted – and enjoyed – by sorcerers and bards.
Necromancy-based healing potions are widely regarded as disreputable nostrums, though their effectiveness is hard to deny: the drinker may reroll any 1s that appear when determining how many hit points are restored. Unfortunately, these potent concoctions aren’t without their side effects; after recovering their hit points, the drinker must make a DC 13 Constitution saving throw or suffer a random condition. Roll 1d6: 1–2, blinded; 3–4, poisoned; 5–6, stunned. The saving throw may be repeated at the end of each of the character’s turns, removing the condition on a success. Such potions are typically compounded by warlocks and wizards, and come in bottles that look like this:
@untrustworthybutter replied:
Why isn’t healing considered as Transmutation though?
No specific reason – it’s just not a position that any published version of the game has historically taken, so there’s not a huge number of people arguing in its favour.
(Apart from “healing potions should be transmutation because they transform damaged bodies into whole ones”, other minority positions include “healing potions should be abjuration because they banish foreign influences from the body and return it to its ideal state” and “healing potions should be enchantment because that’s where other types of physical enhancement go”. I’m not aware that anyone has ever seriously argued in favour of healing potions being classified as divination and/or illusion, but I’m sure such arguments could be devised in a pinch!)
Inadvisable Dungeons & Dragons adventure premise #137: a mysterious benefactor hires the party to undertake an extraordinarily dangerous mission; upon their return, the benefactor is revealed to be a ghost who used the party to complete their unfinished business, and passes on to the other side without paying the agreed-upon reward. In the following session, the party journeys to the afterlife to track down the deceased deadbeat and get their fucking money.
I can’t see the point, you can’t take it with you.
It’s D&D – you can absolutely beat a ghost until money falls out.
(More seriously, most of the cultures that D&D’s settings and cosmologies crib from include at least some notion of grave-goods and/or material offerings to the dead, so there’s a non-zero chance that you can, in fact, take it with you.)
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DNDSPEAK is a website dedicated to providing you with extra material for your tabletop games. This site offers custom fantasy music, DM inspiration, and our specialty: d100 lists. Each list is in the form of a d100 list, meaning there are 100 different options for each category (some lists may contain more). These lists are created by the D100 Reddit Community. If you would like to request a category, please submit your request there.
Only just had the time to look through this website today and, props to ‘em, it’s a fantastic tabletop gaming resource! It has good content for inspiration, and it sources ideas from the community, giving credit where it’s due.
I love it!
Even if you just use their random lists. Here are some examples that they offer: Roll a d10 if you wanna choose one at random!
100+ Cave Skill Challenges
100 Secrets A Hamlet Or Village Conceals From Outsiders
100 Things You Can Find In A Haunted House
100 Bard Songs
100 Halfling Traits
100 Interesting Dungeon Encounters
100 Cyberpunk Corporations
100 Warm Up Roleplaying Questions for Players
100 NPC Jobs
100 Useless People You Find On A Failed “Gather Information” Check
They have generators too. For example, a random potion and book generator.
If you want to contribute to a list or see what lists are currently in the works, check out their reddit: https://www.reddit.com/r/d100/
I’d encourage any tabletop gamer to have a look at the site, and while you’re at it check out Tabletop Gaming Resources for more art, tips, and tools for your game!
Concept: a D&D-style fantasy setting where humanity’s weird thing is that we’re the only sapient species that reproduces organically.
Dwarves carve each other out of rock. In theory this can be managed alone, but in practice, few dwarves have mastered all of the necessary skills. Most commonly, it’s a collaborative effort by three to eight individuals. The new dwarf’s body is covered with runes that are in part a recounting of the crafters’ respective lineages, and in part an elaboration of the rights and duties of a member of dwarven society; each dwarf is thus a living legal argument establishing their own existence.
Elves aren’t made, but educated. An elf who wishes to produce offspring selects an ordinary animal and begins teaching it, starting with house-breaking, and progressing through years of increasingly sophisticated lessons. By gradual degrees the animal in question develops reasoning, speech, tool use, and finally the ability to assume a humanoid form at will. Most elves are derived from terrestrial mammals, but there’s at least one community that favours octopuses and squid as its root stock.
Goblins were created by alchemy as servants for an evil wizard, but immediately stole their own formula and rebelled. New goblins are brewed in big brass cauldrons full of exotic reagents; each village keeps a single cauldron in a central location, and emerging goblings are raised by the whole community, with no concept of parentage or lineage. Sometimes they like to add stuff to the goblin soup just to see what happens – there are a lot of weird goblins.
Halflings reproduce via tall tales. Making up fanciful stories about the adventures of fictitious cousins is halfling culture’s main amusement; if a given individual’s story is passed around and elaborated upon by enough people, a halfling answering to that individual’s description just shows up one day. They won’t necessarily possess any truly outlandish abilities that have been attributed to them – mostly you get the sort of person of whom the stories could be plausible exaggerations.
To address the obvious question, yes, this means that dwarves have no cultural notion of childhood, at least not one that humans would recognise as such. Elves and goblins do, though it’s kind of a weird childhood in the case of elves, while with halflings it’s a toss-up; mostly they instantiate as the equivalent of a human 12–14-year-old, and are promptly adopted by a loose affiliation of self-appointed aunts and uncles, though there are outliers in either direction.
What about orcs?
The so-called goblinoid peoples are variations on the same formula, and may well emerge from the same cauldron, depending on who’s been screwing with the ingredients lately. They’re very morphologically plastic – it’s not unheard-of to encounter a kobold and an ogre who count each other as siblings.